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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENGEMBANGAN E-LKPD BERBASIS WORDWALL WEB PADA MATERI BENTUK INDONESIAKU SISWA KELAS V SDN SENTUL 04 KOTA BLITAR Essa Dianti, Putri; Tri Oktaviani, Ragil; Nur Amalia, Shofi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17404

Abstract

This research intends to develop a Wordwall Web-based E-LKPD with the material "My Indonesian Form" for class V students at SDN Sentul 04 Blitar City, determine the feasibility of the developed Wordwall Web-based E-LKPD, and determine the effectiveness of using the Wordwall Web-based E-LKPD in learning the material " "My Indonesian Shape" for fifth grade students at SDN Sentul 04, Blitar City. A research and development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model was used in this research. It is hoped that the results of this research will be able to increase students' interest and motivation in learning, facilitate more interactive and enjoyable learning, provide effective alternative learning media, and improve the quality of teaching and learning in schools through the use of technology-based learning media.
PENGEMBANGAN MEDIA PEMBELAJARAN NETADO UNTUK MENINGKATKAN KETERAMPILAN MENYIMAK DAN MEMBACA DONGENG SISWA KELAS II SDN BANGSONGAN Prisna Galuh Ardhia Pramesti; Alfi Laila; Erwin Putera Permana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17408

Abstract

The use of learning media at Bangsongan Elementary School is less varied and learning outcomes are still low based on the results of observations and distribution of teacher questionnaires and tests for students. This research aims to 1) determine the validity 2) practicality and 3) effectiveness of netado media. The method used is the R&D (Research and Development) method with the ADDIE development model. Data collected through media and material validation questionnaires, teacher and student response questionnaires, as well as pretest and posttest for pre-requisite tests 1) normality test, 2) homogeneity test, and 3) T test. Through media and material expert validation results, percentages were obtained 87.5% and 90% which can be said by the media are valid. Furthermore, when administering the teacher and student response questionnaire, a percentage score of 92% and 95% was obtained, which stated that the media was practical to use. In the normality test, it is known that the results are 0.287 > 0.05, limited test and 0.257 > 0.05, so it is said that the data used is normal. Furthermore, the homogeneity test obtained results of 0.543 > 0.05 limited test and 0.185 > 0.05 broad test, so it can be said that the data used is homogeneous or similar. Finally, the T test obtained results of 0.001 < 0.05 limited test and 0.001 < 0.05 broad test, so it can be said that there are differences in the different treatments, namely the use of netado media.
PENGEMBANGAN MEDIA AUDIO VISUAL BERBASIS APLIKASI CANVA UNTUK MENINGKATKAN KETERAMPILAN MENGANALISIS INFORMASI IKLAN DAN KATA KUNCI KELAS V SD Desita Putri, Cindi Arjihan; Laila, Alfi; Damariswara, Rian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17409

Abstract

This research and development aims to support Indonesian language learning of advertising materials and advertising keywords. The subjects of this research consisted of two teaching staff and 44 class V students at SD Negeri Kutorejo 2. This research used the Research and Development (R&D) research methodology. The steps for developing audio visual media based on the Canva application use the ADDIE model development procedure (Analysis, Design, Development, Implementation, and Evaluation). Media validity was obtained from media experts at 82% (very valid) and material experts at 92% (very valid). The effectiveness of the media was obtained based on limited scale trials of 83% (very effective) and wide scale trials of 87% (very effective). The practicality of the media was obtained through a questionnaire regarding the responses of students and class V educators at SD Negeri Kutorejo 2 to audio visual media based on the Canva application. The results of the questionnaire responses from class V students at SD Negeri Kutorejo 2 were 86% (very practical) responses from teaching staff and 91% (very practical) responses from students.
PENINGKATAN PEMAHAMAN MATERI BANGUN RUANG MELALUI PENDEKATAN ETNO-STEAM PADA SISWA KELAS 2 SEKOLAH DASAR Sri Rahayu; Vicky Dwi Wicaksono; Selviari; Satrio Budiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17428

Abstract

Mathematics teaching that focuses on understanding concepts and passive knowledge transfer hinders the development of students' critical thinking skills. The pretest results for geometry scored only 52, below the minimum mastery criteria (KKM), indicating incomplete learning. The type of research conducted is Classroom Action Research (CAR). The subjects of this study were 27 second-grade students in the 2023/2024 academic year. The procedure followed in this classroom action research, using a spiral reflection system, includes planning, implementation, observation, and reflection. Data collection techniques involved observation and questionnaires, while data analysis used N-Gain. The implementation of Etno-STEAM learning achieved a score of 87% in the first cycle and 80% in the second cycle. The average student learning outcome was 90, with an 81% improvement in academic performance. Student responses to Etno-STEAM learning scored 84.4% and 88.1%. Overall, it is classified as very good. Thus, Etno-STEAM learning can be an effective approach to improving learning outcomes in geometry and enhancing students' creativity.
UPAYA PENINGKATAN HASIL BELAJAR SISWA KELAS V MELALUI PEMBELAJARAN REALISTIC MATHEMATICS EDUCATION (RME) Viva Evita; Vicky Dwi Wicaksono; Ratna Dwi Herwiyanti; Selviari; Satrio Budiyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17429

