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Validasi modul pembelajaran: Materi dan desain tematik berbasis PPK Denna Delawanti Chrisyarani; Arnelia Dwi Yasa
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 8, No 2 (2018)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (179.805 KB) | DOI: 10.25273/pe.v8i2.3207

Abstract

Penelitian ini bertujuan untuk menghasilkan produk pengembangan berupa modul tematik berbasis PPK yang valid. Modul yang akan dikembangkan belum pernah ditemui di lapangan, karena terdapat kegiatan pembiasaan PPK dan pengintegrasian materi tematik dengan PPK. Karakter yang diperkuat pada PPK adalah religius, nasionalis, mandiri, gotong royong, dan integritas. Adapun prosedur pengembangan modul, yaitu: (1) penelitian/studi pendahuluan dan pengumpulan data, (2) perencanaan, (3) pengembangan draf produk, (4) uji coba lapangan awal atau dalam penelitian ini merupakan uji validasi oleh ahli, (5) merevisi hasil uji coba lapangan awal, (6) uji coba lapangan utama atau dalam penelitian ini adalah uji coba skala kecil, (7) merevisi produk hasil uji lapangan utama, (8) uji pelaksanaan lapangan atau dalam penelitian ini adalah uji coba lapangan/kelas, (9) revisi produk akhir. Instrumen yang digunakan adalah angket. Hasil dari penelitian ini untuk mengetahui kevalidan dari segi materi dan desain. Segi validasi materi diperoleh prosentase 95% dan dari segi desain 93%, dalam kategori sangat valid.
Pengembangan Media Boneka Tangan dengan Metode Bercerita untuk Siswa Kelas V SDN Sudimoro 2 Kabupaten Malang Denna Delawanti Chrisyarani
Jurnal Bidang Pendidikan Dasar Vol 2 No 1 (2018): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (388.64 KB) | DOI: 10.21067/jbpd.v2i1.2199

Abstract

AbstrakTujuan penelitian ini adalah untuk mengembangkan media boneka tangan. Penelitian ini menggunakan pendekatan research and development model 4D Thiagarajan. Tahap pengembangan ini terdiri dari empat tahap, yaitu define, design, develop, dan disseminate (penyebaran). Dalam pelaksanaannya, peneliti berhenti pada tahap ke-2 yaitu: develop. Hasil dari mengembangkan ini berupa: (l) rancangan media boneka tangan, (2) pedoman penggunaan guru. Rancangan media boneka tangan disesuaikan berdasarkan cerita anak yang dikembangkan peneliti berjudul Adikku, Dani dan Persahabatan. Spesifikasi media boneka tangan yaitu dirancang dengan tinggi -+ 25 cm, terdapat lubang tangan di bawah boneka untuk tempat memasukkan tangan dan menggerak-gerakkan boneka, boneka dibuat dari kain flanel berwarnawarni. Untuk memainkan boneka tangan di lengkapi dengan panggung boneka. Media boneka tangan dilengkapi dengan pedoman penggunaan guru,tekhnik bercerita, petunjuk penggunaan boneka, RPP dan LKS. Pedoman ini dirancang untuk mempermudah guru dalam menerapkan pembelajaran dengan menggunakan media boneka tangan AbstractThe purpose of this research is to develop hand puppet medium. This research uses research and development approach 4D Thiagarajan model. This development stage consists of four stages, namely define, design, developt, and disseminate (spreading). In practice, the researcher stops at the second stage, namely: development. Results of this development: (l) hand puppets medium, (2) teacher use guidelines. The design of the hand puppet medium is tailored to the children's story that the researcher developed entitled My brother, Dani and Friendship. Hand-designed doll medium specs - + 25 cm, there are hand holes under the dolls for masking places and moving puppets, dolls made of colorful flannel. To play hand puppets complete with stage dolls. Hand puppet media is equipped with teachers' use, story techniques, manual use of puppets, RPP and LKS. These guidelines are designed to make it easier for teachers to apply learning by using hand puppet medium.
Analisis Pengembangan Berpikir Kreatif Siswa pada Kegiatan Wirausaha di MI Amanah Kecamatan Turen Denna Delawanti Chrisyarani; Prihatin Sulistyowati; Emi Firdayanti
Jurnal Bidang Pendidikan Dasar Vol 5 No 2 (2021): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i2.5774

