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PENGGUNAAN MULTIMEDIA PADA PEMBELAJARAN MATEMATIKA POKOK BAHASAN MENENTUKAN JARAK PADA BANGUN RUANG Nora Surmilasari
Jurnal Dosen Universitas PGRI Palembang Jurnal Dosen Universitas PGRI Palembang
Publisher : Jurnal Dosen Universitas PGRI Palembang

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Abstract

ABSTRAKPenelitian ini bertujuan untuk mengetahui hasil belajar siswa setelah belajar dengan menggunakan multimedia pada pembelajaran matematika pokok bahasan menentukan jarak pada bangun ruang. Multimedia yang digunakan adalah multimedia yang dikembangkan berdasarkan pendekatan konstruktivisme dengan menggunakan powerpoint. Pengambilan data dilakukan di SMA Islam Az-Zahra kelas X.2. Penelitian ini merupakan jenis penelitian deskriptif menggunakan data kualitatif dan kuantitatif. Rata-rata nilai akhir siswa 77,78 yang termasuk kategori baik.Kata kunci: Multimedia, hasil belajar, bangun ruang
Pelatihan Pemanfaatan Quizizz Untuk Guru Sekolah Dasar Negeri Kecamatan Rambutan Untuk Pembelajaran Tematik Murjainah Murjainah; Tanzimah Tanzimah; Jayanti Jayanti; Marleni Marleni; Robert Budi Laksono; Treny Hera; Nora Surmilasari; Sari Novianti
Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan Vol 5, No 1 (2022): Wahana Dedikasi : Jurnal PkM Ilmu Kependidikan
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/dedikasi.v5i1.7758

Abstract

Pembelajaran daring selama pandemi Covid-19 terdapat keterbatasan selama pembelajaran dan guru belum banyak memanfaatakn platgorm pembelajaran khususnya Quizziz. Karena itu, kegiatan PKM ini bertujuan untuk memberikan pengetahuan bagi para peserta mengenai Quizziz, mempraktikkan  Quizziz untuk pembelajaran tematik melalui pelatihan. Metode yang digunakan dalam kegiatan PKM ini berupa metode pelatihan dengan tahapan kegiatan diantaranya tahap persiapan,  pelaksanaan dan evaluasi. Pengumpulan data yang digunakan berupa Tes, dan dokumentasi. Data yang diperoleh selanjutnya dianalisis secara deskriptif. Berdasarkan hasil evaluasi kegiatan PKM menunjukkan bahwa selama pelatihan berlangsung peserta terlihat antusias dan tertarik menggunakan Quizziz untuk pembelajaran. Kemudian, hasil tes peserta dapat terlihat di Quizziz, dimana hasil tes peserta dengan nilai tertinggi 8,6 dan nilai terendah 6,0. Berdasarkan hasil tes tersebut menunjukkan bahwa terdapat peningkatan dari hasil tes sebelumnya dimana hasil pretes nilai tertinggi 6,7 meningkat menjadi 8,6 dan nilai terendah pretest 2,6 meningkat menjadi 6,0. Maka dapat disimpulkan bahwa pemanfaatan Quizziz dapat mempengaruhi antusias peserta dan meningkatkan hasil belajar. Kegiatan PKM dapat menjadi rekomendasi bagi guru untuk memanfaatkan Quizziz untuk pembelajaran pada siswa sekolah dasar.
MINAT MAHASISWA TERHADAP MATA KULIAH METODE NUMERIK DENGAN IMPLEMENTASI MEDIA TUTORIAL Nora Surmilasari
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG 2017: SEMINAR NASIONAL PENDIDIKAN 25 NOVEMBER 2017
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG

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Abstract

Abstract— This study aims to determine the relationship of students with courses. This research was conducted at Universitas PGRI Palembang on mathematics education sixth semester students in academic year 2016-2017. This research is a qualitative research. Questionnaire data were analyzed descriptively and obtained conclusion. Has a high technique to the course of Numerical method by applying video tutorial in the course.Keywords— video tutorials, numerical methods, interests 
LEMBAR KERJA SISWA BERBASIS MASALAH PADA MATERI BENTUK ALJABAR SISWA SMP Paramita Dwi Pangastuti; Marhamah Marhamah; Nora Surmilasari
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol 4, No 1 (2021): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v4i1.6621

