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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
SISTEM INFORMASI MANAJEMEN PENDIDIKAN (SIMDIK) SEBAGAI PENDUKUNG PENGAMBILAN KEPUTUSAN DI SEKOLAH Eti, Eti Yenik; poyo; Any Inti Setyaningrum; Joko Sulianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27873

Abstract

Management Information System is a system designed to manage various educational data and information, such as student data, teachers, curriculum, facilities and infrastructure, and school finances. With this system, decision-making in the school environment can be done more quickly, accurately, and based on data. This is very important, considering that decisions taken by the principal and management have a direct impact on the teaching and learning process and the achievement of educational goals. The results of the study show that SDN Susukan 04 faces various challenges, both in terms of technical, human resources, and infrastructure readiness. Through the Management Information System (SIMDIK) can support decision-making in the school environment. With SIMDIK, various important data and information such as student data, teachers, finances, and facilities and infrastructure can be managed in a more structured and efficient manner. This allows the school, especially the principal, to make decisions that are faster, more accurate, and based on actual data. Based on the discussion that has been presented in this paper, it can be concluded that the Education Management Information System (SIMDIK) has a very important role in supporting decision-making in the school environment, especially at SD Negeri Susukan 04. Keywords: educational management information system, decision making ABSTRAK Sistem Informasi Manajemen merupakan sistem yang dirancang untuk mengelola berbagai data dan informasi pendidikan, seperti data siswa, guru, kurikulum, sarana prasarana, serta keuangan sekolah. Dengan sistem ini, pengambilan keputusan di lingkungan sekolah dapat dilakukan secara lebih cepat, akurat, dan berbasis data. Hal ini sangat penting, mengingat keputusan yang diambil oleh kepala sekolah dan pihak manajemen memiliki dampak langsung terhadap jalannya proses belajar mengajar serta pencapaian tujuan pendidikan. Hasil penelitian menunjukkan bahwa SDN Susukan 04 menghadapi berbagai tantangan, baik dari sisi teknis, sumber daya manusia, maupun kesiapan infrastruktur. Melalui Sistem Informasi Manajemen (SIMDIK) dapat mendukung pengambilan keputusan di lingkungan sekolah. Dengan adanya SIMDIK, berbagai data dan informasi penting seperti data siswa, guru, keuangan, dan sarana prasarana dapat dikelola secara lebih terstruktur dan efisien. Hal ini memungkinkan pihak sekolah, terutama kepala sekolah, untuk membuat keputusan yang lebih cepat, akurat, dan berbasis pada data aktual. Berdasarkan pembahasan yang telah dikemukakan dalam makalah ini, dapat disimpulkan bahwa Sistem Informasi Manajemen Pendidikan (SIMDIK) memiliki peran yang sangat penting dalam mendukung pengambilan keputusan di lingkungan sekolah, khususnya di SD Negeri Susukan 04. Kata Kunci: sistem informasi manajemen pendidikan, pengambilan keputusan
PEMBELAJARAN KOOPERATIF (COOPERATIVE LEARNING) DALAM PENGAJARAN PENDIDIKAN AGAMA ISLAM (PAI) DI SMP NEGERI 9 SATAP WERA Adawiyah, Rabiatun; Ahmadin; Ferdiansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27879

Abstract

Cooperative learning is an educational method that emphasizes cooperation among students to achieve common learning goals. This research aims to explore the application of cooperative learning in teaching Islamic Religious Education at SMP Negeri 9 Satap Wera. The method used was descriptive qualitative approach, with data collection through interviews and observations of teachers and students. The results showed that the application of cooperative learning is very effective in increasing students' participation, improving material understanding, and developing social skills. Students felt more confident and active in discussions, while teachers noted an increase in classroom interaction. The implication of this study shows that cooperative learning can be a useful strategy in education, especially in subjects that require social interaction. This research also provides novelty by filling a gap in the literature regarding the application of cooperative learning in the context of Islamic Religious Education, as well as highlighting the challenges faced by teachers in its implementation.
PEMBIASAAN KEGIATAN KEAGAMAAN DALAM MEMBENTUK KARAKTER RELIGIUS SISWA SEKOLAH DASAR DI ERA DIGITAL Ainun Nadlif; Supriyadi, Supriyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02`.27881

