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All Journal IAES International Journal of Artificial Intelligence (IJ-AI) Jurnal Ilmu Lingkungan Kopasta: Jurnal Program Studi Bimbingan Konseling Sinkron : Jurnal dan Penelitian Teknik Informatika Jurnal Kesehatan Komunitas JOURNAL OF APPLIED INFORMATICS AND COMPUTING PROCESSOR Jurnal Ilmiah Sistem Informasi, Teknologi Informasi dan Sistem Komputer Computer Based Information System Journal JURIKOM (Jurnal Riset Komputer) Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Journal of Education, Humaniora and Social Sciences (JEHSS) Building of Informatics, Technology and Science Surya Medika: Jurnal Ilmiah Ilmu Keperawatan dan Ilmu Kesehatan Masyarakat KAIBON ABHINAYA : JURNAL PENGABDIAN MASYARAKAT Prosiding National Conference for Community Service Project Abdimas Galuh : Jurnal Pengabdian Kepada Masyarakat Jurnal Kesehatan Tambusai Jurnal Pengabdian Kesehatan Komunitas (Journal Of Community Health Service) Journal of Indonesian Management Jurnal Puan Indonesia Journal of Education Technology Information Social Sciences and Health Student Scientific Creativity Journal Indonesian Research Journal on Education Jurnal Desain dan Analisis Teknologi Jurnal Keperawatan Jurnal Ilmu Kedokteran dan Kesehatan Indonesia Jurnal Keperawatan Profesional Polygon: Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam Masyarakat Mandiri: Jurnal Pengabdian Dan Pembangunan Lokal Computer & Science Industrial Engineering Journal Prosiding Seminar Nasional Ilmu Sosial dan Teknologi (SNISTEK)
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PERANCANGAN PROTOTYPE PEMBUKA PINTU BRANKAS MENGGUNAKAN SENSOR KETUK DAN FINGERPRINT BERBASIS ARDUINO Rahmawati, Mega; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 4 No 1 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Safe security systems generally use a manual security system, which is to open it by turning or pulling a lever and also using a secret code. This security system is a system that is less efficient in its use as security access, because it only has one level of security, so there is still the possibility that other people can crack passwords and break them or steal them. The aim of this research is to create a dual security system in a safe that is applicable and easy to use. The tools used in the manufacture of this tool are Arduino Uno, Piezobuzzer tap sensor, Fingerprint Sensor, solenoid, Adapter / Power supply, 1 ch Relay and jumper cables connected to pins on the network on the Arduino Uno. The work arrangement of this tool begins with providing a power supply to the electrical components after the component is active with the power supply, so the security system in the safe can be used. The next step used to open the safe is to give two taps accompanied by a pause in each tap right in the reading area of ​​the piezobuzzer tap sensor which is in the safe to activate the fingerprint sensor, after the fingerprint sensor is active or in a correct state, the fingerprint sensor will read and verify from the received fingerprint and the Relay 1ch will forward it as a command to Solenoid to open the brane door.
RANCANG BANGUN SISTEM AKSES KONTROL KELUAR MASUK PERUMAHAN MENGGUNAKAN SENSOR FINGERPRINT BERBASIS MIKROKONTROLER ATMEGA328 Kurniawan, Dedi; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 4 No 4 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Penelitian ini membahas mengenai Rancang Bangun Sistem Akses Kontrol Keluar Masuk Perumahan Menggunakan Sensor Fingerprint Berbasis Mikrokontroler Atmega328, sistem berbasis sensor sidik jari ini untuk akses kontrol keluar masuk perumahan. Sehingga tidak sembarang orang yang bisa akses masuk ke dalam perumahan tersebut dan apabila ada sidik jari yang tidak cocok maka motor servo tidak secara otomatis membuka palang pintu. Metode yang digunakan pada penelitian ini adalah metode arduino yang merancang, membuat dan menguji alat berbasis sensor sidik jari. Perancangan dan pembuatan alat ini yang bertujuan untuk menciptakan sistem pengaman pintu otomatis yang menggunakan sensor sidik jari sebagai fungsi input, Sistem ini menggunakan Arduino Uno sebagai pengendali utama sistem. Komponen output menggunakan Motor Servo, LCD 16x2. Motor Servo sebagai membuka palang pintu dan LCD 16x2 berfungsi menampilkan informasi akses masuk dan akses ditolak. Palang pintu otomatis yang dirancang, dikendalikan oleh mikrokontroler berbasis Arduino Uno. Sensor sidik jari memberikan input ke mikrokontroler untuk membuka dan menutup palang pintu secara otomatis. Berdasarkan pengujian dan analisis yang dilakukan, diperoleh kesimpulan bahwa Rancang Bangun Sistem Akses Kontrol Keluar Masuk Perumahan Menggunakan Sensor Fingerprint Berbasis Mikrokontroler Atmega328 dapat bekerja dengan baik. Sistem dapat membuka pintu menggunakan sensor sidik jari, sehingga dapat membuka palang pintu secara otomatis
The Design of Detector Tool and Mask-Wearing Warning Arduino Uno-Based Al Mujahid, Abdaur Rusdi; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 5 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Where this development also triggers the development of Internet of Think (IoT) technology .This study discusses the Design of the Arduino Uno-Based Mask Detector System, which is connected to a face scanner system for access to warnings on the use of masks at the office entrance. The purpose of this study was to raise awareness of the importance of wearing masks and complying with health protocols. Where the research uses data collection methods by means of interviews and observations .The design of the tool uses several devices such as arduino uno as a database load, servo motor as an automatic door mover, ultrasonic sensor as a detector of someone who has passed the door and will give orders to close the door automatically after that, infrared sensor as a command to activate the pump motor water as a tool for washing hands automatically, buzzer as a warning for the use of masks, and Relays as dividers and current distributors to the devices used. good. The system can raise awareness to comply with health protocols.
