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ESTETIKA NUSANTARA DALAM KARAKTER GIM LOKAPALA Lingga Agung; Tata Kartasudjana; Anggit Widya Permana
Gorga : Jurnal Seni Rupa Vol 10, No 2 (2021): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v10i2.28556

Abstract

Lokapala is a Multiplayer Online Battle Arena (MOBA) created by the Indonesia game studio, Antarupa. All characters (Ksatriya) in this game are based on historical figures, mythology, and legends of the archipelago. Therefore, in the aesthetic context, the Ksatriya represent the culture of the Indonesia itself. However, what it looks like and how it is represented is a matter that must be studied. Therefore, this research was conducted. This research is qualitative research, from this Lokapala game we take the visual data of each character, classify it, and describe it. To examine the aesthetics of the Knights, we use Feldman's theory of aesthetics. This theory is used because of its relevance, namely aesthetics as a cultural representation. As for the results of this study, the aesthetics of the Indonesia is only seen through its characters in the symbols of 'Nusantara culture' which are already common, such as in clothing and other aesthetic elements—not deep nor philosophical. This lack of depth is something that is necessary because in game character design there are several things that need to be considered, such as industry needs and other technical issues.Keywords: MOBA, lokapala, representation, nusantara aesthetic. AbstrakLokapala adalah gimMultiplayer Online Battle Arena (MOBA) karya studio anak bangsa, Antarupa. Semua karakter (Ksatriya)di dalam gim ini diangkat dari tokoh sejarah, mitologi, dan legenda Nusantara. Oleh karenanya, dalam konteks estetika para Ksatriya merepresentasikan kebudayaan Nusantara itu sendiri. Namun seperti apa dan bagaimana representasinya adalah persoalan yang mesti ditelaah. Oleh karena itulah penelitian ini dilakukan. Penilitian ini adalah kualitatif, dari gim Lokapala ini kami mengambil data-data visual masing-masing karakter, mengklasifikansikannya, dan mendeskripsikannya. Untuk menelaah estetika para Ksatriya, kami menggunakan teori estetika Feldman. Teori ini digunakan karena relevansinya yakni estetika sebagai representasi kebudayaan. Adapun hasil dari penelitian ini, estetika Nusantara hanya terlihat melalui karakternya dalam simbol-simbol ‘budaya Nusantara’ yang sudah umum, seperti dalam busana dan elemen estetis lainnya—tidak mendalam, apalagi filosofis. Ketidak mendalam ini merupakan sesuatu yang niscaya karena dalam desain karakter gim ada beberapa hal yang perlu diperhatikan seperti kebutuhan industry dan masalah teknis lainnya.Kata Kunci:MOBA, lokapala, representasi, estetika nusantara.Authors:Lingga Agung : Universitas Telkom Tata Kartasudjana : Universitas Telkom Anggit Widya Permana : Universitas Telkom References:Howard, Lune., dan Bruce L. Berg. (2017). ‪Qualitative Research Methods for the Social Sciences ed ke 9. England: Pearson.Lokapala. (2021). Game Lokapala. https://lokapala.anantarupa.com/ (diakses tanggal 23 Juni 2021).Pisani, Elizabeth. (2015). Indonesia Etc.: Exploring the Improbable Nation. London: Granta Publication.Senoprabowo, A., Khamadi, K., Haryadi, T., & Yudani, H. D. (2017). Persepsi Visual Karakter Warrior pada Game Online Warcraft, Perfect World, dan Nusantara Online. Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan, 5(-), 160-181.Smith, Murray. (1995). Engaging Character: Fiction, Emotion, and Cinema. New York: Oxford University Press.Soewardikoen, W. Didit. (2019). Metodologi Penelitian Desain Komunikasi Visual.  Yogyakarta: Penerbit PT Kanisius.Suryajaya, Martin. (2016). Sejarah Estetika: Era Klasik Sampai Kontemporer. Jakarta dan Yogyakarta: Gang Kabel dan Indie Book Corner.Triyanto. (2008). Estetika Nusantara: Sebuah Perspektif Budaya. Imajinasi Jurnal Seni, 4(1), 1-14.
SUNDANESE AESTHETICS IN DARSO’S VIDEO CLIP DULANG KURING 2 Lingga Agung; Moh Isa Pramana Koesoemadinata
Balong International Journal of Design Vol 1, No 1 (2018)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/balong.v1i1.1662

