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MENTORING LITERASANCTUARY DALAM MEWUJUDKAN DESA CERDAS BERBASIS KEARIFAN LOKAL BAGI MASYARAKAT DESA SEGOROPURO KABUPATEN PASURUAN Indarti, Nunuk; Riono, Sapto Hadi; Firmansyah, M. Bayu; Andianto, Mascun; Ningtyas, Sherly Zakia
E-Amal: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 3: September-Desember 2024
Publisher : LP2M STP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/eamal.v4i3.3613

Abstract

Desa Segoropuro merupakan salah satu desa di Kecamatan Rejoso Kabupaten Pasuruan Provinsi Jawa Timur yang saat ini dipimpin oleh Kepala Desa Sarli Efendi. Desa ini terdiri dari 3 dusun, yaitu Dusun Bedodo, Dusun Krajan dan Dusun Boto. Jumlah penduduk Segoropuro sebanyak 2.730 jiwa, dengan presentase 60% penduduknya bermata pencaharian sebagai petani, 20 % buruh pabrik dan 20% pekerja serabutan. Sehubungan dengan data administrasi Desa Segoropuro, Kecamatan Rejoso Kabupaten Pasuruan wilayah bagian utara berbatasan dengan Desa Tambak Lekok, wilayah bagian timur berbatasan dengan Desa Rowo Gempol, wilayah bagian selatan berbatasan dengan Desa Kemantren Rejo, wilayah bagian barat berbatasan dengan Desa Patuguran. Tujuan kegiatan ingin membantu permasalahan mitra sesuai dengan analisis situasi yang dirumuskan bersama mitra, yaitu meliputi: Meningkatkan Kualitas SDM Desa, Menjelaskan Potensi Ekonomi Desa, Meningkatkan Akses Pendidikan, Memperkuat Manajemen Sumber Daya Alam (SDA), dan Memperkuat Tata Kelola Desa. membantu mahasiswa dalam menerapkan ilmu pengetahuan di lapangan untuk menyelesaikan permasalahan di Desa Segoropuro, Kegiatan seperti Project Based Learning (PBL) dapat membantu mahasiswa mengembangkan UMKM di Desa Segoropuro melalui pelatihan dan pendampingan serta membantu meningkatkan kualitas pendidikan di Desa Segoropuro dengan menyediakan pengajar yang berkualitas dan dapat membantu dalam meningkatkan tata kelola desa yang baik dan transparan
Instructional Media Development for Teaching Japanese Language Firmansyah, Dian Bayu; Rahmawati, Riska Sri; Tanzil, Andini Qodriya
Journal of Education Reseach and Evaluation Vol 2 No 2 (2018): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.136 KB) | DOI: 10.23887/jere.v2i2.14453

Abstract

This research aims to develop multimedia teaching materials for teaching Japanese language at the senior high school. Using Adobe Flash CS5 software, this interactive media was technology based and provided some features found in the source book, such as vocabularies or sentence patterns introduction, etc. In addition this media also equipped by Japanese words pronounciation practice using Online Japanese Accent Dictionary (OJAD). This research was conducted with pre-experimental method, survey questionnaire and a short interview. Research subjects were teachers and students of senior high schools majoring Japanese language in Indonesia. Survey questionnaire result showed that this media was high rated as an attractive media and user-friendly media based on the contents and features provided on it. Further, it was found that this media was very useful not only for teachers as a teaching materials, but also for learners who are eager to learn Japanese independently.
THE CHALLENGE OF LEARNING TOURISM ONLINE DURING A PANDEMIC: STUDENTS VIEWPOINT Hariyadi, Bagus Reza; Astuti, Yuni; Firmansyah, Dian Bayu
Jurnal Industri Parawisata Vol 5 No 2 (2023): Jurnal Industri Pariwisata JANUARY 2023
Publisher : Universitas Sahid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36441/pariwisata.v5i2.1422

Abstract

The impact of the COVID-19 outbreak has caused every college and school to stop offline learning activities. For one year, online tourism learning has become a learning option, as well as a new challenge for students and lecturers. This study aims to find out the problems and challenges faced by students during online tourism learning during the pandemic. Respondents from this study were 67 students who took tourism courses. The results showed that students experienced a number of difficulties during online learning such as signal difficulties, lack of motivation to study, difficulty concentrating, and difficulties in practicing tour guiding online. The positive sides of online learning include; unlimited distance, prevent the transmission of the covid-19 virus, no need to meet in person. Overall, students prefer offline tourism learning compared to online learning due to the difficulties they face during the implementation of online learning. It is hoped that lecturers can convey interesting methods and techniques in online tourism teaching to boost student motivation and performance to study tourism in this pandemic situation.
Exploring the correlation between collocational mastery and Japanese language proficiency levels Firmansyah, Dian Bayu; Haryono, Haryono; Hariyadi, Bagus Reza
Japanese Research on Linguistics, Literature, and Culture Vol. 7 No. 2 (2025): May
Publisher : Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/jr.v7i2.12483

