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Journal : Teaching, Learning, and Development

The Development of Flipbook-Based E-Comics as a Learning Medium for the Entrepreneurship Subject among Ninth-Grade Vocational High School Students Efendi, Ahmad Ivan; Cahyono, Arie Eko; Ulfa, Noviana Mariatul
Teaching, Learning, and Development Vol. 3 No. 2 (2025)
Publisher : Education and Development Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62672/telad.v3i2.66

Abstract

The primary issue addressed in this research is the low level of understanding among Eleventh grade vocational high school students regarding entrepreneurship subjects, which are often perceived as unengaging. To address this problem, the study aims to develop interactive flipbook-based e-comics as learning media to enhance students’ comprehension of entrepreneurial concepts. This research adopts the Research and Development (R&D) approach, specifically employing the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Each phase of the model involves a systematic data collection process, including needs analysis, storyboard creation, and prototype development. The resulting e-comic is expected to serve as a practical and effective instructional tool, thereby supporting and enriching the entrepreneurship curriculum in vocational high schools.
The Use of H5P Interactive Video as a Learning Medium to Improve Vocational High School Students' Learning Outcomes Prastya, Andriansyah Wahyu Eko; Cahyono, Arie Eko; Ulfa, Noviana Mariatul
Teaching, Learning, and Development Vol. 3 No. 2 (2025)
Publisher : Education and Development Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62672/telad.v3i2.67

Abstract

This classroom action research (CAR) was conducted to improve student learning outcomes in a vocational high school through the integration of H5P-based interactive video within a Problem-Based Learning (PBL) model. The study involved two cycles consisting of planning, implementation, observation, and reflection. In Cycle 1, students engaged with H5P videos containing embedded quizzes and participated in collaborative discussions. However, only 33.33% of students reached the minimum mastery criteria. Based on these results, improvements were made in Cycle 2, including the use of guiding questions and individual accountability strategies. The second cycle showed significant improvement, with 83.33% of students achieving learning mastery. The findings suggest that H5P-based interactive videos effectively enhance engagement, participation, and conceptual understanding among vocational students. The use of interactive video not only supports independent learning and collaboration but also stimulates higher-order thinking skills through visual, auditory, and contextual input. Therefore, integrating H5P interactive media into PBL is a promising approach for improving student performance in vocational education.