Jurnal PAJAR (Pendidikan dan Pengajaran)
Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan Pengajaran) covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and theoretical studies which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include: Social Sciences Education; Mathematics Education; Language Education; Science Education; Arts and Culture Education; Early Childhood Education; Civics Educational; Religious Education; Physical Education; Education and Teaching; Educational Psychology; Learning Media; Education Management; Educational Technology; Music Education; Economics Education.
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PGSD FKIP UNRI STUDENTS’ ATTITUDES IN ONLINE LEARNING DURING THE COVID-19 PANDEMIC
Latifah Hidayati;
Guslinda Guslinda;
Zufriady Zufriady
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.8842
The virus is currently spreading around the world and has been labeled as a pandemic by the World Health Organization (WHO). Every activity is conducted at home, which is called Work From Home (WFH). The transition in the educational system from direct to online learning does certainly influence people’s attitudes, which are the indicator of successful learning. It includes knowledge, comprehension, attitudes, and so on. Based on the description, it was conducted the research entitled "Analysis of Attitudes of PGSD FKIP UNRI Students in Online Learning During the Covid-19 Pandemic". Based on the background of the problem, the formulation of the research problem was "how are the attitudes of PGSD FKIP UNRI students in online learning during the covid-19 pandemic?". The type of research used a survey method with a questionnaire as the data collection tool by using a quantitative approach descriptively, which is written words. The research was conducted at PGSD FKIP of Universitas Riau in the odd semester of the 2021/2022 academic year. The population and sample involved 119 students in the year 2019 of PGSD FKIP UNRI. According to the research results, the average score was 67.17 with a good category. At the first indicator, cognitive indicates 74.8 in the good category. At the second indicator, affective implies 67.3 with the good category. At the third indicator, the conative shows 59.42 in the good enough category.
AN ANALYSIS OF CODE-SWITCHING IN DANIEL MANANTA NETWORK YOUTUBE CHANNEL
Nadia Azira;
Indah Tri Purwanti;
Eliwarti Eliwarti
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9023
This paper investigates code-switching based on the types and functions in Daniel Mananta Network YouTube Channel while interacting with each other in informal situations. A qualitative approach was applied to the descriptive study in this paper. The data were gathered through a qualitative method by observing and transcribing the selected YouTube videos. The researcher transcribed, coded, analyzed, and classified the gathered data as the main instrument to determine the classifications and functions of code-switching. The study focused on the classifications and functions of code-switching used within Indonesian-based conversation. The sample of the study involved 10 video playlists of Daniel Tetangga Kamu on the Daniel Mananta Network YouTube Channel. The duration of the 10 videos is 12 hours and 53 minutes. The findings indicate that the Daniel Mananta Network YouTube Channel’s participants frequently used intra-sentential code-switching rather than inter-sentential code-switching, tag switching, and intra-word code-switching. In addition, the researcher also found a new phenomenon of code-switching that emerged where intra-sentential code-switching occurred within inter-sentential code-switching. The findings of the study are not only code-switching but also code-mixing, which is a reduplication that occurred due to the common usage in Indonesian speech. Subsequently, the most frequent function of code-switching used by the participants in the Daniel Mananta Network YouTube Channel is lexical need. Furthermore, the participants in Daniel Mananta Network YouTube Channel code-switch are not only from Indonesian to English but also from English to Indonesian in the Indonesian-based conversation.
LEARNING TO WRITE EXPLANATORY TEXT USING THE PICTURE-TO-PICTURE METHOD FOR STUDENTS OF MTs NURUL HIKMAH BEKASI
Sigit Widiyarto
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9120
Learning to write for some students is still difficult. Writing requires practice and skill acquisition like vocabulary. Appropriate and effective methods also determine the success of learning to write. One method that emphasizes collaborative learning is the picture-to-picture cooperative method. The research in this paper used the Kemmis and McTaggart classroom action methods through action, observation, and reflection. The students who participated were 37 students in class 9 of Mts Nurul Hikmah Bekasi. The research used 2 cycles. In the first and second cycles, the researcher provided explanatory writing material through the picture-to-picture method. The theme of the picture is the picture of natural phenomena. There is an increase of 3 points between cycles 1 and 2. Learning to write through the picture-to-picture method can improve the results of students' ability to write explanatory texts. Teachers are expected to be able to complete this method with several other media, such as augmented reality applications, power points, and several other media. Hence, there are variations in teaching in the classroom.
