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All Journal Jurnal Pendidikan dan Pengajaran KALAM CENDEKIA PGSD KEBUMEN Jurnal Infinity Journal of Nonformal Education PIONIR: Jurnal Pendidikan Jurnal Daya Matematis Journal of Educational Science and Technology JINOP (Jurnal Inovasi Pembelajaran) JIPM (Jurnal Ilmiah Pendidikan Matematika) Jurnal Edukasi Matematika dan Sains Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Scholaria: Jurnal Pendidikan dan Kebudayaan Satya Widya Wacana Akademika : Majalah Ilmiah Kependidikan MUST: Journal of Mathematics Education, Science and Technology Jurnal Administrasi dan Manajemen Pendidikan Jurnal Kesehatan Medika Saintika Jurnal PAJAR (Pendidikan dan Pengajaran) Pendas : Jurnah Ilmiah Pendidikan Dasar Justek : Jurnal Sains Dan Teknologi Premiere Educandum: Jurnal Pendidikan Dasar dan Pembelajaran PeTeKa Jurnal Riset Pendidikan Dasar JURNAL PENDIDIKAN TAMBUSAI Jurnal Ilmiah Sekolah Dasar EDUKATIF : JURNAL ILMU PENDIDIKAN Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Jurnal Pendidikan Surya Edukasi (JPSE) JURNAL PENDIDIKAN MIPA Jurnal Pendidikan dan Konseling Jurnal Sekolah Dasar (JSD) Jurnal Educatio FKIP UNMA JIIP (Jurnal Ilmiah Ilmu Pendidikan) INOPENDAS: Jurnal Ilmiah Kependidikan Jurnal Ilmiah Wahana Pendidikan Journal for Lesson and Learning Studies Jurnal Cakrawala Pendas Magistrorum et Scholarium: Jurnal Pengabdian Masyarakat JURNAL HANDAYANI PGSD FIP UNIMED Jurnal Riset Teknologi dan Inovasi Pedidikan (JARTIKA) Proceeding of International Conference on Science, Education, and Technology Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang Journal of Nonformal Education Jurnal Infinity
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Media Pembelajaran Puzzle dengan Kartu Masalah untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Sekolah Dasar Laksmi Murti Harsih; Wahyudi Wahyudi
Jurnal Educatio FKIP UNMA Vol. 9 No. 4 (2023): October-December
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v9i4.5764

Abstract

Penelitian ini dilatarbelakangi dengan rendahnya prestasi sains siswa di Indonesia berdasarkan data TIMSS pada tahun 2015, yang menunjukkan kesulitan siswa dalam menerapkan berpikir kritis saat menyelesaikan soal IPA. Peneliti menjelaskan bahwa anak usia SD memerlukan media konkret untuk memahami materi yang abstrak, khususnya dalam mata pelajaran IPA seperti sistem pencernaan hewan ruminansia. Penelitian ini mengeksplorasi penerapan media pembelajaran berupa puzzle dengan kartu masalah dalam materi sistem pencernaan hewan ruminansia pada pelajaran Ilmu Pengetahuan Alam (IPA) di sekolah dasar untuk meningkatkan kemampuan berpikir kritis siswa. Melalui metode penelitian Research and Development (R&D), peneliti mengembangkan media berupa puzzle dan kartu masalah yang diuji validitasnya oleh para ahli materi, media, dan desain pembelajaran. Hasil validasi menunjukkan tingkat kelayakan media yang tinggi. Uji coba terbatas media ini pada siswa kelas 5 SD menunjukkan tingkat kepraktisan yang sangat tinggi, serta peningkatan signifikan dalam kemampuan berpikir kritis siswa dari hasil pre-test ke post-test. Analisis statistik juga mengkonfirmasi peningkatan signifikan ini dengan nilai p-value yang sangat rendah pada uji T. Dari hasil penelitian ini, disimpulkan bahwa media puzzle dengan kartu masalah yang dikembangkan layak, praktis, dan efektif digunakan dalam pembelajaran IPA, serta berhasil meningkatkan kemampuan berpikir kritis siswa di sekolah dasar.
Pengembangan Media Kartu Bergambar dalam Pembelajaran Make and Match untuk Meningkatkan Minat Belajar Materi Gaya pada Siswa Kelas IV Laily Ocktavia Adreyani; Wahyudi Wahyudi
JURNAL PENDIDIKAN MIPA Vol 14 No 2 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i2.1703

