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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI RANTAI MAKANAN DI KELAS V UPTD SD INPRES TARUS 1 Bano, Getrudis Ermina; Suban Hali, Antonius; Benu, Adam Bol Nifu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59119

Abstract

This study aims to improve students' learning outcomes on the food chain topic through the implementation of the Problem-Based Learning (PBL) model for fifth-grade students at UPTD SD Inpres Tarus 1. This study employed Classroom Action Research (CAR) based on the Kemmis and McTaggart model, consisting of planning, action, observation, and reflection stages conducted in two cycles. The research subjects were 24 fifth-grade students. Data were collected through observation, learning achievement tests, and documentation, and were analyzed using descriptive quantitative and qualitative techniques. The pre-cycle results showed that only 8 students (33%) achieved the Minimum Learning Mastery Criteria (KKTP), while 16 students (67%) did not achieve mastery. After the implementation of the Problem-Based Learning model, the percentage of students achieving learning mastery increased to 92% in Cycle II, with an average learning outcome score of 83.54. Teacher activity also improved from 74.22 in Cycle I to 96.09 in Cycle II, while student activity increased from 44.77 to 81.43. Based on the findings, it can be concluded that the implementation of the Problem-Based Learning model is effective in improving students' learning outcomes on the food chain topic in Grade V at UPTD SD Inpres Tarus 1.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN PUZZLE TERHADAP HASIL BELAJAR DAN MOTIVASI BELAJAR PADA MATERI PECAHAN KELAS II SD BUDI MULIA DUA PANJEN, YOGYAKARTA Fahri Adli Zil Ikram; Azamul Fadhly N M
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59120

Abstract

This study aims to determine the effect of puzzle learning media on students' learning outcomes and to describe students' learning motivation or responses in fraction material for second-grade students of SD Budi Mulia Dua Panjen, Yogyakarta. This research employed a quantitative approach with a quasi-experimental method using a nonequivalent control group design. The sample consisted of 40 students: 20 students in class II A as the experimental class and 20 students in class II B as the control class. Data were collected through tests, response questionnaires, observation, and documentation. Data analysis used descriptive statistics, normality test, homogeneity test, independent sample t-test, paired sample t-test, N-Gain, and percentage analysis of student responses with IBM SPSS. The results showed that the mean score of the experimental class increased from 70.00 in the pre-test to 80.00 in the post-test. The paired sample t-test showed a significance value of < 0.001, indicating a significant increase in learning outcomes after the use of puzzle learning media. The N-Gain score of the experimental class was 0.347 in the moderate category, while the control class was 0.004 in the low category. Students' and teachers' responses to the use of puzzle learning media reached 100.00%, categorized as very good. Thus, puzzle learning media positively influences the improvement of students' learning outcomes and receives very good responses as supporting data for students' learning motivation.
PENINGKATAN HASIL BELAJAR PEMBELAJARAN IPAS MENGGUNAKAN MODEL PROJECT BASED LEARNING KELAS V SDN 29 DADOK TUNGGUL HITAM KOTA PADANG Dwi Febrianti, Indah; Zuryanty, Zuryanty; Media, Afriza; Nisa, Sahrun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59121

Abstract

Low academic achievement among fifth-grade pupils at SDN 29 Dadok Tunggul Hitam, Padang City, provided the basis for this study. Preliminary classroom findings showed that many pupils had difficulty maintaining attention, participated passively, displayed limited motivation, and rarely demonstrated curiosity. These conditions reduced their involvement in classroom activities and hindered their understanding of the material. The study therefore sought to examine improvements in pupils' learning outcomes in Science and Social Studies (IPAS) after the application of Project Based Learning in Grade V. A classroom action research design was employed by combining qualitative and quantitative approaches. The intervention was organized into three cycles: two meetings in Cycle I, two meetings in Cycle II, and one meeting in Cycle III. The participants were 28 fifth-grade pupils. Data were obtained from assessments of the lesson plan, observations of the instructional process, and evaluations of pupils' learning outcomes.
PENERAPAN APLIKASI CANVA SEBAGAI MEDIA PEMBELAJARAN PADA MATA PELAJARAN IPAS KELAS IV A DI SDN MARABAHAN 1 Rohimah, Yunia; Jumainah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59126

