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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,972 Documents
Pemodelan dan Rekomendasi Proses Bisnis menggunakan Metode Business Process Improvement (BPI) (Studi Kasus CV Wisa Tunggal Perkasa) Muhammad Tri Hermawan; Buce Trias Hanggara; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 8 (2020): Agustus 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

CV. Wisa Tunggal Perkasa is engaged in selling building materials. The author found several processes carried out accordingly so that the process occurs the process becomes obstructed or less effective. Indications that occur in the process of selling goods and purchasing goods. This indication is that there is no inventory calculation and there is no re-recording of goods from suppliers. Based on the allegations, researchers will discuss business processes and analyze potential problems and analysis of problems that occur and then will evaluate business processes on the CV. Wisa Tunggal Perkasa. This study uses a Bussiness Process Model and Notation (BPMN), while for analyzing and evaluating using the Failure Mode and Effect Analysis (FMEA) method and for conducting business improvement processes using Business Process Improvement (BPI). From the results of simulations of the current business process (as-is) and the business evaluation process (to-be) found when the analysis reached 33.22% in the sale of goods and 24.66% in the purchase of goods. In addition, the analysis of resources with the highest increase was 46.44% in the business process of selling goods carried out by cashier actors and 58.98% by owners in the business process of purchasing goods.
Evaluasi Usability Pada Aplikasi PermataMobile X Dengan Menggunakan Metode Usability Testing Dan System Usability Scale(SUS) Irdiaga Isnainrajab; Satrio Hadi Wijoyo; Andi Reza Perdanakusuma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PermataMobile X is an internet-based electronic banking service provided by PT Bank Permata Tbk (Permata Bank) for customers to access a transaction experience that is simple, fast, and reliable, easy to use and has a very complete transaction feature. Based on an interview with Mr. Bayu Ardhi Koencara as PermataMobile X Project Manager, and observations by researchers, there are still many usability issues in this application. This study was evaluated to measure the level of usability by using the Usability Testng Methid and The Usability Scale System thereby producing recommendations for improvement by measuring aspects of learning ability where the result is 68%. Calculation of these results are included in the category below the average., Aspects of effeciency of 0.01 goals / sec, the error aspect of 0.41. If the calculation results are compared with the standard errors that exist in each task that is 0.70 then the error is classified as below average. Satisfaction uses the System Usabilty Scale questionnaire to find out whether the user is satisfied with the system used which is filled by 20 active users and the results are on average 70.1. Participants of the test involved 5 users domiciled in Jakarta. Interviews were conducted to explore problems from the application so that they could be evaluated. Based on the results of usability testing and interviews found 4 problems. From these problems, recommendations for improvement were obtained according to usability guidelines
Pengembangan Sistem Konsultasi Gizi dan Konsumsi Harian berbasis Web Moch Alyur Ridho; Fajar Pradana; Yuita Arum Sari
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The adequacy of nutritional needs in the human body is very important in supporting its survival. Lack of nutritional needs can lead to reduced immunity to disease infections. The nutritional needs needed to meet each individual's daily calories vary greatly, it is usually supported by differences in gender and age, weight and height, the latter is a daily body activity. The difficulty of the community in determining the number of daily calories needed, the many factors that influence in the fulfillment of nutritional needs can be easily solved by the development of the system to be carried out. In addition, the user will be facilitated by the presence of several reminder features that will record the calories of food entered in his body by identifying images of food consumed by the user, and users can also consult with nutritionists available on the system to conduct further discussions. The development method conducted in this study uses waterfall method by applying Object Oriented Programming (OOP) based programming and using HTML and PHP programming languages, while to implement data structures using relational database mechanisms namely is MySQL. In this study, 3 samples were used to test the unit and produce a system that was made to run well, in addition to validation testing using 14 test cases and showing 14 functions run well.
