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The Effect of Augmented Reality (AR) on Students' Motor Educability in Football Learning Aulia Azzahra; Asep Sumpena; Sufyar Mudjianto
Journal of Physical Education Health and Sport Vol. 12 No. 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v12i2.37889

Abstract

Physical education in schools requires strategies that can improve not only motor skills (motor ability) but also motor educability, namely the ability of students to understand, imitate, and adapt to new movements efficiently. However, conventional learning in soccer games is often hampered by limited visualization of techniques and low student motivation. Augmented Reality (AR) technology offers a solution through interactive visualization and real-time feedback that can enrich the sensorimotor processing process. This study aims to analyze the effect of AR-based learning using Active Arcade on improving students’ motor educability compared to conventional learning. The study used a quasi-experimental design with a pretest–posttest control group model on 134 students of Junior High School 14 Bandung (n = 67 experimental; n = 67 control). Motor educability was measured using the Iowa Brace Test (21 items ; validity 0.92; reliability 0.96). The intervention lasted for five learning sessions. Data analysis used normality, homogeneity, paired sample t-test , and ANOVA to test the treatment effect by controlling for pretest scores ( α = 0.05). The results showed that both groups experienced significant improvement between pretest and posttest (p < 0.001). However, the AR group showed a higher and more stable average improvement than the control group. ANOVA test indicated a significant difference in posttest scores after controlling for the pretest (F(1,132) = 4.996, p = 0.027), indicating that AR-based learning resulted in better motor educability than conventional learning. These findings confirm that AR is effective in enhancing visual processing, motor attention, and student engagement, thus optimally enhancing movement learning abilities. Therefore, AR is recommended as an innovative approach in physical education, particularly for materials requiring precise and interactive understanding of movement techniques.
Analisa Sistem Manajemen Informasi Sebagai Bentuk Wirausaha Informasi di Medan Bisnis Daily fahmi aziz syafii; Ika Sahriyani; Mutia Hafiz; Takwa Bancin; Aulia Azzahra
JURNAL PENDIDIKAN DAN KEWIRAUSAHAAN Vol 14 No 1 (2026): in Press
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/pkwu.v14i1.2254

Abstract

This research is motivated by the increasing role of information as a strategic commodity in the digital era with high economic value, particularly in the practice of information entrepreneurship (infopreneurship) in mass media. This study aims to analyze the information management system implemented by Medan Bisnis Daily as a form of information entrepreneurship, including aspects of content management, marketing strategies, and intellectual property rights protection. The method used is a descriptive qualitative approach through direct observation, semi-structured interviews, and documentation. Data were analyzed inductively through the stages of reduction, presentation, and drawing conclusions. The results show that Medan Bisnis Daily has implemented infopreneurship practices professionally through structured information management, the implementation of the 4P marketing mix strategy, and the use of digital platforms for information distribution. In addition, an advertising-based business model is the main source of revenue, while the copyright system and author compensation are applied flexibly according to the author's status. This study concludes that effective and adaptive information management can support the sustainability of media businesses while providing economic and social contributions in the era of digital transformation