Abstract

The purpose of this research to describe implementation, efforts and the impact of entrepreneur's activities on the development of creative thinking students in MI Safeah Turen District. This qualitative study uses the instrument of research sheet, questionnaire and documentation. Subject this study is the teacher, students class III and IV in MI Amanah Turen. Data analysis techniques in this study are a model of interaction analysis of data collection, reduction data, data presentation and conclusion withdrawals. The results show that the development of creative thinking of students through entrepreneur's activities is seen when students have a sense of confidence and to be brave in the delivery of ideas and promotion, the new product creations, forms, packaging with delicious, healthy, affordable prices and benign services. Entrepreneurial activities have a positive impact in the form of developing students' creative thinking which includes 4 aspects, namely fluency, flexibility, originality and detail.
Analisis Dampak Pengembangan dan Implementasi Kurikulum MBKM Terhadap Kepuasan Mahasiswa FIP UNIKAMA Denna Delawanti Chrisyarani; Sri Rahayu; Yulianti Yulianti; Ika Meviana; Ayu Asmah; Iskandar Ladamay
Jurnal Bidang Pendidikan Dasar Vol 6 No 1 (2022): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v6i1.6617

Abstract

The purpose of this study was to analyze the internal student satisfaction of Study Programs within the Faculty of Education. This research is a quantitative descriptive study with a survey method using a questionnaire as a data collection tool. The survey results show that the average student satisfaction in the Faculty of Education, Universitas PGRI Kanjuruhan Malang shows a very good category. Tangibles dimension has an average percentage of 40.33% with a very good category. Responsiveness with an average percentage of 57.72%, Reliability with an average percentage of 50.95%, and Empathy with the highest 75.4%. Based on the results of data processing, it is concluded that the overall level of student satisfaction based on the dimensions of service satisfaction on the implementation of MBKM is classified as very good
Pelatihan Seni Tari Kreasi Baru Bagi Guru SD di Kecamatan Jabung Kabupaten Malang Denna Delawanti Chrisyarani; Ratih Kartika Werdiningtiya
Jurnal Pemberdayaan Masyarakat Vol 3 No 1 (2018): Mei
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (447.064 KB) | DOI: 10.21067/jpm.v3i1.2661

Abstract

This service aims to improve the ability of teachers in the art of dance and can improve the learning of dance both intra and ekstrakurikuler in each school District Jabung. Activities ranging from first up to seven the session on 6-8 October 2017 at 08.00-16.00 began delivering material insights into art education, basic dance malangan motion, range of motion dance bantengan parts 1 to 3, followed by create design patterns floors and practice. The results of the implementation of the activities have been implemented according to the plan, it is expected that the teacher can innovate in the learning of dance, what has been accepted teacher applied in the learning that they carry out.
Math Creativity Survey For Class 4 Elementary School Arnelia Dwi Yasa; Denna Delawanti Chrisyarani; Ludovikus Boman Wadu; Aji Prasetya Wibawa; Dedy Kuswandi
Jurnal Ilmiah Sekolah Dasar Vol 5 No 4 (2021): November 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v5i4.39479

Abstract

Problems in mathematics are increasingly complicated, especially related to students' creativity. The fundamental problem of learning mathematics is that learning is difficult and tedious and impacts students' learning outcomes. It needs special attention so that students' creative abilities in mathematics must be developed in various ways. The purpose of this study is to analyze the creativity of elementary school students in learning Mathematics. This research uses a descriptive approach in the form of a survey. This study involved 200 students from 11 elementary schools. The research instrument is a questionnaire based on four aspects: flexibility, originality, and elaboration. A descriptive approach was used to analyze the research data. The findings show that students' creativity differs in four aspects. The Fluency Aspect got a score of 3.07 in the medium category. The flexibility aspect got a score of 3,098 in the medium category. The originality aspect got a score of 2.37 in the medium category. The aspect elaboration got a score of 2.47 in the medium category. Based on the study results, it can be found that from the four aspects of student creativity in the medium category. The findings state that sub-indicators in every aspect of creativity need to be developed and improved.
Membudayakan Keterampilan Menulis pada Mading Kelas untuk Melatih Kreativitas Siswa Arnelia Dwi Yasa; Denna Delawanti Chrisyarani
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2020): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (389.917 KB) | DOI: 10.31849/dinamisia.v4i2.3834