Abstract

Kurangnya pemahaman peserta didik terhadap materi juga disebabkan model, strategi, metode yang tidak tepat dengan kondisi peserta didik. Ketidaktepatan guru dalam merancang kegiatan pembelajaran menjadi salah satu penyebab kurangnya minat belajar peserta didik. Permasalahan lain kurangnya ketersediaan perangkat pembelajaran di sekolahan. Tujuan penelitian adalah untuk mengembangkan media kartu bergambar dengan model Make and Match untuk meningkatkan minat belajar peserta didik kelas IV SD. Jenis Penelitian ini adalah Research and Development (RnD) dengan model pengembangan ADDIE. Subjek penelitian ini adalah peserta didik kelas IV Sekolah Dasar. Teknik pengumpulan data yang digunakan dengan observasi, wawancara, penilaian instrumen lembar validasi, angket respon, kepraktisan, dan kefektivan. Hasil validasi media sebesar 95%, dan hasil validasi materi sebesar 98%, dan hasil validasi desain pembelajaran sebesar 94% sehingga dikategorikan sangat valid. Uji kepraktisan meleibatkan 6 peeserta didik mendapat hasil sebesar 85%. Uji keefektifan dengan melibatkan 16 peserta didik kelas IV SD yang diukur menggunakan pre-test untuk sebelum perlakuan dan post-test setelah perlakuan menggunakan media kartu bergambar. Dari analisis nilai pre-test dan post-test ditemukan bahwa nilai rata-rata 90.63 diperoleh nilai Sig. (2-tailed) sebesar 0.000. Hal ini menunjukkan bahwa nilai Sig. (2-tailed) < 0.05, sehingga Ho ditolak dan Ha diterima. Artinya, terdapat perbedaan secara signifikan antara rata-rata hasil pembelajaran pada tahap awal dan akhir yang menandakan adanya pengaruh dari penggunaan media kartu bergambar. Hal tersebut dapat di simpulkan media tersebut efektif dalam meningkatkan minat belajar siswa untuk kelas IV SD.
PENERAPAN MODEL DISCOVERY LEARNING UNTUK MENINGKATKAN KREATIVITAS PESERTA DIDIK KELAS IV SDN KUTOWINANGUN 01 SALATIGA SESUAI GAYA BELAJAR Via Putika Sari; Wahyudi Wahyudi
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.1035-1049

Abstract

The purpose of this study is to increase creativity by implementing a Recovery Learning model which is adjusted to the learning style of students in the IVC class SDN Kutowinangun 01 Salga. The type of research used is a collaborative class (PTKK) study with spiral models of Stephen Kemmis and Robin Mc. Taggart consisting of three stages is planning, implementation and observation, and reflection. Data collection techniques use observation and documentation. Data collection instruments used are in the form of observation sheets of students’ creativity and documentation impelementasi model Covered Learning (DL). Data analysis techniques using comparative descriptive analysis by comparing the creativity of students from cycle 1 to cycle 3. The results showed that the average creativity of students at a cycle of 1 only 46% categorized as low creativity, to the 3 cycle of an increase to 76% which is included in the high creativity category. The frequency of students with a high creativity category at the 1 cycle of 5 students (22% of 23 students), then the 3 cycle increases to 18 students (78% of 23 students). Thus, it can be known that the model is covered learning can increase the creativity of students. Through this study, it is hoped that teachers can increase the creativity of students by prioritizing active involvement in finding themselves the concept of the material learned so that students can take meaning both of each learning step followed.
New Design of Interactive Academic Supervision using the Waterfall Method to Improve Teachers' Pedagogical Competence Pramita, Septiana; Satyawati, Sophia Tri; Wahyudi
Journal for Lesson and Learning Studies Vol. 7 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v7i1.70930

