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PENERAPAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN SISTEM PERNAPASAN DAN PERDARAN DARAH MANUSIA SERTA PENYAKIT DAN PENCEGAHAN BERBASIS ANDROID Kerina, Akidah Nur; Triase, Triase; Alda, Muhamad
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 7, No 2 (2024): May 2024
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v7i2.1818

Abstract

Abstract: Learning media are tools that can help in the learning process. The delivery of material at Pulau Rakyat Private Middle School still uses media such as blackboards, limited focus, and a lack of human frames. The results of previous research were carried out on several grade 8 students, where the results of the research were that 74.6% of students did not often get the opportunity to see human skeletons directly. And to overcome this problem, it is necessary to plan to build augmented reality technology, related to clearly showing the organs of the human body regarding the respiratory and circulatory systems. By using the appropriate development method, namely MDLC, this research can produce an Android-based augmented reality application that can display 3-dimensional virtual shapes of 16 human body organs including the nose, pharynx, larynx, trachea, bronchi, lungs, heart, blood, blood vessels, kidneys, liver, fatty liver, polycystic kidneys, anemia, leukemia via camera along with information and equipped with a quiz feature. It is hoped that the 3-dimensional display of human body organs can foster interest and ease in studying the respiratory and circulatory systems. Keywords: learning media; augmented reality; body organ; technology Abstrak: Media pembelajaran adalah alat yang dapat membantu dalam proses belajar. Penyampaian materi yang dilakukan di SMP Swasta Swadaya Pulau Rakyat masih menggunakan media seperti papan tulis, infokus yang terbatas, dan minimnya kerangka manusia yang ada. Hasil riset yang terlebih dahulu dilakukan kepada beberapa siwa kelas 8, dimana hasil riset tersebut 74,6% siswa tidak sering mendapatkan kesempatan untuk melihat kerangka manusia secara langsung. Dan untuk mengatasi masalah ini maka perlu adanya perencanaan untuk membangun sebuah teknologi augmented reality, terkait dalam memperlihatkan secara jelas organ – organ tubuh manusia mengenai sistem pernapasan dan peredaran darah. Dengan menggunakan metode pengembangan yang sesuai adalah MDLC, sehingga penelitian ini dapat menghasilkan aplikasi augmented reality berbasis android yang dapat menampilkan bentuk virtual 3 dimensi dari 16 organ tubuh  manusia diantaranya hidung, faring, laring, trakea, bronkus, paru – paru, jantung, darah, pembuluh darah, ginjal, hati, perlemakan hati, ginjal polikistik, anemia, leukemia melalui kamera beserta informasinya serta dilengkapi dengan fitur kuis. Diharapkan dengan tampilan organ tubuh manusia secara 3 dimensi dapat menumbuhkan ketertarikan serta kemudahan dalam mempelajari sistem pernapasan dan peredaran darah. Kata kunci: media pembelajaran; augmented reality; organ tubuh; teknologi 
Aplikasi Mobile Kesehatan Maternal Menggunakan Haversine Formula Untuk Pencarian Layanan Terdekat Khairunnisyah, Siti; Triase, Triase
JURIKOM (Jurnal Riset Komputer) Vol 12, No 3 (2025): Juni 2025
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v12i3.8550

Abstract

Health facilities are important facilities used to provide health services to the community. Types of public health facilities include hospitals, health centers, clinics, pharmacies, poskesdes, and pustu. Knowing the location of the nearest health facility is very important, especially in emergency situations. One effective solution to access such information is through location-based mobile applications. This study aims to build a mobile application that can help users, especially pregnant women and postpartum mothers, in finding the nearest maternal health services in Bandar District by utilizing the Haversine Formula. This formula is used to calculate the distance between the user's location and health facilities based on geographic coordinates. This application also presents an ordered list of health facilities based on the closest distance and can be filtered based on the type of service needed. Functional testing is done using the black box method which shows that all application features run well according to the design. Interim results show that the application is able to display accurate data about the position and distance of maternal health services efficiently, and get positive feedback from early users who state that the application is very helpful in urgent conditions and for routine control needs.
RANCANG BANGUN KNOWLEDGE MANAGEMENT SYSTEM UNTUK MENINGKATKAN KINERJA PEGAWAI PADA KANTOR CAMAT MEDAN TEMBUNG Sahfitri, Fachira Nur; Triase, Triase; Sibarani, Fathiya Hasyifah
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 2 (2025): May 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i2.3052

