cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol 8, No 2 (2025)" : 14 Documents clear
Desain busana siap pakai manipulatif untuk perempuan plus size berbasis Wastra Nusantara Pramesiwi, Vashtia Hanin; Wening, Sri; Jerusalem, Mohammad Adam
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.16255

Abstract

Plus size bodies present a distinct challenge for women in finding ready to wear clothing that fits their body needs. This study aims to: (1) describe the design planning process and needs in developing ready to wear clothing using Wastra Nusantara (Indonesian traditional textiles) for plus size women; (2) describe the quality of the developed clothing products based on expert evaluations; and (3) describe the level of user preference for the ready to wear products. This is a Research and Development (R&D) study employing the Planning, Production, Evaluation (PPE) development model. The research subjects were 20 women in Magelang Regency aged 20 years and above with a Body Mass Index (BMI) >25 kg/m². The research instrument used a closed ended questionnaire, and the data were analyzed using descriptive statistical techniques. The study produced ready to wear clothing that takes into account design aspects aimed at visually manipulating the body shape of plus size women. The results of the study show that the highest preference levels of plus size women for ready to wear clothing made from batik and lurik are in terms of color (96%0, motif (94,2%), size (92,8%), silhouette (92,5%), fabric (91,7%), and texture (90,6%). Ready to wear clothing made from batik and lurik can be an excellent choice to enhance the self confidence of plus size women through a visually slimmer appearance, while also contributing to the development of inclusive fashion design with a touch of Wastra Nusantara, which has not been widely applied in the plus size women’s segment in Indonesia.
Karpet piknik multifungsi “Piksi“: Desain praktis berbasis Design Thinking Rini, Angga; Widihastuti, Widihastuti
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.16106

Abstract

The development of this product innovation aims to create a multifunctional carpet that offers practicality to the public by applying the design thinking approach, which consists of five stages: empathize, define, ideate, prototype, and test, along with the AIEOU observation method (Activities, Environments, Interactions, Objects, and Users). The result of this product innovation is a multifunctional carpet made from patterned ripstop fabric and additional materials that can be transformed into a picnic bag. Product testing was conducted using questionnaires involving 37 female respondents aged 20–45 years in the Yogyakarta area. The average test results show that the highest level of user preference was for functionality and practicality (91.89%), followed by material quality (81.98%), comfort (79.28%), aesthetics (74.77%), and size (44.59%). Overall, the product received positive feedback from users, and it is expected that the "Karpet Piksi" can be mass-produced and marketed. Future researchers may develop the multifunctional carpet in other sizes to ensure it can be optimally used by a broader range of users.
Eksplorasi desain coffee table dari bonggol jagung dengan optimalisasi teknik bending laminasi Mahaelani, Shopie Putri; Andry, Andry
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.14777

Abstract

This research is based on the design of a coffee table that utilizes corn cobs as the main raw material, with a focus on the creative novelty of conventional products. This design is motivated by the opportunities in the bending lamination technique in processing corn cobs. So the purpose of this research is to produce a novel coffee table design using the bending lamination technique. To achieve this goal, the researcher uses a form exploration approach through the design by drawing method based on 3 design stages. This stage begins with the process of understanding the design problem, which begins with an understanding of the material through the experience of directly making a coffee table owned by PT. Matahati Kreasi Nusantara, and ends with the design development stage. At the end of the research, a design was produced in the form of a production drawing of a coffee table in the shape of a third circle, which is integrated with a storage space in the form of a box. Most of the research was conducted at PT. Matahati Kreasi Nusantara, for 1 month. The research resulted in the discovery that corn cob material as a large agricultural industrial waste can be utilized into various products through various techniques to expose the characteristics of corn cobs. One of them is through the bending technique which is the advantage of corn cob material because it is easier to bend compared to other materials.
Analisis material untuk rancangan Kartu Karuta bertema sejarah desain produk Widyastuti, Putri Anggraeni; Zahar, Iwan; Pertiwi, Ratih; Susanto, Ratnawati
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.15771