ANALYSIS OF STUDENTS’ MATHEMATICAL SELF-REGULATED LEARNING DURING COVID-19 PANDEMIC
Nazla Nurul Aulia Panggabean;
Turmudi Turmudi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9139
At the beginning of 2020, the world was horrendous for the COVID-19 virus pandemic that paralyzed all activities including learning activities at school, which were changed into online learning from home. The purpose of this paper is to provide a description of students' self-regulated learning in Mathematics learning during the Covid-19 pandemic. The research subjects were junior high school students in North Sumatra. The research used qualitative research with descriptive research type. The method used was a survey method through a questionnaire. The research results indicate that students' self-regulated learning in Mathematics learning during the Covid-19 pandemic was in the sufficient category. It can be seen from the results of the questionnaire that students tend to be passive during online learning, tend to be one-way learning focus, which was only teachers to students, tend to work together in doing assignments, and the daily tests given to students look similar.
DEVELOPMENT OF STEAM-BASED E-HANDOUT TO IMPROVE MATHEMATICAL CONNECTION SKILLS AT UPT SMP NEGERI 41 MEDAN
Siti Nurjannah;
Rosliana Siregar;
Syahlan Syahlan
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9000
This paper discusses an e-handout of STEAM-based circle material to improve mathematical connection skills at UPT SMP Negeri 41 Medan. The research and development design (R&D) uses the Thiagarajan model. The research results imply that the STEAM-based e-handout met the criteria of valid, practical, and improved mathematical connection skills. Material experts provided an average score of 81% (very valid), linguists provided an average of 80% (fairly valid), and media experts provided an average score of 100% (very valid). The average score of the teacher's response to the practicality of the e-handout was 75% (practical) and the student's percentage was 67% (practical), which means that teachers and students have a positive response. Mathematical connection skills at UPT SMP Negeri 41 Medan met the criteria of effectiveness. It is shown in the second trial in which the learning objectives that were achieved from the three mathematical connection indicators exceeded 75% and students’ learning completeness was 96%. The improvement in students' mathematical connection skills with an average N-gain score in trial I and trial II indicate an improvement score of 0.134. It can be concluded that the developed e-handout is valid, practical, and effective, as well as it can improve mathematical connection skills.
DEVELOPMENT OF PROBLEM-BASED LEARNING-BASED E-MODULES WITH FLIP PDF PRO APPLICATION IN PHYSICS COURSES
Afifah Hidayatullah;
Silvi Trisna;
Aidhia Rahmi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9041
This paper is based on the lack of students' learning interest in physics courses, which is indicated by the teaching materials used by educators during the learning process. The research in this paper aims to develop problem-based learning of e-glasses modules on momentum and impulse material as well as to determine the validity and practicality of e-modules for students of class X at SMA Negeri 1 Tapung. The type of research is the research and development (R&D) method. The method used is an R&D panel with the ADDIE model. To achieve the goal, several stages of development are analyzing, designing, developing, implementing, and evaluating. In addition, the research result is an electronic module on momentum and impulse material. The validation results of material and media experts on the electronic module achieve a proportion of 81.86%, which is in the very valid category. The practicality of a product seen from the practicality test that was obtained from the results of the practicality sheet for the electronic module is 95.70% and categorized in the very practical category.
EFFECTIVENESS OF CREATIVE PRODUCT LEARNING AND ENTREPRENEURSHIP OF THE LIGHT VEHICLE ENGINEERING PROGRAMME AT SMK NEGERI 1 BINTAN UTARA
Fitria Destika Wulandary;
Sumarno Sumarno;
Hendripides Hendripides
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9059
This paper discusses the effectiveness of creative product learning and entrepreneurship in the light vehicle engineering Programme at Class XII of SMK Negeri 1 Bintan Utara. The method the researchers used was a quantitative descriptive method with a formative evaluation model. The research object was creative product learning and entrepreneurship of class XII. Data collection techniques used tests and observation. Data were analyzed descriptively. The results imply that the presentation for the learning process was 72.5% and students’ learning outcome was 53.85%. Thus, it can be concluded that 1) the creative products and entrepreneurship learning process in the light vehicle engineering program at SMK Negeri 1 Bintan Utara is still in the sufficient category, 2) students’ learning outcome of creative products and entrepreneurship in the light vehicle engineering program at SMK Negeri 1 Bintan Utara is still in the less category, and 3) the effectiveness of creative product learning and entrepreneurship in the light vehicle engineering program at SMK Negeri 1 Bintan Utara is still not effective.
