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Penerapan Teknologi Tepat Guna Penghancur Sampah Alat Suntik di UPTD Puskesmas Semberberas Muncar Banyuwangi DIAN RIDLO PAMUJI
J-Dinamika : Jurnal Pengabdian Masyarakat Vol 4 No 2 (2019): Desember
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/j-dinamika.v4i2.1135

Abstract

Limbah medis sangat penting untuk dikelola secara benar, hal ini mengingat limbah medis termasuk kedalam kategori limbah berbahaya dan beracun. Salah satu limbah medis yang berbahaya adalah alat suntik atau disposable syringe. Menurut Peraturan Menteri Kesehatan Republik Indonesia Nomor 86 Tahun 2013, alat suntik merupakan alat kesehatan sekali pakai. Penggunaan yang berulang antar pasien dari alat suntik dapat menularkan penyakit. Kegiatan di rumah sakit maupun di Pusat Kesehatan Masyarakat atau PUSKESMAS akan menghasilkan banyak limbah medis salah satunya disposable syringe atau alat suntik. Limbah tersebut harus segera dihancurkan agar tidak membahayakan manusia di sekitarnya. Puskesmas Sumberberas merupakan salah satu unit pelayanan kesehatan masyarakat di Kecamatan Muncar yang menghasilkan sampah medis seperti disposable syringe atau alat suntik  kurang lebih 10 Kg per bulan yang harus di olah atau dihancurkan. Saat ini Puskesmas Sumberberas belum memiliki penghancur alat suntik sendiri untuk mengolah sampah medis khususnya alat suntik sehingga harus bekerjasama dengan pihak eksternal yaitu PT. Pria Mojokerto. Dalam merancang mesin melibatkan mitra dan mahasiswa Program Studi Teknik Mesin. Tahap awal kegiatan pengabdian ini adalah melakukan survey untuk mengidentifikasi permasalahan yang dihadapi oleh mitra dan melakukan studi literatur untuk mendapatkan solusi atas permasalahan mitra. Setelah solusi permasalahan mitra didapatkan, langkah selanjutnya melakukan perancangan mesin yang dibutuhkan yaitu mesin penghancur alat suntik. Mesin penghancur alat suntik ini diharapkan dapat membantu mitra dalam mengolah limbah medis khususnya limbah alat suntik.
PEMANFAATAN MIKROHIDRO UNTUK KEMANDIRIAN ENERGI LISTRIK BAGI WARGA DESA TAMANSARI BANYUWANGI Muhammad Fuad Alharis; Dedy Hidayat Kusuma
Jurnal Bakti Masyarakat Indonesia Vol. 5 No. 1 (2022): Jurnal Bakti Masyarakat Indonesia
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jbmi.v5i1.18742

