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Sebuah Penggunaan Penerjemahan pada Kelas Pragmatik STKIP PGRI Sidoarjo: Penerjemahan Bahasa, Pengajaran Siswa EFL Pragmatik, Praktik Penerjemahan di kelas Yunmar, Kintan Kirana; Sabat, Yuliyanto; Prasetyo, Yudy; Putranto, Henry Rio
BASIS (Bahasa dan Sastra Inggris) Vol 11 No 1 (2024): JOURNAL BASIS UPB
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/basisupb.v11i1.8204

Abstract

Abstract This research focused on exploring the usefulness of translanguaging used by pragmatics lecturers in teaching and English learning in EFL classroom at STKIP PGRI Sidoarjo. The grand theory used in this research was translanguaging conception by Cen Williams (1980s). This type of research was qualitative approach using observation. The data of this research were fragmented statements taken from voice recordings and notes concluded by the researcher. The data source was supporting data in the form of visual documents taken from observations, interviews, and documents non-visual taken from the documentation. Data collection techniques in this study were observation, interviews, sound recording and documentation. The data analysis technique in this study was thematic analysis. Based on the analysis, there were 2 findings from the perspective translanguaging practice in English as a Foreign Language class. First, the research results reveal that using Mixed languages ​​keep EFL students motivated to learn languages English better and to be able to achieve their dreams. Second, the results of further research reveal that the use translanguaging makes it easier for lecturers to explain material to EFL students. Keywords: Translanguaging, EFL Learner, EFL Teacher, Pragmatics, Language Translation Practice
Deixis Analysis on Oxford University E-mail Messages Desi Nur Azizah; Yuliyanto Sabat; Lailatul Musyarofah; Endah Alamsari A.
JELITA Vol 5 No 1 (2024): Journal of English Language Teaching and Literature (JELITA)
Publisher : Universitas Muhammadiyah Barru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56185/jelita.v5i1.626

Abstract

Deixis is essential to creating effective communication. This research aimed (i) to determine the number of each type of deixis contained within E-mails from Oxford University Publications Office and (ii) the meanings contained there in. This research used qualitative descriptive method. The basic theory used by researchers is the theory of Yule. Yule described deixis as divided into 3, namely person, spatial, and temporal.The data used in this study came from one of the sources who received an E-mail from Oxford University and interview data. The result of the research was there are 2 types of deixis in E-mail, namely person deixis and spatial deixis. In person deixis was found 29 data with 3 forms of pronouns, namely You, Your, We, Our, Us, Their, and It. In spatial deixis was found 3 data with 2 forms, namely below and this. From the interview data, the researchers found that the language used in international campuses generally easy to comprehend, particularly noting the helpfulness of deixis in grasping message meanings, albeit sometimes requiring repeated reading for full understanding, with messages from Oxford University being notably straightforward.
Flouting Maxim Found in WhatsApp Group Chat: Pragmatics Analysis: English Angesthi Cipta Wening; Yuliyanto Sabat; Yudy Prasetyo
Journal of English Development Vol. 4 No. 01 (2024): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v4i01.4138

Abstract

The Gricean Maxim provides a framework for understanding and analyzing communicative interactions, offering insights into the dynamics of effective communication and cooperation in various contexts. This study is to identify the kinds of maxims that were flouted and the reasons for flouting maxims. Two different WhatsApp group chats in a long-distance friendship context were analyzed. The WhatsApp groups consist of members from different areas in East Java. By employing qualitative research, the researcher used the theory of the four types of cooperative principle of the maxim by Grice to analyze the context in which the maxim was flouted and to analyze the reasons of the speakers for flouting the maxims. The finding showed that all kinds of flouting maxims were found, except flouting the maxim of quality. Therefore, it can be concluded that some friendship members usually did not obey the maxims for certain reasons, such as to provide humor and to give the information more effectively.
Deixis Analysis of “The Last Letter From Your Lover (2021)” Movie Script By Jojo Moyes: English Ade Irmanistanti; Lailatul Musyarofah; Yuliyanto Sabat
Journal of English Development Vol. 4 No. 02 (2024): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v4i02.4690

