cover
Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
IMPLEMENTASI KURIKULUM PENDIDIKAN KEWIRAUSAHAAN PADA ANAK USIA DINI DI TAMAN KANAK-KANAK Early Hari Nugrahini; Fitri Puji Rahmawati; Anik Ghufron
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17570

Abstract

This study aims to explore the implementation of the entrepreneurship education curriculum for early childhood at TK 'Aisyiyah 18 Kota Madiun. The implemented Merdeka Curriculum emphasizes the development of physical, cognitive, creative, socio-emotional, language, and communication aspects while considering individual differences among children. TK 'Aisyiyah 18 is known for its unique entrepreneurship program, which aims to instill an entrepreneurial spirit from an early age by emulating Prophet Muhammad SAW. This research uses a qualitative approach with a case study method. Data were collected through in-depth interviews, participant observation, and documentation. The results indicate that the entrepreneurship program at TK 'Aisyiyah 18 successfully instills values of independence, honesty, and self-confidence in children. Supporting factors for the program's success include a conducive school environment, competent educators, and active parental involvement. Challenges in implementation include integrating entrepreneurial values into enjoyable learning themes for children.
MENINGKATKAN HASIL BELAJAR MATERI MASYARAKAT DI DAERAHKU DENGAN MEDIA DIORAMA PADA PESERTA DIDIK KELAS IV SDN KEBONSARI 1/414 SURABAYA Wulan Anggraini; Delia Indrawati; Ganda Riswanto; Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17574

Abstract

The focus of this research is the learning material of the community in my area in class IV of SDN Kebonsari 1/414 Surabaya, where students experience difficulties in understanding concepts. The main factors causing this are insufficient use of learning media and ineffective conventional teaching methods. Diorama media was used in this research to improve student learning outcomes. Planning, implementation, observation, and reflection are components of these two cycles of classroom action research. The research results show that the use of diorama media significantly improves student learning outcomes. The average score increased from 19% in cycle I to 88% in cycle II, and the percentage of completeness increased from 45.38% to 85.77%.
PENINGKATAN KUALITAS PEMBELAJARAN ETNOMATEMATIKA BERBANTUAN MEDIA STIKER-KALENDER DAN BATU WARNA PADA SISWA SEKOLAH DASAR Shinta Pramudya Kusuma Wardani; Julianto; Ayu Intan Nurul Auliya; Rahmat Arifin; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17582

Abstract

Teachers methods tend to be focused on a mechanistic and algorithmic curriculum, making mathematics is scary and unattractive for students which is not in accordance with the characters and learning paths of students who are different. This research aims to improve the quality of learning from teachers and students at the fifth grade elementary school level by analyzing the characteristics of a realistic mathematics-based learning flow with a cultural approach of multiple material. The research method used is the classroom action research method which adopts the Kemmis & McTaggart model which consists of several cycle stages starting from the planning stage using calendar media, color stickers, color stones, and LKPD, action stage, observation stage, and reflection stage, while the technique The data analysis used is qualitative and quantitative descriptive techniques. The results obtained from this research are the use of one dominant medium is more effective, the importance of increasing practices, and detailing instructions. The improvement in learning quality can be seen from the results of calculating the percentage of evaluation, in the pre-cycle stage there were 5 students (17.85%) who reached the standard, 17 students (60.72%) in cycle 1, and 26 students in cycle 2 ( 92.85%).  The responses shown by the students showed that the students were very interested and happy with this learning, their understanding of the cultural and mathematical context increased, and there were no significant difficulties after going through 3 improvement cycles. Thus, the researcher concluded that this research had met the research objectives.
PENERAPAN PEMBELAJARAN ETNOMATEMATIKA MASJID AGUNG TUBAN UNTUK MENINGKATKAN KEMAMPUAN BELAJAR SISWA KELAS V MATERI VOLUME BALOK MELALUI KUBUS SATUAN Rena Fadlilah Rahmawati; Julianto; Anita Kurniasari; Vivi Adrianti; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17583