THE IMPLEMENTATION OF E-MODULE IN SEMANTIC CLASS AT ENGLISH STUDY PROGRAM: STUDENTS’ PERCEPTION
Sumandiyah Sumandiyah;
Indah Tri Purwanti;
Eliwarti Eliwarti
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9054
E-module as a learning tool is a new experience for English students. Based on the interviewing results of monitoring and information to students, it is found that the e-module has not been yet implemented or created other than in class 1 Semantic. Therefore, it is important to know how they perceive the implementation of an electronic module in the Semantic class in the English Study Program. The research in this paper aims to investigate English students’ perception of implementing the E-module in Semantic classes at the English Study Program. The research design is mixed methods (quantitative and qualitative). The data were gathered through a questionnaire and interview. Cluster random sampling was used to select the research sample, which involved 40 students. Ten students were interviewed for the qualitative data. The findings indicate that the students had a high perception of the implementation of e-module in the Semantic class. They also expect that e-module can be further developed and applied for other courses because most of them perceive e-module as a fun, complete, and total innovation in learning media that can facilitate their learning anytime and anywhere.
THE EFFECT OF PROJECT-BASED LEARNING MODELS ON STUDENTS’ LEARNING OUTCOMES ON HIGH PRINT ART MATERIALS FOR FOURTH-GRADE STUDENTS AT SD NEGERI LAMPEUNEURUT ACEH BESAR
Riski Prastiya;
Aida Fitri;
Fauzi Fauzi;
Novysa Basri;
Alfi Syahrin
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9178
This paper analyzes the significant effect of applying the Project-Based Learning model on students’ learning outcomes on high print art materials at grade IV of SD Negeri Lampeuneurut Aceh Besar. By using a quantitative methodology, the type of experimental research with a pre-experimental design uses one group pretest-posttest design. The research population was the whole fourth-grade students, which consisted of 4 classes with one class sampling using the Nonprobability Sampling or Purposive Sampling technique. Data collection was carried out using tests, which were skill tests with instruments in the form of performance tests in order to measure the students’ initial and final skills. Meanwhile, data analysis techniques used SPSS Statistics version 24 and hypothesis testing with paired sample t-tests, which obtained a significance value (2-tailed) of 0.000 <0.05. Subsequently, the decision-making criteria were H1 accepted and H0 rejected. In addition, students were able to create innovation in their creativity, and even the project results made by students exceeded the researcher’s expectations. Thus, it can be concluded that there is a significant effect of the use of the Project-Based Learning model on the students’ learning outcomes on high print art materials for fourth-grade students at SD Negeri Lampeuneurut Aceh Besar.
DEVELOPMENT OF CREATIVE ACTIVITIES THROUGH BATIK DECORATIVE ART VARIETY TO IMPROVE KINDERGARTEN TEACHERS' CREATIVITY
Novysa Basri;
Rudy Juli Saputra;
Fauziatul Halim;
Alfi Syahrin
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 7, No 2 (2023)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau
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DOI: 10.33578/pjr.v7i2.9221
This paper reviews the development of Al-Muna Kindergarten teachers’ activities to improve the teachers’ creativity through Batik decorative designs. The research method uses qualitative methods with an interdisciplinary approach. The research data were collected by observation, interview, and documentation techniques. Checking the data validity uses source triangulation. Subsequently, it is analyzed through flow reduction, presentation, and data verification. The results indicate that the development of Batik’s decorative design of creative activities had an impact on the improvement of teachers’ ability in the art of creativity. Through Batik’s decorative designs, the teacher's creativity was formed by definition, namely the formation of one's personality with a positive side to find out new things by creating prases (systems) and products. The product produced is the making of Batik motif paintings with decorative designs on glass media, where the activity development period is for two weeks with two activity stages. Al-Muna Kindergarten teachers’ involvement was 10 teachers with a basic understanding of art that has almost the same assumption survey, which states that teacher's creativity art has not developed yet as expected in terms of professional competency development for PAUD teachers with cheerful and flexible principles. Thus, the research results indicate a good impact on Al-Muna Kindergarten teachers’ development.