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Penerapan model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Flipbook Lebah untuk Meningkatkan Numerasi Anak Usia Dini Hendiarni, Mediar; Wijayanti, Emi; Nurfaida, Anik; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40051

Abstract

This study aims to improve the numeracy skills of early childhood children through the implementation of the "Lebah" digital flipbook media based on Problem-Based Learning (PBL) in Group A of Al Kautsar Bakti 2 Kindergarten, Madiun. The background of this study is based on initial findings that children's numeracy skills are still low, characterized by difficulties recognizing numbers, counting, matching quantities, and solving simple numerical problems. This condition is caused by numeracy learning that is still conventional, teacher-centered, and lacks contextual and engaging learning for children. This study used the Classroom Action Research (CAR) method with the Kemmis and McTaggart model, implemented in two cycles. Each cycle included planning, implementation, observation, and reflection. The study subjects were nine children aged 4–5 years. Data were collected through observation of learning activities, assessment of numeracy performance, anecdotal notes, and documentation. The data obtained were analyzed using quantitative descriptive analysis to assess improvements in learning outcomes, and qualitative analysis to describe the process and children's engagement during learning. The results of the study showed a significant increase in children's numeracy skills, from the category of Starting to Develop in the pre-cycle to Developing Very Well in Cycle II, with 85% of children achieving the criteria of Developing According to Expectations and Developing Very Well. In addition, the use of PBL-based flipbooks was able to increase children's engagement, motivation, and the quality of the learning process in a more concrete, contextual, and meaningful way. Thus, the PBL-based "Bee" flipbook media is effective as an innovative alternative in early childhood numeracy learning.
PENERAPAN MODEL PBL (PROBLEM BASED LEARNING) BERBANTUAN MEDIA GOOGLE SITES UNTUK MENINGKATKAN KETRAMPILAN BERPIKIR KRITIS PADA MATA PELAJARAN IPAS Supriyanto, Agus; Nasrullah, Muhammad; Novi Puspita, Anang; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research explores how combining Problem-Based Learning (PBL) with Google Sites can enhance the critical thinking of fifth-grade IPAS students. Addressing the limitations of teacher-centered instruction, the study used a qualitative classroom action research approach. After two cycles of implementation, students showed a 55.56% increase in their ability to analyze data and draw conclusions. The integration of Google Sites not only supported the PBL framework but also significantly increased student participation. Ultimately, this approach proved successful in developing essential analytical skills at the elementary level
PENERAPAN MODEL PROJECT BASED LEARNING BERBANTUAN MEDIA GOOGLE EARTH PADA MATA PELAJARAN IPAS KELAS V UNTUK MENINGKATKAN KETERAMPILAN SPASIAL Krisdianto, Indun; Jupriadi; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40203

Abstract

The purpose of the study is to determine the improvement of the spatial appearance of IPAS class V Elementary School, the Classroom Action Research Approach (PTK) was chosen in this research to observe the development of spatial abilities of students in class V. The focus of the research is directed at improving the aspects of visualization, perception, orientation, and spatial relations in IPAS subjects. Learning transformation is carried out by applying the Problem Based Learning syntax supported by the use of Google Earth technology-based media requires a contextual approach and is able to develop critical thinking skills, conventional learning is less able to facilitate the visualization of spatial concepts in real terms. The limitations of conventional media in presenting landscapes and locations in three dimensions (3D) are obstacles in the development of students' Spatial Visualization and Spatial Orientation skills. The implementation of the Project Based Learning model with Google Earth media has implications for improving spatial skills. With the results of Cycle I from 78.3 Cycle II to 83.7. This increase is in line with the percentage of completeness or achievement which also increased from 78.3% to 83.7%. This improvement in the quality of spatial skills is also reflected in the distribution of individual grades of students with the highest scores experiencing an increase in the upper limit of students' abilities from a score of 88 to 94, this confirms that the Project Based Learning model with Google Earth media is effective in comprehensively understanding aspects of perception, visualization, orientation, and spatial relations in V SD class students.
PENERAPAN MODEL CTL (CONTEXTUAL TEACHING AND LEARNING) BERBANTUAN GAME INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN Pribadi, Wicaksono; Liyana, Nurul; Handayani, Agit; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40207

