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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENGARUH MODEL JIGSAW MELALUI MEDIA PUZZLE PADA PELAJARAN MATEMATIKA DENGAN MATERI PECAHAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD 067257 MEDAN AMPLAS Landong, Ahmad; Sobirin, Ahmat; Husna, Asmaul; Apridayanti, Lisa; Nabila, Nabila; Sinta, Sinta; Nabila, Talitha; Rosadi, Ray Ade; Amalia, Ridani; Ardina, Zifanna; Ardini, Zifanny
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27408

Abstract

This study aims to examine the effect of the Jigsaw type cooperative learning model combined with puzzle media on the mathematics learning outcomes of fourth grade students of SD 067257 Medan Amplas on fraction material. The background of this study is based on students' low understanding of the concept of fractions except for the presentation of abstract material and the use of conventional methods that are less interactive. The research method used is research and development (Research and Development) with the ADDIE model, and the Realistic Mathematics Education (RME) approach to deliver material with real contexts. The subjects of the study were 20 fourth grade students. The results showed that there was a significant increase in student learning outcomes in the experimental class (average posttest 83.7) compared to the control class (average posttest 72.1). The t-test showed a significance value of 0.002 <0.05, which indicated a significant difference in learning outcomes between the two groups. These findings announce that the integration of the Jigsaw model with puzzle media is able to create a more active, collaborative, and enjoyable learning atmosphere, as well as significantly improve students' understanding of fraction material. This study provides theoretical and practical contributions to the innovation of mathematics learning strategies at the elementary school level.
Pengaruh Penggunaan Media Pembelajaran Wordwall Terhadap Hasil Belajar Matematika Pada Siswa Kelas V SD Negeri 68 Palembang Rahma Moutia Asmini; Farizal Imansyah; Anggria Septiani Mulbasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27411

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran Wordwall terhadap hasil belajar matematika pada kelas V SD Negeri 68 Palembang. Metode yang digunakan adalah kuantitatif dengan jenis quasi experimental design. Populasi yang digunakan adalah siswa kelas V SD Negeri 68 Palembang dengan teknik pengambilan sampel purposive sampling yaitu kelas VB sebagai kelas kontrol dan kelas VC sebagai kelas eksperimen. Teknik pengumpulan data menggunakan observasi, tes dan dokumentasi. Instrumen digunakan untuk mengukur hasil belajar menggunakan soal pretest dan posttest. Uji validitas instrument dengan uji validitas product moment dan uji reabilitas Alpha Cronbach. Teknik analisis data pada penelitian ini menggunakan uji normalitas dan homogenitas serta menggunakan uji hipotesis menggunakan uji independent sampel t-test. Hail dari penelitian menunjukan bahwa terdapat pengaruh penggunaan media pembelajaran wordwall terhadap hasil belajar matematika pada siswa kelas V SD Negeri 68 Palembang yang dapat dilihat dari uji hipotesis berupa nilai signifikasi 0,000 < 0,05 dan thitung 4.463 > 2.018 yang artinya Ho dan Ha diterima
ANALISIS KEBUTUHAN PENGEMBANGAN INSTRUMEN DIAGNOSTIK BENTUK THREE TIER MULTIPLE CHOICE BILANGAN CACAH BAGI PESERTA DIDIK SEKOLAH DASAR BERBASIS EDUCAPLAY Aprianti, Desi; Wahyu Lestari, Deni Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27412

Abstract

This study aims to analyze the need for the development of a diagnostic instrumentin the form of three tier multiple choice on the material of whole numbers forelementary school students integrated with Educaplay interactive media. Thediagnostic instrument developed is expected to be able to identify misconceptionsmore accurately and provide meaningful feedback. The research method uses aqualitative descriptive approach with data collection techniques through literaturestudies, teacher interviews, and questionnaires. The results of the study show thatteachers really need an instrument that can reveal the reasons behind students'answers and use interactive media such as Educaplay to increase student interestand involvement. Recommendations for instrument development include creatingquestions with three tiers (answers, reasons, beliefs) and implementation throughthe Educaplay platform.
Pengaruh Model Cooperative Learning Type STAD Berbantuan Media Puzzle Terhadap Minat Belajar Matematika Siswa SD Dina, cholifah; Jumroh, Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27415