Abstract

Abstract This paper aims to see how the aesthetics in the video clip Dulang Kuring 2 which was popularized by Alm.Darso. We used qualitative method as a method in collecting related data and to analyze video clip DulangKuring 2, we use Homi K. Bhabha Post-Coloniam theory about mimicry, hybridity, and “the third space”. The analysis focuses on Darso, the location (landscape), and the setting-property in the video clip. From the analysis that has been done, the aesthetics in the music video clip DulangKuring 2 is paradoxical because it mixes the local and global aesthetic codes. While through the Bhabha postcolonial, we find that the place (landscape), and setting-property gradually mimicry then after that we’ll see another step which is a hybridity that produces “the third space”. From the analysis, the video clip DulangKuring 2 is aesthetically very paradoxical yet hybrid because it targets the contemporary Sundanese society.Keywords: Aesthetic, Communication, Darso, Post-colonialism
Menelusuri Estetika dalam Karakter-Karakter Joker Lingga Agung; Mohammad Isa Pramana Koesoemadinata; Patra Aditia
JURNAL RUPA Vol 5 No 1 (2020): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v5i1.2929

Abstract

Budaya popular seringkali dianggap sebagai hiburan semata. Pandangan tersebut kurang tepat karena, budaya popular sebetulnya dapat membantu pemahaman kita terhadap dinamika kebudayaan menjadi lebih utuh lagi. Di dalam budaya popular terdapat relasi antar nilai yang sangat kompleks. Seperti halnya estetika. Estetika dalam konteks ini merupakan nilai, dan nilai dalam pandangan Foucault dihasilkan dari perkelidanan kekuasaan dan pengetahuan. Karakter-karakter Joker merupakan sebentuk diskursus yang dihasilkan dari perkelidanan tersebut. Dalam penelitian ini, kami menemukan bahwa karakter-karakter Joker ini merupakan sebuah diskontinuitas yang berusaha untuk menelikung diskursus yang lebih mapan. Akan tetapi dalam prosesnya selalu ‘dijegal’ oleh diskursus yang telah mapan tersebut. Dari kelima Joker yang kami telaah, adalah Joker Heath Ledger dan Joaquin Phoenix yang secara signifikan melahirkan diskontinuitas yang berpengaruh cukup signifikan.
KEINDONESIAAN DALAM STIKER SOEKIRMAN TUKANG PARKIR Riky Azharyandi Siswanto; Lingga Agung
Jurnal Dimensi DKV Seni Rupa dan Desain Vol. 2 No. 1 (2017): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (481.887 KB) | DOI: 10.25105/jdd.v2i1.1877