Abstract

Tamansari Village is one of the best tourist villages in Banyuwangi Regency which has interesting tourism potential such as natural springs of Sendang Seruni, cool air, homestay, views of Mount Ijen, rice fields with frequent terrace systems. The development of tourism activities in Tamansari Village revives the economy of its workers who were previously dominated as rough and farm laborers. However, there are still some residents of Tamansari Village who are still below the poverty line where to meet their electricity needs they still have to share or rent to their neighbors who are more capable. In addition, local trade activities and citizen mobility are minimal due to minimal electric lighting. Through community service activities of Banyuwangi State Polytechnic, solutions for the use of micro-hydro by utilizing river flow are applied. The implementation starts from a field survey to measure the potential of micro-hydro, design micro-hydro devices, manufacturing, installation, and testing micro-hydro devices, and continue with electrical installations in housing for underprivileged residents. From the results of this activity, one micro-hydro device can generate up to 200-Watt power supply and support five housing estates with a load of 10 LED lamps 4 Watt per house. These can replace electricity rental costs so that electricity rental expenses can be diverted to meet other household needs. ABSTRAK Desa Tamansari merupakan salah satu desa wisata terbaik di Kabupaten Banyuwangi yang memiliki potensi wisata yang menarik seperti mata air alami Sendang Seruni, udara yang sejuk, penginapan lokal, pemandangan Gunung Ijen, persawahan dengan sistem teras sering. Perkembangan wisata yang beraneka ragam di Desa Tamansari perlahan menghidupkan perekonomian warganya yang sebelumnya di dominasi sebagai pekerja kasar dan buruh tani. Tetapi masih ada beberapa warga Desa Tamansari yang masih berada di bawah garis kemiskinan dimana untuk memenuhi kebutuhan listrik masih harus berbagi atau menyewa pada tetangga sekitar yang lebih mampu. Selain itu, kegiatan perdagangan lokal dan mobilitas warga sangatlah minim karena penerangan listrik yang minim. Melalui kegiatan pengabdian masyarakat Politeknik Negeri Banyuwangi diterapkan solusi pemakaian mikrohidro dengan memanfaatkan aliran sungai dari Sendang Seruni yang mengalir di sepanjang jalan Desa Tamansari. Pelaksanaan kegiatan pengabdian ini dimulai dari kegiatan survei lapangan untuk menentukan lokasi pemasangan mikrohidro dan mengukur potensi mikrohidro di lokasi tersebut. Dari hasil pengukuran potensi mikrohidro dilakukan sebagai dasar dalam mendesain perangkat mikrohidro. Selanjutnya dilakukan pembuatan perangkat mikrohidro, melakukan pemasangan, dan pengujian di lokasi yang ditentukan. Dari hasil pengukuran menggunakan Watt meter didapatkan daya yang dihasilkan oleh satu perangkat mikrohidro mencapai 200 Watt. Kemudian kegiatan dilanjutkan dengan melakukan instalasi listrik di perumahan warga kurang mampu yang berdekatan aliran sungai. Dari hasil kegiatan ini, disimpulkan bahwa penggunaan satu perangkat mikrohidro dapat menerangi lima perumahan dengan beban 10 lampu LED 4 Watt per rumah dan dapat menggantikan biaya sewa listrik sehingga pengeluaran sewa listrik dapat dialihkan untuk pemenuhan kebutuhan rumah tangga yang lainnya.  
Pemanfaatan Aplikasi NelayanKita untuk Mendukung Digitalisasi Pengelolaan Data Nelayan di Kecamatan Muncar Banyuwangi Lutfi Hakim; Carenza Al Kharraz; Annisa Rani Maulida; Sepyan Purnama Kristanto; Dedy Hidayat Kusuma; I Putu Sudhyana Mecha
Archive: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 1 (2022): Desember 2022
Publisher : Asosiasi Pengelola Publikasi Ilmiah Perguruan Tinggi PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/arch.v2i1.53

Abstract

Pengelolaan hasil tangkap ikan nelayan dan retribusi di Kecamatan Muncar selama ini menjadi tanggung jawab KUD Mina Blambangan. Permasalahan yang dihadapi oleh KUD Mina Blambangan adalah pengelolaan data nelayan, hasil tangkap dan retribusi yang masih konvensional, sehingga banyak mengalami kendala seperti kehilangan, kerancuan, dan manipulasi data. Kegiatan pengabdian ini dilaksanakan program digitalisasi dari masalah dihadapi oleh mitra melalui pemanfaatan aplikasi NelayanKita agar masalah administrasi yang dihadapi dapat minimimalisir. Metode yang digunakan dalam kegiatan pengabdian ini menggunakan rapid application development yang diadaptasi sesuai dengan kebutuhan program. Hasil yang didapatkan menunjukkan semua program dapat berjalan dengan lancar, mitra memberikan respon yang baik dan sangat puas terhadap pelaksanaan program. Hal ini ditunjukkan berdasarkan hasil pengisian survey kepuasan mitra menunjukkan prosentase tingkat kepuasan mencapai 96,31%.
Pendampingan Digitalisasi Bank Sampah Istana Sumber Suci di Desa Tambong Kabupaten Banyuwangi Dianni Yusuf; Dedy Hidayat Kusuma; Eka Mistiko Rini; Endi Sailul Haq
Archive: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2023): Juni 2023
Publisher : Asosiasi Pengelola Publikasi Ilmiah Perguruan Tinggi PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/arch.v2i2.54

Abstract

Pengelolaan sampah yang tidak benar dapat membahayakan kesehatan dan lingkungan. Desa Tambong memiliki bank sampah untuk mengelola sampah sehingga mempunyai nilai jual. Saldo nasabah bisa digunakan sebagai pembayaran pajak tahunan dan iuran bulanan hipam. Permasalahan yang dialami adalah pencatatan administrasi masih dilakukan dalam sebuah buku (berbasis kertas) sehingga rawan terjadi kehilangan dokumen dan membutuhkan waktu dalam pencarian data. Tim pengabdian Politeknik Negeri Banyuwangi membuat sebuah aplikasi untuk mendukung digitalisasi bank sampah yang ada di Desa Tambong. Aplikasi yang dibangun berbasis web dan android. Tujuannya untuk memudahkan dalam mencatat administrasi yang terintegrasi dengan pembayaran pajak tahunan desa dan iuran bulanan hipam. Aplikasi juga memudahkan nasabah dalam melihat riwayat penyetoran sampah. Berdasarkan hasil kuesioner yang diisi oleh pengurus dan nasabah bank sampah terhadap aspek fungsional, kehandalan, kebergunaan diperoleh rata-rata 89% atau sangat baik.
Mixed Reality Sandbox Game Development for Improving Disability Children Fine Motor Skill Lukman Hakim; Muhamad Fuad Al Haris; Eka Mistiko Rini; Dedy Hidayat Kusuma
TEPIAN Vol 4 No 2 (2023): June 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