Abstract

This study aims to describe the implementation of the Contextual Teaching and Learning (CTL) model assisted by interactive games in improving the ability of children aged 5–6 years to sort organic and inorganic waste. The study is motivated by the importance of fostering environmental awareness from an early age and the limited effectiveness of conventional learning methods that tend to be monotonous and less contextual. The research employed a Classroom Action Research (CAR) design conducted at TK Negeri Pembina, Madiun City, involving children in Group B aged 5–6 years. Data were collected through observation using assessment rubrics focusing on children’s independence and responsibility. The results indicate that the CTL model assisted by interactive games effectively improves children’s ability to identify, differentiate, and properly sort organic and inorganic waste. In addition, this learning approach positively influences the development of independence and responsibility, which generally reached the category of Developing as Expected. These findings suggest that contextual learning integrated with interactive technology provides meaningful, engaging, and developmentally appropriate learning experiences for early childhood learners.
PENINGKATAN MINAT DAN KREATIVITAS SISWA MELALUI PORTOFOLIO DIGITAL MENGGUNAKAN GOOGLE SITES DALAM PEMBELAJARAN IPS Kiswarini, Dian; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40238

Abstract

This study aims to examine whether the use of digital portfolios through Google Sites can enhance students’ learning interest and creativity in Social Studies learning. The learning interest and creativity of eighth-grade students in class VIII-F improved after the implementation of Google Sites–based digital portfolios over two instructional cycles. The results indicate that: (1) in the pre-cycle, students’ learning interest in Social Studies was in the low category, reaching 38,75% across all indicators, while creativity was recorded at 37%, showing that students generally demonstrated low interest and low creativity in learning; (2) in Cycle I, students’ learning interest increased to a moderate level with an average score of 60% across all indicators, accompanied by an improvement in creativity to 51%, also categorized as moderate; and (3) in Cycle II, students’ learning interest reached a good category with an average score of 80%, while creativity increased significantly to 82%, classified as very good. Based on the data analysis, it can be concluded that the use of Google Sites–based digital portfolios in Social Studies learning effectively enhances the learning interest and creativity of students in class VIII-F at SMP Negeri 12 Madiun.
Peningkatan Motivasi dan Hasil Belajar Murid Kelas VIII Melalui Media Game Edukatif Quizizz Mode Kertas pada Mata Pelajaran IPS di SMPN 13 Madiun Motik, Fahmi; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40240

Abstract

This classroom action research addresses low student motivation and learning outcomes in Social Studies at SMPN 13 Madiun, where traditional teaching methods resulted in monotonous learning experiences. The study aims to describe the implementation process, examine motivation improvement, and assess learning outcome enhancement through Quizizz Mode Kertas educational game media. Employing collaborative classroom action research over two cycles from June to November 2025, this study involved 32 eighth-grade students. Data collection utilized observation, documentation, and tests, analyzed through quantitative and qualitative approaches. Findings reveal significant improvements: student motivation increased from 47% (moderate) in Cycle I to 68% (high) in Cycle II, a 21% enhancement. Learning activity progressed from adequate (11.09) to good (16.84). Classical completeness improved dramatically from 46.9% pre-cycle to 63% in Cycle I, reaching 84% in Cycle II, surpassing the 80% target. Quizizz Mode Kertas effectively creates dynamic, interactive learning while maintaining gamification elements without requiring personal digital devices. Recommendations include broader implementation across subjects, improved time management, difficulty adjustments, institutional support, and further research in diverse contexts to maximize learning quality.
IMPLEMENTING POSITIVE DISCIPLINE TO ENHANCE INDEPENDENCE AND RESPONSIBILITY AT TK ‘AISYIYAH BUSTANUL ATHFAL 1 KOTA MADIUN Andriana; Malawi, Ibadullah; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40241

