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Journal : Jurnal PRINSIP Pendidikan Matematika

PROGRAM PELATIHAN PEMBUATAN ALAT PERAGA MATEMATIKA YANG INTERAKTIF BAGI GURU SD SE-GUGUS 01 KECAMATAN PUNGGING Ririn Febriyanti; Slamet Boediono; Esty Saraswati NH
Jurnal Prinsip Pendidikan Matematika Vol 2 No 1 (2019): Jurnal Prinsip Pendidikan Matematika November 2019
Publisher : Prodi. Pendidikan Matematika, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (801.67 KB) | DOI: 10.33578/prinsip.v2i1.33

Abstract

The training program for making mathematics teaching aids held at SDN Kembangringgit 2, Kembangringgit village, Pungging district, Mojokerto regency. Generally, this training aims to increase creativity and students’ enthusiasm for learning mathematics. The main objectives of this training are (1) to establish good relations with schools, (2) to make optimal use of mathematics teaching aids, (3) to provide training on how to make mathematics teaching aids and increase comprehension in mathematics by using mathematics teaching aids. While the target of this mathematics teaching aids training were teachers of elementary school in district of Pungging, Mojokerto regency. The approach used when delivering training matter was the discovery. In discovery approach, student find how to solve the problem themselves. While the methods that we used are lecture, discussion, and demonstration. The advice in this article is teachers should develop their abilities and understanding related to the development and application of teaching aids continuously.
THE EFFECT OF THE IMPLEMENTATION OF LEARNING MEDIA BASED ON INTERACTIVE MULTIMEDIA ON THE LEARNING OUTCOMES MATHEMATICS OF STUDENTS IN JUNIOR HIGH SCHOOL Ririn Febriyanti; Billy Prasetyo
Jurnal Prinsip Pendidikan Matematika Vol 3 No 1 (2020): Jurnal Prinsip Pendidikan Matematika November 2020
Publisher : Prodi. Pendidikan Matematika, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (656.289 KB) | DOI: 10.33578/prinsip.v3i1.65

Abstract

Learning media is an intermediary. The media or technology used in the learning process must be able to implement an effective communication process. The media must also be able to improve student learning outcomes. The purpose of this study was to determine whether there is an effect of student learning outcomes on mathematics after using interactive multimedia-based learning media. This research uses quantitative research methods with quasi experimental design and nonequivalent control group design. This research carried out using interactive multimedia-based learning media. From the data of this study, the SPSS output shows that the Sig. value of Independent Sample T-Test obtained 0.029. Means Sig. (2-tailed) <α that is 0.029 <0.05. To support this result, then look at the average value in the two classes. The average score of the experimental class is 73.06 and the control class average score 60. From these data, it can be seen that the mathematics learning outcomes of students using interactive multimedia-based learning media are higher than learning outcome student mathematics without using interactive multimedia-based learning media.
DEVELOPMENT OF MATHEMATICS LEARNING MEDIA BECA GAME MATERIAL FRACTURES Ririn Febriyanti; Ayu Triska Arianti
Jurnal Prinsip Pendidikan Matematika Vol 5 No 2 (2023): Jurnal Prinsip Pendidikan Matematika Mei 2023
Publisher : Prodi. Pendidikan Matematika, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/prinsip.v5i2.178

Abstract

The learning process cannot be separated from learning media. One of the functions and benefits of learning media is to convey information on subject matter, evaluation questions, increase student motivation, and present material in an interesting form. Current learning media can be in the form of applications whose use is based on an Android smartphone. The purpose of this research is to produce and test the feasibility of BeCa game-based mathematics learning media for elementary students. This research is included in research and development or Research and Development (R&D). The research design refers to the Thiagarajan research model which has 4 steps (4D), namely define, design, development, and dissemination. The instrument used was a questionnaire for material experts, media experts, and students. According to the results of the development of learning media, it has five components, namely the home page, the concept map page for fraction material, the material list page for fractions, the KD & indicators page, the evaluation play list page (game). There are 2 stages of learning media trials in this research, namely small group trials and large group trials. The results of the small group trials obtained an average value for each aspect in the range of 3.4<X≤4.2 with a good category. While the results of the large group trial obtained an average value for each aspect of 3.4<X≤4.2 in the good category. The conclusion from the study is that the Beca Game learning media can be used.