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Penguatan Sikap Moderat dalam Keberagaman Etnik di Madrasah Aliyah An-Nur Trisono Babadan Nisa', Khoirotun; Swara, Kinarsih Nanda Sekar; Kurniasari, Kurniasari; Kamila, Lia Alfi; Astuti, Linda Nur Fitria; Safrudin, Lutfiah Firdaus
Rausyan Fikri Journal of Islamic Studies Vol 1, No 1 (2023): Rausyan Fikri: Journal of Islamic Studies
Publisher : Yayasan Al-Aziziyah Tlogoagung Kedungadem Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62283/rijis.v1i1.6

Abstract

Madrasah Aliyah is a formal Islamic educational institution in Indonesia at the secondary education level under the management of the Ministry of Religion. The bad stigma of the community about Madrasah students who think radically in understanding religious teachings needs to be counteracted by providing an understanding of religious moderation to students and the role of instilling this understanding is the teacher. The purpose of this research is to find out the strategic steps taken by the teachers of MA An-Nuur in strengthening moderate Islam for their students and to find out the extent to which students from MA An-Nuur understand moderate Islam. Researchers are directly involved in the research process by using a qualitative approach method and using observation and interview techniques in collecting information and data so that the information and data that has been collected is accurate and in accordance with the needs of researchers. Based on the research results, it is known that the understanding of teachers and students of MA An-Nuur regarding moderation is an attitude that represents fairness, mutual respect and tolerance. And the result of the implementation of strengthening the attitude of moderation to students of MA An-Nuur is in the form of an attitude that respects ethnic and racial differences.
Analysis of Student Learning Interests Based on Peer Learning Interests According to Crowds Behavior Theory Luthfia, Izza; Basori, Basori; Kurniasari, Kurniasari
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 17, No 1 (2024): January
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v17i1.81695

Abstract

The findings of observations collected at school showed that students in class XI PPLG B still had relatively low levels of learning interest and that those students' interests were heavily influenced by those of their peers, which served as the basis for this study. This study used the Crowd Behavior Theory to analyze students' learning interests about the interests of their peers. Descriptive-analytical study using a qualitative approach was the methodology employed. Thirty-five students from class XI PPLG B and one teacher in the PPLG area of competence participated in the study. Purposive sampling was the method used to choose the participants. Data for the study were gathered through interviews and observation. While the interview instrument employed multiple question items that were submitted to the informant, the class teacher, the observation instrument used an observation sheet with several statement items. The data analysis results indicate that students' learning interests are significantly influenced by their peers' learning interests. According to the teacher's interview, groups with similar goals and perspectives might arise from the interactions of peers with different behavioral tendencies. The influence of peers has a direct effect on other students' learning spirits, as evidenced by the observational data. The idea that an individual's interest in learning may be influenced by their group is supported by Le Bon's (2002) Crowd Behavior Theory, which is consistent with this.
Analysis of Game-Based Learning Models in the Motor Development Students 12th Grade Vocational High School in Surakarta Karim, Rifa'i Abdul; Basori, Basori; Kurniasari, Kurniasari
JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 17, No 1 (2024): January
Publisher : Faculty of Teacher Training and Education Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v17i1.81697

Abstract

This research is undermined by the need to understand the impact of Game-Based Learning (GBL) models on the motor development of 12th grade RPL Vocational High School in Surakarta. There is an analysis of the gaps associated with the application of GBL in the context of vocational education. The problem formula of this study covers the extent to which the game-based learning model contributes positively to the motor development of 12th grade students. The research method applied is qualitative, with qualitatively descriptive techniques involving the investigation of the motor development of the learners in the application of Game-Based Learning. Data collection on this research uses observation and interview.  The participants in this study were 12th grade RPL A pupils and one of RPL Vocational High School teacher in Surakarta. There are four games that are followed by the pupils: Crossword, Matching Pictures, Guess Letters, and Snake Stairs, which discuss Mobile Device Web Programming subjects related to Android Studio and Flutter materials. Research findings suggest that applying the GBL model to the motor development of 12th grade pupils can improve typing skills, training rigor, agility, and caution. The application of this model is very good because it invites students to learn while playing, which makes them feel happy because so much knowledge is acquired. In addition, the majority of Vocational High School students orientation after graduation is working, so they are more likely to do practice than theory. It can be concluded that the GBL model contributes positively to the motor development of 12th grade RPL Vocational High School students in Surakarta.
Students' Empathy Attitude in Helping To Overcome Difficulties in Mobile Device Programming Learning Bella, Setya; Basori, Basori; Kurniasari, Kurniasari
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.82738

Abstract

Learning is a process of making people or living creatures learn. Learning is very important for students in an era of increasingly rapid technology, one of which is learning to program mobile devices. Of course, in learning there must be achievements learning that must be achieved by students. To achieve learning, students must overcome challenges with different levels of difficulty. This level of difficulty can influence the emotional development of students, especially in providing a sense of empathy towards other students. This research raises the problem of the level of difficulty faced by students in the process of learning mobile device programming and how to empathize in helping students overcome these difficulties. This research method uses a qualitative method with a descriptive approach where the researcher describes the literature review and describes the answers to existing problems. By collecting data through interviews, observations and literature studies. This research was carried out at one of the 11th grade Surakarta State Vocational Schools in phase F on the achievements per mobile device programming element. Based on the results of research in learning mobile device programming, educators know the importance of understanding students' level of difficulty using theory Bloom's Taxonomy and students' empathetic attitude towards the difficulties they face based on Erik Erikson's theory. So that an empathetic attitude can influence students' success in achieving learning.