Abstract

History is not a subject that is understood by students in the field of design at the beginning of the lecture. Generally, students in the field of product design have problems in understanding the history of product design as a basis for product design. The karuta card game was chosen to overcome this problem. The next obstacle is choosing the appropriate material in the development of a product design history-themed card design. The benefits and objectives of this research are to produce data that can be used in designing similar products. The method used in solving this problem is material benchmarking analysis. This is used to generate data that can be used in the development of Karuta card designs with the theme of Product Design History.From comparing several karuta game products sold at Okunokaruta stores in Tokyo Japan and Daiso, and used by the Ogura Karuta Club community at Dharma Persada University through benchmarking analysis, it can be seen from the dimensions of the product, the type of material, the gram weight of the paper, and durability. The result is the type of material that will be used. In conclusion, from the results of the benchmarking analysis, the paper material used in the development of the karuta game design with the theme of product design history is at least 300gsm with a minimum thickness of about 0.32 mm or 0.35 mm made of plastic coated paperboard, and measuring about 5.4 cm x 7.4 cm to 7.2 cm x 5 cm. 
Perancangan produk alat pengupas kulit dan pemipil biji jagung dengan Metode AHOQ di Kecamatan Silaen Siagian, Wesly Mailander; Silaen, Willy Cristover; Prasetyo, Tegar Arifin; Maulana, Muhammad Ilham
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.14926

Abstract

The farmer group in the Silaen sub-district which is located in Toba Regency is a farmer group where the majority of farmers are corn farmers. The general problems faced by this farmer group include the ineffectiveness of the harvest process where farmers have to peel and dry the corn before the corn is ground using a corn sheller machine. Therefore, this research was carried out in order to answer the problems faced by this farmer group. Where in this research we will design a machine for peeling and shelling corn, so that farmers will be more practical when carrying out the harvest process. In this research, the Axiomatic House of Quality (AHOQ) method was used by integrating it with the House of Quality (HOQ) and Axiomatic design (AD). Then you will get a design and specifications for a corn peeling and shelling machine that uses an oil-fueled engine.
Implementasi SDGs-12 melalui inovasi bio-leather limbah ampas sagu untuk potensi produk kerajinan lukis aplikatif Suseno, Bayu Aji; Utami, Putri Prabu; Satwikasanti, Winta Tridhatu; Ponimin, Ponimin; Rony, Rony; Hidayat, Anwar
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.14428

Abstract

The number of sago processing industries in Jayapura Regency has the potential to increase sago pulp fiber waste that is still not being optimally utilized. This study aims to address the problem of sago pulp waste by turning it into functional and aesthetic handicraft products using painting techniques. The design was carried out through exploration using the research through design (RTD) method, which consists of the stages of understanding material characteristics, exploring materials, and implementing materials. Data collection techniques used observation and interviews to gain an in-depth understanding of the sago waste processing from sago starch (flour) processing from sago trunk (tokok) grating, extraction, sedimentation, and drying. Samples of sago pulp waste were taken from the sago forest located in Kampung Harapan, Sentani District, East Jayapura Regency. The sample characteristics in the research population were two-week-old sago pulp fiber waste that had been crushed from the sago processing of sago pith or trunk contents. The result of this research is a composite sheet in the form of bio-leather from sago pulp waste that is used as a material for making fashion products. This research focuses on the application of a green economy by developing craft raw materials to support Sustainable Development Goals (SDGs) number 12, namely responsible consumption and production.
Perancangan tas handphone bergaya minimalis berbahan kulit: Studi kasus Aleta Leather Wulandhari, Rigita; Sutianah, Cucu; Insani, Handayani Madania
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.15505