Abstract

This research is motivated by the importance of utilizing technology to support a more engaging, creative, and effective learning process. One application that can be applied as a learning medium is Canva. Based on the results of initial observations and interviews at SDN Marabahan 1, it was discovered that the fourth-grade teachers have implemented the Canva application as a learning medium for science and science. The visible application is interactive presentation slides. Therefore, this study aims to further understand the application of the Canva application as a learning medium for the fourth-grade science and science subject at SDN Marabahan 1 and to identify the obstacles faced by teachers in its use. This study uses a qualitative approach with a descriptive research type. The research subjects were the fourth-grade teachers and the principal of SDN Marabahan 1. Data collection techniques were carried out through observation, interviews, and documentation. Observations were used to determine the use of Canva in science and science learning, interviews were conducted with the principal and teachers to obtain in-depth information, while documentation was used as supporting data for the research. Data analysis techniques were carried out through data reduction, data presentation, and drawing conclusions. Data validity was tested using triangulation of techniques and sources. The results of the study indicate that the Canva application has been implemented well as a learning medium for the subject of science in class IV A SDN Marabahan 1. Canva is applied in various forms of learning media such as presentation slides, student worksheets, posters, teaching modules, and interactive games. The learning media created is adjusted to the learning objectives and science materials so that it helps teachers deliver the material in a more interesting, creative, and easily understood by students. The application of Canva also increases student attention and activeness during the learning process. The obstacle faced by teachers in implementing Canva is the limited internet network coverage in the classroom so that teachers use personal quotas so that Canva-based learning media can continue to run well.
PENINGKATAN KETERAMPILAN MEMBACA PERMULAAN DALAM PENERAPAN METODE FONIK PADA KELAS I SDN 20 PIAI KOTA PADANG Yones Atrasia; Adrias; M. Habibi; Fikhen Tri Wulandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59127

Abstract

This study was motivated by the low level of beginning reading skills among first-grade students at SDN 20 Piai, Padang City. The preliminary observation revealed that only 10 out of 28 students (35.71%) achieved the minimum mastery criterion, with a class average score of 70.00. This study aimed to describe: (1) the lesson planning, (2) the implementation of learning activities, and (3) the improvement of students' beginning reading skills through the application of the Phonics method. This study employed Classroom Action Research (CAR) using qualitative and quantitative approaches based on the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection. The research was conducted in two cycles, with two meetings in Cycle I and one meeting in Cycle II. Subjects were 28 first-grade students of SDN 20 Piai, Padang City. Data were collected through observation, tests, and documentation, and analyzed using qualitative and quantitative techniques. The findings showed that the implementation of the Phonics method improved the quality of lesson planning, classroom implementation, and students' beginning reading skills. The lesson plan assessment increased from an average of 85.40% in Cycle I to 95.80% in Cycle II. Teacher activity improved from 85.90% to 96.80%, while student activity increased from 84.30% to 97.50%. Students' beginning reading scores improved from a class average of 70.00 in the preliminary condition to 77.50 in Cycle I and 86.07 in Cycle II. Classical learning mastery increased from 35.71% to 85.71% in Cycle II. Therefore, the Phonics method effectively improved the beginning reading skills of first-grade students at SDN 20 Piai, Padang City.
STRATEGI GURU DALAM PEMBENTUKAN KARAKTER SISWA KELAS III PADA PEMBELAJARAN IPAS DI SD NEGERI 204 PALEMBANG Alfarizi, Rifqi; Idris, Muhamad; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59128

