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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA PADA MATERI PECAHAN SENILAI MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE TGT BERBANTUAN MEDIA “DIGITAL SMART BOOK” PADA SISWA KELAS IV DI SDN 02 TEGUHAN Dhios Nomeda Bimantara; Fachrur Rossy Handoko; Melik Budiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29987

Abstract

This classroom action research aimed to improve the mathematics learning outcomes of fourth-grade students at SDN 02 Teguhan, focusing on the topic of equivalent fractions. The problem was triggered by the low initial performance of students and the use of conventional learning methods. To address this, the study implemented the Cooperative Learning model of the Teams-Games-Tournament (TGT) type supported by the Digital Smart Book as an interactive media tool. The research was conducted in two cycles, each consisting of planning, action, observation, and reflection. Data were collected through pre-tests, post-tests, observations, documentation, and interviews. Results showed a significant increase in students’ cognitive performance, with the average score improving from 50.3 in the pre-test to 89.3 in the second cycle. The percentage of students achieving the minimum mastery criteria (KKM) rose from 0% in the pre-test to 100% by the second cycle. The integration of the TGT model and Digital Smart Book media effectively enhanced student engagement, collaboration, and understanding of abstract mathematical concepts. Therefore, this approach is considered a promising and innovative alternative for teaching mathematics at the elementary level
MODEL GEMBIRA: SOLUSI INOVATIF UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS DALAM MEMBACA PEMAHAMAN PADA SISWA KELAS 4A SDN KUIN SELATAN 1 BANJARMASIN BARAT Norlidia; Mahmuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29990

Abstract

The research problem is the low activity and critical thinking skills in reading comprehension among students, which affects their learning outcomes in Indonesian language content. The effort to address this uses the GEMBIRA learning model, which is a combination of three learning models: Problem Based Learning (PBL), Cooperative Integrated Reading And Composition (CIRC), and Teams Games Tournament (TGT). The objective of this research is to describe teacher activity, analyze the increase in student activity, critical thinking skills in reading comprehension, and student learning outcomes. This research uses Classroom Action Research (CAR). The subjects of the study are 20 students from class 4A of SDN Kuin Selatan 1 Banjarmasin Barat, consisting of 7 male students and 13 female students. This study employs both qualitative and quantitative approaches. The results show that teacher activity from meetings 1 to 4 received a very good criterion. The critical thinking skills in reading comprehension from meetings 1 to 4 increased from a less skilled criterion to a very skilled one. Based on the findings, it is concluded that the GEMBIRA learning model can enhance teacher activity, student activity, critical thinking skills in reading comprehension, and student learning outcomes in Indonesian language learning on determining the main ideas and supporting ideas of paragraphs. It is recommended to use this model as an alternative in improving the quality of learning.
PERAN GURU DALAM MENGEMBANGKAN KARAKTER DISIPLIN MELALUI SEKOLAH RAMAH ANAK SISWA KELAS IV DI SDN BAHAGIA 05 Risma Yanti; Suharjuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29994

Abstract

This study aims (1) to describe the role of teachers in developing students' disciplined character through the Child-Friendly School approach in class IV of SDN Bahagia 05, Bekasi Regency. (2) To describe the obstacles faced by teachers in developing disciplined character through Child-Friendly School at SDN Bahagia 05, Bekasi Regency. This study uses a qualitative descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The methods used in data analysis are data collection, data reduction, and drawing conclusions. The conclusion of this study is that there are four roles of teachers in developing disciplined attitudes through Child-Friendly School at SDN Bahagia 04 referring to the Teachers and Lecturers Law, namely: teachers as educators, teachers as trainers, teachers as discipline developers, and teachers as mentors. There are three factors that hinder teachers in developing disciplined character through Child-Friendly School at SDN Bahagia, namely: limited number of teachers, negative influence of peer relationships, and family factors.
PENGARUH PENGGUNAAN MEDIA VIDEO ANIMASI INTERAKTIF TERHADAP KEDISIPLINAN SISWA SEKOLAH DASAR DI SDN SRI KARANG REJO nurulkhotimah; Bukman Lian; Syska Purnama Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30001

Abstract

Penelitian ini bertujuan untuk menguji pengaruh penggunaan media video animasi interaktif terhadap kedisiplinan siswa di SDN Sri Karang Rejo. Penelitian ini menggunakan desain eksperimen dengan satu kelompok kelas eksperimen yang diberikan perlakuan berupa media video animasi interaktif selama satu minggu. Data dikumpulkan melalui angket yang mencakup indikator kedisiplinan, yaitu kehadiran tepat waktu, kepatuhan terhadap aturan, tanggung jawab pribadi, pengelolaan waktu, perilaku sosial, dan partisipasi aktif dalam pembelajaran. Hasil penelitian menunjukkan bahwa penggunaan media video animasi interaktif berhasil meningkatkan kedisiplinan siswa di kelas eksperimen, dengan skor rata-rata pretest 60,17 dan posttest 78,25. Penggunaan media interaktif ini terbukti meningkatkan partisipasi aktif dan disiplin waktu siswa. Penelitian ini menyimpulkan bahwa media video animasi interaktif memiliki pengaruh positif terhadap peningkatan kedisiplinan siswa, dan diharapkan dapat diterapkan di sekolah dasar lainnya untuk meningkatkan kualitas pembelajaran.
Implementasi Model Pembelajaran Berbasis Proyek Dalam Meningkatkan Kemampuan Berpikir Kritis Siswa SD IT Plus Qurthuba Riswana; R. Supardi; Waddi Fatimah; Jusmawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30003