Abstract

The aim of this study was to analyze the types of deixis presented in the movie script of The Last Letter from Your Lover. The research utilized a descriptive qualitative method for data collection, employing documentary techniques. The study was based on Stephen Levinson's theory, which identifies 5 deixis types: person deixis, temporal deixis, spatial deixis, discourse deixis, and social deixis, as evidenced in the film script of The Last Letter From Your Lover (2021). The research data was extracted from the movie's dialogue, which has a duration of one hour and fifty minutes. The study seeks to categorize the 5 types of deixis and determine their frequencies in the film. The total of 1,409 deixes were identified in the movie script, with the following frequencies for each deixis type: person deixis (1,053), discourse deixis (98), temporal deixis (103), spatial deixis (95), and social deixis (60). Notably, person deixis was found to be the most common type of deixis in the study, with the highest frequency among all other type.
Development of a Digital English Module for Students to Improve Text Reading Skills at the Sekolah Tinggi Ilmu Ekonomi Pembangunan Nasional Malang Yuliyanto Sabat; Abd. Syakur; Tri Achmad Budi Susilo; I Made Darsana
⁠International Journal of Asia Pacific Community Service Vol. 1 No. 1 (2024)
Publisher : Universitas Kristen Cipta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71131/48dsa617

Abstract

The integration of digital technology in university-level English language learning is vital for enhancing student engagement and interaction. This research develops Digital Modules using the R&D method and the R2D2 model, including stages of definition, development, and dissemination. Designed to be self-contained, independent, adaptive, and user-friendly, the modules meet modern educational needs. Evaluations by media experts, subject matter experts, and students scored 88.5%, 93.1%, and 92.6%, respectively, indicating that the modules are effective without requiring revisions. The modules aim to improve text reading skills through various activities, multimedia elements, and different text formats like news articles and essays. Conducted with 65 undergraduate Management students at the International Institute of Tourism and Business, the study shows significant improvements in reading skills. The modules are highly accessible, facilitating independent learning and enhancing material comprehension. The developed digital modules are suitable and effective for English language learning, meeting all objectives and criteria.
Comparing Kahoot, Quizizz, And Wordwall In EFL Reading Class Ibad, Wasilatul; Sabat, Yuliyanto; Musyarofah, Lailatul; Sulistyaningsih , Sulistyaningsih
Eduvest - Journal of Universal Studies Vol. 3 No. 11 (2023): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v3i11.954

Abstract

The purpose of this study was to compare Kahoot, Quizizz, and Wordwall on student learning outcomes in reading classes. The urgency of this research was to provide references for educators in choosing gamification platforms that are effective for improving learning outcomes and efficient for use as assessment media. This research was comparative quantitative research with a true experimental design. The data analysis technique used was one-way ANOVA with a sample of 57 students. The results stated that there were differences in student learning outcomes that were gamified via Kahoot, Quizizz, and Wordwall. This hypothesis was taken because the analysis results in the ANOVA table show a significance value of 0.013 <0.05, meaning that there are differences in student learning outcomes, so the H1 hypothesis was accepted and the H0 hypothesis was rejected. Furthermore, the results of the post hoc test analysis state that Quizizz was more effective in improving student learning outcomes compared to groups that are gamified via Kahoot and Wordwall. This was evidenced by the average learning outcomes in the Quizizz group of 9.00, which were the highest compared to the Kahoot and Wordwall groups.
HEUTAGOGY AS A TRAINING APPROACH FOR TEACHERS IN THE ERA OF SOCIETY 5.0 Ettyani Ettyani; Eka Fadilah; Yuliyanto Sabat
Magister Scientiae Vol. 51 No. 2 (2023)
Publisher : Widya Mandala Surabaya Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33508/mgs.v51i2.5030

Abstract

In the age of the 5.0 society era, a teacher's job description should include lifelong learners, learning leaders, instructors of learning resources, network builders, and communication facilitators. This study are to identify the difficulties that the 5.0 society era poses and present a heutagogical approach to teacher preparation and an overview of the implementation process. To achieve the goals, a thorough analysis of the literature was conducted. The findings showed that training programmes using a heutagogical approach should be taken into account because it is a self-determined learning process, and its implementation steps include enhancing digital literacy, developing a full and trustworthy learning management system platform, and implementing heutagogical teacher training. It is envisaged that heutagogy can be a substitute method of teacher preparation to create instructors who are ready for the learning difficulties of the society era 5.0. 
UNLEASHING ENGLISH FLUENCY: HARNESSING TIKTOK'S POWER FOR SPEAKING SKILLS Abdur Romsi; J. Priyanto Widodo; Hasan Basri; Yuliyanto Sabat; Sipulyono Sipulyono
Magister Scientiae Vol. 51 No. 2 (2023)
Publisher : Widya Mandala Surabaya Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33508/mgs.v51i2.5032