Abstract

Ethnomathematics, or the integration of cultural elements in Mathematics learning, provides an important contribution for students. In the midst of continuous progress, the existence of culture is often overlooked. Therefore, the solution to this problem is to insert regional cultural elements into Mathematics learning. The aim of this research is that students can identify the historic building of the Tuban Great Mosque to improve student learning outcomes on block volume material and can make a mosque tower from several cubes and then determine the block volume using unit cubes. The research method used is Classroom Action Research (PTK), with a Realistic Mathematic Education (RME) approach. The results of the research show that students succeeded in overcoming the challenges of building a mosque tower and calculating the volume of blocks using unit cubes correctly, as well as identifying mathematical concepts in the Tuban Great Mosque.
PENERAPAN MEDIA KANTONG BILANGAN PADA MATERI OPERASI HITUNG BILANGAN CACAH UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 4 SEKOLAH DASAR Rahma Nida Diyana; Julianto; Ngasriati; Muzakiyah; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17584

Abstract

Mathematics is considered one of the most difficult and boring subjects, leading many students to dislike it. This affects the students' low performance in mathematics. Moreover, in the fourth grade of elementary school, the topic of adding large whole numbers using carrying techniques is one of the most difficult for students to understand. Some of the reasons for this include the lack of varied teaching media used by teachers and the low motivation of students to engage in learning. The number pocket is introduced as a three-dimensional tool designed to help students perform arithmetic operations, especially addition and subtraction. Therefore, this study aims to analyze the use of number pockets in teaching large whole numbers to improve the learning outcomes of fourth-grade students in arithmetic operations, specifically addition and subtraction. The research method used is Classroom Action Research (CAR), conducted over two cycles with the subjects being 25 fourth-grade students at SDN Petemon Surabaya. Data collection techniques include written tests consisting of 15 questions. Based on the research, it can be concluded that the use of number pockets in teaching arithmetic operations on whole numbers, addition, and subtraction can improve the learning outcomes of fourth-grade students. This is indicated by an increase in student learning outcomes from 52% in the first cycle to 84% with a minimum mastery criterion (MMC) of 75 in the second cycle.
PENERAPAN PEMBELAJARAN BERBASIS ETNOMATEMATIKA MOTIF BATIK SIDO MUKTI UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS 6 MATERI LUAS BELAH KETUPAT Septya Rama Putri Kinaningtyas; Julianto; Dewi Anjarsari; Muhammad Juri; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17585

Abstract

The purpose of this study was (1) to determine the increase in student learning outcomes in ethnomathematics-based learning on the topic of rhombus area; 2) to determine student responses to ethnomathematics-based learning on the Sido Mukti batik motif. The study was conducted in class 6 of Petemon Elementary School, Surabaya with 26 students as research subjects. The type of research used Classroom Action Research (CAR). Data collection techniques were tests and response questionnaires. The research instruments were (1) tests aimed at measuring the increase in student learning outcomes in cycles I and II; (2) questionnaires intended to determine student responses to the ethnomathematics-based learning process on the Sido Mukti batik motif on the rhombus area material. Pre-cycle data obtained only 15% who completed the KKM. The results of the study after the implementation of ethnomathematics-based learning, learning outcomes from cycle I to cycle II increased. This is evidenced by the percentage of completion of learning outcomes in cycle I, which is 50% and cycle II 85%. The student response percentage was 90%, so overall they were happy and able to understand the extensive material on rhombuses. Thus, it is concluded that the application of ethnomathematics of Sido Mukti batik motifs on the material of the area of ​​a rhombus can improve students' learning outcomes.
PENERAPAN PEMBELAJARAN ETNOMATEMATIKA DALAM JAJANAN TRADISIONAL WAJIK UNTUK MENINGKATKAN KEMAMPUAN BELAJAR DI KELAS V MATERI VOLUME BALOK DENGAN KUBUS SATUAN Putri Thalia Fitria; Julianto; Fathul Bari; Siti Maslikah; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17587

Abstract

This study was conducted with the aim of determining the learning outcomes of cube and block volume material through the RME approach in traditional wajik snacks in class V SDN Petemon Surabaya with 27 students as research subjects. The method used in this study is Classroom Action Research which includes pre-cycle and 2 cycles of data collection techniques using tests and response questionnaires. The two cycles are used to determine the improvement in student learning outcomes. Learning instruments are designed and developed based on the assumption of the learning process and using the Realistic Mathematics Education (RME) approach. This journal will discuss the results of the 2 cycles that have been compiled and implemented by researchers, solving problems in the form of the number of unit cubes that can fill a pan with unit cube and block media. The results of the learning process activities show that through a series of activities created by researchers, it can help improve students' learning abilities in understanding the concept of cube and block volume. The average student understanding ability between cycles I and II increased from 80.07% to 93.33%. Students also showed enthusiasm in learning when interspersed with questions and rewards for those who could answer because it could increase students' enthusiasm in understanding the material.
PENINGKATAN MATERI BOLA VOLI MELALUI AUDIO VISUAL PADA PESERTA DIDIK KELAS IV SD NEGERI LIDAH KULON I SURABAYA Agung Prasetyo, Surya; Wibowo, Sapto; Thohari, Anang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17589