Abstract

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Siswa SMP Berbasis Masalah yang valid dan praktis pada materi Bentuk Aljabar. Penelitian dan pengembangan ini menggunakan model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation), namun pada penelitian ini tahap implementation dibatasi hanya untuk ujicoba kelompok kecil (small group). Pengambilan data penelitian ini dilakukan di SMP Negeri 2 Sumber Marga Telang. Pelaksanaannya mulai dari permulaan sampai akhir penelitian yaitu dari September 2020 sampai Januari 2021. Hasil penelitian ini diperoleh dari aspek kevalidan dan kepraktisan: a) aspek kevalidan  diperoleh berdasarkan tiga  penilaian validator terhadap isi, konstruk, dan bahasa dengan skor validator pertama 90,76% dalam kategori “sangat valid”, skor validator kedua 82,25% dalam kategori “sangat valid”, dan skor validator ketiga 84,55% dalam kategori “sangat valid”. b) aspek kepraktisan diperoleh berdasarkan 6 angket respon siswa yang diberikan pada tahap ujicoba kelompok kecil (small group) selesai dengan skor rata-rata 77,78% dalam kategori “praktis”.
Pengaruh media flash card terhadap computation thinking skiil siswa pada materi bangun ruang kelas v sekolah dasar ocktariya, ufiq; Nora Surmilasari; Dian Nuzulia Armariena
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 5 No. 2 (2023): :Badaa: Jurnal Ilmiah Pendidikan Dasar
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v5i2.1025

Abstract

Computation thinking skill merupakan salah satu literasi abad 21 yang penting untuk dikuasai siswa.Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh media flash card terhadap computation thinking skill siswa kelas V materi bangun ruang dipilih secara random sampling yaitu siswa kelas V.A dan siswa V.B di SD Negeri 232 Palembang. Penelitian ini menggunakan metode penelitian jenis eksperimen, metode pengumpulan data siswa melalui observasi, tes dan dokumentasi. Dengan desain posttest-only control design, metode analisis data penelitian menggunakan analisis kuantitatif menggunakan uji independent t-test. Hasil penguji hipotesis diperoleh nilai signifikan (2-tailed) sebesar 0,000 < 0,05 atau dapat juga dilihat dari nilai thitung = 7,039 dan ttabel = 2,005. Thitung > ttabel (7,039 > 2,005) hal tersebut kemudian dibandingkan dengan nilai ttabel dimana taraf kepercayaan α = 5% (0,05), maka H0 ditolak dan Ha diterima dapat disimpulkan bahwa terdapat Pengaruh Media Flash Card Terhadap Computation Thinking Skill Siswa Pada Materi Bangun Ruang Kelas V Sekolah Dasar.
Analisis Hambatan Belajar (Learning Obstacle) pada Materi Statistika Siswa Kelas VI SDN 6 Palembang Zalika Melati; Nyiayu Fahriza Fuadiah; Nora Surmilasari
Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam Vol. 2 No. 3 (2024): September : Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/pentagon.v2i3.247

Abstract

In class VI.A students, there are still many students having difficulty in doing statistics problems. Therefore, this research needs to be done in order to find out the learning obstacles experienced by grade VI students of SDN 6 Palembang on statistics material. Learning obstacle is divided into three types, namely ontogenic obstacle, didactial obstacle, and epistemological obstacle. The research method used in this study is a descriptive qualitative method. The instruments used in this study consisted of learning obstacle diagnostic tests, interviews, material analysis, lesson plan analysis, and textbook analysis and students of grade VI.A SDN 6 Palembang as the subjects in this study who were respondents who carried out learning obstacle diagnostic tests and interviews. Learning obstacles can be found based on the results of the analysis of learning obstacle diagnostic tests, interviews with homeroom teachers and students of class VI.A, lesson plan analysis and textbook analysis. The results of this study found learning obstacles, namely ontogenic obstacles such as lack of interest in learning mathematics and lack of student activeness in learning, didactical obstacles such as learning resources that are still limited and epistemological obstacles, namely lack of understanding of statistical concepts.
Pengembangan Istrumen Asessmen Berbasis Literasi Numerasi Pada Materi Sudut Untuk Kelas IV SD Nur Indah Utami; Nyiayu Fahriza Fuadiah; Nora Surmilasari
Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika Vol. 1 No. 4 (2024): Desember : Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/katalis.v1i4.784

