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Student Creativity in Digital Learning: A Review of School Self-Confidence and Utilization Mawar Izzati Khairuna; In In Supianti; Nenden Mutiara Sari
SJME (Supremum Journal of Mathematics Education) Vol 10 No 1 (2026): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v10i1.13158

Abstract

Creativity is a crucial 21st-century skill, yet students' mathematical creativity remains relatively low. This research aims to develop mathematics learning materials based on the Pijar Sekolah Learning Management System (LMS) that are interactive, contextual, and problem-based to foster creativity by considering self-confidence. The Research and Development (R&D) method using the ADDIE model was employed. The sample consisted of two classes at a vocational school in Bandung. Data were collected via questionnaires, interviews, and observations, then analyzed using Aiken’s V, Cronbach’s Alpha, Two-Way ANOVA, and Pearson correlation. Results showed the materials are valid (Aiken’s V = 0.738) and reliable (Alpha = 0.945). Two-Way ANOVA revealed that the LMS method significantly improves creativity specifically for students with high self-confidence (p = 0.004), although it showed no significant difference for the overall group (p = 0.905). A significant positive correlation between self-confidence and creativity was found only in the experimental class (r = 0.478, p = 0.021). These findings emphasize that digital platforms optimize creativity when balanced with high student self-confidence.
PENGEMBANGAN BAHAN AJAR PJBL-STEAM BERBASIS KEWIRAUSAHAAN UNTUK MENINGKATKAN CRITICAL THINKING MATEMATIS SISWA SMK Dian pramodyowati; In in supianti; Rani Siti Fitriani; Mardiah Hafizah Muhammad Hafizi
SJME (Supremum Journal of Mathematics Education) Vol 10 No 2 (2026): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v10i2.13379

Abstract

Vocational high school students' low mathematical critical thinking and the limited availability of project-based mathematics teaching materials that integrate STEAM with entrepreneurship contexts remain major challenges in mathematics education. This study aimed to develop entrepreneurship-integrated Project-Based Learning (PjBL)–STEAM mathematics teaching materials to enhance students' mathematical critical thinking. It employed a Research and Development (R&D) approach using the ADDIE model, which comprises five phases: analysis, design, development, implementation, and evaluation. The participants were 24 tenth-grade students at a vocational high school in Majalengka Regency, West Java, Indonesia. Data were collected using expert validation sheets, a mathematical critical thinking test, interview protocols, and a student response questionnaire. The quality of the materials was assessed in terms of validity, practicality, and effectiveness. The results showed that the materials were valid and practical, both in the strong category, and effective in improving students' mathematical critical thinking, with the improvement reaching the high category. This study contributes to the development of STEAM-based mathematics teaching materials by integrating entrepreneurship-oriented projects into mathematics learning, thereby providing an instructional alternative for fostering mathematical critical thinking among vocational high school students.