Abstract

ABSTRACT Forming students' religious character in the digital era is a very important and relevant issue in the world of elementary education, considering the rampant phenomenon of bullying cases, students abandoning the obligation to pray, lack of manners and morals. To overcome these problems, Kedungrawan 2 Sidoarjo Elementary School implemented the habituation of religious activities in an effort to form religious character. This study aims to describe the habituation of religious activities in forming religious character. This research uses a qualitative approach with a case study type of research.. The source of research data in this study was obtained by observation, documentation, and interview techniques with the principal, class teachers, and students. The research instrument used the researcher himself, interview guidelines, and other supporting devices including recording devices, cameras, and notebooks. The data analysis used is the Miles, Huberman and Saldana interactive model analysis which includes three elements of activity, namely data condensation, data presentation, and drawing conclusions. The validity of the data uses triangulation of sources and techniques. The results of this study indicate that the habituation of religious activities in forming students' religious character in the digital era is carried out by getting used to reading prayers, reading Juz Amma, and getting used to praying Dhuha in congregation. Keywords: Habituation, Religious activity,Formation, Religious Character, Digital Era
PENGARUH MODEL PEMBELAJARAN Problem Based Learning (PBL) TERHADAP SELF-EFFICACY, MOTIVASI BELAJAR, DAN HASIL BELAJAR KOGNITIF PESERTA DIDIK KELAS XI MIPA SMA NEGERI 11 ENREKANG Citra Sakinah; Yusminah Hala; Rachmawaty; Firdaus Daud; Muh. Junda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27910

Abstract

This study is a pseudo-experimental research that aims to determine the influence of the Problem Based Learning (PBL) learning model on self-efficacy, learning motivation and cognitive learning outcomes of students. The population of this study is all students of class XI MIPA at SMA Negeri 11 Enrekang. The sampling technique uses a random sampling technique to select two equivalent study groups out of four study groups. The research sample used was class XI BIO 2 as an experimental class with a PBL learning model with a total of 25 students, and class XI BIO 3 as a control class with a conventional learning model with a total of 25 students. The research data was analyzed using descriptive and inferential statistics with covariance analysis (ANACOVA) using SPSS with a significant level of 0.05. Based on the results of the Anacova test, the P-value of students' self-efficacy perception was 0.000<0.05, the P-value of learning motivation perception was 0.000<0.05 and the P-value of cognitive learning outcomes was 0.000<0.05, so it can be stated that the application of the Problem Based Learning (PBL) learning model is significantly different from the perception of self-efficacy, learning motivation and cognitive learning outcomes of students in class XI of MIPA SMA Negeri 11 Enrekang.
INTERNALISASI KARAKTER RELIGIUS PADA PESERTA DIDIK KELAS RENDAH MELALUI PEMBIASAAN PAGI DI MIS LAA TAHZAN KABUPATEN SERANG Rianti, Nurfatin Melina; Jamaludin, Ujang; Jamaludin, Damanhuri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27911

Abstract

The internalization of religious character was a significant process in the realm of education, particularly at the primary school level. This study explored how lower-grade students internalized religious values through their morning practices. The research used a qualitative method, with descriptive approach. This study was carried out at MIS Laa Tahzan from November 2024 to May 2025. The number of informants included the Principal School, Homeroom Teacher of 3rd Grade, Homeroom Teacher of 1st Grade, and low-grade level students of MIS Laa Tahzan, who selected using quota sampling. Data were gathered using interviews, observations, and documentation. The Miles and Huberman interactive analysis model was utilized for analyzing data. Data were examined using the Miles and Huberman interactive analysis methodology. The study's findings revealed that habituation activities at MIS Laa Tahzan included muraja'ah, reciting the Al-Qur’an, learning hadiths, dhikr, congregational Dhuha prayer, and the Al-Qur'an Reading and Writing (BTQ) program, which ran every day from 07.15 WIB to 09.30 WIB. The method of adopting religious character internalization was not only goal-oriented, but it also additionally encourages profound habituation. Students were taught a religious attitude through habituation practices, which includes discipline, honesty, responsibility, devoted worship, and other desirable behaviors. Consequently, the implementation of morning habituation exercises at MIS Laa Tahzan was integrated into the school culture and served as a tangible example of religious character education that was systematic, effective, and pertinent to the development of students' spiritual morals within the framework of basic education
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS V SD NEGERI 018 RAMBA SAMO Bakri, Juwita; Elvina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27912

