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Pengaruh Penggunaan Media Pembelajaran Interaktif Terhadap Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Alam (IPA) Siswa Kelas IV SDN Cupak Exela Nurfadilah; Meldi Ade Kurnia Yusri
Journal of Pedagogy and Online Learning Vol. 1 No. 2 (2022): JPOL Volume 1 Nomor 2 September 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (250.363 KB) | DOI: 10.24036/jpol.v1i2.24

Abstract

Schools have a significant position in the smooth process of education. At this time, education providers are increasingly aware of the meaning of media that supports education. Learning by using interactive media can be used as an alternative source to reduce student saturation in the educational process. especially can be used when science education at the SDN Cupak level. Therefore, the case studied in this study is "Is there any effect of using interactive media based on Adobe Flash CS6 on fourth grade students at SDN 12 and SDN 05 Cupak, Solok Regency." It consists of 2 classes, namely the experimental class and the control class. With the method of equating the experimental class, namely class IV SDN 12 Cupak with treatment using interactive educational media and the control class, class IV SDN 05 Cupak being treated not using interactive media. Having the same number of students is 25 people. This research was conducted on science subjects in semester 2 of the 2021/2022 academic year. For hypothesis testing, this study used t-test statistics, with a significant level of 5% (= 0.05). The results showed that the average value of the experimental class using interactive media was 80.36. The average value of the control class that does not use interactive media is 70.84. Based on the calculation of the t-test (t-test) obtained tcount 7.43 otherwise ttable at a significant level 0.05 = 2.01. When compared, so that tcount > ttable is 7.43 > 2.01. Which means that H0 is rejected as well as H1 is accepted. Thus the use of interactive media significantly affects the science learning outcomes of fourth grade students at SDN 12 Cupak.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning Untuk Siswa SMP Kelas VII Pada Mata Pelajaran IPA ririn rahma weni; Meldi Ade Kurnia Yusri; Eldarni; Zuliarni
Journal of Pedagogy and Online Learning Vol. 2 No. 2 (2023): JPOL Volume 2 Nomor 2 Juni 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i2.44

Abstract

This study aims to produce Student Worksheets (LKPD) Based on Problem Based Learning in Science Subjects on environmental pollution at SMPN 2 Bayang Utara and to find out students' responses to the developed LKPD. The research method used is research and development (Reseach and Development) with the ADDIE development model developed by Dick and Carry. This research has 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The product validation test was carried out by 3 validators consisting of 2 media expert validators and 1 material expert validator. Product trials were carried out on 14 students of SMPN 2 Bayang Utara with the aim of knowing the practicality of the product being developed. The results showed that the product produced was "Very Valid" to be used in the learning process on science material for class VII SMP. The results of the media expert validator's assessment of problem-based learning-based worksheets obtained descriptive assessment results in the "Very Valid" category getting an average of 4.78 with a percentage of 95%. The results of the assessment of the material validator in the "Very Valid" category get an average of 4.82 with a percentage of 96%. Based on the practicality test results, it gets an average of 4.70 with a percentage of 94%, including the "Very Practical" category. Based on the results of the validation and practicality tests, it can be concluded that the problem-based learning worksheet product is suitable for use in the learning process.
Pengembangan Media Pembelajaran Berbasis Figma Pada Mata Pelajaran Informatika Kelas VII SMP Dwi Maulan Pangestu; Novrianti; Zuwirna; Meldi Ade Kurnia Yusri
Journal of Pedagogy and Online Learning Vol. 2 No. 3 (2023): JPOL Volume 2 Nomor 3 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i3.49

Abstract

This study aims to develop figma-based learning media in class VII informatics subjects and aims to test the feasibility of learning media products that have been used by seventh grade students of Angkasa Lanud Padang Junior High School with a total of 14 students conducted in July 2023. This type of research is R&D (Research and Development) development research using the 4-D model which consists of 4 stages namely Define, Design, Development and Disseminate. The results of validation from media experts obtained an overall average of 3.85 with a very valid category. While validation from material experts with an average score of 3.92 categories is very valid. The results of the practicality test on students get an average score of 3.7 with a very practical category. Based on these results, the figma-based learning media in informatics subjects in class VII SMP is valid and practical for use as a learning media in the classroom.