Alfiana Nurussama
Universitas Pendidikan Indonesia

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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MATEMATIKA BERBASIS CANVA PADA MATERI CIRI-CIRI BANGUN DATAR MENGGUNAKAN TEORI BRUNER DI SEKOLAH DASAR M. Ridho Risdian Ma’arip; Putri Eka Fitria AE; Sazkiah Aulia Al Amin; Alfiana Nurussama; Teten Ginanjar Rahayu
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.10351

Abstract

This study aims to develop and test the feasibility and practicality of interactive mathematics learning media based on Canva on the topic of characteristics of flat shapes, grounded in Bruner's learning theory for elementary school students. The study used a Research and Development (R&D) method with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects were 28 fourth-grade students of SD Negeri 9 Nagrikaler in a limited trial. Data were collected through expert validation sheets and student response questionnaires. The validation results showed a percentage of 92.4% from media experts and 95.1% from material experts, with an average of 93.75% (very valid). The practicality test obtained percentages of 79.26% for the media aspect, 80.81% for the material aspect, and 83.63% for the usefulness aspect, with an average of 81.18% (very practical). Based on these results, the Canva-based interactive mathematics learning media developed is deemed feasible and practical to use in teaching the characteristics of flat shapes in elementary schools. This media is able to support active, contextual learning and is in line with students' thinking characteristics through the application of enactive, iconic, and symbolic stages in Bruner's theory.
PENGEMBANGAN MEDIA BERBASIS CANVA DAN GENIALLY DENGAN MODEL ADDIE DALAM MATERI ANALISIS DATA DENGAN PENDEKATAN TEORI BELAJAR BRUNER PADA SEKOLAH DASAR Melani Fitri Nurdiantiny; Azzahra Nurul Aini; Safira Pelita Herly Maesy; Alfiana Nurussama; Hafiziani Eka Putri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2025): Volume 12 No. 01 Maret 2026
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.10592

Abstract

This study was motivated by the need for engaging and interactive digital mathematics learning media to support the learning process of first grade elementary school students, particularly in data analysis topics. The study aimed to examine the validity and practicality of Canva- and Genially-based mathematics learning media developed using Bruner’s Learning Theory. The research employed a Research and Development (R&D) method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The research subjects consisted of material experts, media experts, and first grade elementary school students. Data were collected using expert validation sheets and student response questionnaires. The results showed that the learning media achieved an average validity score of 92.56%, categorized as very valid, and a practicality score of 90.43%, categorized as very practical. These findings indicate that the developed media is feasible and can help support contextual, visual, and interactive mathematics learning. The implication of this study is the availability of digital learning media that facilitates teachers and students in the implementation of data analysis learning in elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS CANVA DENGAN TEORI BRUNER PADA MATERI BILANGAN 1-20 Bilbina Sa`adah; Dhiya Sabita Rahmawati; Rika Aprilia; Alfiana Nurussama; Hafiziani Eka Putri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2025): Volume 12 No. 01 Maret 2026
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.10861

Abstract

This study aims to examine the validity and practicality of Canva-based interactive mathematics learning media based on Bruner's theory for numbers 1-20 for first-grade elementary school students. The abstract nature of mathematics often poses a challenge for students, necessitating media that can bridge these concepts through enactive, iconic, and symbolic stages. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were first-grade students at SDN 5 Sindangkasih, Purwakarta. Data collection techniques included expert validation sheets, and user response questionnaires. The results showed that: (1) Media validity by material experts obtained a percentage of 92% and media experts 94.12%, with a total average of 93.06%, categorized as "Very Valid"; (2) Media practicality based on the response questionnaires obtained an average percentage of 90.27%, meeting the "Very Practical" criteria. Based on these results, the "Langka" (Membilang Angka 1-20) learning media is declared feasible and effective for use as an interactive and enjoyable mathematics learning tool.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS CANVA DENGAN PENDEKATAN TEORI VAN HIELE PADA MATERI MENGONSTRUKSI SERTA MENGURAI KUBUS DAN BALOK UNTUK SISWA FASE C SEKOLAH DASAR Dila Aerin Septiani; Khaila Azzahra Syaqib; Sa'adah Nuraeni; Alfiana Nurussama; Teten Ginanjar Rahayu
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2025): Volume 12 No. 01 Maret 2026
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.10968

Abstract

This research is motivated by the need for interactive learning media to help elementary school students understand geometry of three-dimensional shapes, particularly in constructing and deconstructing cubes and rectangular prisms, which are abstract in nature. This study aims to examine the feasibility of mathematics learning media on three-dimensional geometry materials through validation by media experts and subject-matter experts, as well as to test the practicality of the CUBYLAND media through student response questionnaires. The research method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 22 sixth-grade elementary school students. Data were collected through subject-matter expert validation sheets, media expert validation sheets, and student response questionnaires. The validation results showed that the learning media obtained a feasibility percentage of 95.96% from subject-matter experts and 90.90% from media experts, with an average of 93.43%, which falls into the “very feasible” category. The implementation results indicated that students gave positive responses to the aspects of visual appearance, ease of use, and engagement in learning. Based on the evaluation results, Canva-based learning media using the Van Hiele theory approach are declared feasible and practical to be used as an alternative mathematics learning media in elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA INTERAKTIF BERBASIS CANVA PADA MATERI BANGUN DATAR DI SEKOLAH DASAR DENGAN PENDEKATAN TEORI BRUNER. Dhela Fatimatul Azzahra; Nadiya Novita Sari; Nida Maulida Ridwana; Alfiana Nurussama; Teten Ginanjar Rahayu
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2025): Volume 12 No. 01 Maret 2026
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11090

Abstract

This study aims to examine the feasibility and practicality of the Ca-Badar (Canva Plane Figures) learning media on plane geometry material for fourth-grade elementary school students. The feasibility of the media was evaluated based on assessments from media experts and subject matter experts, while its practicality was examined based on students’ responses. The Ca-Badar media was developed by integrating the principles of Bruner’s Theory, which include the enactive, iconic, and symbolic stages. The development process employed the ADDIE model, consisting of the analysis, design, development, implementation, and evaluation stages. The Ca-Badar media contains plane geometry materials, activities for matching the characteristics of plane figures, educational videos, interactive quizzes, and a creative project in the form of constructing a house using plane figures by utilizing Canva elements. The validation results from media experts and subject matter experts indicate that the Ca-Badar media falls into the highly valid and feasible category, with an average assessment score of 94.16%. The implementation of the media with 28 fourth-grade students at SDN 5 Sindangkasih shows that Ca-Badar is practical to use through laptops and projectors and is able to encourage student engagement and understanding during the learning process. In addition, the subject matter expert assessment resulted in an average score of 81%, which confirms the feasibility of the media as a learning tool for mathematics in elementary schools. The impact of this study is the availability of a feasible and practical digital learning media that can be used by teachers as an alternative for presenting plane geometry material, as well as a reference for the development of innovative Canva-based learning media in elementary schools.