Abstract

This study aims to determine the effectiveness of implementing the Problem-Based Learning (PBL) model in improving the mathematics learning outcomes of fifth-grade students at SD Negeri 018 Rambah Samo. The background of this research lies in the low academic achievement of students in mathematics, often caused by conventional teaching methods that do not actively engage students in the learning process. The PBL model was chosen because it encourages critical thinking, problem-solving skills, and increases student engagement in learning activities. This research employed Classroom Action Research (CAR), conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects of the study were 9 fifth-grade students. Data were collected through observation, learning outcome tests, and documentation. The results showed an increase in the students’ average scores from 61.33 before the intervention to 72.2 in the first cycle, and further to 80.9 in the second cycle. Additionally, student participation and enthusiasm in learning activities also showed significant improvement.
PENGEMBANGAN EDUGAME DIGITAL BERBANTUAN WORDWALL UNTUK ANAK BERKEBUTUHAN KHUSUS (ABK) KELAS 4 Herrisma, Herrisma Dava Audri; Murjainah; Aan, Suriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27917

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berupa permainan Open The Box bertema Kerajaan Hindu-Buddha untuk pembelajaran IPAS di kelas IV SDN 30 Palembang. Media dirancang untuk memudahkan pemahaman dan meningkatkan motivasi siswa dalam mempelajari materi sejarah yang bersifat faktual dan kronologis. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahap yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini melibatkan 25 orang siswa. Validasi produk dilakukan oleh ahli media, ahli materi, ahli bahasa, dan guru kelas. Hasil analisis validitas menunjukkan bahwa media tergolong “sangat valid” dengan skor rata-rata 86,9% yang terdiri dari validasi ahli media sebesar 89,5%, ahli materi sebesar 88,4%, ahli bahasa sebesar 83,3%, dan validasi guru sebesar 86,6%. Analisis kepraktisan menunjukkan bahwa media tersebut "sangat praktis" dengan skor rata-rata 92,6%, berdasarkan uji coba satu lawan satu yang memperoleh skor 90,6% dan uji coba kelompok kecil yang memperoleh skor 92,6%. Hasil evaluasi juga menunjukkan keefektifan media dalam meningkatkan partisipasi dan pemahaman siswa terhadap materi. Oleh karena itu, media permainan Open The Box dinilai valid, praktis, dan efektif untuk digunakan sebagai alat bantu pembelajaran alternatif dalam pembelajaran IPA di tingkat sekolah dasar. Kata kunci: roblox, interaksi sosial, pembelajaran interaktif, siswa sekolah dasar. Kata Kunci: ADDIE, Permainan Buka Kotak, IPAS, Kerajaan Hindu-Buddha, media pembelajaran.
Pengembangan E-Modul Menggunakan Video Berbasis Wondershare Filmora Materi Teks Eksplanasi Untuk Meningkatkan Hasil Belajar Lestari, Nanda; Rostikawati, Raden Teti; Sudarjat, Jaja
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27922