Abstract

Writing is an inseparable activity from everyday human life. Writing skills can be fostered from diligent reading. One of the reading media as well as the media for pouring student work is mading. Mading is a vehicle for applying students' abilities, especially in the field of writing. MI Manbaul Ulum Karangduren is a school located in Malang Regency. The school does not yet have a class bulletin board containing student work. Thus, the opportunity for students to develop their creativity in writing is hampered. Efforts are needed to improve writing skills for students to build a reading culture. One way is to publish bulletin as a teaching aid and coaching. Through bulletin board, it is hoped that students can have creativity in writing. The results of community service activities show that students' writing skills have improved. The average value of N-Gain Creativity Test scores 0.73 in the high category. This shows the level of effectiveness of the treatment has a high effect on the post test.
Improving the College Students’ Learning Results and Active Participations in the Elementary Social Science Subject by using Jigsaw Cooperative Learning Technique Prihatin Sulistyowati; Denna Delawanti Chrisyarani
Pancaran Pendidikan Vol 7, No 1 (2018)
Publisher : The Faculty of Teacher Training and Education The University of Jember Jember, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (308.635 KB) | DOI: 10.25037/pancaran.v7i1.136

Abstract

This study aimed to improve the college students’ active participation and results in learning the Elementary Social Science subject by using Jigsaw cooperative learning technique and explain their responses to the implementation of the technique. This is a Classroom Action Research. The sample and population used in this study were the students in the F 2015 class who consisted of 38 students; 11 men and 29 women. The data used are observation, learning results/scores, and the students’ responses which were supported by documentation and field notes. Simple quantitative and qualitative descriptive data analysis were used in this research. The results of the study showed an increase in the participation and results, from 72.25% (27 active students) and 73.25 as the average score in Cycle 1 to 83% (32 active students) and 84.5 as the average score in Cycle 2. The students also showed a positive response to the implementation of Jigsaw cooperative learning technique.
Thematic Module Analysis Based on PPK: Reviewed from Attraction and Practicality Aspects Denna Delawanti Chrisyarani; Arnelia Dwi Yasa
Pancaran Pendidikan Vol 7, No 4 (2018)
Publisher : The Faculty of Teacher Training and Education The University of Jember Jember, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.896 KB) | DOI: 10.25037/pancaran.v7i3.195

Abstract

Quality teaching materials are materials that contain character values from good refraction for children. The purpose of this study was to analyze the practicality and attractiveness of the PPK-based thematic modules. The research method used in this study is quantitative descriptive. Subjects in this study were students and teachers of grade 4 elementary schools in using thematic modules based on PPK. The instruments used in this study were questionnaires. The results of this study were to determine the level of practicality and attractiveness of thematic modules based on the fourth grade PPK elementary school. It is hoped that through the results of the analysis, it can produce better quality PPK-based modules. Can help teachers use and develop different PPK-based modules to apply to students.
Analisis Kepraktisan Media Video Komik Animasi Berbasis Literasi Berbahasa Siswa SD Denna Delawanti Chrisyarani; Dwi Agus Setiawan; Theresa Christina Yoel
JURNAL JENDELA PENDIDIKAN Vol. 2 No. 04 (2022): Jurnal Jendela Pendidikan: Edisi November 2022
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v2i04.317

Abstract

Tujuan penelitian ini adalah untuk mengetahui kepraktisan media komik animasi berbasis literasi digital. Melalui komik animasi berbasis literasi digital, diharapkan dapat membantu siswa dalam pembelajaran Bahasa Indonesia agar lebih bermakna sehingga dapat diterapkan dalam kehidupan sehari-hari. Adapun prosedur pengembangan media, yaitu: (1) studi awal dan pengumpulan data, (2) perencanaan, (3) pengembangan draf produk, (4) uji coba lapangan awal, (5) merevisi hasil uji coba lapangan awal, (6) uji coba lapangan utama (7) merevisi produk hasil uji lapangan utama, (8) uji pelaksanaan lapangan atau dalam penelitian ini adalah uji coba lapangan/kelas, (9) revisi produk akhir. Tahap penelitian ini hanya mendeskripsikan hasil uji kepraktisan dari siswa dan guru. Instrumen yang digunakan adalah angket. Media video berbasis komik animasi dan literasi berbahasa ini dinyatakan praktis berdasarkan hasil penilaian kepraktisan oleh guru kelas dan siswa kelas IV SDN 1 Sukodadi Wagir. Hal ini dikarenakan guru dan siswa menilai bahwa media mudah digunakan, tampilan media menarik, bahasa dan konsep materi mudah dipahami oleh siswa. Melalui media ini siswa akan dilatih belajar secara mandiri.