Abstract

Aleta Leather consumers tend to make product payments using QR codes on their smartphones, creating a need for a specialized phone bag. This study aims to apply design aspects to a phone bag with a minimalist image that aligns with consumer preferences. The research employs a semantic differential approach to identify consumers’ perceptions of minimalist imagery based on elements of line, shape, volume, color, texture, and features, collected through an online questionnaire. The findings indicate that the appropriate phone bag design incorporates curved lines on the side edges, a rectangular shape, a slightly bulging volume, a Havana color tone, and an orange chrome leather texture. The main components include a phone slot, three internal card slots, and a compartment for cash. The novelty of this study lies in the application of semantic differential analysis in designing a minimalist phone bag based on consumer preferences, while maintaining the brand’s identity. Based on the findings, consumer recommendations for further development include expanding the card slot feature and adjusting the main pocket’s width to better accommodate user needs, as smartphones have become a primary necessity in daily life.
Pengembangan desain furnitur kardus modular dengan memanfaatkan fitting berbasis pencetakan 3D Achmad, Abdul Gafur Maulana; Djati, Imam Damar
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.14964

Abstract

Modular cardboard furniture is becoming increasingly popular as a practical, economical, and efficient solution for temporary use. However, existing modular cardboard furniture generally relies on a stacking system without a secure locking mechanism, making it less stable in various configurations. Fittings as connector components play a crucial role in enhancing the modularity and stability of cardboard furniture. This study aims to design and develop 3D-printed fittings to optimize the joints between modular cardboard furniture units. In this study, single-wall flute C cardboard was used to develop a modular cardboard shelf unit in the form of a cube with dimensions of 35 × 35 × 35 cm, with holes at each corner to accommodate the fittings. Structural strength testing showed that the module could withstand loads of up to 18 kg before experiencing buckling at the pressure-receiving surface. The fittings were developed using 3D printing technology with the Fused Deposition Modeling (FDM) method, utilizing a MakerBot Replicator 2 printer and MakerBot PLA filament. Finite Element Analysis (FEA) was used to analyze the structural strength of the fittings. The development resulted in 17 modular fitting variants, consisting of edge connectors and corner connectors, with flexible configurations. With these fittings, the configuration of modular cardboard furniture becomes more flexible, stable, and adaptable to user needs. This study contributes to the development of a 3D-printed joint system for cardboard furniture, offering a more optimized solution compared to conventional methods.
Perancangan ulang konfigurasi baterai pada sepeda motor konversi listrik Hendrawan, Muhammad Syarif Jayeng; Nugraha, Bintang; Herlambang, Yanuar
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.15765

Abstract

Electric motorcycle conversion programs in Indonesia face multiple challenges, including suboptimal battery configuration systems that compromise safety, comfort, and spatial efficiency. This study aims to redesign the battery configuration system of the Yamaha Mio Xeon GT 125 converted electric motorcycle using a user-centered Design Thinking approach. Key issues identified include poor battery ergonomics, safety risks due to inadequate ventilation, and disruption of the motorcycle’s aesthetic integrity. The design process follows five stages: empathizing with users, problem definition, ideation, digital 3D prototyping, and simulation-based testing using CAD software. The outcome is a new battery housing concept relocated to the center deck, utilizing steel plate, rubber, and ABS materials for protection. Evaluation results demonstrate improved vehicle stability and more accessible charging without sacrificing visual coherence. In conclusion, the optimized design effectively addresses technical and ergonomic shortcomings and has the potential to enhance user safety and comfort in daily electric motorcycle use.
Perancangan set meja makan minimalis berkonsep Japandi Style Nurhadi, Irvan; Susila, Dwi Agus; Ariyanto, Ariyanto
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.15450

Abstract

This research aims to design a minimalist dining table set using the Japandi style concept for the dining room. In the era of rapid growth in the global furniture industry, where the need for an efficient dining room is indispensable, the Japandi style concept was chosen for its flexibility in adjusting to the size of the space. This dining table set is designed to be modular when installed according to the user's needs, maximizing the efficiency of the dining room without compromising aesthetics. This research employs a qualitative method with a Design Thinking approach, involving five stages: empathize, define, ideate, prototype, and test. Teak wood was chosen as the primary material due to its durability and aesthetic value of its fibers. The Japandi style concept design not only meets the needs of the dining room but also supports the principle of sustainability through the use of durable and environmentally friendly materials. The results of the study show that the design with the Japandi style concept is effective in optimizing the dining room.

Page 1 of 2 | Total Record : 14