Abstract

Mastering collocation is a crucial aspect of second language acquisition at the B2 level, particularly in Japanese. Understanding collocation allows learners to comprehend common word combinations used in everyday conversation. This study aims to explore the understanding of collocation among Japanese language learners and to identify errors in their sentence construction. Using a mixed-method approach, the research includes collocation knowledge tests, questionnaires, and interviews to collect data from Japanese language learners in Indonesia. The findings indicate that many learners struggle with proper collocation usage, largely due to the influence of their native language and a limited understanding of suitable word combinations in Japanese. However, with effective teaching methods and consistent practice, learners can improve their grasp of collocation, which will lead to more effective and natural communication in Japanese. This study concludes that a strong command of collocation significantly enhances Japanese language proficiency, particularly in terms of fluency and contextual understanding. The research intends to contribute to the development of collaborative learning strategies in Japanese, especially for non-native speakers, to facilitate daily communication in the language.
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK UNTUK KETERAMPILAN BERBICARA: Development, Media, Speaking Skills Saputri, Zohana Hanif; Firmansyah, Bayu
Jurnal Tinta Vol. 5 No. 1 (2023): Jurnal Tinta
Publisher : Universitas Al-Qolam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/jurnaltinta.v5i1.922

Abstract

This research started from the lack of variety of learning media in teaching and learning activities so it is necessary to develop a product in the form of comics as a learning medium. In the KD legend material. 311 and 4.11. The formulation of the problems contained in this study are: (1) How is the process of developing comic media for legend text speaking skills in seventh grade students of MTs Abu Amr. (This study aims to determine the process of developing comics media for legend text speaking skills in seventh grade students of MTs Abu Amr and the effectiveness of developing comic media for legend text speaking skills in seventh grade students of MTs Abu Amr. The research method used is Research and Development with the ADDIE model which includes 5 steps, namely analysis, design, development, implementation, evaluation. The results of the validation of 4 experts, namely 1 material expert, got an average score of 90% in the "Very Eligible" category, RPP experts got an average score of 95% in the "Very Eligible" category. Linguists get an average score of 93% in the "Very Eligible" category and Linguists get an average score of 95% in the "Very Eligible" category. Educator Response I got a score of 86% in the very decent category, educator II got a score of 84% in the very good category. The results of the speaking assessment test (retelling the contents of the legend) using comic media, students in the small group trial in class VII A got a score of 87% in the very good category, for the large group trial in class VII A got a score of 97% in the very good category.
PELATIHAN PENYUSUNAN MANDARIN FOR STORY TELLING UNTUK PENGEMBANGAN POTENSI DESA WISATA CIKAKAK SEBAGAI OBYEK RURAL TOURISM Hariyadi, Bagus Reza; Firmansyah, Dian Bayu; Prasetyowati, Henggar; Oktavilia, Ernasiwi Astri; Herliana, Monika
Ekalaya: Jurnal Pengabdian Kepada Masyarakat Indonesia Vol. 2 No. 3 (2023): Ekalaya Journal
Publisher : Nindikayla Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57254/eka.v2i3.96

Abstract

Cikakak Tourism Village is one of the Advanced Stage Tourism Villages in Wangon District, Banyumas Regency, which is a form of achievement in the realm of tourism. The combination of natural, cultural, and religious potentials in Cikakak village has the potential to be developed as a rural tourism area. To entertain and accompany tourists visiting Cikakak village, a Tour Guide is able to tell the details of tourist attractions and ensure tourists obtain educational value. Based on the results of observations in the field, it is known that the Saka Tunggal Tourism Awareness Group has not been able to be creative in assembling and creating information on village potential that is told narratively (storytelling) to be able to attract foreign tourists, especially Chinese tourists. From the results of the Mandarin for storytelling training, it can be concluded that from the aspect of knowledge, the trainees have a good understanding of how to use storytelling as a promotional medium for Cikakak's Tourism Village. However, from the aspect of skills in producing website content and video storytelling, further assistance is still needed to be able to produce Mandarin for Storytelling content that is more interactive and raises the values and attractions possessed by Ciadik Village as a cultural tourism destination.
FAKTOR PENYEBAB KESALAHAN PENGGUNAAN HURUF KATAKANA Kamal, Ahmad Azhar; Firmansyah, Dian Bayu; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.578