Abstract

This study aims to describe the strategies used by teachers in building the character of third-grade students during IPAS (Natural and Social Sciences) learning at SD Negeri 204 Palembang. This study employed a qualitative approach with a descriptive method. The research participants consisted of the principal, third-grade teacher, and students. Data were collected through observation, interviews, and documentation. The data were analyzed using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing. Data validity was ensured through source, technique, and time triangulation. The results showed that teachers applied several strategies in character building, including role modeling, habituation, integration of character values into IPAS learning, the use of active learning methods, and reinforcement and motivation. These strategies focused on developing students’ discipline and responsibility. Their implementation was reflected in students’ habits of obeying classroom rules, arriving on time, completing assignments, and actively participating in learning activities. Although some students still required further guidance, the strategies implemented by the teacher contributed positively to students’ character development.
ANALISIS MINAT BELAJAR SISWA PADA PEMBELAJARAN TEMATIK DI MADRASAH IBTIDAIYAH Dina Cantika Novia Ramadani; Nafilah Alimatur Rosyidiyah; Denada Putri; Nur Laili Dina Hafni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59130

Abstract

This study aims to review and synthesize existing literature on students' learning interest in thematic learning at Madrasah Ibtidaiyah (Islamic Elementary School). Learning interest is a key internal factor that drives students' active participation, enthusiasm, and learning outcomes, particularly in thematic learning, which integrates several subjects around one meaningful theme as mandated by the 2013 Curriculum. This research used a literature review method by collecting, analyzing, and synthesizing findings from national journal articles, conference proceedings, and institutional data published between 2016 and 2026. The review shows that students' learning interest in thematic learning at the elementary level is generally influenced by two categories of factors: internal factors, including intelligence, attention, talent, motivation, readiness, and fatigue; and external factors, including teaching methods, learning media, family support, school environment, and teacher-student interaction. Teaching methods and the teacher's approach were consistently identified as the most dominant factor across the reviewed studies, followed by the availability and variation of learning media. Studies conducted specifically in Madrasah Ibtidaiyah found that portfolio-based learning, interactive digital media, and contextual, religiously-integrated themes were effective in increasing engagement. This review concludes that optimizing learning interest in thematic learning requires collaborative efforts among teachers, schools, and families.
ANALISIS KESALAHAN BERBAHASA NETIZEN PADA KOLOM KOMENTAR TIKTOK Nilam Suryaning Pungkasari; Nova Elisa; Laila Tri Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59133

Abstract

This study aims to identify and explain various forms of linguistic errors found in TikTok comment sections. Employing a qualitative descriptive method, the research examines comments posted by netizens on the platform. Data were collected using "listen-and-note" and documentation techniques, focusing on comments exhibiting linguistic errors. Subsequently, the data were analyzed by identifying, categorizing, and describing these errors based on standard Indonesian language rules. The findings reveal several types of linguistic errors in TikTok comments, including spelling mistakes, the use of non-standard language, code-mixing, and ineffective sentence structures. Spelling errors appear as deviations from official writing conventions, while non-standard language manifests through abbreviations or truncated words. The researchers also observed instances of code-mixing between Indonesian and regional languages ​​(particularly Javanese), as well as the use of redundant phrasing (pleonasms). The most frequent errors were the use of non-standard language and spelling mistakes. In conclusion, the language used in TikTok comments tends to be casual and spontaneous, often leading to violations of linguistic rules. Therefore, social media users should be more mindful of using proper and correct Indonesian when communicating in the digital realm. Keywords: language errors, TikTok, informal language, code-mixing, digital communicationin. Penelitian ini bertujuan untuk menjelaskan berbagai bentuk kesalahan berbahasa yang ada di kolom komentar TikTok. Melalui metode deskriptif kualitatif, penelitian ini mengkaji komentar-komentar netizen di media sosial tersebut. Data dikumpulkan dengan teknik simak, catat, dan dokumentasi pada komentar yang terindikasi salah secara kebahasaan. Setelah itu, data dianalisis dengan cara mengenali, mengelompokkan, dan menguraikan bentuk kesalahan tersebut berdasarkan aturan bahasa Indonesia. Hasil penelitian menunjukkan adanya beberapa jenis kesalahan berbahasa di kolom komentar TikTok, seperti kesalahan ejaan, penggunaan bahasa tidak baku, campur kode, dan kalimat yang tidak efektif. Kesalahan ejaan terlihat pada penulisan kata yang menyimpang dari aturan resmi, sementara bahasa tidak baku muncul dalam bentuk singkatan atau kata yang dipotong. Peneliti juga menemukan adanya percampuran antara bahasa Indonesia dan bahasa daerah (terutama bahasa Jawa), serta kalimat yang boros kata (pleonasme). Jenis kesalahan yang paling sering muncul adalah penggunaan bahasa tidak baku dan kesalahan ejaan. Kesimpulannya, bahasa di kolom komentar TikTok cenderung santai dan spontan sehingga banyak memicu kekeliruan aturan. Oleh karena itu, pengguna media sosial perlu lebih sadar untuk memakai bahasa Indonesia yang baik dan benar saat berkomunikasi di dunia digital. Kata Kunci: Kesalahan berbahasa, TikTok, bahasa tidak baku, campur kode, komunikasi digital.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA DI SDK SANTO YOSEPH 2 NAIKOTEN KUPANG Uduk, Petronela; Mbuik, Heryon Bernard; Koli, Radka Bodkova
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59134

