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Journal : Prosiding Seminar Nasional Ilmu Sosial dan Teknologi (SNISTEK)

Perancangan Sistem Informasi Jasa Bantu Pindah Berbasis Web Erlin Elisa; Nurul Azwanti; Pastima Simanjuntak
Prosiding Vol 3 (2020): SNISTEK
Publisher : LPPM Universitas Putera Batam

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Abstract

This research is related to the design of a web-based application for moving assistance services, where this application aims to help people to find moving services such as transporting goods, arranging neatly in new places and other features, researchers get an idea of the problems that have been surveyed during The research process in the community is that it is difficult for people to find moving services in helping them to move houses, offices and even transport used building goods, this problem is what makes researchers interested in creating a web-based application specifically to solve this problem, the application design will use UML ( Unified Modeling Language) to describe the program design with the method used is the SDLC (system development life cycle) waterfall.
Transformasi Digital Teknologi Dalam Meningkatkan Industri Kreatif Pastima Simanjuntak; Nurma Dhona Handayani
Prosiding Vol 4 (2022): SNISTEK
Publisher : LPPM Universitas Putera Batam

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Abstract

The digital transformation of today's technology has brought many changes to the world of communication. Information technology is not only a tool to communicate, but also a means to make friends, share photos and even as a means of promotion for an online store business. Information technology is also a tool that has been available as a means to increase sales targets and can also be a means to find out the range of all promotional activities carried out. With this technology strategy, it will bring change to society and can encourage various efforts to change, because people are still unfamiliar with information technology and many school children and teenagers still do not understand the application of information technology and also do not understand the application of English. Therefore, the purpose of this coaching is to invite the public to know the digital transformation of technology.
Analisis Diagnosis Tingkat Kesehatan Mental Dengan Teknik Klasifikasi Algoritma C4.5 Erlin Elisa; Maslan, Andi; Simanjuntak, Pastima
Prosiding Vol 7 No 1 (2025): SNISTEK
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/psnistek.v7i1.10726

Abstract

Mental health has become an increasingly important issue amid the growing pressures of modern life, particularly in the workplace. Job demands, performance targets, and the dynamics of social relationships at work can trigger stress that negatively affects employee productivity and well-being. However, low awareness and social stigma surrounding mental health issues often result in stress going undetected at an early stage. This study aims to identify employee stress levels at a company in Batam City using a data mining approach. Data were collected through the distribution of questionnaires based on the DASS-21 (Depression Anxiety Stress Scales), which measures three main aspects: stress, anxiety, and depression. The data were analyzed using the Python programming language, with stages including preprocessing, transformation of scale values into numerical form, and the construction of a classification model using the C4.5 algorithm (Decision Tree Classifier). The results showed that the classification model was able to identify stress levels with an accuracy of 67%. The best performance was observed in the moderate stress class (class 1), with a precision value of 0.71 and a recall of 0.79. In contrast, the classification performance for minority classes such as no stress (class 0) and severe stress (class 2) was relatively low. These findings suggest that the C4.5 algorithm is reasonably effective in recognizing dominant stress patterns but requires further data processing and class-balancing techniques to improve overall model performance. This study is expected to serve as a foundation for early detection and more accurate handling of workplace stress
Perancangan Teknologi Augmented Reality Pengenalan Produk Skincare Pastima Simanjuntak; Sri Zetli
Prosiding Vol 7 No 1 (2025): SNISTEK
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/psnistek.v7i1.10746

Abstract

Skincare products have an important role in facial care because they contain active ingredients that function to overcome various skin problems such as acne, black spots, blackheads, and excess oil. However, in Batam City, the number of skincare products that enter without verification of eligibility raises trade and consumer trust issues. Consumers need tools to understand and choose the right products. The purpose of the research is to design and develop an Augmented Reality (AR) based application to introduce skincare products in Batam City through Android devices, in order to facilitate consumers in visualizing and obtaining information about products in a more interactive and real way. The methodology used in this research involves application development using the Unity platform and Vuforia Engine with the target Android platform. The technology applied is marker-based Augmented Reality, where the implementation process includes 3D modeling of skincare products, integrating product-related information such as functions, how to use, and side effects, and using markers-such as those found in brochures or product catalogs-as a trigger for displaying objects and information in the form of Augmented Reality visuals. The result of the research is an AR application that successfully displays 3D objects of skincare products accompanied by descriptive information. This application runs on Android devices and provides a more real product visualization experience and supports consumer understanding of skincare products.
Pembuatan Animasi Wallpaper 2D Dengan Aplikasi Adobe After Effect Vernando, Veron; Simanjuntak, Pastima
Prosiding Vol 6 (2024): SNISTEK
Publisher : LPPM Universitas Putera Batam

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Abstract

In the world of animation, 2D animation is very popular among people from children to adults. Animation is a method that is widely used by editors or animators in the world of cinema today, either for a complete whole between parts of a film or integrated into a live film. The definition of animation also comes from the word 'to animate' which means to move and animate. For example, an object that should be dead is then moved with changes little by little so that it can give the object the impression of life. 2-Dimensional Animation is in the form of moving images that are formed from a collection of objects (2-dimensional images) that have been arranged in a regular manner by following a predetermined movement path at each time increment that occurs. In animation, there are several techniques that can be used to create 2D animation, including Cell Animation, Silhouette, Keyframe, Rotoscope and Stop Motion. Animation has become widely known since television media was able to present moving images. By animating in 2D, one of the Adobe applications is also used in 2D animation, namely Adobe After Effects. Adobe After Effects is used to broadcast television broadcasts and play films to support the necessary software, image editing and 3D animation. Ibis Paint X is an application used by smartphone users to animate 2D by drawing illustrations. Ibis Paint X is an application used for drawing and editing images with various editor features that can be used, such as drawing brushes, filters, fonts and other features that can make it easier for users to create images, even for beginners