Abstract

This study discusses what are the factors that causing misuse of katakana in high school students. The research method used in this study is qualitative descriptive method. Type of mistake analyzed in this research is the error one with the classification of the cause of the error, such as Over-generalization, ignorance of rule restriction, incomplete application of rule, and false concept hypotesized. result from this study are the students are having difficulties on katakana letters that have similarity form and katakana that have double consonant or known as sokuon on gairaigo vocabulary.
Directive Speech Acts and Its Response on Japanese Anime “Tensei Shitara Slime Datta Ken” Intan Elisa Putri Milenia; Firmansyah, Dian Bayu
Chi e Journal of Japanese Learning and Teaching Vol. 12 No. 2 (2024): October 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/chie.v12i2.13209

Abstract

This study aims to classify the directive speech acts used by the character Rimuru Tempest in the anime Tensei Shitara Slime Datta Ken and analyze the responses of interlocutors to these directive speech acts. The research employs a qualitative descriptive approach, with data collected from character dialogues across episodes 1 to 15 of the anime. The data were analyzed and categorized based on Namatame's (1996) directive speech act theory. The findings indicate 24 instances of directive speech acts, categorized into five types: commands (meirei), with 11 occurrences; requests (irai), with 5; prohibitions (kinshi), with 3; permissions (kyoka), with 3; and suggestions (teian), with 2. Additionally, 18 responses to these directives were positive, while 6 were negative. Analysis suggests that the relationship between the speaker and the interlocutor influenced response types. Results also show that the character Rimuru Tempest predominantly used requests (irai) in their directives.
Realitas Sosial dalam Video Klip “Mangu” Karya Fourtwnty Ft. Charita (Persperktif Wacana Multimodal) Ilma, Lu'lu'atul; Firmansyah, Mochamad Bayu; Rokhmawan, Tristan
Ranah Research : Journal of Multidisciplinary Research and Development Vol. 7 No. 6 (2025): Ranah Research : Journal Of Multidisciplinary Research and Development
Publisher : Dinasti Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/rrj.v7i6.1800

Abstract

This study examines the social reality represented in the music video Mangu by Fourtwnty ft. Charita from a multimodal discourse perspective. The analysis focuses on the interplay of five modes language, image, music, sound, and movement that collectively construct emotional and social meanings. The research applies a qualitative descriptive method using Kress and van Leeuwen’s semiotic framework. Data were collected from the song lyrics, scenes, sound effects, and character movements in the video. The findings reveal that the poetic lyrics depict spiritual conflict and emotional separation, while visual elements such as warm tones, wooden houses, and dim lighting emphasize a nostalgic atmosphere. The minor-toned music with a slow tempo evokes sadness, whereas background sounds like door creaks and wind enhance realism. Minimalist body movements, including lowered gazes and turning away, symbolize uncertainty and resignation. The interaction of these modes reflects social realities of differing beliefs and existential confusion. This study highlights that music videos can serve as mediums of emotional and social reflection rather than mere entertainment.
APPLICATION OF LEGO PLAY THERAPY TO REDUCE ANXIETY LEVELS IN PRESCHOOL CHILDREN DUE TO HOSPITALIZATION Budiyati, Budiyati; Firmansyah, Bayu
INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) Vol. 8 No. 3 (2024): VOLUME 8 ISSUE 3 DECEMBER 2024
Publisher : Departement Research and Community Engagement Bina Sehat PPNI Institute of Health Science, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29082/IJNMS/2024/Vol8/Iss3/614

Abstract

Anxiety is one of the responses of preschoolers who are undergoing hospitalization. Hospitalization often causes trauma to the child and sometimes makes the child cry, and refuses to cooperate during treatment. To overcome anxiety in preschoolers, the role of nurses in providing interventions must pay attention to the needs of children according to their growth and development. One of the activities to reduce anxiety in preschoolers is to provide lego play therapy. The purpose of proving EBNP by applying lego play therapy to reduce anxiety levels in preschool children in the age range of 3-6 years who are undergoing hospitalization. The design used is a descriptive method involving 3 respondents of preschool children, the instrument used is using the Preschool Anxiety Revised Scale (PASR) questionnaire. The action given is lego play therapy 6 times for 3 days with a duration of 20-30 minutes. The conclusion is that there is an effect of Lego play therapy on anxiety levels in children aged 3 – 6 years during hospitalization.