Abstract

This study aims to determine the implementation of the project-based learning model can improve students' critical thinking skills at SD IT Plus Qurthuba. This study is a type of classroom action research (CAR). The type of approach used is a descriptive quantitative approach. The subjects in this study were all students of class IV C, with a total of 35 students. The instruments used in this study were observation sheets, tests and documentation. The data collection techniques used were observation sheets, documentation and tests. The data analysis techniques used were quantitative data analysis and qualitative data analysis. From the results of the analysis of teacher teaching activity observations in cycle I, students' critical thinking skills were in the poor category with a presentation of 46% and cycle II were in the good category with a percentage of 80%. In cycle I, 16 students completed the course (46%) and 19 students (54%) had not completed it. Then it increased again in cycle II, 28 students completed the course (80%) and 7 students with a percentage of 20% had not completed it. Because there was a significant increase in cycle II, it can be concluded that the cycle ended in cycle II and the use of project-based learning models can improve students' critical thinking skills, students are active in learning and students actively pay attention to teacher explanations during the learning process in the science subject of class IV C SD IT Plus Qurthuba.
PENGEMBANGAN MEDIA UNO PADA MATA PELAJARAN MATEMATIKA KELAS IV DI SD N 13 PALEMBANG Siska Alia Dona; Jayanti; David Budi Irawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30010

Abstract

This Development research aims to produce valid and practical UNO learning media for grade IV Elementary School (SD) students. This Development research uses the Research and Development (R&D) type of research using the ADDIE Development model consisting of 5 stages, namely analysis (Analyze), planning (Design), Development (Development), implementation (Implementational), Evaluation (Evaluation). The results of the UNO media Development research on cube and block material are declared valid, this can be seen from the three media, material, and language experts who obtained an average score of Analysis, Design, Development Implementation, and Evaluation. The product that was tested for validity by the three validators obtained an average score of 88.03% with the criteria "Very Valid". The product that was tested for practicality by one to one, small group, and large group obtained an average score of 93.69% with the criteria "Very Practical". The product that was tested for effectiveness by grade IV C students obtained a score of 78.57% with the criteria "Effective".
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS POWERPOINT TERHADAP HASIL BELAJAR SISWA Dega Kanya Septipara Asyiqah; Arif Widagdo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30011

Abstract

Perkembangan teknologi digital yang berkembang pesat telah memengaruhi beberapa sektor, salah satunya adalah sektor pendidikan, sehingga diperlukan metode pembelajaran inovatif untuk meningkatkan keterlibatan dan hasil belajar siswa. Transformasi ini menuntut pendidik untuk memanfaatkan teknologi dalam menciptakan pengalaman belajar yang lebih interaktif, menarik, dan sesuai dengan kebutuhan siswa di era digital. Tujuan dari penelitian ini adalah untuk menganalisis pengaruh penggunaan media pembelajaran interaktif berbasis PowerPoint terhadap hasil belajar siswa sekolah dasar. Penelitian ini dilakukan dengan menggunakan metode Systematic Literature Review (SLR) untuk menelaah, menganalisis, dan mengintegrasikan berbagai sumber literatur yang relevan secara sistematis yang dilakukan pada tahun 2022 hingga 2025 yang mengevaluasi efektivitas PowerPoint interaktif dalam pendidikan dasar. Penelitian ini membuktikan bahwa penerapan media pembelajaran berbasis PowerPoint secara signifikan meningkatkan pemahaman, keterlibatan, dan motivasi belajar siswa pada mata pelajaran seperti Matematika, Ilmu Pengetahuan Alam, dan Pendidikan Kewarganegaraan. Studi ini juga menyoroti pentingnya integrasi elemen visual, audio, dan interaktif dalam menciptakan lingkungan belajar yang menarik dan efektif. Temuan ini mendukung penggunaan media pembelajaran berbasis PowerPoint sebagai pendekatan praktis dalam mendorong pembelajaran yang berpusat pada siswa di era digital serta memberikan kontribusi positif bagi perkembangan metode pengajaran inovatif.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID DENGAN SISTEM BARCODE MODIFIKASI BAHAN BEKAS PADA MATERI STATISTIK DI SMP NEGERI 2 NABIRE Rasyid, Faridha; Achmad Noor Fatirul, Agung Pramujiono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30027

