Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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NILAI-NILAI ANTI KORUPSI DALAM CERITA RAKYAT ASAL USUL MALANG SEBAGAI GERAKAN LITERASI SEKOLAH
Mukhlishina, Innany;
Murtyas Galuh Danawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17293
The aim of this research is to describe anti-corruption values in the folklore of the Origins of Malang as a school literacy movement. This research uses a qualitative approach with the type of discourse analysis research. The data collection technique used is the documentation study technique. The main instrument in this research is the human instrument. The research method was carried out using the content analysis method. The procedure is as follows: (1) read carefully the text of the Asal Usul Malang folklore repeatedly, (2) study key words related to anti-corruption values in the Asal Usul Malang folklore, then (3) write down the values anti-corruption that appears in the folklore of the Origin of Malang. The anti-corruption values that appear in the folklore of the Origin of Malang include honesty appearing four times, caring appearing once, independence appearing three times, discipline appearing four times, hard work appearing four times, and courage appearing six times. The anti-corruption values that do not appear are responsibility, simplicity and fairness.
PENGARUH PERAN ORANG TUA DALAM MENINGKATKAN PRESTASI AKADEMIK SISWA SEKOLAH DASAR
Laelatul Fadilah;
Muhammad Rio Ferdinand;
Nur Khasanah;
Dinar Pramudiya Wardani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17295
Elementary School (SD) is an important period in the formation of children's character and intellect. Elementary school students' academic achievement is an indicator of the success of the teaching and learning process. The role of parents is fundamental in improving the academic achievement of elementary school students. This article discusses the influence of the role of parents in improving the academic achievement of elementary school students, with a focus on several important points, such as creating a conducive learning environment, building good communication, being a good role model, supporting learning activities, and providing motivation and moral support. to find patterns of parental involvement in the academic achievement of elementary school students. Here, researchers use descriptive qualitative research methods because this research explores whether or not educational assessment standards are in accordance with the independent curriculum at SD Negeri Kalongan 02. From the results of observations and questionnaires parents get children used to having study routines apart from doing homework, such as re-reading material. which has been delivered at school, practice questions and read the next lesson material. The way parents teach their children to study regularly is different in each family. Some parents have a routine study pattern where children get used to doing homework assignments in the afternoon after coming home from school. In the evening, children are accustomed to correcting their work with their parents. Children are also accustomed to reading lesson material for the next day. In other families, children's study routine is used to do homework after school and in the evening they are used to discuss the results of their work with their parents and prepare the next day's lesson schedule.
PENGEMBANGAN COMIC BOOK BERBASIS AUGMENTED REALITY MATERI KERAGAMAN BUDAYA INDONESIA SISWA KELAS IV UPT SDN SENTUL 4 KOTA BLITAR
Wahyu Difa Agustiya;
Nur Amalia, Shofi;
Wafa, Khoirul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17296
The aim of this research is to create a product developed from the 4th grade elementary school learning environment in the form of augmented reality-based comic book. In this research, ADDIE is used in a series of processes including analysis, design, development, implementation and evaluation (research and development) of models and development methods. The measurement tools used by researchers in this research are tests and questionnaires. Product validation tests are carried out by material, media and language experts, and surveys are evaluated by class teachers. Expert validation testing shows over 87% effectiveness. The eligibility test will be carried out 100% by the class teacher. Meanwhile, the calculated average category growth rate increased by 93.6%.
PENGEMBANGAN MODUL BERPIKIR KOMPUTASIONAL BERBANTUAN SCRATCH PADA MATERI EKOSISTEM KELAS V SEKOLAH DASAR
Novi Ramdhani;
Akhmad Nugraha;
Muhammad Rijal Wahid Muharram
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17309
This research was conducted to produce a computational thinking module using scratch ecosystem material for class V elementary schools. The method applied in this research is Educational Design Research (EDR). The research subjects consisted of 30 class V-A students at SDN 7 Ciamis and 15 class V students at SDN 2 Sindangsari. Data collection techniques include validation sheets and student response questionnaires after using the module. The validation results from 2 validators received an average score of 83.33% which shows decent qualifications. In the first stage of testing, the questionnaire results showed a percentage of 89.17% in the very feasible category. Meanwhile, the second stage of the trial showed a percentage of 91.87% in the very feasible category. Therefore, the computational thinking module that has been developed can be used as a learning tool for computational thinking in grade V elementary school ecosystem material.
