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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,923 Documents
Evaluasi dan Perbaikan Pengalaman Pengguna Menggunakan User Experience Questionnaire (UEQ) dan Heuristic Evaluation (HE) Pada Aplikasi Mobile Info BMKG Abid Bagus Kurniawan; Ismiarta Aknuranda; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Mobile app of Info BMKG is a government application that provides an early warning, earthquake, weather, climate, and etc according to its scope. Based on the observations, interviews, and several responses in the Playstore comment column, various problem were found on the application that could make the user experience worse. To reduce any issues related to user experience, therefore an evalation is required to improve its user interface. This research is conducted with the UEQ (User Experience Questionnaire) method to measure the quality of the user experience level and HE (Heuristic Evaluation) to specify a problem(s) for the evaluator. The first evaluation is found that the BMKG app has a neutral user experience level and ”bad” rank resulted from the UEQ benchmark in 4 scales which are Attractiveness, Perspicuity, Efficiency, and Novelty and acquired a ”below average” category in 2 scales which are Dependability and Stimulation. Besides that, as much as 17 issues have been discovered by the evaluator and a list of design fix recommendations have been provided. The design fixes are then re-measured where it is discovered that there is a significant rise in the user experience level that results in a positive level and the UEQ benchmark category for Attractiveness, Efficiency, Dependability, Stimulation and Novelty is raised to a ”good” category, while the Perspicuity scale is measured in the ”above” category.
Pengembangan Aplikasi Edukasi Berbasis Android Sebagai Sarana Belajar Pengucapan Kosakata Bahasa Inggris Muh. Asdar; Herman Tolle; Faizatul Amalia
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The use of android smartphones already part in people's lives to make ends meet. The English language is the international language that is widely used in the world today, because it's been a lot of Applications that can help learning the language of the English, but still a lot of people wrong or incorrectly pronounces the English language vocabulary, therefore designed an Application learn pronunciation of vocabulary English based android smartphone, users can learn the language of United Kingdom digitally with ease whenever and wherever. Because the purpose of Application to train pronunciation and vocabulary of the language of United Kingdom, then this proposed research on android Applications by applying voice recognition using Application programing interface (API) text to speech and speech to text. Applications created with the java Programming language, SQLite database API and google Text to speech and Speech to text. Application development using the method of prototyping because the Application is expected to match the needs of prospective users and how to learn that Application has been applied according to train pronunciation of the English language vocabulary. Testing the Application using requirement validation testing with 100% valid results, usability testing with the results of the sytem usability score is 85 which means Application feasibility and testing the accuracy of the google speech APIS with 100% accuracy with the terms of the pronunciation of the user must be clearly and not too fast.
Pengembangan Sistem Kenaikan Pangkat dan Jabatan Dosen Fakultas Ilmu Komputer Universitas Brawijaya Muhammad Safreza; Denny Sagita Rusdianto; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The functional position of the lecturer is the position of the lecturer based on the , responsibilities, duties, rights and authority in Higher Education based on certain expertise and individual nature. While rank is a position that shows the level of an employee based on his position in a series of staffing and is used as a base for payroll. In the Faculty of Computer Science, Universitas Brawijaya (FILKOM) from the field findings of several FILKOM lecturers that the lecturer had many activities. Then when the file validation and verification process in the FILKOM employee proposed a frequent error so that it did not have time to process further revisions in collecting files in 4 fields and administrative files for proposed promotions and / or functional positions. Coupled with the lecturer still doing the AK calculation manually by looking at the guide so that it allows even fatal calculation errors can be mistaken in the calculation of AK in each activity. In this study aims to help FILKOM lecturers in collecting 4 fields of files, assisting in the validation and verification of 4 fields of files, monitoring the status of proposals, and also assisting lecturers in calculating AK lecturers' activities automatically based on AK assessment guidelines. In this study using a prototyping approach. And in its implementation, it applies dummy webservice to retrieve BKD file data, Universitas Brawijaya staff and lecturers, especially FILKOM. The results of this study were obtained twenty-eight functional requirements and one non-functional requirement obtained from 1 prototyping iteration process. From the results of unit testing, integration and compatibility testing of the browser environment, the results are 100% valid.
