Rahmi Pratiwi
Universitas Negeri Padang

Published : 7 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 7 Documents
Search

Teacher's Interpretation of The Implementation of The Independent Curriculum at Pembangunan Laboratorium Elementary School, Universitas Negeri Padang Elsa Rahmayanti; Rahmi Pratiwi; Winanda Amilia; Dedi Supendra
SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS) Vol 10, No 4 (2022): SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS): Publishing November 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/spektrumpls.v10i4.124624

Abstract

The Independent Curriculum is one of the innovative efforts in education that aims to increase the meaning and relevance of the learning process for students. The Independent Curriculum has been implemented in several schools or educational institutions, but it still needs to be understood more deeply about how this approach is responded to and interpreted by stakeholders, especially teachers as direct implementers in the classroom. The implementation of the Independent Curriculum in the Padang State University Laboratory Development Elementary School is the main focus of this research. This article describes the teacher's interpretation of the implementation of the Independent Curriculum in the school environment which aims to understand how teachers respond to and integrate important aspects of this curriculum into everyday learning practices. Research that uses a descriptive quantitative approach with percentage techniques. The results of this study are that most of the indicators for implementing the Independent Curriculum are in the very high and high categories. This means that teachers in Laboratory Elementary Schools show a strong commitment to contribute positively to the implementation of the Independent Curriculum. The indicator of experience in participating in the Independent Curriculum training/workshop is still in the low category. So that follow-up is needed in the form of providing Free Curriculum training for teachers so that competence and understanding in implementing the Independent Curriculum are better.
MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PESERTA DIDIK MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING RAHMI PRATIWI
Jurnal Edukasi dan Penelitian Matematika Vol 10, No 1 (2021): Maret
Publisher : Departemen Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pmat.v10i1.11481

Abstract

Mathematics learning has goals that must be achieved, one of which is the ability to solve mathematical problems. The poor ability of students to solve math problems is due to the suboptimal learning process. Therefore, in order to overcome this problem, a learning model that can improve student's mathematical problem-solving ability is needed, one of which is a problem-based learning model. The purpose of this research is to theoretically describe whether the problem-based learning model can improve student's mathematical problem-solving ability. This type of research is literature research, which aims to improve mathematical problem-solving capabilities through problem-based learning models. The conclusion of this research is to apply a problem-based learning model that has a tendency to improve student’s mathematical problem-solving abilities. The articles on the indicators of these abilities describe these abilities related to stages in the Problem Based Learning model. Keywords__mathematical problem solving abilities, Problem Based Learning
PENGARUH MODEL PEMBELAJARAN GAMES BASED LEARNING ( GBL) BERBANTUAN APLIKASI WORDWALL TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS IV SDN 26 RIMBO KALUANG Elsi Afifah; Abna Hidayati; Nofri Hendri; Rahmi Pratiwi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7485

Abstract

This study aims to determine the effect of the Games Based Learning (GBL) learning model assisted by the Wordwall application on student learning outcomes in Natural and Social Sciences (NaSS) class IV SDN 26 Rimbo Kaluang, found problems such as low student learning outcomes that have not reached KKTP 75, the learning model is still not varied which makes the learning atmosphere seem boring, less attractive to students so that learning has not been achieved optimally. Learning is still centered on educators, it can be seen that educators dominate learning activities, so that students are less involved in finding contextual problems that are being studied. This type of research is quantitative research using the Quasy Experiment approach. The population in the study were fourth grade students of SDN 26 Rimbo Kaluang. The sampling technique used Total Sampling technique, where the samples in this study were class IV students. A (Experiment Class) and class IV.B (Control Class), each class consisting of 22 students. Data collection techniques using tests in the form of objective questions as many as 20 items that have been tested for validity. After obtaining data on learning outcomes, normality test and homogeneity test were carried out, then continued with the t-test. The results of this study indicate the average value of students who use the Games Based Learning learning model assisted by a t-test.
PENGEMBANGAN E-MODUL BERBENTUK FLIPBOOK PADA MATA PELAJARAN INFORMATIKA KELAS IX TINGKAT SMP Fadhillah Hafsah; Darmansyah; Rahmi Pratiwi; Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7531

Abstract

Penelitian ini bertujuan untuk melakukan pengembangan e-modul berbentuk flipbook yang dikembangkan menggunakan aplikasi Flip PDF Professional pada mata pelajaran informatika kelas IX Tingkat SMP yang dinyatakan valid dan praktis. Tahap pengembangan e-modul ini menggunakan model pengembangan ADDIE yang mana terdapat beberapa tahapan diantaranya analysis, design, development, implementation, dan evaluation. E-Modul berbentuk flipbook yang dikembangkan menggunakan aplikasi Flip PDF Professional akan di uji kelayakan melalui uji validitas, praktikalitas, serta efektivitas. Hasil rata-rata uji validasi dari validator materi dan validator media adalah 87,08% menunjukkan bahwa e-modul dinyatakan “Sangat Valid”. Hasil rata-rata uji praktikalitas dari respon peserta didik adalah 86,84% dinyatakan “Sangat Praktis”. Keefektifannya e-modul ini dapat dilihat dari Nilai rata-rata kelas eksperimen mencapai 76,06, lebih tinggi dibandingkan kelas kontrol yang memperoleh rata-rata 60,18, dengan nilai signifikansi uji t sebesar 0,000 (p < 0,05), sehingga e-modul yang dikembangkan dapat dikatakan efektif dalam pembelajaran.
PERSEPSI GURU TERHADAP PENGGUNAAN CHATGPT SEBAGAI ASISTENSI MENGAJAR GURU DI SMPS PERTIWI SITEBA KOTA PADANG Deo Zharfan Perry; Abna Hidayati; Nofri Hendri; Rahmi Pratiwi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8555