PENGARUH PENERAPAN MEDIA PEMBELAJARAN SMARTBOARD TERHADAP KEMAMPUAN BERNALAR KRITIS SISWA DALAM PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV SD NEGERI 2 SAGARAHIANG
Mela Krisdayanti;
Agatha Kristi Pramudika Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17316
The purpose of this research is to determine the effect of implementing Smartboard learning media on the critical reasoning abilities of class IV students at SD Negeri 2 Sagarahiang. The method in this research is Quantitative Quasi Experiment Design with a Nonequivalent Control Group Design. The population and sample were all fourth grade students at SD Negeri 1 and SD Negeri 2 Sagarahiang, totaling 47 students. The instruments in this research used observations of learning implementation on teachers and students as well as critical reasoning ability tests in the form of a Pre-test and Post-test with a total of 10 questions. Based on the results of research and data analysis, the results showed that: (1) the implementation of observations on teachers and students was carried out very well. (2) learning using Smartboard media influences students' critical reasoning abilities. This result is proven by obtaining the Sig hypothesis results. (2-tailed) = 0.002 < 0.005 then H1 is accepted. It can be concluded that the application of Smartboard learning media has an effect on the critical reasoning abilities of class IV students at SD Negeri 2 Sagarahiang.
MENINGKATKAN KETERAMPILAN SOSIAL MENGGUNAKAN MODEL INSPIRED DAN MEDIA EDUCAPLAY SDN MELAYU 5
Amalia Yasmiyanah, Kharisa;
Ayu Pratiwi, Diani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17318
The problem of this research is the low social skills of students. The low social skills of students are caused by the lack of good relationships from educators and students during learning activities. Efforts that can be made are educators using the INSPIRED learning model (PBL. TPS, NHT) and Educaplay media. This study aims to analyze the social skills of students. This research used Classroom Action Research (CAR) which mas conducted in 4 meetings. The subjects of this study ware grade IV students of SDN Melayu 5 Banjarmasin City, totaling 17 people in semester II of the 2023/2024 academic year. In this study, the data taken is qualitative data through observation of student’s social skills. The findings of this study indicate that social skills at meetings I to IV have increased from a percentage of 29% to 94% with the criteria “Very Skilled”. Based on these findings, it can be concluded that the INSPIRED model and Educaplay media can improve students’ social skills.
PERBANDINGAN PROBLEM BASED LEARNING DENGAN PROJECT BASED LEARNING BERBANTUAN MEDIA AUDIO VISUAL DITINJAU DARI HASIL BELAJAR
R, Mardiana;
Nursalam;
Fithriani Saleh, Siti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17336
This study aims to compare the social studies learning outcomes of fifth-grade students in Cluster 1, Bontoala Subdistrict, Makassar City, who were taught using the Problem-Based Learning (PBL) model with audiovisual media assistance, with those taught using the Project-Based Learning (PjBL) model with audiovisual media assistance. This research is a quantitative study with a quasi-experimental design. The sample consists of two classes: an experimental class of 30 students taught using the PBL model and a control class of 29 students taught using the PjBL model. The data analysis method used in this study is an independent sample t-test to examine the mean difference between the two groups. The results show a significant difference in students' learning outcomes between the two groups, with a significance value (Sig. 2-tailed) of 0.003 (p < 0.05). These findings indicate that the PBL model with audiovisual media assistance is more effective in enhancing student motivation and learning outcomes in social studies compared to the PjBL model with audiovisual media assistance.
PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA GENIALLY BERBASIS GAMIFIKASI TERHADAP MOTIVASI BELAJAR IPS SISWA KELAS V SEKOLAH DASAR
Tahir, Trisnawati;
Syamsuddin, Agustan;
Quraisy, Hidayah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17338
This study aims to determine the effect of the Teams Games Tournament (TGT) learning model assisted by Genially gamification-based media on motivation and learning outcomes of fourth-grade students in an elementary school in Makassar City. The research method used was an experimental design with a nonequivalent control group design. Sampling was done using random sampling techniques, resulting in a sample of 51 students, with 21 students in the experimental group receiving learning through the TGT model assisted by Genially, and 30 students in the control group receiving conventional learning. Data were collected through motivation and learning outcome tests before and after the intervention. Data analysis was conducted using an independent sample t-test to compare learning outcomes between the experimental and control groups before and after the application of the model, and MANOVA to examine the effects on motivation and learning outcomes simultaneously. The results showed a significant difference in the increase in motivation and learning outcomes between the two groups. The experimental group that used the TGT model assisted by Genially showed a more significant increase than the control group in both variables (p < 0.05). These findings confirm that the integration of technology and gamification approaches in learning can enhance student motivation and learning outcomes.
HUBUNGAN KONSENTRASI BELAJAR DENGAN PRESTASI BELAJAR MATEMATIKA SISWA KELAS IV SDN 1 SINGKAWANG
Mapiansyah;
Emi Sulistri;
Rosmaiyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17348
This study was motivated by the low level of achievement in mathematics learning of students based on the results of the odd semester Final Assessment (PAS) for the 2023-2024 school year, where 50% of students did not reach the minimum score (KKM). This study aims to determine whether there is a relationship between learning concentration and mathematics achievement of fourth-graders at SDN 1 Singkawang. The research method used is correlational research with a quantitative approach. The object of this research is 77 fourth-graders at SDN 1 Singkawang. Data collection was carried out using student learning concentration questionnaires and documentation of student mathematics report scores for the 2023/2024 school year. The data were analyzed using descriptive statistics, testing the requirements of the analysis using normality tests with the Kolmogorov-Smirnov test formula and linearity tests. Hypothesis testing was carried out using the Pearson Product Moment correlation test. The results of the analysis showed that there was a significant relationship between learning concentration and mathematics achievement of fourth-graders at SDN 1 Singkawang, which was indicated by a correlation value of 0.51, which means it has a sufficient criterion based on the level of correlation, so that the relationship is not too strong. Learning concentration is one of the factors that influences students' mathematics achievement, with a contribution of 25.63%. This is indicated by the value of the coefficient of determination (KD) of 25.63%, which means that the magnitude of the relationship between learning concentration and students' mathematics achievement is 25.63%.
PENERAPAN MEDIA PEMBELAJARAN SIPERMAN UNTUK MENINGKATKAN MINAT BACA PESERTA DIDIK PADA PEMBELAJARAN IPAS KELAS V DI SDN PANDEANLAMPER 01 SEMARANG
Risky Heppy Panggalih;
Henry Januar Saputra;
Dyah Rahayu Tunjungsari;
Sukamto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17354
This research aims to determine the effectiveness and influence of SIPERMAN learning media in increasing students' reading interest in class V science and science learning at SDN Pandeanlamper 01 Semarang. The background to this research is that 69.5% of class VB students at SDN Pandeanlamper 01 still have low interest in reading. The method in this research is quantitative. The subjects in this research were class VB students at SDN Pandeanlamper 01 Semarang. The research instruments used were interviews, documentation, questionnaires and tests. The research design used was One-Group Pretest-Posttest Design. The data analysis technique in this research is inferential statistics. The data results were analyzed using N.Gain and t test. The N.Gain results show a value of 0.65, in the "Medium" category. Meanwhile, the t test begins by testing the normality of the data first. The results show a significance value of more than 0.005. Then the Paired Sample T-test was carried out. Paired Sample Statistics shows that the average pretest value is 43.33, while the average posttest value is 80.00. Then from the Paired Sample Test, the significance value (2-tailed) is 0.000. So 0.000 < 0.05, meaning H0 is rejected and Ha is accepted. Because H0 is rejected and Ha is accepted, it means there is an average difference between the pretest and posttest results. So there is an influence of using SIPERMAN learning media in increasing students' reading interest. Before implementing SIPERMAN learning media, 69.5% of students' interest in reading was still low. After implementing the SIPERMAN learning media, students' reading interest increased by 94.1%. The results of this research are that SIPERMAN learning media is effective and can influence students' reading interest in class V science and science learning at SDN Pandeanlamper 01 Semarang.