Implementasi Algoritma K-Nearest Neighbor Untuk Klasifikasi Deteksi Penyakit Pada Anjing Richard Emmanuel Johanes; Edy Santoso; Suprapto Suprapto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dogs are one of the pets that are loved in any part of the world. In Indonesia, dogs have started to be in great demand by some communities to become pets. Dogs themselves, including pets, are classified as expensive because of the cost of care. The dog itself is also susceptible to disease when the care and supervision of its care. There are limited veterinary clinics and there are still very few people who want to bring their pets to the doctor when they are sick. Therefore we need a system that can help all dog owners to detect early what kind of disease the dog is experiencing through the symptoms experienced by the dog so that early subscription can be done quickly. To solve this problem, an expert system is needed to help diagnose dog diseases using the K-Nearest Neighbor (KNN) algorithm classification method. Implementation of the system using the Java programming language by using training data of 5 diseases with 23 symptoms. Testing is done by using the accuracy equation test using 50 samples of test data resulting in an accuracy of 88%.
Pengembangan Aplikasi Gim Untuk Pengenalan Cagar Budaya Di Kota Malang Menggunakan MDA Framework Rizky Afwan Austin; Eriq Muhammad Adams Jonemaro; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang City is one of the tourist cities in East Java. In this city, there are many places that can be used as tourist destinations, such as culinary tours, religious tours, to historical tours. There are historical places that are included in the list of cultural heritage in Malang City that have high historical value. To be able to introduce this cultural heritage and increase public interest in history, a medium is needed. One way is through playing video games. The type of game to be developed is a snake and ladder board game. To make it look more modern, this game uses augmented reality features. In this game, players can find out the history and general information of several cultural heritages in Malang. This game is designed using the MDA framework to find out what the player feels after playing and how the player interacts with the game mechanics. To determine the right mechanic, the design was carried out three times. After the design phase is complete, then enter the implementation stage where the game is developed. At this stage, the game is developed using Unity software while 3D forms of cultural heritage objects are created using the SketchUp software. After the implementation phase is complete, then enter the testing phase. This stage is carried out using two types, namely Black-box Testing and Game Experience Questionnaires. The purpose of the Black-box Testing test is to ensure that all functions contained in the game run as expected. Game Experience Questionnaire aims to find out the player's experience after playing this game. Game Experience Questionnaire testing is done by giving questionnaires to players. The contents of the questionnaire are based on the modules in the Game Experience Questionnaire, namely the Core Module and Social Presence Module. The average value of the Core Module and Social Presence Module is 2, which means this game gets a sufficient score.
Pengembangan Non-Player Character (NPC) menggunakan Unity ML-Agents pada Karting Microgame Haq, Muhammad Yasir Anshari; Akbar, Muhammad Aminul; Afirianto, Tri
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 13 (2021)
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di Fountain of Informatics Journal (FIJ)
Sistem Pendeteksi Penyakit Diabetes Melitus berdasarkan Kondisi Urin dan Gas Buang Pernapasan menggunakan K-Nearest Neighbor berbasis Arduino Farah Amira Mumtaz; Rizal Maulana; Agung Setia Budi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 8 (2020): Agustus 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One of the most dangerous chronic diseases in Indonesia is diabetes mellitus. This disease has symptoms characterized by high levels of glucose in human blood. Examination of diabetes mellitus that currently available is still invasive by taking blood samples using a needle into the patient's finger. The long period of time and the high cost are the constraint in getting the results of the examination. Research to detect diabetes mellitus in a non-invasive manner, which requires a small amount of money, and saves more time, is needed to overcome the existing problems. This research uses features in the form of urine and respiratory gas. In the patient's urine, the color and the level of ammonia gas will be detected. Meanwhile, in the patient's respiratory gas levels, methane gas will be detected. Data processing in the system using the Arduino Mega microcontroller. The processed data obtained from the output of the color sensor and gas sensor. The sensors are TCS3200 as a color sensor and the MQ-135 and MQ-4 sensors as gas sensors. The results of data processing will be classified using the K-Nearest Neighbor or K-NN method into Normal and Diabetes conditions. Testing using 12 test data and 24 training data with a value of K = 3 resulted in an accuracy of 91.67% because there was 1 data mismatch at the time of testing. The average system performance obtained based on 10 tests is 3061.9 ms.