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Abstract Line Stickers is used in order to simplify texting communication in Line Messenger app. The message simplification will be more effective if the stickers design has a cultural value that suitable with the users. Because of that, in 2015, LINE messanger Indonesia held a competition on Line stikers Design contest with “Indonesian locality” as the theme. Among the 10 finalist choosen, Soekirman The Parkingman is the most interesting character due to the way the designer shows the “indonesian locality” in a very different way, compared to the common assumption on the theme. The Researchers saw the complexity on “power” and “knowledge” in the character. Soekirman The Parkingman is design upon a very unique value of Indonesian locality which is show the very “genuine “. Abstrak                                                              Stiker adalah salah satu peringkas pesan dalam messenger apps. Peringkasan pesan melalui stiker tersebut akan menjadi efektif jika stiker tersebut memiliki nilai kebudayaan yang sesuai dengan penggunanya. Oleh sebab itu, pada tahun 2015, LINEMessangerIndonesia mengadakan kompetisi desain karakter stiker yang bertema keindonesiaan.Dari 10 finalis yang terpilih, stiker Soekirman Si Tukang Parkir adalah stiker yang paling menarik perhatian karena menampilkan keindonesiaan melalui karakter Tukang Parkir. Stiker tersebut secara tidak langsung menampilkan sesuatu yang beda dalam visi keindonesian yang umum. Peneliti melihat adanya perkelidanan yang kompleks antara kuasa dan pengetahuan di dalamnya. Dengan kata lain,stiker Soekirman Si Tukang Parkir merupakan sebuah kontruksian berdasarkan kuasa dan pengetahuan keindonesiaan yang dianggap berbeda tersebut. Sehingga keindonesiaan yang ditampilkan secara subtil ke dalam bentuk stiker Line tersebut secara tidak langsung justru menampilkan keindonesiaan yang berbeda, bahkan yang ‘sesungguhnya’
Performativitas Komunitas Virtual: Suatu Analisis dari Teori Jaringan-Aktor dalam Komunitas Virtual NFT Idhar Resmadi; Rendy Pandita Bastari; Lingga Agung; Luqman Rusdan Nugraha
Jurnal Sosioteknologi Vol. 21 No. 3 (2022): November 2022
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2022.21.3.4

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Visual artists used NFT (non-fungible tokens) to market artwork and build virtualcommunity networks. NFTs are special certificates or licenses for digitally sold items.In this context, the presence of NFT creators has given rise to a virtual communityinvolving many digital media activities. The phenomenon then offers a variety of newtechnology-based relationships (blockchain, metaverse, NFT, Twitter, Twitter Spaces,Discord, and Clubhouse) and human actors (artists, digital artists, and designers), whichgive rise to specific characteristics to interact with each other or market their artworkin a virtual community. This research aims to discuss the interaction process in the NFT virtual community to understand the NFT ecosystem based on digital media. The actor- network theory is used to understand the network relations between human and non-human actors interacting through various digital platforms. The results of this study showed that the NFT virtual community could not be separated from the presence ofhuman and non-human actors.
Visualitas Mooi Indie dalam Video Klip Pop Sunda Lingga Agung; Wibisono Tegar Guna Putra; Mohammad Isa Pramana Koesoemadinata
JURNAL RUPA Vol 7 No 2 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i2.4764

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Visualitas pemandangan alam di dalam video klip pop sunda seakan-akan menjadi pakem estetika tersendiri. Visualitas ini tidak muncul secara tiba-tiba, karena sofistikasi dan sublimasi estetika terbentuk melalui relasi antara pengetahuan dan kekuasaan. Sehingga, visualitas di dalamnya dapat dijadikan sebagai alternatif untuk melihat berbagai bagaimana dinamika yang berlangsung di dalam sebuah masyarakat. Penelitian ini adalah penelitian kualitatif dengan teori poskolonial dari Bhabha. Kami memilih 4 video klip berdasarkan tahun dan popularitasnya. Setelah itu, kami memilih scene yang berlatar alam, scene-scene ini kami deskripsikan dan interpretasikan. Hasilnya, keempat video klip yang kami analisis hanya pemandangan alam hanya digunakan semata sebagai latar—sebagai kosmetik belaka. Ditampilkan hanya untuk meromantitasi syair dan musiknya saja—walaupun tidak terlalu berkaitaan. Atas dasar inilah kami berkesimpulan bahwa keempat video klip pop sunda tersebut secara langsung atau pun tidak langsung dipengaruhi oleh mooi indie. Karena, keempatnya hanya menjadi semacam peniruan atas indahnya alam dari sudut pandang orang Barat (Kolonial). Kata Kunci: pop sunda, mooi indie, video klip.
Perancangan Standar Manual Grafis dan Pengimplementasiannya pada Visual Kedai Kopi Binaan Komunitas Ambeu Preanger Pangalengan di Kecamatan Pangalengan Diani Apsari; Wibisono Tegar Guna Putra; Lingga Agung
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2023): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v7i2.10172

