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Analysis of the Speed of Ap Chagi Kick Technique in Taekwondo Senior Athlete Dojang Garuda Satria Banjarbaru City Ismi Cahya Marshanda; Norma Anggara; Akhmad Amirudin
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 14 No. 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v14i2.23958

Abstract

This study aims to analyze the speed of Ap Chagi's kick technique in senior Taekwondo athletes Dojang Garuda Satria Banjarbaru City. Quantitative descriptive research using an experimental survey design was employed in this investigation. The sample consisted of 15 senior athletes selected using the purposive sampling technique. The measurement was carried out by counting the number of Ap Chagi kicks that were successfully made within 15 seconds using the stopwatch and the target kick. The results showed that of the 15 athletes tested, 5 people (33%) were in the "very good" category, 7 people (47%) were in the "good" category, and 3 people (20%) were in the "adequate" category. No athletes are in the "less" or "less" category The conclusion of this study is that Ap Chagi's kick speed in senior athletes of Dojang Garuda Satria Banjarbaru City is generally in the good to very good category, which reflects good mastery of technique and physical readiness in supporting performance during matches.
Utilization of the Environment as a Source of Learning Physical Education in Junior High Schools in Martapura City M.Rajib Ansyarullah; Arie Rakhman; Akhmad Amirudin
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 14 No. 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v14i2.24937

Abstract

This study aims to describe the level of knowledge, utilization patterns, strategies, and obstacles of Physical Education teachers in utilizing the surrounding environment as a learning resource in junior high schools in Martapura City. The study used a quantitative method with a descriptive design, involving all Physical Education teachers in junior high schools in Martapura City totaling 12 teachers through a total sampling technique. The main research instrument was a questionnaire with a five-point Likert scale consisting of 13 questions regarding knowledge and frequency and 9 supporting questions regarding strategies and obstacles to environmental utilization. The results showed that the majority of Physical Education teachers had knowledge in the low category (42%), while the frequency of environmental utilization was dominated by the moderate category (50%). The combined tabulation of knowledge and frequency also showed that (42%) of teachers were in the moderate category. The most common utilization strategy was the use of school fields (70%), followed by the surrounding natural environment (27%), while public sports facilities and city parks were rarely utilized. The main obstacles faced included limited space, weather, student safety, distance, cost, and accessibility of facilities. The conclusion of this study shows that the use of the surrounding environment as a source of learning physical education in junior high schools in Martapura City is still not optimal, so it is necessary to increase training, mentoring, and development of facilities so that physical education learning becomes more innovative, effective, and contextual.
The Effect of a Game-Based Run-and-Set Activity on Students’ Agility Arya; Mita Erliana; Perdinanto; Akhmad Amirudin
Jurnal Master Penjas & Olahraga Vol. 7 No. 2 (2026): Forthcoming Issue
Publisher : STKIP Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jmpo.v7i2.222

Abstract

This study investigated the effectiveness of a game-based Run and Set activity in improving students’ agility in Physical Education, Sports, and Health (PJOK). A quasi-experimental one-group pretest–posttest design was employed. The participants were 31 eighth-grade students selected through purposive sampling. Agility was assessed using the shuttle run test administered before and after the intervention. Data analysis was conducted using the Shapiro–Wilk test for normality and a paired-samples t-test with SPSS. The results demonstrated a significant improvement in students’ agility, as indicated by higher posttest performance compared to pretest results. Statistical analysis confirmed a significant difference (p = 0.000 < 0.05), indicating that the Run and Set game had a statistically significant effect on agility development. These findings suggest that game-based learning strategies can serve as an effective pedagogical approach for enhancing physical fitness components, particularly agility, in school-based physical education contexts.
Student Learning Interest Through Speed Cone Game: Descriptive Study at Junior High School 5 Banjarbaru Hafidz Ibnu Fahrezy; Mita Erliana; Perdinanto; Akhmad Amirudin
Jurnal Master Penjas & Olahraga Vol. 7 No. 2 (2026): Forthcoming Issue
Publisher : STKIP Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jmpo.v7i2.225

Abstract

This study aimed to determine whether the Speed Cone game could improve students’ interest in learning running activities at SMP Negeri 5 Banjarbaru. The research employed a quantitative descriptive approach using a survey method. The population consisted of all students participating in physical education learning, while the sample comprised 31 students selected as research participants. Data were collected using an interest-in-learning questionnaire and observation sheets as the research instruments. The findings revealed that the implementation of the Speed Cone game successfully increased students’ learning interest in athletics, particularly running. The results showed that 58.1% of students were in the high category, 25.8% were in the very high category, and 16.1% were in the moderate category, with no students classified in the low or very low categories. It can be concluded that the Speed Cone game is an effective and innovative learning strategy for enhancing students’ interest in physical education learning.