Abstract

One strategy for increasing a teacher's pedagogical competence is through academic supervision. However, its implementation has experienced many obstacles, so it has yet to improve teachers' pedagogical competence successfully. This research aims to develop a new design for interactive academic supervision using the waterfall method to improve teacher pedagogical competence. This type of research is Research and Development (R&D) using the ADDIE model with a Mixed Method (sequential exploratory) approach. Research subjects included school principals, deputy principals for curriculum, and teachers. Data collection techniques were done through interviews, documentation studies, observation, FDG, and questionnaires. The data collection instrument is a questionnaire. The data analysis techniques used in this research are qualitative descriptive analysis and quantitative descriptive analysis. The research results produce a waterfall-based academic supervision model and guide called SUPER WATER. Product validation results by supervision experts were 88%, and IT experts were 94% in the very high category. The test results by the principal were 91%, and five teachers were 91%. It was concluded that this product is suitable for use. This research implies that Waterfall is an alternative technology that can be used to overcome problems that arise at this time.
DEVELOPMENT OF WEB GAME LEARNING MATERIALS FOR PRIMARY SCHOOL STUDENTS Wahyudi Wahyudi; Marisa Ambarwati; Endang Indarini
Jurnal Infinity Vol 8 No 2 (2019): Volume 8 Number 2, Infinity
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v8i2.p199-208

Abstract

The purpose of this study is to develop a web-based learning game media to improve problem-solving skills in two-dimensional figure. Research method with R & D use the ASSURE development model consisting of 6 steps, that is 1) analyze learners, 2) state objectives, 3) select method, media, and materials, 4) utilize media and materials, 5) require learner participation, 6) evaluated and revise. The validity of the product is assessed by the experts with the expert validation sheets. The practicality of the product was tested by a limited trial of 10 students followed by interviews to see student responses. The Product effectiveness was seen from one class trial with one group pretest-posttest design and the results were analyzed using the Paired-Samples T-Test. The results of this study are in the form of web-based game learning media to improve problem-solving skills in flat-build material. The Learning media is proved valid based on the expert media, material, and learning tests. Learning media was also proved practical based on the results of interviews by 10 students. Learning media is proved effective based on the Paired Samples T-Test which was taken from the results of the pretest and post test
PENINGKATAN HASIL BELAJAR IPA TEMA 3 SUBTEMA 2 DENGAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING SISWA KELAS IV Syahdan Nugroho Widya Iswara; Wahyudi; Dani Kusuma
Jurnal Cakrawala Pendas Vol. 8 No. 2 (2022)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v8i2.2268

Abstract

Capaian hasil belajar siswa kelas IV dalam pembelajaran IPA sangat rendah, yang ditunjukkan dengan banyaknya siswa yang belum mampu mencapai batas minimal (KKM). Rendahnya hasil belajar tersebut disebabkan oleh proses pembelajaran yang belum mampu meningkatkan motivasi belajar siswa. Tujuan dalam penelitian ini adalah meningkatkan hasil belajar pada mata pelajaran IPA melalui penerapan model pembelajaran problem-based learning siswa kelas IV SDN 6 Sindurejo semester I Tahun 2019/2020. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Model PTK yang digunakan adalah odel spiral dari Kemmis, S dan Mc Taggart, R dengan menggunakan 2 siklus masing-masing siklus terdiri dari 3 tahap yakni (1) Perencanaan tindakan, (2) pelaksanaan tindakan dan pengamatan dan (3) refleksi. Subjek dalam penelitian adalah siswa kelas IV SDN 6 Sindurejo Kecamatan Toroh Kabupaten Grobogan Semester I Tahun Pelajaran 2019/2020 sebanyak 22 siswa. Teknik pengumpulan data dengan teknik tes (tes formatif) dan non tes (observasi). Adapun Instrumen penelitian menggunakan butir-butir soal dan lembar observasi. Teknik analisis data yang digunakan dalam penelitian adalah deskriptif komparatif yaitu perbandingan antar siklus menggunakan persentase ketuntasan hasil belajar siswa. Hasil penelitian ini menunjukkan adanya peningkatan hasil belajar IPA siswa kelas IV SDN 6 Sindurejo Kecamatan Toroh Kabupaten Grobogan dengan materi Keragaman Lingkungan Hidup setelah menggunakan model Problem Based Learning. hal ini nampak pada perbandingan ketuntasan hasil belajar siswa pada kondisi pra-siklus sebesar 31,82%, pada siklus I meningkat menjadi 63,64% dan pada siklus II meningkat menjadi 90,90% dengan Kriteria Ketuntasan (KKM=75). Hasil penelitian ini disarankan untuk diterapkan dalam pembelajaran IPA di SD terutama dalam menggunakan model Problem Based Learning.
EFEKTIVITAS MODEL PBL DAN PROBLEM SOLVING BERBANTUAN POWERPOINT INTERAKTIF TERHADAP KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK KELAS IV SD Dian Pancaningrum; Wahyudi
Jurnal Cakrawala Pendas Vol. 8 No. 4 (2022)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v8i4.3273