Abstract

Penelitian ini bertujuan mengetahui pengaruh model cooperative learning type STAD berbantuan media puzzle terhadap minat belajar siswa SD. Penelitian ini menggunakan kuantitatif eksperimen yaitu quasi eksperimental desain nenoquivalent control grup desain. Sampel dalam penelitian ini siswa kelas IV.A dan IV.C dengan jumlah 58 siswa dengan Teknik sampel purposive sampling dengan pertimbangan dan kriteria tertentu. Berdasarkan dari hasil analisis data dan pembahasan didapatkan thitung 10.764 dan tabel = 2,003. Dengan ⍺ = 0,05 dan df= 56, maka thitung ≥ ttabel sehingga Hₒ ditolak. Maka dapat disimpulkan ada pengaruh signifikan Model cooperative learning type STAD berbantuan media puzzle terhadap minat matematika siswa SD.
SUNDANESE PAMALI VALUES AS A FONDATION FOR CHARACTER EDUCATION IN ELEMENTARY SCHOOL widiastuti, hesti; Sinta Maria Dewi, Harmawati; Imas Indah Mutiara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27416

Abstract

Pamali is a form of belief that exists in society related to customs and manners. Pamali or commonly referred to as a prohibition or taboo that should not be violated because it is considered to have a bad impact on the perpetrator. Not only in the form of actions or behaviors that are considered not allowed, but also the use of certain sentences or language that are considered inappropriate or worth hearing. Sundanese society, especially in this study, the Karawang Regency community has its own view of pamali, a lot of pamali believed by the Sundanese community which is still a cultural heritage and is used today. The purpose of this study is to determine the educational value contained in the Pamali tradition of the Sundanese community as well as the character value contained in the Pamali tradition that is still alive in the Sundanese community today. The type of research used in this study is descriptive qualitative research with an ethnographic approach. Data obtained through direct observation and interviews with informants who know and understand the pamali tradition. As for the results of this study, that the character values contained in the pamali tradition consist of politeness values, manners values, and mutual respect values while the content of educational values consists of moral values and social values.
STRATEGI DIGITAL MARKETING UMKM DALAM AKUNTANSI PEMBIAYAAN Aulia Parsa Nadhiraah; Rima Ayu Khornellia; Annisa Ragellea Andiani; Muhammad Djasuli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27419

Abstract

Micro, Small, and Medium Enterprises (MSMEs) play an important role in driving economic development in Indonesia. However, there are some major challenges that often occur is the difficulty of getting access to proper financing. This research aims to explore the application of digital marketing strategies by MSMEs in order to increase transparency and accountability related to business financing. The research was conducted through a literature review to understand the contribution of digital technology in supporting small business sustainability. The findings show that the use of social media, online sales platforms (e-commerce), and digital financial recording applications can help MSMEs expand their market reach and generate more organized financial data. Not only does this have an impact on increasing turnover, but it also makes it easier for MSMEs to gain trust from financial institutions thanks to clearer and more systematic financial reports. Therefore, this study suggests that MSMEs combine digital marketing strategies with a good financial management system to improve competitiveness in a sustainable manner.
STRATEGI PENGELOLAAN BEBAN KOGNITIF DALAM PEMBELAJARAN SISWA DISLEKSIA SEKOLAH DASAR DI ABAD KE-21: SCOPING REVIEW Sania Alikha Rahmadira Latupono; Jap Tji Beng; Tiatri, Sri; Dinatha, Vienchenzia Oeyta Dwitama; Zheng, Margareta; Zahro, Tiara; Sefira, Fasia Meta
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27425

Abstract

Scoping review ini bertujuan untuk mengeksplorasi strategi pembelajaran yang dapat membantu mengurangi beban kognitif pada siswa sekolah dasar dengan disleksia. Kesulitan dalam membaca dan menulis yang dialami siswa disleksia seringkali dipicu oleh tekanan kognitif yang tinggi, baik dari kompleksitas materi maupun dari cara penyajian informasi yang tidak sesuai dengan kapasitas pemrosesan mereka. Beban kognitif yang berlebihan tidak hanya membuat proses belajar terasa berat, tetapi juga dapat menurunkan motivasi dan kepercayaan diri siswa. Scoping review ini menelusuri artikel dari jurnal akses terbuka melalui Google Scholar sejak tahun 2000, dengan fokus pada studi yang menyebutkan secara eksplisit populasi anak usia sekolah dasar dan pendekatan pengurangan beban belajar. Enam studi yang memenuhi kriteria dianalisis secara tematik. Hasil scoping review menunjukkan bahwa penggunaan media audio dan pendekatan multimodal seperti narasi atau kombinasi teks dengan suara dapat meningkatkan efisiensi belajar dan meringankan beban visual. Font EasyReading™ juga terbukti membantu meningkatkan akurasi dan kecepatan membaca, bahkan, sebagian besar anak dengan disleksia menunjukkan performa membaca yang tidak lagi memenuhi kriteria diagnostik saat menggunakan font tersebut, meskipun tidak semua jenis font menunjukkan hasil serupa. Pelatihan memori kerja, baik fonologis maupun visuo-spasial, memiliki dampak positif terhadap kesadaran fonologis, ortografis, serta kelancaran membaca siswa. Selain itu, pendekatan kreatif seperti digital storytelling terbukti efektif dalam meningkatkan keterlibatan, partisipasi aktif, dan rasa percaya diri siswa. Secara keseluruhan, strategi-strategi ini menegaskan pentingnya menggabungkan pendekatan multimodal, teknologi digital, serta latihan kognitif berbasis kekuatan siswa untuk menciptakan pembelajaran yang lebih inklusif dan tidak membebani, khususnya dalam pendidikan abad ke-21.
Analisis Kesalahan Pemahaman Kemampuan Menulis Tata Bahasa Inggris pada Materi ‘To Be’ dan ‘To Do’ Siswa Menggunakan Instrumen Cloze test Arisa Dias P, Berlianti; Ani Rusilowati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27435