Abstract

Abstract: Knowledge is very influential on the running of an agency. By utilizing knowledge, agencies can improve their performance. The Medan Tembung sub-district office is the center of administration and public services at the sub-district level. The knowledge possessed by employees is currently not well documented because there is media that can store all the knowledge possessed by employees and the process of employee interaction in sharing their respective knowledge is carried out directly. This research aims to design and develop a system that can store all the knowledge possessed by general employees so that employee knowledge increases and employee performance increases. For this reason, a web-based knowledge management system was built, equipped with features such as departments, articles, comments, discussion attachments, users and activities. With the existence of a web-based knowledge management system, Medan Tembung sub-district office employees can successfully store, manage and share the knowledge that each employee has, thereby reducing the loss of knowledge that employees have due to transfer or retirement. Keyword: Knowledge, Knowledge Management System, Employees, General Department Abstrak: Knowledge sangat berpengaruh pada berlangsungnya suatu instansi. Dengan memanfaatkan pengetahuan, instansi dapat meningkatkan kinerjanya. Kantor camat medan tembung merupakan pusat administrasi dan pelayanan publik tingkat kecamatan. Pengetahuan yang dimiliki pegawai saat ini belum terdokumentasi dengan baik dikarenakan belum adanya media yang dapat menyimpan semua knowledge yang dimiliki pegawai dan proses interaksi pegawai dalam sharing knowledge masing dilakukan secara langsung. Penelitian ini memiliki tujuan yaitu untuk merancang dan mengembangkan sistem yang bisa menyimpan semua pengetahuan yang dimiliki pegawai bagian umum sehingga knowledge pegawai bertambah dan kinerja pegawai menjadi meningkat. Untuk itu dibangunlah sebuah sistem knowledge management system berbasis web dengan dilengkapi fitur – fitur seperti departemen, artikel, komentar, lampiran diskusi, pengguna dan aktivitas. Dengan adanya sistem knowledge management system berbasis web, pegawai kantor camat medan tembung dapat berhasil menyimpan, mengelola dan membagikan knowledge yang dimiliki setiap pegawai sehingga mengurangi kehilangan pengetahuan (knowledge) yang dimiliki pegawai karena mutasi atau pensiun. Kata kunci: Knowledge, Knowledge Management System, Pegawai, Bagian Umum
Implementasi Algoritma Apriori Untuk Pola Pembelian Bundling Pada UMKM Berbasis Website Fahriza Hasibuan, Alya putri; Triase, Triase
JURIKOM (Jurnal Riset Komputer) Vol. 12 No. 4 (2025): Agustus 2025
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v12i4.8663

Abstract

The rapid development of the digital era encourages the utilization of information technology to enhance the efficiency and competitiveness of MSMEs, including Bumie Belepot. Problems in the sales system, which is still manual and lacks a bundling feature, have led to unstable transactions and long queues. This study aims to develop a website-based system that applies bundling strategies to increase the number of transactions and improve customer satisfaction. The Apriori method is used to analyze customer purchasing patterns based on transaction data from January 2024 to January 2025, with a minimum support threshold of 60%. The analysis results identified five itemset 3 combinations with strong correlations between menu items, such as Bumie Belepot – Mie Ayam Bakar – Lemon Tea and Mie Ayam Bakar – Teh Manis – Lemon Tea, which are considered potential bundling options. Unlike previous studies, this research not only focuses on analyzing association patterns but also develops a website-based system equipped with bundling features, order management, and sales data reports. The system design utilizes UML modeling to describe the website's structure and workflow in detail. With this approach, the research is expected to improve operational efficiency, customer satisfaction, and the competitiveness of Bumie Belepot in the culinary industry.
IMPLEMENTASI METODE FEATURE DRIVEN DEVELOPMENT PADA SISTEM INFORMASI PELAYANAN MASYARAKAT Rasyad, Ismi Hamidah; Irawan, Muhammad Dedi; Triase, Triase
Simtek : jurnal sistem informasi dan teknik komputer Vol. 10 No. 2 (2025): Oktober 2025
Publisher : STMIK Catur Sakti Kendari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51876/simtek.v10i2.1609