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Android dengan sistem barcode modifikasi bahan bekas pada materi statistik di SMP Negeri 2 Nabire, dengan menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini melibatkan serangkaian uji coba yang dilakukan oleh berbagai ahli, termasuk ahli desain, ahli materi, ahli media, serta uji coba perorangan, kelompok kecil, dan uji coba lapangan. Pada tahap analisis dilakukan identifikasi kebutuhan pembelajaran di SMP Negeri 2 Nabire yang membutuhkan media pembelajaran yang interaktif dan inovatif. Tahap desain, mencakup pembuatan prototipe. Prototipe tersebut kemudian diuji coba oleh ahli desain, ahli materi, dan ahli media, yang masing-masing memberikan hasil yang sangat baik dengan persentase kelayakan mencapai 91%, 97%, dan 91%, yang menunjukkan bahwa produk ini sangat layak untuk digunakan. Pada tahap pengembangan, media pembelajaran yang sudah diuji coba diperbaiki dan ditingkatkan berdasarkan feedback dari para ahli. Uji coba perorangan menunjukkan hasil yang sangat positif dengan persentase kelayakan mencapai 92%, dan uji coba kelompok kecil memperoleh persentase kelayakan sebesar 90%. Hal ini menunjukkan bahwa mayoritas responden sangat mendukung penggunaan media ini dalam pembelajaran statistik. Tahap implementasi, dilakukan uji coba lapangan menunjukkan hasil sangat baik dengan persentase kelayakan mencapai 91%. Selain itu, uji coba yang dilakukan oleh teman sejawat menghasilkan persentase kelayakan sebesar 95%, sangat layak digunakan di lingkungan sekolah. Tahap Evaluasi menunjukkan media pembelajaran interaktif berbasis Android dengan sistem barcode modifikasi bahan bekas pada materi statistik di SMP Negeri 2 Nabire sangat efektif, menarik, dan layak digunakan dalam proses pembelajaran, sesuai dengan kriteria kelayakan yang ditetapkan.
Meningkatkan Kemampuan Menyelesaikan Soal Cerita Matematika Melalui Model Pembelajaran Berbasis Masalah (PBL) Modifikasi RME Kelas V SDN Gedong 03 Pagi Jakarta Timur Putri Handayani; Yurniwati; Ika Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30044

Abstract

Salah satu tantangan utama dalam pembelajaran matematika adalah rendahnya kemampuan siswa dalam menyelesaikan soal cerita matematika karena siswa sering menghadapi hambatan dalam memahami isi soal, memilih strategi yang sesuai, serta mengubah permasalahan ke dalam bentuk matematika. Upaya untuk mengatasi permasalahan tersebut memerlukan model pembelajaran yang relevan yaitu Problem Based Learning (PBL) yang dimodifikasi dengan Realistic Mathematic Education (RME). Tujuan dari penelitian ini untuk meningkatkan kemampuan menyelesaikan soal cerita matematika melalui model Problem Based Learning (PBL) modifikasi Realistik Mathematic Education (RME) pada siswa kelas V SDN Gedong 03 Pagi Jakarta Timur. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang dilaksanakan dalam 3 siklus dengan 2 pertemuan setiap siklus. Penerapan model Problem Based Learning (PBL) yang dimodifikasi dengan Realistic Mathematic Education (RME) memberikan pengaruh positif terhadap kemampuan menyelesaikan soal cerita matematika. Hal tersebut dapat dilihat dari persentase dan skor pada siklus III yang sudah mencapai target yang ditentukan yaitu pada pengamatan guru yaitu 95% dan pengamatan siswa yaitu 92,5 %. Adapun kemampuan menyelesaikan soal cerita matematika yaitu 93,10 %. Dengan demikian, penerapan model pembelajaran Problem Based Learning (PBL) modifikasi Realistic Mathematics Education (RME) dapat meningkatkan kemampuan siswa dalam menyelesaikan soal cerita matematika kelas V SDN Gedong 03 Pagi.
PEMANFAATAN MEDIA DIORAMA DALAM UPAYA MENINGKATKAN PRESTASI BELAJAR SISWA KELAS V SD PADA MATERI IPAS HARMONI DALAM EKOSISTEM MELALUI MODEL PEMBELAJARAN BERBASIS MASALAH Putri Erlinawati, Auliya; Lailiyah Daeng Lala , Mishbahatul; Aulia Miranda, Fayza; Budiarti, S.Sos.,M.A, Melik
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30051

Abstract

This research is motivated by the lack of understanding among fifth-grade students in learning IPAS, particularly on the topic "Harmony in Ecosystems: Eating and Being Eaten." The aim of this study is to enhance students’ knowledge through a problem-based learning model assisted by a Food Chain Diorama as a learning medium. The research was conducted on 11 students of SDN Jiwan 02, consisting of 5 male and 6 female students. The type of research used is Classroom Action Research (CAR), which was carried out in two learning cycles. Based on the percentage results, only 19% of students passed the pre-test. After delivering the material using the Food Chain Diorama as effectively as possible, the percentage increased significantly to 100% in Cycle I. The improvement in academic achievement increased from an average score of 64 in the pre-test to 85 in Cycle I, representing an 81% increase. As the students’ average score rose by 21 points, with an overall improvement percentage of 81%, it was concluded that a second cycle was no longer necessary.

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