One of the categories of disabled children is a double disability with two or more barriers, such as blind and deaf (Multiple Disabilities with Visual Impairments / MDVI). MDVI children with vision lower or less than Normal vision (low vision) tends to experience motor problems due to a lack of received external stimuli. From previous research, the three learning areas of MDVI children with low vision improved gradually, but the motor skills that support these activities are not optimal. This is because motor movement exercises are not enough just to be presented in visual form but require natural movement from body movements. Therapeutic use playing with sand is effective in stimulating motor movements in children. But its application to MDVI children with low vision has not been tested. In addition, loop repetitive motor training reduces motivation to practice because the training environment is monotonous. Provides an interactive training environment and supports the stimulus aspect visuals such as lighting, contrast, object size, and visualization distance can increase motivation and exercise compliance. The use of a virtual environment (virtual environments / VE) such as mixed reality (MR) can provide a training environment adaptive and produces deeper sensations in the brain (immersion) for exercise extremity motor movements. However the use of interventions is Unprecedented interactive and dynamic practice environment sand-based games applied to help exercise motor skills in MDVI children with low vision. The development of serious games is proposed using a mixed reality-based sandbox game device (MR-Sandbox) for motion therapy upper limb motor skills for MDVI children with low vision by combining reinforcement of visual stimuli to stimulate the activation of the corticospinal nervous system through combining real and virtual activities (mixed reality) and creative visualization using sand media (virtual topography) in promoting fine motor movements. This study uses a quasi-experimental design research method, pre-test, and post-test. The sampling technique uses purposive sampling of 12 MDVI respondents with low vision (eight men, eight women) in the sand-type educational game intervention group. The Assessment uses sheets Denver II instrument, which is taken from the aspect of acceptable motor measurement. Data analysis is the t-test of 2 dependent samples and the t-test of 2 independent models for bivariate.
Sistem Prediksi Kebutuhan Obat di Puskesmas Menggunakan Metode Least Square Devit Suwardiyanto; Mohammad Nur Shodiq; Dedy Hidayat Kusuma; Tovia Oktalita Sari
Jurnal Informatika: Jurnal Pengembangan IT Vol 4, No 1 (2019): JPIT, Januari 2019
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v4i1.1085

Abstract

The Puskesmas is a health service center at the first level in the community. Medication is an important requirement in health agencies, including health centers. The Puskesmas must provide medicine for patients for a period of a month. As well, the puskesmas also has to plan drug requests for the period of the following month. The problem that often arises is about drug supplies. If the demand for drugs is too much, it will cause the drug to be removed for a long period of time, so that it will result in drug expiration. Likewise, if the demand for drugs is too little then it becomes less good, which results in less optimal service to the community. During this time, planning for drug demand for use in the next period, still using instinctive techniques by the head of the health center of the puskesmas. So, this will lead to excess or even reduced drug supply. In this study a system that is able to predict future drug needs was built. The results of this prediction can be used as a reference for drug requests to the health department. The method used to predict is the Least Square method, while the system to control the upper and lower limits uses the Minimum Maximum Stock Level (MMSL) method. The test system for prediction errors in this study uses Mean Absolute Percentage Error (MAPE). This systems was implemented using the PHP language and visualized on a web-based basis. The system test results showed an average prediction error rate of 12.70%. The existence of this system is expected to be able to assist the planning process of drug needs in the future at the puskesmas.
Mixed Reality Sandbox Game Development for Improving Disability Children Fine Motor Skill Lukman Hakim; Muhamad Fuad Al Haris; Eka Mistiko Rini; Dedy Hidayat Kusuma
TEPIAN Vol. 4 No. 2 (2023): June 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i2.1319