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Penelitian ini membahas pengembangan sistem informasi pelayanan masyarakat dengan menggunakan pendekatan Feature Driven Development (FDD). Permasalahan yang dihadapi adalah proses layanan administrasi dan pengaduan masyarakat yang masih dilakukan secara manual dan kurang efisien. Penulis telah menerapkan pendekatan FDD untuk membangun sistem berbasis web yang memfasilitasi layanan pengajuan permohonan, pelacakan status, pengaduan, serta pengelolaan data oleh staf kelurahan. Proses pengembangan dilakukan secara iteratif berdasarkan daftar fitur yang dirancang dari kebutuhan pengguna. Sistem yang dibangun telah diuji menggunakan metode blackbox testing dan menunjukkan bahwa seluruh fitur berjalan sesuai fungsinya. Hasil ini menunjukkan bahwa metode FDD efektif diterapkan dalam pengembangan perangkat lunak berbasis kebutuhan pengguna, khususnya untuk sistem pelayanan publik di tingkat kelurahan.
Sistem Pendukung Keputusan Dalam Menentukan Kelayakan Bantuan Dana Hibah Fasilitas Rumah Ibadah Menggunakan Metode AHP Raisyah, Shafira Isra; Zufria, Ilka; Triase, Triase
TIN: Terapan Informatika Nusantara Vol 5 No 3 (2024): August 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v5i3.5558

Abstract

In 2022, the application for grants for houses of worship in North Sumatra has reached 4,857 applicants and houses of worship have received funds of 1,341 recipients. With the number of applications for grants for houses of worship are very high each year, the fact that there is still a shortage of human resources in the implementation of the grant and the funds provided are also not too large. This has caused many houses of worship to be abandoned, applicants for funds are seen competing in obtaining these funds and also cause an unbiased assessment of houses of worship such as the influence of people you already know or so on. It is necessary to use a decision support system, which will make it easier for leaders to make decisions which houses of worship should be immediately given grants and are expected to be on target in choosing them. The research conducted by the author aims to build a website decision support system using the AHP method with the problem of determining the feasibility of Grant Aid House of worship facilities. The results of the decision can give consideration to officials in determining houses of worship that are eligible to receive funds. The result of the research are that there are 5 criteria that will be used, namely proposed funds, cost details, the house of worship, year of establishment of the House of worship, condition of and the level routine of the house of worship. Based on research, the best alternative is Gereja Pantekosta di Indonesia Jemaat Filadelfia Sait Buttu with a total of 0.17 and the lowest score is HKBP Distrik V Sumatera Timur Resort Tiga Dolok Palia Putar with a total of 0.08.
PEMETAAN JALAN DENGAN METODE AHP-SMART DI KISARAN TIMUR BERBASIS WEBGIS Ulan, Tri Ulandari; Triase, Triase; Harahap, Aninda Muliani
JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI Vol. 15 No. 2 (2024): September
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtikp.v15i2.902

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Kerusakan jalan merupakan masalah yang sering dihadapi oleh masyarakat. Kerusakan jalan dapat menyebabkan gangguan dalam mobilitas masyarakat, meningkatkan risiko kecelakaan, meningkatkan resiko kemacetan, dan mempengaruhi kegiatan ekonomi di wilayah tersebut, sehingga diperlukan solusi yang efisien untuk rekomendasi perbaikan jalan. Oleh karena itu dalam penelitian ini dibangunlah sebuah sistem informasi geografis rekomendasi perbaikan jalan dengan metode AHP-SMART yang kemudian hasilnya dipetakan menjadi pemetaan kerusakan jalan. Pada penelitian ini metode pengumpulan data yang digunakan peneliti yaitu Research and Development (R&D). Serta metode RAD sebagai metode pengembangan sistem.
Penggunaan Algoritma Naive Bayes Dalam Text Mining Untuk Klasifikasi Pasal UU ITE Farhan, Farhan; Triase, Triase; Harahap, Aninda Muliani
Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD Vol. 6 No. 2 (2023): J-SISKO TECH EDISI JULI
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jsk.v6i2.7896