APLIKASI AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN SEJARAH KEMERDEKAAN INDONESIA BERBASIS ANDROID Ginting, Asher Azriel; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 5 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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The need for knowledge of the development technology augmented reality on smartphones as a learning studied at SDN 003 class V Sagulung Batam City. media which is used is still only using books and blackboards, this is what causes lack of interest of students in learning history. The learning system that is still Traditionally based on books only so that students feel bored when studying. augmented reality will make learning modern. This research is needed several steps in such as problem identification, problem formulation, literature study, data collection, application design, testing and the results of the application. This research was conducted based on the material from the 2013 curriculum. Learning materials are taken based on learning books Thematic 7 is about events and student life. Unity 3D as a software that used to create applications. Blender is used to create 3D objects. Vuforia SDK as a database of markers. C# is the programming language used, Photoshop as the design of the application, and Balsamiq Wireframe as the interface design. Applications of augmented reality that can be used by students anywhere and anytime. With augmented reality technology, it can be a learning is very fun about the history of Indonesian independence.
GAME EDUKASI POLA HIDUP SEHAT BERBASIS ANDROID DALAM MENCEGAH PENYEBARAN COVID-19 Damanik, Senna Rohdelima; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 5 No 6 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract: Educational games are games that can be used as educational games that aim to increase knowledge and insight to users. Until now the problem is the outbreak of the Covid-19 pandemic or often called the corona virus. This virus attacks many humans regardless of age. Covid-19 spreads very quickly, so basically the Government emphasizes a healthy lifestyle by following health protocols. The government recommends doing the 3M movement, washing hands, wearing masks, keeping a distance. In this study the author wants to create an educational game for a healthy lifestyle in preventing the spread of the covid-19 virus. the utilization method used utilizes the Construct 2 application, the Construct 2 application can run the application that the author wants to make. Testing a healthy lifestyle educational game application by utilizing black box testing. Then the programming language used is HTML 5, the design used by the author in this application is limited to problem identification, problem formulation, objectives, analyzing the required data, testing application conclusions.
PERANCANGAN ALAT IDENTIFIKASI LOKASI RAK FIXTURE BERBASIS RASPBERRY PADA PT PCIEI BATAM Lumbantobing, Harjono; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 5 No 6 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Time efficiency in doing a job is everyone's desire, as in the case of searching for a fixture, it will be more efficient if there is a system and tool that can help workers to provide instructions easily and quickly.The large number of fixtures and types make it difficult for workers to remember the names of existing fixtures.The existence of fixtures on the shelves often has to change due to the demand for fixture models to be carried out by production workers, making it difficult for the technician to make a list of the fixtures on the shelf because they change frequently and the technician must update the list every time there is a change in the location of the fixture, this results in technicians having to look for fixtures one by one on the shelves so that it takes a long time and makes work inefficient because the production side has to lose excess time waiting for technicians to change the fixture model. The purpose of this research is to create a system and tool to identify the location where the fixture you are looking for is located and as a data center for the list of fixtures on the shelf. The tools used in the manufacture of this tool are Raspberry Pi3, Arduino Mega 2560, ribbon cable, IR sensor and led. These components will be run according to the algorithm that has been designed and programmed in the raspberry.