Abstract

The low student learning result in mathematics learning are because students who feel mathematics is too boring may become disinterested when studying it in elementary school. The objective of this study is to evaluate how the Realistic Mathematics Education (RME) learning approach is applied to data presentation material and to identify areas that may enhance the learning outcome of class V students. Using a model created by Kemmis and McTaggart, This study employs the action research approach known as Participatory Action Research (PTK). Test sheets and response questionnaires are tools used to collect data. The participants of the study were thirty VA class students at SDN Dukuh Kupang III/490 Surabaya. An average of 0.58 was found based on cycle I data which was categorized as a moderate increase. On the other hand, in cycle II the average N-Gain value was 0.73, indicating a strong improvement classification. Researchers obtained a percentage of 94.4% from the student questionnaire responses following the application of Realistic Mathematics Education (RME) learning. It is known that the results of the teacher's answer questionnaire show a percentage of 95%. As a result, this calculation shows how well Realistic Mathematics Education (RME) is used. Based on the gathered data, this study establishes that the implementation of Realistic Mathematics Education (RME) may enhance student learning outcomes in the topic of data presentation for fifth-grade students in primary schools.
PENGEMBANGAN BUKU CERITA BERGAMBAR BERBASIS DIGITAL PADA PEMBELAJARAN IPAS DI SEKOLAH DASAR Islamiati, Asti; Akhmad Nugraha; Muhammad Rijal Wahid Muharram
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17432

Abstract

The lack of understanding among students regarding the human digestive system material in elementary schools is due to the limitations of teaching resources used by educators. The aim of this research is to develop a digital-based illustrated storybook that can be used as teaching material or reading content on the human digestive system within the independent curriculum framework. This study employs the ADDIE model, which includes (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation stages. Data collection techniques include interviews, document studies, expert validation, and response questionnaires. The results of media expert validation show an average percentage of 93% with a very feasible criterion, illustration validation results show an average percentage of 75% with a feasible criterion, material expert validation results show an average percentage of 88% with a very feasible criterion, and language expert validation results show an average percentage of 82% with a very feasible criterion. The trial was conducted twice; the first trial results from student response questionnaires show an average percentage of 97% with a very good criterion, while educator response questionnaires show an average percentage of 80% with a good criterion. In the second trial, student response questionnaires show an average percentage of 99% with a very good criterion, while educator response questionnaires show an average percentage of 85% with a very feasible criterion. Thus, the developed Digital-Based Illustrated Storybook on the Digestive System is very feasible and highly suitable for use in elementary schools.
MENINGKATKAN HASIL BELAJAR MATEMATIKA PENGUKURAN (SATUAN PANJANG) DENGAN ALAT PERAGA TANGGA SATUAN PADA SISWA KELAS IV B SDN KEBONSARI I SURABAYA Zulfani Ainaya; Delia Indrawati; Ganda Riswanto; Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17433

Abstract

This research was conducted in class IV B at SDN Kebonsari I Surabaya with the aim of finding out the effect of using teaching aids in Mathematics learning, especially in Measurement material. It was found that student learning outcomes were low, mainly due to teacher-centered learning methods and the minimal use of teaching aids. It is feared that this condition will further reduce student learning outcomes. This research suggests the use of teaching aids to improve mathematics learning outcomes. The long measuring unit ladder prop is used and proven to be effective in improving learning outcomes and student activities. The research results showed a significant improvement, with the average learning outcomes increasing from 68.57% at the beginning of cycle I to 92.50% at the end of cycle II. The use of teaching aids makes learning more interesting and easy to understand. This teaching aid has a significant positive impact on students' learning outcomes, making them more active and enthusiastic, and making it easier to understand the concept of measuring length. It is hoped that the results of this research will become a reference for teachers in improving the quality of Mathematics learning in elementary schools.
PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH KALIMAT MATEMATIKA MELALUI MODEL PROBLEM BASED LEARNING BERBANTU QUIZZIZ SISWA KELAS IV SDN CEMARA DUA Salsia Ferly Sentina; Fitri Puji Rahmawati; Tasik Sulastri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17443