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Saat ini, kemajuan informasi dan teknologi terus mengalami perkembangan yang pesat. Meskipun memberikan kemudahan bagi manusia, pengguna internet juga bisa mengalami risiko dalam keamanan dan privasi data mereka. Untuk mengatasi hal ini, UU ITE dibuat sebagai bentuk perlindungan bagi pengguna internet. Namun, masih banyak masyarakat yang melanggar peraturan dalam UU ITE. Untuk meningkatkan kesadaran pengguna internet, teknologi Machine Learning digunakan dengan metode Text Mining untuk mengklasifikasikan pelanggaran UU ITE berdasarkan teks kronologi pelanggaran dengan menggunakan algoritma Naive Bayes. Penelitian ini difokuskan pada pasal 27 dan 28 dengan total data sebanyak 245 kronologi pelanggaran. Pada implementasinya pada aplikasi web, menggunakan micro web framework Python yaitu Flask yang membantu dalam mengeksekusi teks kronologi dari text pre-processing, weighting, learning, dan testing sehingga menghasilkan informasi mengenai ancaman pasal yang mempunyai probabilitas tinggi untuk dilanggar. Hasil penelitian menunjukkan akurasi sebesar 80% dengan 196 total data latih dan 49 total data uji. Hal ini menunjukkan bahwa algoritma Naive Bayes mampu menghasilkan tingkat akurasi yang tinggi dalam mengklasifikasikan sebuah teks.
Implementasi Metode Location Based Service Pada Aplikasi Augmented Reality Pengenalan Objek Wisata Kota Medan Nasution, Erwin; Triase, Triase; Harahap, Aninda Muliani
Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD Vol. 7 No. 1 (2024): J-SISKO TECH EDISI JANUARI
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jsk.v7i1.9466

Abstract

Tempat bersejarah, bangunan tua, museum, tempat ibadah, wisata pedagang kaki lima, danau buatan dan lain sebagainya menjadi daya tarik utama yang bisa dinikmati oleh setiap pengunjung kota Medan. Namun potensi ini harus dibantu promosi dan implementasi pengenalan destinasi menarik, termasuk penggunaan teknologi Augmented Reality (AR) dan metode Location Based Service (LBS), harus mendukung potensi destinasi tersebut. Integrasi realtime dari objek virtual yang ada dan dihasilkan komputer dengan objek dunia nyata dikenal sebagai augmented reality. Kemudian dengan adanya layanan LBS dapat digunakan untuk untuk menentukan suatu tujuan atau area. Penulis mengumpulkan data melalui observasi, wawancara, dan kajian literatur sebagai bagian dari metode penelitian Research and Development (R&D). Pembangunan sistem dibuat dengan Rapid Application Development (RAD), yaitu versi kustomisasi cepat dari model waterfall dengan pendekatan pembuatan komponen. Langkah-langkah yang dilakukan adalah analisis kebutuhan sistem, perancangan sistem dan implementasi sistem.
Integrating Augmented Reality and Simulation Game for Flower Board Design Pratiwi, Eka; Triase, Triase; Sinaga, Imam Adlin
Journal of Computer Networks, Architecture and High Performance Computing Vol. 6 No. 2 (2024): Articles Research Volume 6 Issue 2, April 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v6i2.3712

Abstract

Augmented Reality was regarded as one of the technologies that merged the real world with the virtual one. Its development was carried out by developers across various fields, including businesses such as floral services, exemplified by Berkah Florist. In practical application, Berkah Florist encountered challenges related to efficiency and customer satisfaction in the floral design process. The prevailing methods, such as displaying photographs or employing paper-based designs, were time-consuming and susceptible to paper damage, thus hindering customers from expressing their preferences accurately and disrupting the design process. To address these challenges, an application was developed to streamline the floral design process, aiming to make it more appealing. This research aimed to assist customers and streamline Berkah Florist's operations by facilitating the modeling and visualization of more captivating and effective designs. The application, based on a simulation game, was developed using Research and Development (R&D) and Rapid Application Development (RAD) methodologies. The application presented floral designs through an AR-enabled camera, replicating real-world conditions. The incorporation of Augmented Reality in the application garnered interest and engagement from prospective customers while alleviating boredom. Designed to provide a delightful experience for potential customers, the application aimed to enhance their interest in reusing it. Consequently, Berkah Florist could enhance customer experience and improve efficiency in the floral design process.