Abstract

This research aims to determine the results of learning certain passing movements in the volleyball innovation game through audiovisual media. The research method uses the Classroom Action Research (PTK) method. The research was conducted in two cycles consisting of two meetings. The subjects of this research were class IV students at SDN Lidah Kulon I Surabaya, totaling 32 students, consisting of 8 female students and 24 male students. The level of completion achieved using data analysis techniques. Before carrying out the first cycle measurements, the researcher first gave a pre-cycle test to find out the students' initial abilities. As a result, only 37.5% of students reached the learning completion threshold. After the Cycle I actions were implemented, learning outcomes increased for 32 students: 2 students were able to reach the threshold for completeness with a percentage of 6.25%, 15 students were able to reach the threshold for completeness with a percentage of 46.8%, and 12 students were able to reach the threshold for completeness with a percentage of 37.5%. There were 3 students who did not reach the limit for learning completeness due to insufficient information, with a percentage of 9.4%.In Cycle II, there were 9 students who were able to reach the limit of learning completeness with very good information, with a percentage of 28.1%. The learning completeness threshold is expected to be achieved with a percentage of 56.2%; however, there are still five students who have not reached the learning completeness threshold with a percentage of 15.6%.
PENGGUNAAN MEDIA PAPAN MENARA BUDAYA DALAM MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN IPAS SISWA KELAS IV B DI SDN KEBONSARI 1 SURABAYA Tsalasah Alfirdausi Zahrah; Delia Indrawati; Ganda Riswanto; Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17590

Abstract

This research aims to analyze the effectiveness of using cultural tower board media in improving the learning outcomes of Natural and Social Sciences (IPAS) for class IV B students at SDN Kebonsari 1 Surabaya. The cultural tower board media was chosen as a learning tool because it has the potential to make the learning process more interesting, interactive and meaningful for students. The method used in this research is Classroom Action Research (PTK) which is carried out in two cycles, with each cycle consisting of planning, implementation, observation and reflection stages. The subjects of this research were class IV B students at SDN Kebonsari 1 in Surabaya City. Data was collected through learning results tests and observations, to measure student responses to the use of cultural tower board media. The research results showed a significant increase in student learning outcomes from cycle I to cycle II. The average student learning test score increased from 62.18 in cycle I to 87.2 in cycle II. Apart from that, student activity and participation in learning has also increased, as can be seen from the results of observations which show an increase in student activity and cooperation. Student responses to the use of cultural tower board media were also very positive. Most students stated that this media made learning more interesting and easier to understand. Thus, the use of cultural tower board media can be an effective alternative in improving science and science learning outcomes for class IV B students.
PENGARUH PEMBELAJARAN BERBASIS PERMAINAN (GAME BASED LEARNING) MATERI SISTEM TATA SURYA TERHADAP HASIL BELAJAR SISWA KELAS VI SEKOLAH DASAR Rafli Akbar Putra; Julianto; Erita Indah Cumalasari; Rizka Lucky Fusianita; Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17591

Abstract

The teacher’s misalignment in applying learning techniques or models has led to student learning outcomes in the Solar System material falling short of the Minimum Completeness Criteria (KKM). To address this, efforts are needed, one of which involves using Game-Based Learning assisted by Kahoot! digital media. This study aims to assess the impact of Game-Based Learning, supported by Kahoot!, on improving student learning outcomes in the IPAS subject. The research follows the Classroom Action Research model proposed by Kemmis and McTaggart, consisting of two cycles. The study was conducted in a sixth-grade class at Petemon State Elementary School, comprising 27 students. The results indicated that the average student learning outcomes increased from 75 in cycle 1 to 88 after cycle 2. In conclusion, Game-Based Learning with Kahoot! digital media effectively enhanced students’ understanding of the Solar System.

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