Klasifikasi Hate Speech Berbahasa Indonesia di Twitter Menggunakan Naive Bayes dan Seleksi Fitur Information Gain dengan Normalisasi Kata Ivan Ivan; Yuita Arum Sari; Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Hate speech is a form of expression that is done to eliminate hatred and commit acts of violence and oppose someone or a group of people for various reasons. The cases of hate speech are very often encountered on social media, one of which is on Twitter. The goal to be achieved is to create a system that can classify a tweet on Twitter into a class of hate speech (HS) or non hate speech (NONHS). The method used is Naive Bayes and Information Gain feature selection with word normalization. Word normalization is used to solve problems on Twitter such as the number of words abbreviated, the use of slang, misspellings, and the use of languages ​​that are not in accordance with existing standards.Word normalization comes from Indonesian Natural Language Processing REST API. The data used supports 250 data tweets of hate speech in Indonesian with a ratio of 80% for training data and 20% for testing data. The threshold used is 20%, 40%, 60%, 80%, and 90%. Threshold is a limit that is determined to store a collection of terms or a collection of words with the aim of selecting a word that has a high value ​​in the Information Gain feature selection. The best accuracy results obtained by using word normalization in the pre-processing stage and using Information Gain feature selection with an 80% threshold. The best accuracy result is 98%, precision result is 100%, recall result is 96.15%, and f-measure result is 98.03%. Based on the analysis of the results and testing obtained, it can be concluded when doing hate speech classifications in Indonesian on Twitter using Naive Bayes and Information Gain feature selection with word normalization can improve better accuracy of the results.
Kakas Bantu Perhitungan Kompleksitas Perangkat Lunak Menggunakan Metrik Cognitive Weighted Inherited Class Complexity Widyawati Widyawati; Bayu Priyambadha; Fajar Pradana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Software maintenance is a software development phase that requires more effort, time, and cost. One of the causes of maintenance problems is the high value of software complexity. Developers will find it difficult to understand the software when doing maintenance or if there are changes. In the Object Oriented approach (OO) the use of inheritance, encapsulation, coupling, polymorphism, etc. can facilitate developers in building software. However, the use of high inheritance can also result in high values ​​of complexity. Manually calculating the complexity of a lot of software requires a lot of time and resources. Therefore, it is easy to help calculating software complexity using the Cognitive Weighted Inherited Class Complexity (CWICC) ​​metric. CWICC metrics are OO metrics that function to calculate the complexity of software based on an understanding of the attributes, methods, and inheritance of a class. This system has been built on the programming language of Java and also has been tested using unit testing and integration testing that uses whitebox testing and validations testing that use blackbox testing. This system has an accuracy of 100% and the time for calculating with system is 356 times more faster than with manually.
Pembangunan Aplikasi Dashboard Untuk Analisa Efektivitas Marketing Online Berbasis Website (Studi Kasus: Digital Marketing Malang) Ubaidillah Hakim Fadly; Fajar Pradana; Nurudin Santoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Internet marketing is a form of marketing through internet media. Social Media Advertising (SMA) is one way of internet marketing who use social media. Facebook is one of social media can provide advertising or SMA, that have advantages with a large excess of users. Digital Marketing Malang (DMM) is a service company that offers paid advertising on Facebook. In practice, the DMM will experience difficulties when overseeing the number of many ads that are running, because when advertising a product, it requires a lot of splitting. Splitting is a strategy of breaking up ads with different compositions to get the most effective ads. For this reason, is necessary to build a dashboard application to analyze the effectiveness of online marketing that can automatically check ads every 1 hour in a set of ads that will stop advertising less effective. Application will be development with sequential waterfall model. The stages in this study are: literature studies, needs analysis, design, implementation, testing, conclusions and suggestions for future research. This application is built using a website base with the PHP programming language. Functional testing carried out in the form of unit testing, integration and validation that produces a 100% valid value. While the non-functional testing is done using compatibility testing with the results of the application can run well on 4 different browsers.
