Claim Missing Document
Check
Articles

Found 26 Documents
Search

Pengaruh Penggunaan Media Kartu Huruf Bergambar Terhadap Kemampuan Mengenal Huruf Anak 5-6 Tahun Mala Sasmita; Besse Nirmala; Amrullah Amrullah; Andi Agusniatih
Journal of Education Research Vol. 7 No. 2 (2026)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v7i2.3756

Abstract

Rendahnya kemampuan mengenal huruf pada anak usia 5–6 tahun di TK Bungamputi Palu menjadi latar belakang dilaksanakannya penelitian ini. Kemampuan mengenal huruf merupakan salah satu fondasi penting dalam perkembangan bahasa anak usia dini, sehingga diperlukan stimulasi pembelajaran yang menarik dan sesuai dengan karakteristik anak. Salah satu upaya yang dapat dilakukan adalah melalui penggunaan media kartu huruf bergambar sebagai media pembelajaran yang bersifat visual dan interaktif. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media kartu huruf bergambar terhadap kemampuan mengenal huruf anak, yang meliputi kemampuan menyebutkan huruf, menyusun kata sederhana, membedakan bentuk huruf yang serupa, serta membedakan huruf besar dan huruf kecil. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen melalui desain one group pretest-posttest. Subjek penelitian berjumlah 16 anak yang terdiri atas 7 anak perempuan dan 9 anak laki-laki. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Analisis data menggunakan uji paired sample t-test menunjukkan nilai signifikansi p<0,001, yang mengindikasikan adanya perbedaan yang signifikan antara hasil pretest dan posttest. Berdasarkan hasil tersebut, dapat disimpulkan bahwa penggunaan media kartu huruf bergambar berpengaruh secara signifikan terhadap peningkatan kemampuan mengenal huruf pada anak usia 5–6 tahun di TK Bungamputi Palu.
Impact of Audio Visual Media Utilization  Toward Early Childhood Speaking Proficiency Kaderia; Nurhayati; Amrullah; Zakiyatul Imamah
Indonesian Journal of Early Childhood Education Studies Vol. 14 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijeces.v14i1.1334

Abstract

Speaking proficiency plays a vital role in early childhood as a foundation for communication and literacy development. However, many children still face difficulties in expressing their thoughts verbally during classroom interactions. This study was conducted to examine the impact of audio-visual media on improving speaking skills among Group B kindergarten students at RA DDI Pasangkayu. A quantitative approach was employed using a one-group pre-test–post-test design involving 24 children. Data were collected through observation of children’s speaking performance before and after learning with audio-visual media. The results showed a significant improvement in speaking proficiency, with an increase in the “Very Well Developed” category from 0% to 43.05%. The paired t-test analysis obtained a t-value of 14.454, which exceeded the t-table value of 2.06866 (p < 0.05), indicating a statistically significant effect. These findings confirm that the integration of audio-visual media effectively enhances children’s speaking abilities. This study provides recent empirical evidence supporting the effectiveness of audio-visual learning in early childhood education. The findings contribute to enriching learning practices by encouraging teachers to adopt engaging and interactive media to support children’s language and communication development.
Pengaruh Kegiatan 3 M Terhadap Kemampuan mototik Halus Anak Di Kelompok B TK Alkhairaat Layana Indah Amelia rahma Dani Suriyani; Fitriana; Amrullah; Andi Agusniatih
Jurnal Pelita PAUD Vol 10 No 1 (2025): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v10i1.5003

Abstract

Abstract: The problem in this research lies in the child's fine motor skills. This research aims to determine the effect of 3 M activities on children's fine motor skills. The research method used in this research is quantitative and the type of research used is experimental. Data collection techniques through observation, interviews and documentation. Data management is carried out using a percentage formula. Based on the results of observations before and after treatment, the child's independence aspect for the BSB category from 0% to 40%, BSH category from 13.33% to 53.33%, MB category from 46.66% to 6.66%, BB category from 40% to 0%. Meanwhile, the second aspect of children's creativity for the BSB category from 0% to 40%, BSH category from 13.33% to 53.33%, MB category from 40% to 6.66%, BB category from 46.66% to 0%. Meanwhile, the third aspect of children's communication for the BSB category from 0% to 33.33%, for the BSH category from 13.33% to 40%, for the MB category 20% from 26.66%, and for the BB category from 66.66% to 0%. Apart from that, the calculated t value is 5.351> ttable 1.76131, so it can be concluded that Ho is rejected and Hı is accepted, meaning that there is an influence of 3M activities on the fine motor skills of children in Group B of Alkhaairat Layana Indah.
Pengembangan Media Boneka Tangan Berbahan Alam Terhadap Perkembangan Bahasa Anak Usia 5-6 Tahun Di TK Negeri Pembina Melati Tondo Dian Permatasari Roslina; Andi Agusniatih agusniatih; Amrullah; Nurhayati
Jurnal Pelita PAUD Vol 10 No 1 (2025): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v10i1.5009

