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Pengaruh Brand Wonderfull Indonesia dan Persepsi Wisatawan terhadap Minat Berkunjung Kembali pada Objek Wisata Istana Maimun Medan Syahira, Raissa; Meutia, Riza Fanny; Khairunnisak; Putra, Irwansyah
Sebi : Studi Ekonomi dan Bisnis Islam Vol. 7 No. 1 (2025): Jurnal Studi Ekonomi dan Bisnis Islam (SEBI)
Publisher : Institut Agama Islam Sultan Muhammad Syafiuddin Sambas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37567/sebi.v7i1.3672

Abstract

Tujuan penelitian ini adalah menganalisis pengaruh brand wonderfull Indonesia dan persepsi wisatawan terhadap minat berkunjung kembali pada objek wisata Istana Maimun Medan. Banyaknya responden dalam penelitian ini yaitu 71 responden yang diperoleh dengan Rumus Slovin, sedangkan Teknik pengambilan sampel yang digunakan adalah Accidental Sampling. Jenis data yang digunakan di dalam penelitian ini adalah data primer dalam bentuk cross section data yang diperoleh dengan menggunakan kuisioner. Metode analisis data dalam penelitian ini adalah regresi linear berganda dengan bantuan Software SPSS. Hasil penelitian menemukan bahwa brand wonderfull Indonesia berpengaruh positif dan signifikan terhadap minat berkunjung kembali, sehingga H1 diterima dan persepsi wisatawan berpengaruh positif dan signifikan terhadap minat berkunjung kembali, sehingga H2 diterima. Hasil pengujian secara simultan membuktikan bahwa brand wonderfull Indonesia dan persepsi wisatawan secara simultan berpengaruh signifikan terhadap minat berkunjung kembali, sehingga H3 diterima.
PELATIHAN MICROSOFT EXCEL DAN MICROSOFT WORD UNTUK STAF TATA USAHA SMK ISLAM AD-DUHA RETOT Khairunnisak; Zaen, Mohammad Taufan Asri
Jurnal Pekayunan Vol. 1 No. 5 (2025): PEKAYUNAN Mei 2025
Publisher : LPPM STMIK Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36595/pbpfy954

Abstract

Pelatihan Microsoft Word dan Excel bagi staf tata usaha di SMK Islam Ad-Duha Retot dilaksanakan sebagai upaya meningkatkan kinerja administrasi sekolah melalui penguasaan keterampilan administrasi berbasis digital. Tiga dari lima staf yang terlibat merupakan pegawai baru yang belum terbiasa menggunakan aplikasi perkantoran, sehingga memengaruhi kualitas dan ketepatan waktu dalam pengelolaan dokumen. Pelatihan ini bertujuan untuk meningkatkan kemampuan staf tata usaha dalam mengoperasikan Microsoft Word dan Microsoft Excel secara profesional dan efisien. Kegiatan dilaksanakan melalui penyampaian materi langsung, latihan praktik, serta pendampingan personal menggunakan modul pelatihan terstruktur yang disusun berdasarkan pengalaman dan referensi terpercaya. Hasil pelatihan menunjukkan adanya peningkatan signifikan dalam kompetensi peserta, yang terlihat dari perbandingan nilai pre-test dan post-test. Staf yang sebelumnya belum menguasai dasar Word dan Excel kini mampu menyusun surat dinas, absensi, dan laporan keuangan secara mandiri dengan format yang rapi. Selain peningkatan skor, peserta juga menunjukkan kepercayaan diri yang lebih tinggi dalam menjalankan tugas administratif. Pelatihan ini terbukti efektif dalam mendukung administrasi sekolah dengan meningkatkan kompetensi digital dan memperkuat kinerja harian staf tata usaha. Program ini berhasil mencapai tujuannya dan dapat dijadikan model untuk pelatihan serupa di lingkungan pendidikan lainnya.
RESILIENT VERNACULAR DESIGN OF BAYUNG GEDE: ARCHITECTURAL ADAPTATION OF BALI TO THE HIGHLAND ENVIRONMENT RESILIENT VERNACULAR DESIGN OF BAYUNG GEDE: ADAPTASI ARSITEKTUR BALI TERHADAP LINGKUNGAN DATARAN TINGGI Lokantara, I Gede Wyana; Rafika Hilmi Nasution; Khairunnisak; Aula Sekar Arum Pertiwi
JURNAL ARSIP UNPAND Vol 5 No 2 (2025): JURNAL ARSIP UNPAND
Publisher : Universitas Pandanaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54325/arsip.v5i2.175