Abstract

This research is motivated by the issue of low independence and responsibility observed among Group B1 students at TK ‘Aisyiyah Bustanul Athfal 1 Kota Madiun. Initial observations indicated that most children relied heavily on teacher assistance for daily activities and lacked awareness regarding their tasks. This study aims to enhance these character traits by implementing the Positive Discipline approach, a method that emphasizes understanding and self-awareness without resorting to punishment. The study employed Collaborative Classroom Action Research based on the Kemmis and McTaggart model, conducted over two cycles. The subjects involved were 17 students from Group B1. Data collection techniques included observation, questionnaires, and documentation, which were then analyzed using the Miles and Huberman interactive model. The results demonstrated a significant improvement in each cycle. In the pre-cycle condition, the average level of independence and responsibility was only 25.46%. After implementing Positive Discipline through class agreements in Cycle I, these figures rose to 53% for independence and 54.8% for responsibility. By Cycle II, the scores surged to 88.23% for both traits, successfully exceeding the established success indicators. It can be concluded that the application of Positive Discipline is effective in building independence and responsibility in early childhood, while simultaneously creating a more enjoyable and meaningful learning Atmosphere.
PENINGKATAN KEMAMPUAN BERPIKIR KREATIF MELALUI PENDEKATAN SCIENTIFIC APPROACH BERBANTUAN PUZZLE JIGZAW Sulistyawati, Hermin; Lestari; Eko Wahyuni, Dwi; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40289

Abstract

This study aims to improve students' creative thinking skills through the use of the Scientific Approach assisted by jigsaw puzzles. The method used is Classroom Action Research (CAR) which is implemented in two cycles, including the planning stage, action implementation, observation, and reflection. The research subjects are students at one level of education. Data collection techniques are carried out through observation and documentation. The results of the study indicate that the use of the Scientific Approach assisted by jigsaw puzzles can improve students' creative thinking skills, as indicated by an increase in creativity indicators in each cycle. Thus, this approach is considered effective for application in learning.
PENINGKATAN KETERAMPILAN SOSIAL DAN KERJASAMA PESERTA DIDIK MELALUI KEGIATAN METAPRO KELOMPOK B4 TK ‘AISYIYAH BUSTANUL ATHFAL 7 KOTA MADIUN Eko Wahyuni, Dwi; Sudarmiani; Nugraha, Nurhadji
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40406

Abstract

This study aims to improve students’ social skills and collaboration through metapro activities in Group B4 of TK ‘Aisyiyah Bustanul Athfal 7 Kota Madiun during the 2024/2025 academic year. The research employed Classroom Action Research (CAR) conducted in two cycles, involving 14 students with developing social skills (MB) out of 17, and 15 students with developing collaboration skills (MB) out of 17. The research followed the stages of planning, implementation, observation, and reflection. Data were collected through observation, interviews, and documentation, and analyzed descriptively using quantitative percentages of mastery.The results showed an improvement in students’ social skills, including communication, empathy, and sociability, as well as enhanced collaboration skills such as sharing with peers, helping within groups, and active participation in group activities. Thus, metapro activities proved effective in improving the social skills and collaboration of Group B4 students at TK ‘Aisyiyah Bustanul Athfal 7 Kota Madiun.
PENINGKATAN KARAKTER KREATIF DAN MANDIRI MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE KELOMPOK INVESTIGASI Lestari; Malawi, Ibadullah; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40467

Abstract

The background of this study is that students in group B2 of Tunas Rimba Madiun Kindergarten have not achieved their maximum creative and independent character, character learning is carried out conventionally and through verbal and instructional delivery of values. This study aims to describe and analyze the implementation of the investigation group learning model in improving creative and independent character. This study uses a qualitative approach with the type of Classroom Action Research and is carried out in 2 cycles. Data collection techniques use observation and documents. The results of the study show that students' creative and independent character can be improved through the investigation group learning model. Creative character is at a percentage of 55% and increases to 80% in cycle II. While the independent character in cycle I has a percentage of 58% increasing to 87% in cycle II. Thus, the achievement of completeness is in accordance with the performance indicators reaching 80%. The investigation group learning model can improve creative and independent character in students in group B2 of Tunas Rimba Madiun Kindergarten.