Evaluasi dan Perbaikan Antarmuka Pengguna Menggunakan Pendekatan User Centered Design (UCD) dan Card Sorting (Studi Kasus: Website Awake Project Malang) Muh Indra Gunawan; Retno Indah Rokhmawati; Niken Hendrakusma Wardani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Awake Project is a brand and clothing store located in the Malang City. Awake Project also utilizesthe website to provide product pricing information and how to purchase the product. Website Projectrequires improvements the user interface and the addition of the Profile page. To make improvements,we use the User Centered Design approach that puts the user as the center of the process of websitedevelopment process and Card Sorting to design Information Architecture on the website. Thisresearch discusses from initial evaluation, specify the context of user, specification user requirements,produce design solutions and evaluate design. The initial evaluation using System Usability Scalequestionnaire got an average score of 41, the Acceptability Ranges level was Not Acceptable, theGrade Scale level was in category F, the Adjective Rating got OK and Percentile Rank was Grade F.On the final evaluation using System Usability Scale questionnaire got an average score of 83.625, theAcceptability Ranges level was Acceptable, the Grade Scale in category B, the Adjective Rating gotExcellent and Percentile Rank Grade was Grade A. From these results, the problems can be resolvedand can be accepted by the users and stakeholders.
Analisis Value Terhadap Minat Penggunaan E-Toll Card Menggunakan Consumption Value Model (Studi Pada Pengguna Tol Surabaya-Gempol) Karita Puspitasari; Yusi Tyroni Mursityo; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The compulsory usage of E-Toll Cards is a new policy introduced by the Indonesian government as a method for paying toll fee. Although the usage of E-Toll Cards are known to improve time efficiency of transactions, but it cannot be exactly pinpointed what affects time efficiency factor. If a factor can be identified, then that factor can be that intensified to improve efficiency of E-Toll Cards. The purpose of this research is to identify the values that are involved in usage of E-Toll Cards in 5 variables which are functional values, emotional values, epistemic values, conditional values and social values with 97 respondents. Results show that the functional value variable is the most significant, respondents agreed that using E-Toll Cards is the right solution to solving traffic jams on toll roads which is caused by long paying queues, and the results from paying services utilizing E-Toll Cards are as expected by the respondents. The findings from the epistemic value variables toward the current topic of research is that respondents agreed that the usage of E-Toll Cards for paying toll fares are a new method which was never implemented previously and the procedure of acquiring an E-Toll Card is relatively easy as it is readily available for purchase in bank branches all across Indonesia. The findings from the social value variables is that he needs of the respondents can be fulfilled with using E-Toll Cards and using E-Toll Cards because they want to give a good impression that they are law abiding citizens. Emotional value and conditional value variables are discovered to have no significance.
Pengembangan Sistem Informasi Manajemen Akademik Sekolah Menengah Atas (Studi Kasus pada SMA Sejahtera 1 Depok) Ammar Burhanuddin Sayuti; Ahmad Afif Supianto; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 6 (2019): Juni 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Sejahtera 1 Depok Senior High School is one of the educational institutions in Depok city under the auspices of the family sejahtera bandung foundation. Main tasks Sejahtera 1 Senior High School is practice the learning process, evaluate of study result students, and graduate qualified students with the required standards. However, there are several things such as the process of registration new students is still manually, and the process of evaluate students, the distribution of ratings for student report is very complex. Therefore the need for information systems that can help deal with the problem. Development of school academic management information systems using waterfall model. Which is conducted phase is requirement analysis, design, implementation, and testing. After the result of the User Acceptance Test given to the BPTIK teacher as a admin (the percentage of UAT by 90%), the teacher as student assessor (the percentage of UAT by 90%), and prospective student as registrant (the percentage of UAT by 85%).
Pembangunan Sistem Informasi Pembayaran Biogas Skala Rumah Tangga Berbasis Web di Desa Claket Kecamatan Pacet Kabupaten Mojokerto Andrean Bagus Mahendra; Bayu Priyambadha; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The scarcity of subsidized LPG is become the biggest problem for the people in lower to middle class. This scarcity triggered by the increasing of the community that used LPG. In addition, scarcity had been caused by a fraud of some people whose shouldn't use a subsidized LPG. For the some people whose the cattle breeders in Claket Village isn't unfortunate this problem, because they are recycling cow manures become to a biogas. Than, the product of biogas can be alleviate for the breeders themselves and for the neighbours if they needed. However, there's nothing cost controller had been used to control the user for using biogas, so they needed a tool that can be used to control a biogas payment. Therefore, the solution was offered by make a web-based biogas payment system by applying the internet of things concept. The internet of things concept is built with the NodeMCU based module and it's working in MQTT network protocol as a bridge of data communication. This device will be used to detect a biogas flows and converting into data. Furthermore, it will be send and process into biogas payment system. Finally, several stages of testing are carried out on the system which results in a valid percentage of 100%.

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