Abstract

Penelitian ini mengkaji strategi desain arsitektur vernakular di Desa Bayung Gede, Bangli, Bali, sebagai bentuk adaptasi terhadap kondisi ekologis dataran tinggi. Melalui integrasi antara konsep Tri Mandala dan fungsi ruang terbuka natah, penelitian ini menyoroti bagaimana nilai-nilai tradisional mampu memperkuat ketahanan sosio-ekologis masyarakat lokal di tengah tekanan modernisasi dan perubahan lingkungan. Metode penelitian menggunakan pendekatan perancangan konseptual berbasis observasi spasial dan interpretasi simbolik, dengan fokus pada elemen arsitektur, tata ruang, serta material bangunan yang ramah lingkungan. Hasil kajian menunjukkan bahwa penerapan prinsip-prinsip vernakular bukan hanya mencerminkan identitas budaya, tetapi juga berperan strategis dalam menciptakan sistem ruang yang adaptif terhadap iklim, topografi, dan dinamika sosial. Prinsip vernakular di Desa Bayung Gede tercermin pada elemen natah sebagai ruang terbuka tradisional yang berfungsi mengatur iklim mikro dan resapan air, serta pada bentuk rumah yang menyesuaikan atap, orientasi, dan material alami sebagai wujud warisan budaya lokal. Temuan ini menegaskan bahwa arsitektur vernakular Bayung Gede merupakan representasi nyata dari keseimbangan antara keberlanjutan ekologis, nilai spiritual, dan kebutuhan fungsional manusia di era kontemporer.
Integration of STEM Biology in Physics Learning Oriented Toward 21st-Century Skills Ekamaida; Yusrizal Hasja; Khairunnisak
Journal Informatic, Education and Management (JIEM) Vol 8 No 1 (2026): FEBRUARY (CALL FOR PAPERS)
Publisher : STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61992/jiem.v8i1.278

Abstract

This study aimed to analyze the effect of STEM–Biology integrated physics learning on junior high school students’ 21st-century skills, including critical thinking, creativity, collaboration, and communication. The study employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design. The research was conducted at SMPN 2 Peusangan during the even semester of the 2024/2025 academic year, involving two eighth-grade classes as the experimental and control groups selected through purposive sampling. The experimental group received STEM–Biology integrated physics learning, while the control group received conventional instruction. Data were collected using written tests, 21st-century skills questionnaires, and observation sheets, and were analyzed using t-tests and N-Gain analysis. The results showed that the N-Gain score of the experimental group was in the moderate–high category (0.63), which was higher than that of the control group (0.34). Therefore, STEM–Biology integrated physics learning is effective in developing junior high school students’ 21st-century skills.
PRODUCTION AND IMPLEMENTATION OF SCIENCE COMICS TO ENHANCE SCIENCE LEARNING FOR ELEMENTARY SCHOOL STUDENTS AT SDN 27 PEUSANGAN Kiki Fajariani; Khairunnisak
Jurnal Pengabdian Bangsa Vol 5 No 1 (2026): SEPTEMBER 2025 - FEBRUARY 2026
Publisher : CV. Naskah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61992/jpb.v5i1.320

Abstract

This community service program aimed to produce and implement science comics to enhance science learning for elementary school students at SDN 27 Peusangan. Science learning at the elementary level often faces challenges related to low student engagement and limited use of attractive learning media. To address these issues, science comics were developed as an innovative learning medium that integrates scientific concepts with visual storytelling tailored to students’ characteristics. The implementation stages included needs analysis, comic design and production, teacher assistance, classroom application, and evaluation. The results showed that the use of science comics increased students’ learning motivation, active participation, and understanding of basic science concepts. In addition, teachers demonstrated improved competence in utilizing creative learning media to support classroom instruction. Overall, science comics proved to be an effective and engaging learning medium for elementary science education and have the potential to be sustainably implemented in primary schools.
IMPLEMENTASI KOMIK SAINS BERBASIS AUGMENTED REALITY DALAM MENINGKATKAN LITERASI SAINS DAN LITERASI DIGITAL SISWA SEKOLAH DASAR Khairunnisak; Kiki Fajariani; Imam Muslem
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49015

Abstract

This study aims to determine the effectiveness of Augmented Reality-based science comic media in improving the scientific literacy and digital literacy of fifth-grade students at SD Negeri 3 Percontohan. The problem addressed in this study is the limited use of interactive and visual learning media in science learning, which often makes students experience difficulty in understanding abstract science concepts and using digital technology for educational purposes. This research employed a quantitative approach with a pre-experimental method using a one-group pretest-posttest design. The subjects were 32 fifth-grade students. Data were collected through scientific literacy tests, digital literacy questionnaires, observation sheets, student response questionnaires, and documentation. The data were analyzed by comparing pretest and posttest scores and calculating the N-Gain score. The results showed that students’ average scientific literacy score increased from 58.25 in the pretest to 82.50 in the posttest, with an N-Gain score of 0.58 in the medium category. Students’ digital literacy score also increased from 61.40 to 84.10, with an N-Gain score of 0.59 in the medium category. Observation results indicated that students’ learning activities were in the good to very good category, while students’ responses to the media were in the very good category. Therefore, Augmented Reality-based science comic media is considered effective in supporting science learning by providing a more visual, interactive, enjoyable, and meaningful learning experience.
PENGARUH ELECTRONIC RECRUITMENT DAN EMPLOYEE ENGAGEMENT TERHADAP KINERJA KARYAWA PADA PT MAYORA INDAH TBK CABANG SUMBAGUT Putri Aprianti; Khairunnisak
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49163