Abstract

The research carried out aims to produce a numeracy literacy-based assessment instrument in grade IV elementary school material that has been tested for validity and reliability, and has gone through systematic instrument analysis, namely by using a content validation test using the Lawse formula to calculate the Content Validity Ratio (CVR), empirical validity test using product moment correlation and reliability test using Cronbach's Alpha. This type of research is development research using the Plom model, the data collection method used is validation in the form of questionnaires and numeracy literacy tests. The research results obtained are: 1) the results of the validation of the questionnaire by CVR calculation experts stated that all the instruments created had a value of 1, which means they are valid; 2) the numeracy literacy-based assessment instrument developed is a reliable instrument with a reliability value of 0.5689 ≥ 0.413 (r_count ≥r_tabel); 3) from the student test results it was stated that 6 instruments were valid, namely instruments numbered 2, 3, 5, 6, 7 and 9. So the instrument developed produced an instrument that was suitable for use to measure student abilities.
Pengembangan Instrumen Asesmen Berbasis Literasi Numerasi Pada Materi Skala Perbandingan Pada Kelas V SD Widia Widia; Nyiayu Fahriza Fuadiah; Nora Surmilasari
Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam Vol. 2 No. 3 (2024): September : Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/pentagon.v2i3.232

Abstract

Numerical literacy is a vital skill in daily life and plays an important role in students' mathematical problem-solving abilities. This study aims to develop an assessment instrument that can measure the numeracy literacy of grade V elementary school students in understanding and applying the concept of comparative scale. This study uses a development method using a 4D development model for the stages of define, design, develop, disseminate The assessment instrument developed consists of various questions designed to test students' understanding of the comparative scale. The trial was carried out on a sample of grade V elementary school students to validate this assessment instrument. The results of the trial show that this assessment instrument has good validity and reliability in measuring students' numeracy literacy skills. This research is expected to contribute to improving mathematics learning in
PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN CLASSPOINT AI UNTUK GURU SEKOLAH MENENGAH Dina Octaria; Rohana; Tika Dwi Nopriyanti; Allen Marga Retta; Nora Surmilasari; Tanzimah
Jurnal PKM Linggau: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 5 No. 1 (2025): Jurnal PKM Linggau (Jurnal Pengabdian dan Pemberdayaan Masyarakat)
Publisher : LP3MKIL

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Abstract

The digital transformation in education demands that teachers be able to utilize technology to create interactive and engaging learning experiences. This community service program aimed to enhance the competence of teachers at SMA Negeri 3 Prabumulih in developing interactive learning media using ClassPoint AI. The program was implemented through a series of training sessions involving lectures, demonstrations, discussions, and hands-on practice. The results showed an improvement in teachers’ ability to create creative and functional instructional media by leveraging the interactive features of ClassPoint AI. These findings affirm that integrating technology can be an effective solution to the limitations of conventional teaching methods and can encourage innovation in the learning process. To ensure the sustainability of the program’s impact, further development of the created media and follow-up training are necessary to strengthen teachers’ digital skills.
PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE PADA MATERI PECAHAN KELAS IV SD Gini Lailatul Isnaini; Nora Surmilasari; Jayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Fraction puzzle media is one type of mathematics learning media. The problems in this study are: 1) How valid is puzzle learning media for fraction material in fourth grade elementary school? 2) How practical is puzzle learning media for fraction material in fourth grade elementary school? 3) How effective is puzzle learning media for fraction material in fourth grade elementary school? In this study, the type of research used is development research (R&D) with the ADDIE model. The data collection techniques used in this study are observation, questionnaires, tests, and documentation. In this study, the validation techniques used are expert validation of media, material, and language. The data analysis technique in this study is from each data collected, consisting of analysis of the results of expert validation. This study yielded results from expert validation of media, content, and language, achieving a percentage of 93.33%, which is categorized as highly valid. From the practicality aspect, the results of the One-to-One pilot test questionnaire achieved a percentage of 93.33%, categorized as highly practical, and the Small Group pilot test achieved a percentage of 93.34%, also categorized as highly practical.