Abstract

One of the categories of disabled children is a double disability with two or more barriers, such as blind and deaf (Multiple Disabilities with Visual Impairments / MDVI). MDVI children with vision lower or less than Normal vision (low vision) tends to experience motor problems due to a lack of received external stimuli. From previous research, the three learning areas of MDVI children with low vision improved gradually, but the motor skills that support these activities are not optimal. This is because motor movement exercises are not enough just to be presented in visual form but require natural movement from body movements. Therapeutic use playing with sand is effective in stimulating motor movements in children. But its application to MDVI children with low vision has not been tested. In addition, loop repetitive motor training reduces motivation to practice because the training environment is monotonous. Provides an interactive training environment and supports the stimulus aspect visuals such as lighting, contrast, object size, and visualization distance can increase motivation and exercise compliance. The use of a virtual environment (virtual environments / VE) such as mixed reality (MR) can provide a training environment adaptive and produces deeper sensations in the brain (immersion) for exercise extremity motor movements. However the use of interventions is Unprecedented interactive and dynamic practice environment sand-based games applied to help exercise motor skills in MDVI children with low vision. The development of serious games is proposed using a mixed reality-based sandbox game device (MR-Sandbox) for motion therapy upper limb motor skills for MDVI children with low vision by combining reinforcement of visual stimuli to stimulate the activation of the corticospinal nervous system through combining real and virtual activities (mixed reality) and creative visualization using sand media (virtual topography) in promoting fine motor movements. This study uses a quasi-experimental design research method, pre-test, and post-test. The sampling technique uses purposive sampling of 12 MDVI respondents with low vision (eight men, eight women) in the sand-type educational game intervention group. The Assessment uses sheets Denver II instrument, which is taken from the aspect of acceptable motor measurement. Data analysis is the t-test of 2 dependent samples and the t-test of 2 independent models for bivariate.
APLIKASI PRESENTASI CERDAS MENGGUNAKAN GERAK TANGAN DENGAN MYO ARMBAND Kusuma, Dedy Hidayat; Shodiq, Mohammad Nur
Seminar Nasional Ilmu Terapan Vol 1 No 1 (2017): Seminar Nasional Ilmu Terapan (SNITER) 2017
Publisher : Universitas Widya Kartika Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.75 KB)

Abstract

Perkembangan teknologi untuk mendukung sistem pembelajaran saat ini berlangsung sangat cepat sehingga muncul teknologi inovasi yang interaktif untuk dunia pendidikan. Salah satu teknologi yang diimplementasikan adalah aplikasi presentasi interaktif dalam kelas multimedia atau sistem presentasi cerdas. Teknologi ini memungkinkan untuk mengontrol pergerakan dan penekanan tombol mouse dengan cara alami menggunakan gerak tangan (hand gestures). Kemampuan ini dapat menggantikan peran dan fungsi mouse yang konvensional, dan memfasilitasi kinerja guru dalam menerapkan teknologi interaktif di dalam kelas. Dalam penelitian ini, untuk membangun sistem presentasi cerdas dibagi menjadi 2 tahapan yaitu: 1) Pengenalan gerak tangan; 2) Pembuatan aplikasi pengontrol presentasi. Sensor Myo armband yang terpasang pada lengan penyaji digunakan untuk membaca gerak tangan. Sinyal electromyography yang dikirimkan sensor Myo armband melalui koneksi bluetooth ke komputer untuk dikenali sesuai dengan pola yang telah ditetapkan sebelumnya. Hasil pengenalan pola selanjutnya diolah oleh aplikasi pengontrol yang dibangun dan dipergunakan untuk mengendalikan presentasi Microsoft Power Point. Dengan adanya aplikasi ini diharapkan dapat membuat presentasi lebih efisien, menarik dan juga membuat pembelajaran lebih interaktif serta dapat membantu penyaji dalam memaparkan materi presentasinya.
Pelatihan dasar-dasar robotik di Sekolah Kreatif SD Muhammadiyah 19 Rogojampi untuk meningkatkan kreativitas siswa serta pemahaman robotika Yuliandoko, Herman; Kusuma, Dedy Hidayat; Pamuji, Dian Ridlo; Shodiq, Moh. Nur
Cahaya Pengabdian Vol. 1 No. 2 (2024): Desember 2024
Publisher : Apik Cahaya Ilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61971/cp.v1i2.120

Abstract

Analog-based robotic training is one of the educational innovations that improves students' creativity and critical thinking skills. This activity aims to describe the implementation of analog line follower robotic training at the Creative School of Muhammadiyah Elementary School 19 Rogojampi as an effort to foster students' creativity, interest, and skills in technology. The method used is descriptive with a participatory approach, involving grade VI students as participants. This training begins with a theory of introducing the basics of robotics and its supporting electronic components, followed by the practice of assembling a simple analog line follower robot. The results of the training showed that students were able to understand the basic concepts of robotics and succeeded in making a robot that could follow the path independently. In addition, this activity also increased students' creativity through technology. Analog Line Follower robotic training at the Creative School of Muhammadiyah Elementary School 19 Rogojampi has a positive impact on fostering students' interest in technology and building 21st-century skills such as collaboration and innovation. Similar programs are recommended to be implemented in other schools to support STEM (Science, Technology, Engineering, and Mathematics)-based learning. Keywords: creative, student, robotic, line follower, assembly