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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
IMPLEMENTASI PEMBELAJARAN BERBASIS JURNALISTIK MELALUI TEMA "JURNALIS CILIK: BERITA DI SEKITARKU" PADA SISWA KELAS V SEKOLAH DASAR MUHAMMADIYAH KRONGGAHAN Azhar Nur Firdaus; Azamul Fadhly Noor Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59149

Abstract

Indonesian language learning in elementary schools needs to be carried out in an innovative way so that students' literacy skills develop through learning experiences that are relevant to everyday life and have meaning. However, the process of learning to write news texts is still dominated by the provision of theoretical material, so students do not have sufficient opportunities to observe, collect information, and compile news based on facts. This study aims to explain how to implement journalism-based learning with the theme "Little Journalists: News Around Me" to fifth-grade students at Muhammadiyah Kronggahan Elementary School. This study uses a qualitative approach and descriptive research type. The research subjects included one fifth-grade teacher and 28 students. Data were collected through observation, interviews, and document recording, then analyzed using the Miles and Huberman interactive analysis model consisting of three stages: reducing data, presenting data, and drawing conclusions. The study shows that journalism-based learning is successfully implemented through three stages: planning, implementation, and evaluation in an organized manner. Observation, interviewing, writing news, and presentation activities can improve students' participation, teamwork, communication, and literacy skills in creating news based on facts in the school environment. Thus, learning using a journalistic approach through the theme "Little Journalist: News Around Me" can be a more contextual, more active, and more focused choice for learning Indonesian in elementary school
PENGARUH MODEL PEMBELAJARAN RADEC TERHADAP LITERASI MATEMATIS DAN KEMANDIRIAN BELAJAR SISWA PADA MATERI BANGUN DATAR KELAS III SDN 05 BAGO DAN SDN 03 KEPATIHAN KABUPATEN TULUNGAGUNG Lely Melan Mega Auliya; Dya Ayu Agustiana Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59150

Abstract

In the era of the industrial revolution 4.0, science and technology are currently developing very rapidly, so it demands continuous innovation in the world of education. This study aims to determine the influence of the RADEC (Read,Answer, Discuss, Explain, and Create) learning model on mathematical literacy and student learning independence in the flat building materials of grade III SDN 5 Bago and SDN 3 Kepatihan, Tulungagung Regency. This study uses a quantitative approach with a quasi-experimental design method using a nonequivalent control group design. The research population was all third grade students of SDN 5 Bago and SDN 3 Kepatihan, Tulungagung Regency. The research sample consisted of experimental classes that were given treatment using the RADEC learning model and control classes that used conventional learning. Data collection techniques were carried out through mathematical literacy tests, learning independence questionnaires, observation, and documentation. The data was analyzed using prerequisite tests that included normality and homogeneity tests, then followed by hypothesis tests. The results of the study showed that there was an influence of the RADEC learning model on students' mathematical literacy and student learning independence in flat building materials. Students who learn using the RADEC learning model obtain better results than students who learn using conventional learning. Thus, the RADEC learning model can be used as an effective learning alternative to improve mathematical literacy and learning independence of elementary school students.
PENGARUH PENGGUNAAN VIDEO ANIMASI TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS III SEKOLAH DASAR Mikola, Rangga; Hermansah, Bambang; Ratih Ayu, Imelda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59153

Abstract

This study was motivated by the low Indonesian language learning outcomes of third-grade elementary school students and the less optimal use of engaging and interactive learning media. The use of animated videos as learning media is expected to improve students' understanding and learning outcomes. This study aimed to determine the effect of using animated videos on the Indonesian language learning outcomes of third-grade elementary school students. This research employed a quantitative method with a quasi-experimental design using a pretest-posttest control group design. The population consisted of all third-grade elementary school students, while the samples were experimental and control classes selected through purposive sampling. Data were collected through pretests and posttest. The data were analyzed using normality tests, homogeneity tests, and hypothesis testing with the t-test. The results indicated that there was a difference in learning outcomes between students who learned using animated video media and those who learned through conventional instruction. The average posttest score of the experimental class was higher than that of the control class. Therefore, it can be concluded that the use of animated videos has a positive effect on the Indonesian language learning outcomes of third-grade elementary school students.
PENGARUH PERILAKU ALTRUISME DAN DUKUNGAN SOSIAL ORANG TUA TERHADAP PSYCHOLOGICAL WELL BEING MELALUI INTERNALISASI NILAI PENDIDIKAN AGAMA ISLAM PADA SISWA SMP NEGERI 2 KECAMATAN LUAK Dessy Maulana; Afrinaldi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59154