SISTEM PAKAR DIAGNOSIS PENYAKIT LOW BACK PAIN BERBASIS WEB MENGGUNAKAN METODE FORWARD CHAINING ferdinan, fander; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 5 No 7 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Low back pain is a musculoskeletal disorder caused by poor daily activities. Low back pain is also pain that occurs in the back area, precisely in the lower back. It is very difficult to move due to the severity of this back pain so that it can make you feel awkward. This can happen because of our lack of activity and sitting too long causing low back pain. Aspects of safety in work are often not taken into account, so it is necessary to carry out today's application of safety at work in order to maintain health and smoothness in the workplace to reduce risks at work. The source of the problem is that low back pain can happen to anyone who has problems in the health sector such as muscle weakness. Some people are not aware that the disease arises because of their work. Therefore, researchers created an expert system that can help provide information about low back pain by answering yes or no questions. All will be responded to and adjusted to the complaints of patients with low back pain. The resulting system is the name of the disease, symptoms and solutions.
APLIKASI PENJUALAN SPAREPART MOTOR PADA TOKO MN MOTOR BERBASIS WEBSITE Mukhlas_Ikhsanudin; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 6 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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The MN Motor shop is a motorcycle repair shop as well as a shop that provides a wide range of motorcycle spare parts that are quite complete. This shop also concentrates on the process of repairing motorbikes, maintaining motorbikes, and modifying motorbikes as well as selling motorbike spare parts, which was founded in 2020, and with the reason for the establishment of this shop, because of the expertise or background of the shop owner is an expert in the automotive field. In addition, the owner also sees that there is no motorcycle spare part shop in the area, so this is a good opportunity. The purpose of this research is to find out every problem, design the system, and implement the system that has been designed. By determining the system design method used to conduct this research using the waterfall method, and also concludes from the research results that the sales application at the MN Motor Store still uses a manual system and is not well structured. With the system that has been built, it is hoped that it can be more useful and effective in managing inventory data and selling motorcycle spare parts. And the system implementation process at the MN Motor Shop is carried out by first installing the system software installation process as well as the necessary supporting hardware, the system design process is only up to the proposed system implementation stage.
RANCANG BANGUN ALAT MIXING UNTUK MINUMAN TERNAK SAPI BERBASIS ARDUINO Riswanto Subandi, M Andrea; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 6 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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In the world of animal husbandry, especially cattle breeders, one of the most important obstacles besides feeding is giving water, most cattle breeders give their livestock water using the manual method, this is considered quite inefficient because it consumes quite a lot of energy and takes a long time. In this case, the author raised the title "Design of an Arduino-Based Automatic Cattle Feeder Mixing Tool" which aims to simplify and lighten human tasks. The tool made by the researcher is still in the form of prototyping which is able to provide drinking cows automatically and according to a schedule. The main control used in this system is using an Arduino microcontroller which is programmed according to the needs and the time adjustment is determined at the time of feeding the cows using the RTC component. The results of the testing and performance of this tool have reached the target, it is right and in accordance with the scheduling hours that have been set in each regular feeding of livestock every day, so that this tool is very easy and also efficient in alleviating human work, especially for breeders
IOT BASED SMART AGRICULTURE USING FUZZY LOGIC MOHD. Bintan Kurnia Putra; Nopriadi, Nopriadi
Computer Science and Industrial Engineering Vol 6 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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This research is entitled IoT Based Smart Agriculture using Fuzzy Logic which discusses about automatic watering tools for plants. This tool is used for watering automatically with the help of temperature sensors and humidity sensors attached to plants. DC pump as a tool for spraying water when the temperature and humidity sensors detect when the plant is time to do watering. Then automatically the DC pump will work. The temperature sensor (DS18B20) takes an initial ambient temperature reading of 28℃. This value is read through the serial monitor in the Arduino IDE. The Capacitive Soil Sensor reads the soil moisture in the pot at 82% RH. The light sensor (BH1750) performs a light index reading around the sensor in the range of 29-30 Lux. This value is read through the serial monitor in the Arduino IDE. The value of the light index is very influential on the amount of light captured by the sensor, so the placement of the light sensor must be facing up or in the direction of the light and not positioned upside down. Because it can affect the reading of the light index input value so that the output value of the amount of water can be different. Esp -32 is a microcontroller used in this Agricutlture tool. Based on the tests and analyzes carried out, it was concluded that IoT Based Smart Agriculture using Fuzzy Logic can work well. And all sensors and also applications that are used as automatic operation can work properly.