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Abstract Ambeu Preanger Pangalengan is a community of Arabica Java Preanger coffee connoiseurs and producers, located in Pangalengan. Along with the demand for the proliferation of producers and specialty coffee shops in Pangalengan, Ambeu Preanger assists several Small-Medium Enterprises (SMEs) related to the coffee industry in Pangalengan, namely Kawitan Coffee, Nagoya Coffee, Koffie Nyalse, Pangalengan Coffee House, Oeching Salapan, Ghoz Coffee, Sucker Soul, Coffee 4 Wheels, and Himmah Coffee. Then, from the survey process and data search in the field, we obtained information that not all SMEs in the coffee industry in Pangalengan have an ideal visual identity. In fact, they need a graphic visual identity as a representative of the image that will later be displayed on a website that is proclaimed as a digital storefront for these SMEs. Therefore, Telkom University team decided to design a graphic standard manual, which can help community to strive for a visual identity that is representative of their business, and is still in line with the brand image of Ambeu Preanger Pangalengan itself. Keywords: graphic standard manual, Pangalengan coffee community, specialty coffee, visual identity Abstrak Ambeu Preanger Pangalengan adalah komunitas penggiat Kopi Arabica Java Preanger yang berlokasi di Pangalengan. Seiring dengan tuntutan menjamurnya produsen serta kedai kopi specialty di Pangalengan, Ambeu Preanger mendampingi beberapa UMKM yang terkait dengan industri kopi di Pangalengan, yaitu Kawitan Coffee, Nagoya Coffee, Koffie Nyalse, Rumah Kopi Pangalengan, Oeching Salapan, Ghoz Coffee, Sucker Soul, Coffee 4 Wheels, dan Himmah Coffee. Lalu, dari proses survey dan pencarian data di lapangan, kami memperoleh informasi bahwa belum semua UMKM industri kopi yang ada di Pangalengan memiliki identitas visual yang ideal. Padahal, identitas visual grafis diperlukan oleh mereka sebagai perwakilan citra yang kelak ditampilkan di sebuah website yang dicanangkan sebagai etalase digital dari para UMKM ini. Oleh karena itu, tim Pengabdian Masyarakat Telkom University memutuskan untuk merancang panduan standar manual grafis, yang dapat membantu para mitra untuk mengupayakan hadirnya visual yang representatif sesuai dengan identitas bisnis yang mereka usung, serta masih sejalan dengan citra dari Ambeu Preanger Pangalengan itu sendiri. Kata kunci: identitas visual, komunitas kopi Pangalengan, kopi specialty, standar manual grafis
Design of a Digital Map to Support Coffee Shop Tourism Guided by the Ambeu Preanger Community in Pangalengan District Agung, Lingga; Putra, Wibisono Tegar Guna; Maharani, Adinda; Ramadhan, Iqbal Raihan
Jurnal Pendidikan Ilmu Sosial Vol 31, No 2 (2022): : JPIS (Jurnal Pendidikan Ilmu Sosial): December 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpis.v31i2.52640

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Pangalengan is one of the tourist destinations in West Java that is currently popular and has resulted in an increase in the number of tourists. This density occurs especially in tourist attractions that have quite big names. One of the advantages of Pangalengan is coffee, which is known as the best coffee commodity in West Java. However, the existence of a coffee shop in the Pangalengan area has not been able to encourage the growing interest of tourists to come to the coffee shop. One of the problems faced is the absence of mapping which is a source of information on the existence of coffee shops in the Pangalengan area. This research used the 4D RD method consisting of 4 main stages namely Define, Design, Develop, and Disseminate which were carried out at the Ambeu Preanger Coffee Farming Community. The results of the study show that one of the causes of the non-publication of coffee shops in the Pangalengan area is caused by the information media which does not expose coffee shops as a tourism commodity. The existence of a digital map is considered to be able to support the tour of the Ambeu Preanger Community Assisted Coffee Shop in Pangalengan District so it is hoped that with a digital map that specializes in the shops above it will become better known and will certainly generate good profits for the continuity of its business
Unraveling Aesthetics Tapestry: Mapping the Artistic Styles of Young Contemporary Artist in Bandung Agung, Lingga; Bastari, Rendy Pandita; Gumilar, Ganjar; Lionardi, Angelia; Siswanto, Riky Azharyandi
Mudra Jurnal Seni Budaya Vol 39 No 3 (2024)
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/mudra.v39i3.2785