Abstract

This study aims to determine the effect of parental altruism and social support on the psychological well-being of students at SMP Negeri 2 in Luak Subdistrict. This study employs a quantitative approach with a correlational design. The population of this study consists of all 111 students at SMP Negeri 2 in Luak Subdistrict, with a sample size of 87 students. The research instrument consists of a questionnaire based on a Likert scale. Data analysis methods included multiple linear regression and partial regression tests to determine the effects of the independent variables on the dependent variable, as well as a simultaneous regression test to determine the combined effect of both independent variables on the dependent variable. Additionally, the researcher conducted a coefficient of determination test to indicate the percentage of the dependent variable that can be explained by the independent variables. The results of the study indicate that altruistic behavior has a positive and significant effect on psychological well-being. Parental social support also has a positive and significant effect on students’ psychological well-being. Simultaneously, altruistic behavior and parental social support have a positive and significant effect on students’ psychological well-being.
PENGARUH PEMANFAATAN KECERDASAN BUATAN (ARTIFICIAL INTELLIGENCE) TERHADAP EFEKTIVITAS PEMBELAJARAN MAHASISWA DI PERGURUAN TINGGI Herki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59155

Abstract

This study aims to analyze the influence of artificial intelligence (AI) utilization on the effectiveness of student learning in higher education. A quantitative approach with a survey design was employed involving 50 students from the Faculty of Engineering, Universitas Negeri Medan as respondents. The instrument used was a five-point Likert scale questionnaire analyzed descriptively and inferentially using simple linear regression. The results showed that the level of AI utilization was in the high category (mean=3.98) with ChatGPT as the dominant application. Learning effectiveness was also in the high category (mean=3.70). Regression analysis revealed a positive and significant relationship between AI utilization and learning effectiveness (R²=0.321; p<0.001), with a contribution of 32.1%. These findings confirm that AI has become an important component in student learning strategies. Furthermore, this study found that optimal AI utilization occurs when students have adequate digital literacy, enabling AI to function as a tool that strengthens conceptual understanding and task efficiency, rather than as a substitute for critical thinking processes. This study implies the need for strengthening AI literacy and wise and sustainable technology integration.
Peran Inovasi dan Kreativitas dalam Meningkatkan Keberhasilan Usaha Iwil Suprianto; Angra Melina; Herki; Dhika Putra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.59156

Abstract

Business success in the era of globalization and digital transformation is highly influenced by entrepreneurs' ability to develop innovation and creativity. Increasingly intense business competition requires companies to continuously create products, services, and business strategies that provide added value and meet the evolving needs of consumers. This study aims to analyze the role of innovation and creativity in improving business success and to identify the factors supporting their implementation in business practices. The study employed a qualitative approach using a library research method. Data were collected from scientific books, national and international journal articles, and other relevant academic publications related to innovation, creativity, entrepreneurship, and business success. The data were analyzed using content analysis by comparing theories and findings from previous studies. The findings indicate that innovation and creativity play a significant role in enhancing business competitiveness, creating product differentiation, improving service quality, expanding market share, increasing customer satisfaction, and ensuring business sustainability. Furthermore, the integration of digital technology with creative thinking enhances operational efficiency and enables businesses to adapt more effectively to changes in the business environment. Therefore, innovation and creativity should be integrated into business development strategies to achieve sustainable competitive advantage and long-term economic growth.
PERANCANGAN BOARD GAME BERBASIS COMPUTATIONAL THINKING PADA SISWA SD PANGUDI LUHUR AMBARAWA Cahyahadi, Sisilia Dewibeata; Prestiliano, Jasson; Setiawan Prasida, T. Arie
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59157

Abstract

The implementation of computational thinking (CT) in elementary schools still faces challenges due to the limited availability of interactive learning media. This study aimed to develop the board game “Misi Cattito ke Luar Angkasa”, which integrates CT concepts through gameplay and is supported by a picture storybook. The board game was developed using the cycling strategy method with a mixed method approach and was evaluated with 87 third and fourth grade students at SD Pangudi Luhur Ambarawa. The results showed that the board game met the feasibility criteria in terms of theme, game mechanics, visual design, and rulebook. More than 97% of the students gave positive responses regarding ease of use, gameplay experience, and the implementation of CT concepts. Therefore, the board game is considered a feasible alternative learning medium for introducing CT to elementary school students.
Sosialisasi Dampak Kegiatan Kuliah Kerja Nyata Di Desa Sungai Bulian Rahmi Safitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59158

