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Journal : lajagoe journal of informatics multimedia and information

ALAT PENDETEKSI SUHU TUBUH MANUSIA DENGAN SENSOR MLX90614 GY-906 BERBASIS ARDUINO UNO Usman, Muh; Wirawan, Raden; Awal Nur, Muhammad
journal Informatika, Multimedia, dan Informasi Vol 1 No 2 (2023): Hal, 110-123
Publisher : CV. LAJAGOE PUSTAKA

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Abstract

Moment This thermometer is widely used by Public aim for prevention main transmission of the covid-19 virus. Aim study this are : (1) For designed a human body temperature detection tool using Arduino with MLX90614 GY-906 temperature sensor . (2) To find out the implementation of human body temperature detection devices in the Cafe Sawah tour. The research method used in study this is a method of research and development R&D ( Research and Development) . The design of a human body temperature detection device is carried out using a System Block Diagram. This tool is made in assembling the MLX90614 Gy-906 Sensor, Arduino Uno, 16x2 LCD, Mini DF Player, Speaker, and Resistor. Results of the implementation of the detector temperature body done with compare level accuracy with an infrared thermometer, results testing accuracy tool obtained detector temperature at a distance of 1 C cm level 99% accuracy , distance 2 C centimeters level 98.17% accuracy, distance 3 cm level accuracy 96.66%, distance 4 C centimeter level accuracy 96.24%, and a distance of 5 cm level accuracy 94.63%.
PROTOTYPE PINTU PAGAR OTOMATIS BERBASIS ARDUINO UNO R3 Rahman, Rahman; Wirawan, Raden; Halik, Sri Asfirawati
journal Informatika, Multimedia, dan Informasi Vol 2 No 1 (2024): Hal, 1-66
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v2i1.99

Abstract

This study aims (1) to make a prototype of an automatic gate based on arduino uno R3. (2) To see the user's response to the Arduino Uno R3-based automatic gate prototype. The research method used in this study is the Prototype Method. In this case the prototyping method is very suitable for use in terms of developing and designing a prototyping system which starts with Requirements Gathering, Prototype Building, System Coding, System Testing, System Evaluation, Using the System. In this case it can be concluded that: 1). The Arduino uno R3-based automatic gate prototype can open and close automatically using the Arduino uno R3 component. The ultrasonic sensor is used to detect the presence of objects, and the servo motor drives the gate so that the door can open automatically. 2). The Arduino uno R3-based automatic gate prototype in the process after the sensor detects the presence of an object, the received data is forwarded to the arduino uno R3 to be processed, after that the data is forwarded to the servo motor so that the door can open automatically. and From the analysis of the data obtained from the user's response to the Arduino uno R3-based automatic gate prototype, it received positive responses, this can be seen in the total average presentation of 88.2% (A), which means the category is very good.
PENGEMBANGAN SISTEM INFORMASI DESA BERBASIS WEB PADA KANTOR DESA TUGONDENG Ramadani, Rina Aulia; Wirawan, Raden; Syam, Nurwahid
journal Informatika, Multimedia, dan Informasi Vol 3 No 1 (2025): Hal 1-70
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i1.134

Abstract

This study aims to: (1) know the process of developing a Web-based Information System at the Tugondeng Village Office. (2) know the process of using the Web Information System at the Tugondeng Village Office. This research uses qualitative methods using an R&D or Research and Development approach to develop a Village Information System at the Tugondeng Village Office. This method has 6 stages of preparation including: (1) identifying potential problems, (2) research and data collection, (3) design, (4) design validation tests, (5) product validation and finally (6). This research uses data collection techniques, namely, observation, interviews, literature studies, questionnaires / questionnaires, documentation. The results of the study, using a Database Management System (DBMS) consisting of use cases, class diagrams, activity diagrams, and sequence diagrams. This system uses a MySQL database using Research and Development and uses PHP, CSS, and HTML programming languages, showing the results that the implementation of a website-based village information system effectively facilitates access to information for residents, such as village budget data, population data, activity agendas, beneficiary data and public services. The web-based village information system in Tugondeng village gave a response result with a value of 84.8%, which means that it strongly agrees with the existence of a web-based village information system at the Tugondeng village office.
SISTEM INFORMASI PEMESANAN DAN PEMBELIAN OBAT BERBASIS WEB PADA APOTEK PUTRI FARMA BULUKUMBA Asisa, Wapik; wirawan, Raden; Nur, Muhammad Awal
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.165

Abstract

This study aims to: (1) design an information system for ordering and purchasing Web-based drugs at Putri Farma Pharmacy, Bulukumba. (2) To implement an Information System for ordering and purchasing Web-Based drugs at Putri Farma Pharmacy Bulukumba. This study uses the Waterfall research method, where the stages are as follows: Needs analysis, System Design, Coding & Testing, Application and Maintenance. Based on the results of this study, it can be interpreted that: (1) Web-based drug ordering and purchasing information system is designed based on problems that occur in the process of selling drugs in pharmacies, using UML (Unified Modeling Language) including use case diagrams, activity diagrams, class diagrams and sequence diagrams and. The php programming language using the Mysql database as its database storage. (2) The implementation of a web-based drug ordering and purchasing information system at the Putri Farma Bulukumba Pharmacy is well implemented. This can be seen from the results of testing the use of the system using the System Usability Scale (SUS) obtained a score of 81% of 10 respondents with a letter grade of A or very good.
APLIKASI MEDIA PROMOSI BERBASIS AUGMENTED REALITY MENGGUNAKAN METODE MARKER BASED TRACKING DI INSTITUT TEKNOLOGI DAN BISNIS BINA ADINATA Rahmawati, Rahmawati; wirawan, Raden; Faizah, Andi Nurul
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.166

Abstract

This study aims to: (1) Design augmented reality-based promotional media applications using the marker-based tracking method on the Bina Adinata Institute of Technology and Business campus. (2)Determine user response to augmented reality-based promotional applications using the marker-based tracking method at the Institute Technology and Business Bina Adinata.This study used the Multimedia Development Life Cycle (MDLC) Model method. This method has six stages, namely concept, design, material collection, assembly, testing, and distribution. Data collection techniques used in this study were observation, interviews, literature study, questionnaires and documentation. At the design stage, the android specifications for campus promotional media applications are at least Android version 11 with a RAM capacity of 3 GB.The results of the study show that:(1) The design stage of augmented reality-based campus promotional media applications uses the marker-based tracking method, starting with the design of markers and 3D objects as input. In designing application requirements there are many supporting components, namely, using the Unity software version 2022.1.20f1 to build augmented reality applications. Vuforia engine version 10.10.2 is used as a tool that can insert target images into unity 3D, where the marker used is the logo of the Bina Adinata Institute of Technology and Business. Making 3D objects for campus buildings is designed using the Sketchup 2019 software, the author uses the CorellDraw application to make the application background and the buttons. In addition, the application used is also a video editing application, namely VN and Kine Master. And the operating system used is Microsoft Windows 10. All of these components are integrated into Unity to become an augmented reality-based campus promotional media application. (2) The response of the New Student Admissions Committee (PMB) to campus promotional media applications, among others, is that this application is quite interesting, easy to use, the information presented is interesting, and can be used as a reference for campus promotional media. Based on the response of the respondents from the questionnaire that was distributed, the response was obtained in a very positive category with the results of data analysis, namely 91,09%.