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Journal : KALAMATIKA Jurnal Pendidikan Matematika

LITERASI NUMERASI PESERTA DIDIK DALAM PENGGUNAAN MEDIA PEMBELAJARAN DENGAN ISPRING 11 Abdullah, Anisyah; Agustiani, Riza; Zahra, Atika; Putri, Agustiany Dumeva
KALAMATIKA Jurnal Pendidikan Matematika Vol 9 No 1 (2024): KALAMATIKA April 2024
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol9no1.2024pp83-98

Abstract

The low level of numeracy literacy in Indonesia is due to the material tested on TIMSS and PISA, which consists of questions in real-life context problems. Students are not accustomed to solving real problems and cannot analyze information in various forms. The lack of engaging learning materials contributes to students' boredom and makes it difficult for them to tackle numeracy and literacy challenges. This study investigates how well students can read and compute after using the iSpring 11 learning resources. Twenty students from class VII at State Junior High School 46 Palembang were the research subjects. The research method used is design research with a development study, which at the prototype stage uses the Tessmer model. The focus of discussion in this research is the results of the field test stage, where data collection techniques include tests and interviews. Data analysis techniques include test data analysis and interview analysis. This research demonstrates that students' numeracy literacy skills are excellent, with an average score of 88 after learning using the iSpring 11 learning media.
ENHANCING HIGH SCHOOL STUDENTS' NUMERACY SKILLS IN 3D POSITIONING THROUGH AUGMENTED REALITY Yuspira, Lidia; Agustiani, Riza; Zahra, Atika; Putri, Agustiany Dumeva
KALAMATIKA Jurnal Pendidikan Matematika Vol 9 No 2 (2024): KALAMATIKA November 2024
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol9no2.2024pp192-212

Abstract

This study explores a learning trajectory to teach three-dimensional positioning using augmented reality (AR) and assesses students' numeracy literacy skills after using AR-based learning. The research follows a three-stage design research approach: preparation, the design experiment (split into pilot and teaching phases), and retrospective analysis. The study incorporates three AR-based activities in a student worksheet. In the first activity, students observe the AR simulation of a futsal field to identify spatial elements. In the second, they interact with the AR to determine positions in three-dimensional space. In the third, students solve related spatial problems, applying their numeracy skills. The AR-based design aims to enhance students' understanding of three-dimensional positioning for Grade XII high school students and assess improvements in their numeracy literacy through these interactive, structured activities.