Abstract

The purpose of this research and development is to determine the improvement of children's language skills through the use of natural hand puppet learning media. The type of research used is research research in the context of R&D (Reserach and Development). The research and development method (Research and Development) according to (Rustamana et al., 2024:61), is one type of research that is often used in education. By using data collection steps such as observation, interviews, documentation. The results of the recapitulation of observations on children's language skills, from 15 children who were the subjects of the study in three aspects, namely: 1) the aspect of mentioning vocabulary; 2) the aspect of answering questions; 3) the aspect of telling the contents of the story has the same number in each aspect, namely there are no children (0%) in the BSB and BB categories, there are 10 children (67%) in the BSH category, there are 5 children (33%) in the MB category.
Identification of Parenting Styles in Instilling Religious and Moral Values in Children Aged 5–6 Years in Group B at Raudhatul Athfal Istimelia Istimelia; Nurhayati Nurhayati; Amrullah Amrullah; Dorrotunnisa Dorrotunnisa; Rina Haji Omar
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 2 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i2.15870

Abstract

This study aims to describe parental parenting styles and their relationship with the development of religious and moral values in children aged 5–6 years in a Raudhatul Athfal Group B setting. A descriptive quantitative approach was employed with 15 children and their parents as respondents. Data were collected through observation, parenting style questionnaires, and documentation. The independent variable was parental parenting style (authoritarian, democratic, permissive), while the dependent variable was the development of religious and moral values measured across three indicators: politeness, habituation of worship practices, and accuracy in imitating prayer movements. The findings show two dominant parenting styles democratic (60%) and authoritarian (40%). Increases in developmental categories were observed across the three indicators between the first and second observations, with the most notable improvements occurring among children raised with democratic parenting (e.g., 67% achieving the “Very Well Developed” category for politeness; 56% for worship habituation; and 56% for prayer movement accuracy). Pearson correlation analysis revealed a significant negative relationship between parenting style and the development of religious moral values (r = –0.636; p = 0.011), indicating that more democratic parenting is associated with better outcomes compared to authoritarian parenting. The study concludes that democratic parenting characterized by balanced rules, modeling, and open communication more effectively supports the development of politeness, worship routines, and accurate prayer movements in early childhood.
Pengaruh Permainan Tradisional Engrang Batok Kelapa Terhadap Kemampuan Motorik Kasar Anak Reski Aulia; Didik Purwanto; Amrullah Amrullah; Andi Agusniatih
Jurnal Porkes Vol 8 No 3 (2025): Special Issue
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i3.31468

Abstract

The main problem in this study was the low gross motor skills of children in Group B2 at Cendekia Tadulako Kindergarten, particularly in terms of leg muscle strength, balance, and walking speed. The purpose of this study was to analyze the effect of playing the traditional coconut shell game on improving children's gross motor skills in these three aspects. The study used a quasi-experimental method with a one-group pretest-posttest design. The sample consisted of 10 children selected through saturation sampling. Data were collected through observation using validated instruments and analyzed descriptively and inferentially using the Wilcoxon Signed Rank Test. The results showed a significant improvement. The percentage of children in the Very Good Development (VGD) category increased from 0% to 90% for leg muscle strength, from 0% to 50% for balance, and from 0% to 40% for walking speed. The average gross motor score rose from 5.70 to 10.20. Statistical tests produced a significance value of 0.005 (p < 0.05). The conclusion of this study proves that the traditional coconut shell engrang game is effective and significant in improving the gross motor skills of early childhood, so it is recommended as a contextual learning medium in the PAUD curriculum.
Pengaruh Kegiatan 3M (Mewarnai, Menggunting, Menempel) terhadap Kemampuan Motorik Halus Anak Karti Asih; Durrotunnisa Durrotunnisa; Amrullah Amrullah; Nurhayati Nurhayati
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 6 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i6.7526

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh kegiatan 3M (mewarnai, menggunting, dan menempel) terhadap kemampuan motorik halus anak usia dini di kelompok B7 TK Negeri Pembina Kota Palu. Penelitian menggunakan pendekatan kuantitatif dengan desain pra-eksperimental tipe one-group pretest–posttest. Subjek penelitian berjumlah 15 anak yang mengikuti intervensi selama tiga minggu (5–26 Februari 2024) dalam 15 sesi pembelajaran individual berdurasi 120 menit per hari. Instrumen penelitian berupa lembar observasi dan rubrik penilaian yang menilai tiga aspek motorik halus—kelenturan, kekuatan, dan ketepatan—dengan skala BB, MB, BSH, dan BSB. Hasil penelitian menunjukkan adanya peningkatan signifikan secara statistik pada kemampuan motorik halus anak setelah penerapan kegiatan 3M. Meskipun demikian, desain tanpa kelompok kontrol tidak memungkinkan penarikan kesimpulan kausal yang kuat. Secara keseluruhan, kegiatan 3M menunjukkan efektivitas tinggi dalam menstimulasi koordinasi visual-motorik, kekuatan otot jari, serta ketepatan gerak melalui aktivitas bermain yang menyenangkan dan sesuai dengan karakteristik belajar anak usia dini.
The Development of Ecoprint Media in Stimulating Creativity in Early Childhood Ayunisa Ayunisa; Shofiyanti Nur Zuama; Amrullah Amrullah; Andi Agustiatih
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 6 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i6.7710