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Bandung thrives as a city deeply entrenched in its artistic progression, boasting a vibrant array of art institutions, galleries, collectives, and accolades in the axis of Indonesian contemporary art. Despite this flourishing landscape, the divergence of contemporary art from conventional aesthetics poses challenges in garnering public appreciation. Since the early 2000s, Bandung’s contemporary art scene has witnessed a proliferation of innovative expressions influenced by recent aesthetic philosophies, notably postmodernism, and characterized by diverse aesthetic idioms. However, despite these progressive strides, a notable gap persists between contemporary art in Bandung and its local community. This study utilizes qualitative methodologies, including Focus Group Discussions (FGD) and visual analysis, to probe the aesthetic nuances within Bandung’s contemporary art milieu. FGD sessions delve into aesthetic dialogues, institutional dynamics, and community perceptions, while visual analysis deciphers cultural symbols within socio-political contexts. The findings illuminate prevalent themes of parody, pastiche, kitsch, and cultural fusion, indicative of a profound exploration of Indonesian identity amidst the currents of globalization. Bandung young contemporary artists adeptly interweave traditional values with contemporary themes, infusing their works with tradition, religion, and locality elements. While defying rigid categorization, these creations unveil intriguing intersections deserving further scholarly inquiry. This research underscores Bandung’s contemporary art scene as a complex and diverse tapestry shaped by historical, political, and social dynamics. It emphasizes the importance of discursive meaning and social processes within the artistic medium, shedding light on the intricate interplay between artistic innovation and socio-cultural contexts within Bandung’s vibrant art landscape.
Analyzing sexual violence in Photocopier films: A multimodal discourse approach Fiardi, Rahma Khairunnisa; Agung, Lingga; Putra, Wibisono Tegar Guna
ProTVF Vol 8, No 1 (2024): March 2024
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/ptvf.v8i1.48654

Abstract

Background: The increase in sexual violence cases in Indonesia has prompted filmmakers to explore similar themes in their works. Unlike conventional films that explicitly depict rape as a manifestation of sexual violence, “Photocopier” (2021) takes a unique approach by portraying it through symbolic and metaphorical means, making it more challenging for audiences to comprehend. Purpose: This study aims to examine how “Photocopier” (2021) visualizes various forms of sexual violence in selected scenes. Methods: A qualitative approach was employed for this research. The analysis focused on acts of sexual violence depicted in several scenes of the film “Photocopier,” utilizing Andrew Burn’s theory of multimodal discourse analysis, specifically the kineikonic mode. This mode classifies the sign systems within motion media or film into three categories: embodied mode, visual mode, and auditory mode. Results: “Photocopier” (2021) illustrates sexual violence through a variety of forms, including sexual harassment, sexual exploitation, sexual intimidation, and sexual control. Implicit depictions of sexual harassment are seen, for instance, through the victim’s clothing being worn inside out. Sexual exploitation is portrayed through the sale of personal data and photographs of victims for financial gain, driven by the perpetrator’s sexual desires. Additionally, forms of intimidation and sexual control are demonstrated through the judgment imposed on victims of sexual violence who are unaware of their situation and the forcible collection of evidence with sexual undertones. Implications: This study underscores the importance of raising public awareness about the diverse manifestations of sexual violence, particularly those depicted in films, thus enhancing understanding and vigilance towards such issues.