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Sistem Monitoring dan Pendukung Keputusan Kualitas Udara di Kota Semarang Menggunakan IoT Mashuri, Agus Alwi; Zulfa, Nely
Jurnal Informatika UPGRIS Vol 8, No 1: Juni 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i1.7532

Abstract

Air is one of the most important elements of life for living things in the world. For humans, the air is an element that is very concerned because it is related to health. In Jakarta, the Air Pollution Standard Index (ISPU) is ranked second as the capital city of a country with poor air quality. Air quality in Jakarta is monitored by an Air Quality Index (AQI) of 160 with parameters in the form of very small pollutant particles with a diameter of fewer than 2.8 micrometres (PM 2.8). The Indonesian government has made efforts to reduce the air pollution index, such as reducing the number of vehicles with odd-even systems, users of environmentally friendly transportation modes such as MRT, LRT, Trans and clearing green lands in the city centre.The purpose of this research is how we make a tool that can determine the quality of the air around us and can be carried (portable) anywhere easily. By the 4.0 industrial revolution that everything has been integrated with the Internet of Things (IoT) technology where the public can find out the air condition in real-time. In this research, later using the prototype method as a test. The main components are sensors consisting of MQ-6 (CO2 and smoke), MQ-7 (CO, LPG, CH4), MQ135 (Butane, AirQuality), and DHT-11 (Humidity, temperature)From the research that has been done where the air quality in urban areas has a low air quality index by measuring it using a prototype consisting of a gas sensor and Arduino microcontroller which has been made to produce an average CO2 of 25 ppm, CO 2330 which has exceeded the threshold, while NH3 1.23 and C4H10 1120 are still below the threshold. These values are influenced by pollutants generated by transportation such as motorbikes, cars, and land transportation
How far is Shrimp Head Waste Utilized? An Overview of Environmental Innovation Management Syahadat, Ray March; Zulfa, Nely
Indonesian Green Technology Journal Vol. 14 No. 2 (2025): Indonesian Green Technology Journal
Publisher : Graduate School, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.igtj.2025.014.02.06

Abstract

This article aims to provide knowledge about the utilization of shrimp head waste in the perspective of environmental innovation management. The method was used by exploring articles through Google Scholar with Harzing's Publish or Perish software and using the keywords utilization of shrimp head waste. The article focuses on looking at the position slot777 of this topic in Indonesia as the largest archipelagic country in the world. Twenty articles published since 2019 were selected and analyzed descriptively. The results obtained, the processing of shrimp head waste can be grouped into three utilization groups. The three groups include: 1) utilization for agriculture, livestock, and fisheries, 2) utilization for food, and 3) utilization for other needs. In general, the processing of shrimp head waste for use is still in the form of products with low economic value. The suggested research direction in the future is shrimp head waste treatment, which has high economic value. The importance of this review is to provide knowledge on achieving environmental sustainability, particularly for Indonesia. It is also considered relevant for countries with coastal and island landscapes
Peningkatan Kesiapsiagaan Banjir pada Siswa Sekolah Dasar melalui Edukasi Berbasis E-Komik “ASIAP” di SDN Wonosari 01 Kota Semarang Syah Putra, Rizal Ichsan; Zulfa, Nely; Mulyawati, Isti; Abdillah, Rangga Fajar; Amarda, Pradangga Satriyaduta
Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat) Vol 6 No 3 (2026): Jurnal Pustaka Mitra (Pusat Akses Kajian Mengabdi Terhadap Masyarakat)
Publisher : Pustaka Galeri Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55382/jurnalpustakamitra.v6i3.1937

Abstract

Bencana banjir merupakan ancaman hidrometeorologi yang kerap melanda Kelurahan Wonosari, Kecamatan Ngaliyan, Kota Semarang akibat luapan Daerah Aliran Sungai (DAS) Bringin dan Plumbon. Anak-anak usia sekolah dasar termasuk dalam kelompok rentan yang memerlukan edukasi mitigasi sejak dini. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan pengetahuan dan kesiapsiagaan siswa SDN Wonosari 01 Kota Semarang terhadap risiko banjir menggunakan media inovatif E-Komik “ASIAP” (Anak Siap dan Tanggap). Metode pelaksanaan pengabdian meliputi tahap analisis situasi bersama mitra, perancangan media melalui Focus Group Discussion (FGD), implementasi edukasi di kelas, serta kegiatan simulasi kebencanaan. Pengukuran efektivitas program dilakukan menggunakan instrumen pre-test dan post-test. Hasil pengabdian menunjukkan peningkatan signifikan pada pemahaman siswa, di mana skor rata-rata pengetahuan mitigasi meningkat dari kategori "Kurang" (32) menjadi kategori "Baik" (46). Melalui pendekatan visual yang interaktif dan kontekstual, E-Komik "ASIAP" terbukti efektif sebagai media edukasi kebencanaan non-struktural yang adaptif bagi siswa sekolah dasar.
Edukasi Mitigasi Banjir Berbasis Augmented Reality Untuk Komunitas Berkelanjutan Dewi Purnamasari; Soraya Rosna Samta; Rizal Ichsan Syah Putra; Nely Zulfa; Ahmad Riki Andreas
TEMATIK Vol. 6 No. 1 (2026): Januari
Publisher : Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/tematik.v6i1.13246

Abstract

Edukasi masyarakat mengenai mitigasi bencana banjir seringkali terkendala oleh metode konvensional yang kurang interaktif. Program pengabdian ini bertujuan untuk meningkatkan literasi dan kesiapsiagaan bencana pada kelompok masyarakat melalui media edukasi inovatif berbasis teknologi. Metode yang digunakan adalah pelatihan partisipatif yang meliputi ceramah, diskusi interaktif, dan fokus utama pada demonstrasi serta penggunaan aplikasi Augmented Reality (AR) yang dirancang khusus untuk simulasi mitigasi banjir. Kegiatan ini diikuti oleh 30 orang anggota kelompok pemberdayaan perempuan. Hasil kegiatan menunjukkan peningkatan pemahaman peserta yang signifikan, diukur melalui pre-test dan post-test, dimana skor rata-rata meningkat dari 26,67% menjadi 87,5%.  Umpan balik kualitatif juga menunjukkan antusiasme yang tinggi, dengan 95% peserta menyatakan metode pembelajaran berbasis AR lebih menarik dan mudah dipahami dibandingkan penyuluhan biasa. Simpulan dari program ini adalah teknologi AR sangat efektif sebagai media edukasi partisipatif dalam meningkatkan kesiapsiagaan komunitas terhadap bencana banjir. Pendekatan inovatif ini direkomendasikan untuk diterapkan lebih luas di wilayah rawan bencana lainnya guna membangun komunitas yang lebih tangguh dan berkelanjutan