Abstract

This study aims to develop ecoprint media to stimulate creativity in kindergarten. The method used in this study is Sugianto's R&D, which has been modified to produce specific products and test their effectiveness, as well as using the ADDIE development method, because this development model has advantages in its systematic process stages. Each phase is evaluated and revised from the stages that have been passed so that the resulting product is a valid product. In addition, the ADDIE model is very simple but its implementation is systematic. Data is collected through observation, surveys accompanied by interviews. Data is collected through observation, interviews, and expert validators. Media validation is carried out by media and material experts. Media effectiveness is measured through independent sample t-tests in media design. Data analysis uses qualitative and quantitative methods. The research results show that ecoprint media can stimulate children's creativity. This media is also considered to help teachers in helping children think creatively in solving problems and optimizing their potential. The innovation of ecoprint media is expected to help make the learning process more diverse and less monotonous for children.
Development of Android-based interactive applications to stimulate children's cognitive development Andi Agusniatih; Ika Anggraini As Sayyidah; Shofiyanti Nur Zuama; Amrullah
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 4 (2026): February 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i4.5696

Abstract

Early childhood cognitive development requires engaging learning media. However, many PAUD classrooms still rely on monotonous activities that reduce children's motivation and limit cognitive progress. This study aimed to develop an Android-based interactive learning application to stimulate early childhood cognitive development, particularly in recognizing colors, geometric shapes, and sizes. The study used a research and development method based on the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The population comprised children at RA Al Ikhlas Birobuli. Participants for the classroom trial were selected through purposive sampling, focusing on children who took part in the learning activities during the implementation stage. Data were collected using observation sheets to measure learning engagement and cognitive performance, expert validation questionnaires to assess media and material feasibility, and cognitive tests in the form of a pretest and posttest to measure learning outcomes. Expert validation results indicated that the application was highly feasible, with a media feasibility score of 95% and a material feasibility score of 92%. Classroom implementation showed a significant improvement in children’s cognitive abilities, as indicated by higher posttest scores than pretest scores and a p-value of 0.000. The application includes interactive features such as visual animations, sound effects, game-based tasks, and a reward system, which increased engagement and motivation and supported constructivist principles that emphasize active and multisensory learning. In conclusion, the Android-based interactive application is effective, practical, and innovative for supporting early childhood cognitive development. It is recommended that PAUD teachers use this application as complementary learning media. Future studies should involve larger and more diverse samples and evaluate long-term learning retention and usability across different devices.
Pengaruh Permainan Tradisional Kadende terhadap Kemampuan Motorik Kasar Anak Fahira Fahira; Didik Purwanto; Amrullah Amrullah; Andi Agusniatih
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 6 No. 2 (2025): Desember
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v6i2.1463

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan tradisional kadende terhadap kemampuan motorik kasar anak. Metode penelitian yang digunakan deskriptif dengan  pendekatan kuantitatif. Jenis penelitian ini adalah eksperimen. Adapun subjek adalah 20 anak di Kelompok B TK Lambotan Desa Ulatan Kecamatan Palasa Kabupaten Parigi Moutong. Teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Analisis data menggunakan dua Teknik, yaitu analisis deskriptif dan analisis inferensial. Data yang diperoleh dianalisis menggunakan rumus persentase dan aplikasi SPSS Statistich 24. Uji hipotesis penelitian yang digunakan adalah uji-t berpasangan (paired t-test). Uji-t berpasangan (paired t-test) adalah salah satu metode pengujian hipotesis dimana sampel yang di gunakan sama, Uji t ini digunakan untuk mebandingkan kemampuan motorik kasar anak sebelum dan sesudah diberikan perlakuan kegiatan permainant radisional Kadende. Hasil dari penelitian menunjukkan bahwa permainan tradisional kadende berpengaruh terhadap kemampuan motorik kasar anak Kelompok B TK Lambotan Desa Ulatan Kecamatan Palasa Kabupaten Parigi Moutong.. Melalui permainan tradisional kadende anak dapat melatih kemampuan motorik kasarnya seperti kekuatan kaki, keseimbangan dan kecepatan.