Abstract

English fluency is essential for effective communication in today's globalized world. Traditional language learning methods are primarily classroom-based, but technological advances and the ubiquity of social media platforms have opened up new avenues for language acquisition. This study aimed to explore TikTok outstanding potential, a popular platform (social media) lately, as a tool to improve English skills. The study applies a qualitative research design and uses a phenomenological lens to explore the EFL Teacher and learner experience and evaluate TikTok’s effectiveness to improve the fluency in English speaking skills. Moreover, results from an interview with an EFL teacher and focus group interviews with students highlight TikTok's positive impact on integrating authentic content in language learning. Additionally, the EFL teacher has found TikTok helpful in providing content relevant to the national curriculum. Besides, students report that their English vocabulary, pronunciation, and motivation to practice their English speaking have improved, and they were so happy with TikTok. However, barriers identified include limited internet and mobile phone access for some students. Overall, TikTok is an effective tool for improving English skills, allowing learners to expose themselves to great content and materials across the globe. These findings contribute to the field of language teaching, providing insights for educators and learners looking for innovative ways to improve English proficiency by leveraging technology development.
Enhancing EFL reading comprehension and motivation through interactive gamified learning in Indonesia Iswanto, Achmad Rahman; Sabat, Yuliyanto; Wafiroh, Laili Hibatin
Jurnal Inspirasi Pendidikan Vol 16 No 1 (2026): Januari 2026
Publisher : Fakultas Ilmu Pendidikan Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jip.v16i1.13662

Abstract

Teaching English as a Foreign Language (EFL) in Indonesian secondary schools continues to face major challenges due to students' weak reading comprehension. This study aims to evaluate the effectiveness of the Wayground gamified learning platform in improving reading comprehension and learning motivation among Indonesian secondary students of English as a Foreign Language (EFL). This study addresses the critical challenges of low literacy rates and high reading anxiety in the digital age. A quasi-experimental design was used, involving 60 tenth-grade students at SMAN 2 Sampang, who were divided into an experimental group using Wayground and a control group using traditional teacher-centered instruction. Data were collected over six weeks using a 20-item reading comprehension test and a modified Instructional Materials Motivation Survey (IMMS) based on Keller's ARCS model. Descriptive and inferential statistics, including the Mann-Whitney U test and the Wilcoxon Signed-Rank test, were used for data analysis. The results showed that students in the experimental group significantly outperformed the control group, achieving a post-test average of 85.43 compared to 71.07. In addition, student motivation in all ARCS dimensions reached high levels, with the highest satisfaction scores. It was concluded that Wayground served as a powerful catalyst, transforming passive reading activities into student-centered, interactive experiences while effectively mitigating cognitive fatigue. These findings indicate that integrating Wayground's interactive, gamified learning into the curriculum provides a fundamental basis for promoting learner autonomy and improving literacy outcomes in 21st-century education.
Digital game-based learning: A catalyst for EFL self-efficacy among Indonesian vocational students Zuhriya, Nurul Aminatus; Sabat, Yuliyanto; Wafiroh, Laili Hibatin
Jurnal Inspirasi Pendidikan Vol 16 No 1 (2026): Januari 2026
Publisher : Fakultas Ilmu Pendidikan Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jip.v16i1.13664

Abstract

While student engagement often is unstable in vocational EFL settings, Digital Game-Based Learning (DGBL) offers a dynamic solution through its interactive framework. This study evaluates how the Wayground platform serves as a catalyst for boosting self-efficacy among Indonesian vocational students. Using a pre-experimental one-group pretest-posttest design, we observed 36 tenth-grade students majoring in Pharmaceutical Engineering at SMK Negeri 1 Sampang (Academic Year 2025/2026). Data collection relied on an EFL self-efficacy questionnaire paired with authentic Wayground activity logs. Statistical analysis was conducted using the Paired-Samples T-test, which indicated a significant increase in self-efficacy (t(35) = -17.955, p < 0.001) with a large effect size (Cohen's d = 2.99). The findings indicate that the use of Wayground-based DGBL is associated with a substantial increase in vocational students' EFL self-efficacy. These results suggest that gamified learning environments may offer a promising pedagogical alternative for fostering self-efficacy among vocational EFL students