Abstract

Pelaksanaan pembelajaran yang kurang melibatkan peserta didik untuk berperan aktif  mengakibatkan rendahnya kemampuan berpikir kritis sehingga diperlukan suatu model dan media pembelajaran yang dapat melibatkan peserta didik untuk berperan aktif. Penelitian ini bertujuan untuk menguji perbedaan efektivitas model Problem Based Learning dan Problem Solving berbantuan Powerpoint Interaktif terhadap kemampuan berpikir kritis peserta didik. Metode penelitian ini ialah penelitian eksperimen dengan desaian  Nonequivalent Control Group design. Subjek penelitian ini  adalah peserta didik kelas IV di SD Negeri 2 Temurejo yang berjumlah 31 peserta didik dan SD Negeri 3 Putatnganten yang berjumlah 30 peserta didik. Teknik pengumpulan data menggunakan observasi dan tes. Analisis data yang digunakan adalah analisis deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa terdapat perbedaan efektivitas penerapan model Problem Based Learning dan Problem Solving berbantuan Powerpoint Interaktif. Hal tersebut dapat dibuktikan dari nilai rata-rata kemampuan berpikir kritis pada kelas eksperimen 1 dengan model Problem Based Learning berbantuan Powerpoint Interaktif sebesar 68,44% sedangkan pada kelas eksperimen 2 dengan model Problem Solving berbantuan Powerpoint Interaktif sebesar 48,59%. Dengan demikian, dapat disimpulkan bahwa penerapan model Problem Based Learning berbantuan Powerpoint Interaktif lebih efektif dibandingkan dengan model Problem Solving berbantuan Powerpoint Interaktif terhadap kemampuan berpikir kritis matematika.
PENGEMBANGAN MEDIA KARTU KATA BERBASIS KEARIFAN LOKAL PADA PEMBELAJARAN BAHASA INDONESIA UNTUK PENINGKATAN KEMAMPUAN LITERASI MEMBACA DI SEKOLAH DASAR Ida Frestiyana; Wahyudi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 Desember 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i3.10523

Abstract

This research aims to find out the steps for media development, find out the validity of learning media, and find out the level of effectiveness of word card as learning media based on local wisdom in Temanggung City to improve the reading literacy skills of grade 1 elementary school students. The method used in this research is R&D using the ASSURE development model, namely: Analyze Learner, State Objective, Select Media and Materials, Utilize Media and Materials, Require Learner Participation, and Evaluation and Revise. The result of validation from material experts, the word card as learning media received the score of 100% so it is included in the very high category. The validation results from learning media experts obtained a feasibility score of 95%, so it is included in the very high category. Also, the validation results from learning design experts got a score of 93% so it is included in the very high category. The results of the Paired Samples Test showed that the sig (2-tailed) value is 0.000 < 0.05, so it can be concluded that there is a real difference between the pretest results and the posttest results from assessing the reading literacy skills of grade 1 elementary school students. So that the word card as learning media based on local wisdom in Temanggung City has proven to be valid and effective in improving the reading literacy skills of grade 1 students at SD Negeri 1 Tepusen.
New Model of Character Education Evaluation Management Information System Based on Google Workspace in Kindergarten Gustriya Wijayanto; Wahyudi Wahyudi; Sophia Tri Satyawati; Sachin Gupta
Journal of Nonformal Education Vol. 10 No. 1 (2024): Community education and community empowerment
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jone.v10i1.1419