Abstract

This study aims to determine teachers' perceptions of the use of AI, particularly ChatGPT, as a teaching aid by teachers at SMPS Pertiwi Siteba in Padang City. Based on observations at SMPS Pertiwi Siteba Padang City, a phenomenon was found regarding the adoption of AI among teachers, where teachers utilize ChatGPT in various ways, such as preparing lesson plans, as a source of instant information, reviewing teaching materials, and so on. The problem lies in the fact that the use of ChatGPT by teachers is still not restricted due to the absence of a guidebook and specific rules regarding AI among junior high school teachers and their equivalents. This is important because without clear guidelines for teachers on how to use ChatGPT, teachers will use it according to their teaching needs based on their individual perceptions, which will ultimately determine how teachers make decisions and act at school. Therefore, it is necessary to measure descriptively how teachers perceive the use of AI innovation as an assistance in their teaching. This research is descriptive quantitative research using the Likert scale analysis technique with a questionnaire instrument that has 35 statements and 5 alternative answers, namely Strongly Agree (SS), Agree (S), Doubtful – Doubtful (D), Disagree (D), and Strongly Disagree (SD). This study was conducted on 30 respondents who were active teachers at SMPS Pertiwi Siteba, Padang City. The results of the study show that the use of ChatGPT as an assistant is in the “High” category in terms of utilization, and the overall percentage reaches 79.96%, which is in the “Good” category. Thus, teachers' perceptions greatly impact how ChatGPT is used as a teaching assistant.
Pengembangan E-modul Berbasis Project Based Learning Pada Mata Pelajaran Instalasi Penerangan Listrik Siswa Kelas XI Di Sekolah Menengah Kejuruan Apri Yenni; Abna Hidayati; Rahmi Pratiwi; Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8763

Abstract

This study aims to develop a Project Based Learning E-Module on the Electrical Lighting Installation subject for class XI of SMK which is valid and practical to use in the learning process. This study uses the R&D research method using the 4D development model consisting of four stages, namely define, design, develop and dissemination. The product trial was conducted on 23 class XI TITL students of SMK Negeri 2 Sijunjung and 1 class XI IPL subject teacher. The validity test was carried out by 1 material expert and 2 media experts. Data collection techniques used validation sheets, practicality questionnaires, and media distribution questionnaires. The results of the assessment from the validator and students, namely the assessment of the material aspect by the material expert obtained a score of 3.95, included in the very good category. Furthermore, the assessment of the media by media expert 1 obtained a score of 3.94, included in the very good category. Furthermore, the assessment from media expert 2 obtained a score of 3.75, included in the very good category. In line with the assessments conducted by material and media experts, the e-module received a score of 85.12% from 23 students, a score of 93.6% from 5 teachers, and a score of 86.93% from 12 questionnaire respondents, which categorized it as very practical. The overall assessment of the e-module concluded that the resulting learning media product was excellent and practical for use in the learning process.
PENGEMBANGAN MULTIMEDIA INTERAKTIF MENGGUNAKAN MODEL DRILL AND PRACTICE PADA MATA PELAJARAN IPA KELAS VIII DI SMP Tiara Dhea Wijaya; Septriyan Anugrah; Rahmi Pratiwi; Alkadri Masnur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9050

Abstract

This study was motivated by the difficulties experienced by eighth-grade students at SMP Pembangunan Laboratorium UNP in remembering and understanding complex science material. This condition indicates the need for repeated practice to strengthen memory and conceptual understanding. Therefore, interactive multimedia learning based on Drill and Practice was developed as a solution to help students understand the material.This research is a type of Research and Development (R&D) with a DDD-E development model that includes the stages of Decide, Design, Develop, and Evaluate. The validity test was conducted by one subject matter expert and two media experts, the practicality test involved 30 eighth-grade students, and the effectiveness test used questions analyzed with the N-Gain formula. Validity and practicality data were obtained through a Likert scale questionnaire.The results showed that the subject matter expert gave an average score of 3.60 (90%) and the media expert gave an average score of 3.92 (98%), which is considered highly valid. The practicality test obtained a percentage of 87.32% (very practical), and the effectiveness test showed an average N-Gain value of 0.57, which is considered moderate. These results indicate that Drill and Practice-based interactive multimedia is feasible, practical, and effective for use in science learning in eighth grade junior high school. Repeated practice in this media helps students strengthen their memory, correct mistakes, and understand concepts more deeply and continuously.