Abstract

Community Service Program (KKN) is a form of learning in the form of community service carried out by a group of students with the aim of advancing community welfare and educating the nation's life. The purpose of implementing KKN is to apply, practice, and cultivate knowledge and technology to promote public welfare and educate the nation's life, as well as to provide practical experience for participants in applying theory and practice. The method used for implementation is the socialization method. Based on the results and conclusions of the KKN activities carried out in Sungai Bulian Village, Tabir Timur District, Merangin Regency, the community service program has been running well according to the expected procedures. This activity is very important for students and the environment they are in because they are required to adapt to the environment, atmosphere, place of residence, and the language used daily.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS DIGITAL MENGGUNAKAN APLIKASI CAPCUT PADA PEMBELAJARAN IPAS MATERI PERUBAHAN BENTUK ENERGI DI KELAS III SEKOLAH DASAR Neni Wulandari Oktavia Ningrum; Zuryanty; Putri Zulkarnaini, Aissy; Chandra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59160

Abstract

The background of this study is the limited variety of learning media used by teachers in the IPAS learning process in Grade III of elementary school, which causes students to experience difficulties in understanding the conceptual topic of Energy Transformation. This study aims to develop digital-based learning media using the CapCut application that meets the criteria of validity, practicality, and effectiveness. This research is classified as Research and Development (R&D) using the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects were Grade III students and teachers at SDN 13 Kapalo Koto, SDN 09 Koto Luar, and SDN 07 Binuang Kampung Dalam. The research instruments included validation sheets from material, language, and media experts, teacher and student response questionnaires, and learning outcome tests in the form of pretest and posttest. The results of the analysis show that the developed digital learning media using the CapCut application achieved a validity score of 95.83%, which is categorized as highly valid. The practicality results based on teacher responses obtained percentages of 95%, 97.5%, and 100%, while student responses obtained 87.96%, 88.98%, and 88.13%, all of which are categorized as highly practical. The effectiveness results based on the N-Gain scores were 0.73, 0.79, and 0.75, categorized as highly effective. Therefore, the digital learning media developed using the CapCut application is proven to be valid, practical, and effective in teaching Energy Transformation material in Grade III of elementary school.
PENGARUH MEDIA COUNTING BOX TERHADAP KEMAMPUAN BERHITUNG PADA ANAK KELOMPOK B Dinda Dwi Sulastri; Nila Kesumawati; Tuti Firdayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59161

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media counting box terhadap kemampuan berhitung anak Kelompok B di TK Kemala Bhayangkari 10 Kabupaten PALI. Latar belakang penelitian ini didasarkan pada rendahnya kemampuan berhitung anak usia dini yang disebabkan oleh pembelajaran yang masih bersifat konvensional dan kurangnya penggunaan media pembelajaran yang konkret, menarik, dan interaktif. Media counting box dipilih karena sesuai dengan karakteristik perkembangan kognitif anak usia 5–6 tahun yang berada pada tahap pra-operasional dan membutuhkan benda konkret dalam proses belajar. Penelitian ini menggunakan metode kuantitatif dengan desain True Experimental Design tipe Posttest Only Control Group Design. Populasi penelitian berjumlah 88 anak, sedangkan sampel penelitian sebanyak 32 anak yang terdiri atas kelas B1 sebagai kelompok eksperimen dan kelas B2 sebagai kelompok kontrol. Teknik pengumpulan data menggunakan tes kemampuan berhitung yang telah diuji validitas dan reliabilitasnya. Data dianalisis menggunakan uji normalitas, uji homogenitas, dan uji hipotesis melalui Independent Sample t-Test. Hasil penelitian menunjukkan bahwa rata-rata nilai post-test kelompok eksperimen sebesar 82,50 lebih tinggi dibandingkan kelompok kontrol sebesar 70,63. Hasil uji hipotesis diperoleh nilai Sig. (2-tailed) sebesar 0,003 < 0,05, sehingga H₀ ditolak dan Hₐ diterima. Dengan demikian, dapat disimpulkan bahwa media counting box berpengaruh signifikan terhadap kemampuan berhitung anak Kelompok B di TK Kemala Bhayangkari 10 Kabupaten PALI. Media ini terbukti efektif dalam membantu anak memahami konsep bilangan secara konkret, meningkatkan keterlibatan aktif dalam pembelajaran, serta menciptakan suasana belajar yang lebih menyenangkan

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