Abstract

Character education is a joint responsibility between schools and parents, especially in the context of a character assessment inside and outside the school environment. The aim of this research and development is to create a character education evaluation information system model based on Google Workspace with a focus on increasing parental participation in assessing children's character. The research method used is Research and Development (R&D) with the application of the ADDIE model and the Mixed Method (sequential exploratory) approach. Respondents to this research involved school principals, teachers and parents. Various data collection techniques such as interviews, observation, FGD, documentation studies, and questionnaires were used in this research. Data collection instruments include interview guidelines, observation guidelines, FGD guidelines, and questionnaires. The data analysis was carried out through qualitative descriptive and quantitative descriptive. The results of this research are the development of a model book and Google Workspace-based character education evaluation website product. The validation by IT experts showed an assessment percentage of 88.61% in the good category, while the character education experts gave an assessment percentage of 84.65% in the good category. The ratings from the users, especially teachers, reached a percentage of 86.09% in the good category, and from the parents it was 76.70% in the good category. Therefore, it can be concluded that the product developed is suitable for use. The products developed can be used and help parents and schools monitor children's character development
Co-Authors Adi Winanto Amin, Nor Fadila Anisa Rizki Amalia Anita Desy Ratnasari Ari Pujianto Ari Pujianto Azizah, Siti Niswatun Bagas Prima Kristanto Bambang Ismanto Bella Ayu Permatasari Benny Anggara Budi Waluya Cindy Aprillya Sidarta Danang Pamungkas Dani Kusuma Desi Indarwati Dewi Nurkhasanah Dewi Retno Larasati Dian Nuryani Dian Pancaningrum Dimas Fajar Maulana Eduar Edo Elva Pristy Afifah Elza Pristy Latifah Endah Murwatiningsih Endang Endarini Endang Indarini Erlin Prasetyo Erlin Prasetyo Erlina Prihatnani Firosalia Kristin Friska Andriani Futichatur Rizqi Gamaliel Septian Airlanda Gustriya Wijayanto Hafilda Suha Abidah Hardi Suyitno Hermawan, Irvan Hermiyanto, Dwi Lucky Ida Frestiyana Indarini, Endang Indra Lesmana Indri Anugraheni Intan Permana Isna Fitri Nurjannah Isnarto Isnarto Kristina Roseven Nababan Kristina Roseven Nababan Kusuma, Dani Laily Ocktavia Adreyani Laksmi Murti Harsih LIONIDA ADHI PRAMESTIKA Maria Resti Andriani, Maria Resti Marisa Ambarwati Martin Sugiyarti Maulani Rizky Gumilang Mawardi Mia Christy Siswanti, Mia Christy Nindya Intan Marviana Nova Aria Siswi Novisita Ratu Nur Laila Mubarokah Pelagia Angwarmasse Pramita, Septiana Putri, Annisa Lutviana Retno Ningtyas, Retno Ribka Yulista Devi Purnamasari Rika Dwi Susilowati Rizky Nur Hidayah Sachin Gupta Saptono, Bangun Septiana Intan Pratiwi Shafira Dwintha Aulia Silmy Nauli Izati Sisca Rachmaningsih Sisnanto Sisnanto Siti Niswatun Azizah Sophia Tri Satyawati St. Budi Waluya Sthefani Adhitya Syahdan Nugroho Widya Iswara Syera Trivena Dessiane Theana Putri Permananda Tia Sekar Arum Tri Nova Hasti Yunianta Tri Wahyu Swadani Ulva Amalia Putri Via Putika Sari Witri Witri Yayi Suryo Prabandari Yohana Intan Dili Susanti Yohana Setiawan Yulihasri Yulihasri Yulita Mei Lindasari