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya motivasi belajar siswa pada mata pelajaran Bahasa Indonesia di SDK Santo Yoseph 2 Naikoten Kupang yang ditandai dengan kurangnya keaktifan siswa dalam proses pembelajaran serta masih banyak siswa yang belum mencapai Kriteria Ketercapaian Tujuan Pembelajaran (KKTP). Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran permainan ular tangga terhadap motivasi belajar siswa pada mata pelajaran Bahasa Indonesia. Penelitian menggunakan pendekatan kuantitatif dengan metode ex post facto. Populasi sekaligus sampel penelitian berjumlah 34 siswa kelas II yang ditentukan menggunakan teknik sampling jenuh. Pengumpulan data dilakukan melalui angket yang telah memenuhi uji validitas dan reliabilitas. Analisis data menggunakan statistik deskriptif, uji prasyarat analisis berupa uji normalitas dan uji linearitas, serta uji hipotesis menggunakan regresi linear sederhana dengan bantuan program SPSS versi 25. Hasil penelitian menunjukkan bahwa data berdistribusi normal dengan nilai signifikansi variabel media pembelajaran sebesar 0,165 dan motivasi belajar sebesar 0,379. Hubungan antara kedua variabel juga bersifat linear dengan nilai signifikansi Deviation from Linearity sebesar 0,257. Hasil uji hipotesis menunjukkan nilai signifikansi sebesar 0,000 (p < 0,05), yang berarti terdapat pengaruh signifikan penggunaan media pembelajaran permainan ular tangga terhadap motivasi belajar siswa. Nilai koefisien determinasi (R²) sebesar 0,802 menunjukkan bahwa media pembelajaran permainan ular tangga memberikan kontribusi sebesar 80,2% terhadap motivasi belajar siswa, sedangkan 19,8% dipengaruhi oleh faktor lain di luar penelitian.
RANCANG BANGUN SISTEM INFORMASI PELAYANAN JASA CUCI MOBIL BERBASIS WEB (STUDI KASUS: DULL CAR WASH) Hidayat, Yanwar; Nugraha, Yopi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59135

Abstract

The rapid growth of digital technology has significantly shifted consumer behavior toward online shopping and service tracking, yet many small and medium enterprises (SMEs) still operate conventionally. Dull Car Wash, a local retail service business specializing in vehicle washing in Garut, faces operational constraints such as manual transaction recording, lack of real-time washing status information, and inefficient financial summaries. This study aims to design and develop a web-based service information system for Dull Car Wash using the Laravel framework and the Waterfall model. The system development encompasses requirements analysis, system design modeled with Unified Modeling Language (UML), and prototype creation. The resulting web application features a digital cashier system, real-time washing queue tracking, automatic employee commission calculation, and integrated financial reporting. The system design was validated through a structured review, demonstrating its capability to replace paper-based recording, minimize human errors in daily recapitulation, and provide centralized management dashboard for the business owner. This research delivers a software blueprint and responsive web prototype that enhances administrative efficiency and digital competitiveness for service-based automotive micro-enterprises.

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