Abstract

Proses pemecahan masalah merupakan bagian penting yang tidak terpisahkan dalam proses pembelajaran matematika. Rendahnya kemampuan pemecahan masalah matematis merupakan permasalahan yang ditemukan di SDN Cemara Dua, untuk itu pemilihan model pembelajaran dan penggunaan media pembelajaran yang tepat sangat diperlukan untuk ketercapaian keberhasilan pembelajaran. Model Problem Based Learning merupakan model pembelajaran yang akan menghadapkan masalah kepada siswa dalam proses pembelajaran. Sehingga, model pembelajaran ini akan menuntut siswa untuk dapat menggunakan kemampuan berpikir tingkat tinggi, terutama dalam kemampuan pemecahan masalah. Media Quizziz merupakan multimedia interaktif berbasis teknologi yang memiliki fitur-fitur menarik yang dapat membantu meningkatkan semangat belajar siswa. Tujuan dari penelitian ini yaitu untuk mengetahui peningkatan kemampuan pemecahan masalah matematis dengan menerapkan model Problem Based Learning berbantu Quizziz pada materi kalimat matematika dan perhitungan di kelas IVD SDN Cemara Dua tahun pelajaran 2023/2024. Jenis penelitian ini merupakan Penelitian Tindakan Kelas model Kemmis & Mc. Taggart yang dilaksanakan dalam dua siklus dengan masing-masing dua pertemuan setiap siklusnya. Teknik pengumpulan data yang digunakan yaitu wawancara, observasi, dokumentasi, dan tes. Instrumen penelitian menggunakan pedoman wawancara, pedoman observasi, dan tes. Berdasarkan penelitian, diperoleh hasil terdapat peningkatan persentase tuntas belajar dari siklus I yaitu 76,9% menjadi 88,4% pada siklus II. Selain itu, terjadi peningkatan aktivitas guru dan siswa dalam pembelajaran pada setiap siklusnya. Aktivitas siswa pada siklus I sebesar 72,7% menjadi 90% pada siklus II. Sedangkan aktivitas guru pada siklus I sebesar 79,5% menjadi 90% pada siklus II.
HUBUNGAN KEGIATAN PROJEK PENGUATAN PROFIL PELAJAR PANCASILA DENGAN KARAKTER GOTONG ROYONG DI SEKOLAH DASAR Windiatmoko, Akmal Irfan; Farida Nugrahani; Meidawati Suswandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17449

Abstract

Implementing the Project for Strengthening the Profile of Pancasila Students requires loyalty between students and groups as a form of solidarity. This is a form of strengthening the Pancasila Student Profile dimension of mutual cooperation. So the aim of this research is to describe the relationship between the activities of the Project for Strengthening Pancasila Student Profiles and the Character of Mutual Cooperation. This research is a correlational quantitative research. In this research, data was collected using a questionnaire with a Likert scale and the data processed was ordinal data so that the analysis used was non-parametric statistics. Hypothesis testing uses Spearman's rho Rank Correlation Test. with a high class sample of 20 students at SDN 02 Menjing, Jenawi District, Karanganyar Regency. It is known from the research results that the calculated p shows 0.691 which has a p calculated correlation strength between 0.600 to 0.799 with a strong category. If seen from the sig value and the value level it is smaller than the significant value of 0.05, namely 0.001 or the calculated p and p table, namely 0.691>0.444. Thus p calculates p table, then Ho is rejected and Ha is accepted.
METODE LATIHAN GAME SITUATION 3V3 TERHADAP PENINGKATAN VO2MAKS PADA PEMAIN FUTSAL TIM ARETY FC Fadly, Moh. Nur; Himawan, Agus; Widodo, Haryo Mukti; Faisal, Bagus Imam
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.17454

Abstract

This study aims to determine the effect of the 3v3 game situation training method on increasing VO2Max in futsal players on the Arety FC team. This study uses an experimental method with a pretest and posttest design. The study population was 17-year-old futsal players from the Arety FC team, and the sample was taken using the purposive sampling method, resulting in 30 samples. The training method used in this study was the 3v3 Game Situation. The VO2Max measurement instrument used the Multistage Fitness Test or Bleep Test. The research instrument is a tool used to collect data systematically. In this study, the instruments used were tests and measurements. Data were collected through pretests and posttests by testing the endurance of players using the bleep test to measure the increase in VO2Max. The data analysis technique used SPSS 21. The results of the Wilcoxon test showed that the Sig value <0.05, so there was a significant effect of the 3v3 game situation training method on increasing VO2Max in futsal players on the Arety FC team.

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