Abstract

This study aims to examine and analyze the effect of electronic recruitment and employee engagement on employee performance at PT Mayora Indah Tbk, Sumbagut Branch. This research employs a quantitative method with an associative approach. The population of this study consists of all employees of PT Mayora Indah Tbk, Sumbagut Branch. A saturated sampling technique was applied, resulting in a total sample of 77 respondents. Data were analyzed using multiple linear regression analysis. The results show that (1) electronic recruitment has a positive and significant effect on employee performance, as indicated by a significance value of 0.000 < 0.05 and a t-value of 5.427 > t-table 1.665. (2) employee engagement has a positive and significant effect on employee performance, as indicated by a significance value of 0.000 < 0.05 and a t-value of 5.467 > t-table 1.665. (3) electronic recruitment and employee engagement simultaneously have a positive and significant effect on employee performance, as indicated by an F-value of 133.026 > F-table 3.12 with a significance level of 0.000 < 0.05. Therefore, all research hypotheses proposed in this study are accepted.
KAJIAN FILOSOFIS ATAS INTEGRASI NILAI QUR’ANI, KEARIFAN LOKAL, LITERASI SAINS DAN KETANGGUHAN PASCAHIDROMETEOROLOGI BERBASIS DIDONG-Q Khairunnisak; Arie Rakhmat Riyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51327

Abstract

This article examines the philosophical basis for developing the DIDONG-Q Model in elementary school IPAS learning in the context of Takengon, Central Aceh, a Gayo cultural area that experienced severe hydrometeorological impacts around 26 November 2025, including floods, landslides, interrupted road access, and prolonged electricity disruption in several affected areas. The model is positioned as an early conceptual stage, not as an implemented or empirically tested instructional model. DIDONG-Q integrates Qur’anic values, Gayo Didong local wisdom, scientific literacy, and post-hydrometeorological disaster resilience. Using a conceptual-philosophical approach supported by recent studies and relevant disaster-context documents within the last five years, this article analyzes three philosophical dimensions: ontology, epistemology, and axiology. Ontologically, the model views IPAS learning as a relational educational reality involving students, nature, God, Gayo culture, community, and disaster risk in Takengon. Epistemologically, knowledge in DIDONG-Q is constructed through a dialogue between revelation, scientific inquiry, local experiences of hydrometeorological disasters, cultural expression, and critical reflection. Axiologically, the model is directed toward nurturing scientific literacy, ecological responsibility, spirituality, social solidarity, cultural identity, and resilience among elementary school students. The article argues that DIDONG-Q offers a promising philosophical-pedagogical foundation for contextual IPAS learning in disaster-prone areas of Central Aceh. As this study represents an initial conceptual stage, further research is needed to develop learning syntax, validate instructional instruments, and implement the model empirically in elementary school settings in Takengon.
PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI ENERGI DI KELAS III SD BIREUEN Juliana; Khairunnisak; Lissa Zikriana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64505

Abstract

This study aims to improve student learning outcomes, teacher and student activity, and student responses to the application of the Project Based Learning (PjBL) model on the topic of energy in Grade III of UPTD SD Negeri 3 Jangka. The type of research used is Classroom Action Research (CAR) with a research subject of 22 students. The results showed significant improvement in all measured aspects. Teacher activity increased from 85.6% in Cycle I to 97.2% in Cycle II, while student activity increased from 70.7% to 94.7%. Student learning outcomes also improved, with the completion percentage rising from 36.4% in Cycle I to 90.9% in Cycle II, and the class average score increasing from 63.6 to 87.3. In addition, as many as 95.2% of students gave a positive response to project-based learning. This study concludes that the Project Based Learning model is effective in improving IPAS (Natural and Social Sciences) learning outcomes on the topic of energy in elementary school.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBASIS GAME FROGGY JUMPS UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SUMBER DAYA ALAM DI KELAS IV SD BIREUEN Maulida; Khairunnisak; Lissa Zikriana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64915

Abstract

This study aims to improve students' learning outcomes, teacher and student activities, and student responses through the implementation of the Problem-Based Learning (PBL) model assisted by the digital game media Froggy Jumps on the topic of Natural Resources in the 4th-grade class of SD IT Muhammadiyah Bireuen. The type of research used is Classroom Action Research (CAR) with 18 student subjects. The results showed a significant increase in all aspects measured, where teacher activity increased from 80.5% in cycle I to 95.8% in cycle II, and student activity increased from 68.4% to 92.1%. Furthermore, students' cognitive learning outcomes experienced a drastic improvement, with the class average score rising from 62.5 to 84.3 and the percentage of classical mastery increasing from 22.22% in cycle I to 88.89% in cycle II, alongside very positive student responses toward the use of this interactive media. In conclusion, the Problem-Based Learning model assisted by the Froggy Jumps digital game is effective in improving science learning outcomes (IPAS) regarding Natural Resources in elementary schools.