Implemetasi Metode Fuzzy AHP (Analitycal Hierarchy Process) - COPRAS (Complex Proportional Assessment) untuk Rekomendasi Penentuan Kelompok Tani Terbaik (Studi Kasus : Dinas Pertanian Kabupaten Bangkalan) Rachmad Faqih Santoso; Nurul Hidayat; Sutrisno Sutrisno
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Agricultural development can be done by forming an institution that functions as a forum for information and learning about agriculture to farmers, one of which is by forming farmer groups. But there are some farmer groups that are often abused. This condition has an impact on the development of farmer groups that tend to decline from year to year. Efforts to foster and empower these farmer groups must also be adjusted to technological progress and demands on the application of agricultural development programs. Therefore in this study the method used is the Implementation of the Fuzzy AHP (Analitycal Hierarchy Process) - COPRAS (Complex Proportional Assessment) Method. The Fuzzy AHP method is considered more accurate in weighting criteria than the AHP method. And the COPRAS method is more accurate in calculating alternative ranking because the evaluation of maximum and minimum criteria is done separately. Based on the results of the implementation of the AHP (Analitycal Hierarchy Process) - Copras (Complex Proportional Assessment) method for the recommendation to determine the best farmer group, it has an accuracy rate of 68% (using 25 data) and 48% (using 50 data). And having the same interpretation coefficient of correlation has a close to perfect relationship (ρ> 0.9). This shows that this method is able to help and make decisions.
Pengembangan Rancangan Aplikasi Mobile Bisnis Crowdsourcing (Studi Kasus : "PT. Sinergi Ketahanan Pangan") Muhammad Vionda Novrian; Diah Priharsari; Kariyoto Kariyoto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 8 (2021): Agustus 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT. Sinergi Ketahanan Pangan is a company engaged in the chicken farming industry that runs an investment system in the form of crowdfunding with one of its products named Chick-In. Currently, PT. Sinergi Ketahanan Pangan uses website as a media to make crowdfunding investments. This research aims to design a mobile-based crowdfunding application. The method used for designing the application is Prototyping Method. In the early stages, researchers collect data so that what is obtained later is in the form of user characteristics, user objectives, and task scenarios through the interview process that will be summarized into user stories. Furthermore, the data collection results are analyzed and get some results related to user story, target market, user persona, functional and non-functional applications. In the next stage, some of the results of the analysis are used as a basis for designing applications. Application design generates use case diagrams, class diagrams, sequence diagrams, and business processes. Furthermore, some of the design results were used for prototyping, by making low-fidelity prototypes and high-fidelity prototypes using Figma. The results of the prototype were evaluated using the task scenario method and System Usability Scale (SUS) using 5 respondents. Questionnaires are distributed using Google Form media. Task Scenario test results found 6 problems found in respondent 1, respondent 3, and respondent 4. In SUS test results, R1 has the number of scores obtained is 90, R2 has the number of scores obtained is 75, R3 has the number of scores obtained is 78, R4 has the number of scores obtained is 83, and R5 has the number of scores obtained is 75. Then the total average score obtained is 80. This number indicates that the application is categorized as acceptable, grade scale B, and rating excellent. This means that the app can be said to be good or can be used by end-users.
Pengembangan Sistem Pelayanan Kesehatan Poli Spesialis berbasis Web (Studi Kasus : Poliklinik RS Elizabeth Situbondo) Sheila Aprilia Putri; Denny Sagita Rusdianto; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 3 (2021): Maret 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

As one of the services at Elizabeth Situbondo Hospital, poly specialists provide a medical service in the form of medical measures related to medical examinations, treatment and outpatient consultations for patients, which will be reported in a document in the form of medical records. Medical records are files containing records of patient identification, examination, treatment, actions and other services to patients in health care facilities. Each unit in poly RSE must be able to work appropriately in knowing the data of poly patients, obtaining reports of patient medical data according to what is needed and what certain parties want according to their role in the RSE poly unit. The implementation of medical record activities related to procedures imposed by RSE there are constraints on difficulties in data exchange activities or various patient health information, because the patient's medical record data is only stored locally in the place where the patient undergoes examination and medical treatment and between places does not allow direct exchange of data.. Based on this, this research aims to build a system that can help hospitals in the management of poly health services. As well as the large number of people who receive treatment makes the importance of managing health information, thereby helping the hospital in facilitating information sharing and data exchange between medical staff. This system was created using Waterfall development method. In the process of engineering needs, there are 75 functional needs and 1 non functional needs. The PHP, HTML, Javascript and CodeIgniter programming languages are implemented in system development. In the test, 100% valid results were obtained for all system needs. Non-functional needs testing was tested using the SUS method which resulted in a final value of 61 so that it belonged to the category "Marginal".

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