Abstract

Tujuan dari penelitian ini adalah untuk mengembangkan e-modul menggunakan video berbasis Wondershare Filmora materi teks eksplanasi, sehingga layak untuk diuji cobakan dan efektif untuk dapat meningkatkan hasil belajar peserta didik. Metode penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (analysis, design, development, implementation and evaluation). Penelitian ini melibatkan 30 peserta didik dan pada proses validasi serta uji coba e-modul yang telah dikembangkan. Validasi dilakukan oleh tempat validator, yaitu ahli materi, ahli materi guru, ahli bahasa, dan ahli media, dengan hasil validasi ahli materi sebesar 92%, ahli materi guru diperoleh 100%, ahli bahasa mendapatkan 92%, dan ahli media mendapatkan persentase 97% dengan rata- rata hasil 95,25% yang termasuk pada kriteria “Sangat Layak”. Diperkuat dengan hasil responden peserta didik sebesar 100% dan respon guru sebesar 100% termasuk kategori “Sangat Baik”. Demikian pula dengan hasil rata-rata nilai N-Gain sebesar 0.85 dengan kategori “Efektif”. Dari hasil penelitian, dapat disimpulkan bahwa e-modul menggunakan video berbasis Wondershare Filmora yang dikembangkan efektif dan praktis untuk digunakan dalam mengukur pemahaman peserta didik terhadap materi teks eksplanasi. Kata Kunci: E-modul, wondershare filmora, teks eksplanasi.
PENGARUH MEDIA PEMBELAJARAN RODA BERPUTAR TERHADAP MINAT BELAJAR SISWA MATA PELAJARAN IPAS KELAS IV SD NEGERI 3 NGUNANG KABUPATEN MUBA Apri Yunita; Sukardi; Mega Kusuma Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Masalah rendahnya minat belajar siswa dalam pembelajaran IPAS menjadi tantangan bagi guru dalam menciptakan proses belajar yang menarik dan menyenangkan. Siswa cenderung pasif dan kurang fokus selama kegiatan belajar berlangsung. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran roda berputar terhadap minat belajar siswa kelas IV SD Negeri 3 Ngunang Kabupaten Banyuasin. Penelitian ini menggunakan pendekatan kuantitatif dengan metode Pre-Experimental Design dan desin One-Group Pretest-posttest. Sampel dalam penelitian ini berjumlah 30 siswa. Teknik pengumpulan data dilakukan melalui tes pilihan ganda (pretest dan posttest) serta angket minat belajar menggunakan skala Likert. Data dianalisis menggunakan uji normalitas, uji homogenitas, dan uji pired sample t-test dengan bantuan SPSS 26. Hasil Penelitian menunjukkan adanya peningkatan signifikan antara nilai pretest dan posttest, dari rata-rata 33.33 menjadi 78.67. Skor rata-rata angket minat belajar siswa juag tergolong sangat tinggi, yaitu 87.93. Hasil Uji t menunjukkan nilai signifikansi 0.000 (p < 0.05) dan thitung -14.464, yang berarti Ha diterima. Dapat disimpulkan bahwa media roda berputar berpengaruh signifikan terhadap peningkatan minat belajar siswa dan mampu menciptakan suasana belajar yang lebih interaktif dan menyenangkan
PENGARUH METODE PEMBELAJARAN GAME BASED LEARNING (GBL) BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SEKOLAH DASAR Khoiru Nisa, Dhea Putri; Vivi Rulviana; Naniek Kusumawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode pembelajaran Game Based Learning (GBL) berbantuan media wordwall terhadap hasil belajar IPAS pada siswa kelas V SDN Oro-Oro Ombo sebagai subjek penelitian. Pengumpulan data dilakukan melalui tes, observasi, dan dokumen selama implementasi metode dan media pembelajaran. Media wordwall digunakan telah divalidasi oleh ahli media dan ahli materi dengan kategori sangat valid. Hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas eksperimen mencapai 94,75 jauh lebih tinggi dibandingkan kelas kontrol yang hanya mencapai 69,5 selama pembelajaran menggunakan metode pembelajaran Game Based Learning (GBL) berbantuan media Wordwall. Penilaian peserta didik terhadap penggunaan metode Game Based Learning (GBL) berbantuan media Wordwall menunjukkan respon positif siswa antusiasme tinggi, serta ketertarikan terhadap materi yang disampaikan, dibandingkan dengan siswa yang mengikuti pembelajaran konvensional. Temuan penelitian mengindikasikan bahwa menggunakan metode pembelajaran Game Based Learning (GBL) berbantuan media Wordwall menciptakan pembelajaran IPAS yang menarik, interaktif, dan menyenangkan bagi peserta didik sekolah dasar

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