Abstract

In this era of information and globalization, English has become a very importantlanguage. However, to master English, it is necessary to understand the fouraspects of English language skills consists of 4 main elements, namely reading,writing, speaking, and listening. Reading and listening include understanding orinput while speaking and writing include the product or output of the English learningprocess. Writing is a difficult skill to learn, because writing should understandinggrammar. Mastery of grammar is one of the important aspects in learning English,especially in writing skills. One of the common obstacles experienced by studentsis the auxiliary verbs such as 'to be' and 'to do'. This encourages researchers to findout the errors by students and the factors that became the cause of students' errorsin using 'to be' and 'to do'. Researchers also use cloze test as the instrument.
PENGEMBANGAN MEDIA PEMBELAJARAN FLASH CARD PADA PAPAN BERGAMBAR MATERI SISTEM PERNAPASAN MANUSIA UNTUK SISWA KELAS V SDN Pagung 2 Lina Duwiana; Farida nurlaila Zunaidah; Tutut Indah Sulistiyowati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27457

Abstract

The problem in Natural and Social Science (IPAS) learning at the elementary school level remains centered on students' low comprehension due to the use of less engaging instructional media. Observations and interviews conducted in Class V at SDN Pagung 2 revealed that the teacher still relied on limited media, such as A4 paper-based teaching aids, lengthy educational videos, and less attractive images. As a result, most students failed to achieve the minimum mastery criteria (KKM) for the human respiratory system topic. This study aims to develop an instructional media in the form of flash cards mounted on a picture board to improve students’ understanding of the material. The research employed a Research and Development (R&D) method using the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. Data collection techniques included observation, interviews, expert validation questionnaires, teacher and student practicality questionnaires, and learning outcome tests. The validation results indicated the media was highly valid, with a score of 93%. Teacher practicality responses reached 96%, and students found the media highly attractive and easy to use. The effectiveness test, measured through pretest and posttest, showed an increase in the average score from 65 to 87, with classical completeness reaching 85%. The flash card media on a picture board proved to be valid, practical, and effective in teaching the human respiratory system in IPAS for fifth-grade students. In addition to improving learning outcomes, the media also fostered students’ interest and active participation.
INTEGRASI PERMAINAN TRADISIONAL DALAM PENINGKATAN KETERAMPILAN MOTORIK KASAR SISWA SEKOLAH DASAR Nurlaila, Moh. Nur Shodiq; Nurlaila; Anung Priambodo; Pudjijuniarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the effectiveness of integrating traditional games in improving the gross motor skills of elementary school students. The research method used is experimental with a pre-test and post-test one group design. The population consisted of fourth-grade students from an elementary school, with a sample of 30 students selected from one class. The instrument used to measure gross motor skills was the Test of Gross Motor Development-2, which has been adapted and validated for the Indonesian context. Data analysis showed a significant increase in gross motor skills after participating in traditional game interventions. The pre-test data were not normally distributed (Sig. Shapiro-Wilk = 0.007), while the post-test data were normally distributed (Sig. = 0.128). The paired t-test results indicated a t-value of 132.366 with a p-value of 0.000 < 0.05, confirming a significant improvement. The traditional games specifically used in this study were Boi-boian and kasti. Boi-boian involves actions such as throwing and dodging, which effectively develop coordination and reaction skills. Kasti, a bat-and-run game, trains students in hitting, catching, and sprinting, enhancing strength, agility, and motor accuracy. The integration of these two games provided diverse physical challenges and significantly boosted student engagement.These findings suggest that traditional game-based interventions can serve as an effective strategy for enhancing gross motor skills in elementary school students.

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