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Contact Name
Defliyanto
Contact Email
defliyanto@unib.ac.id
Phone
+6281380737343
Journal Mail Official
kinestetik.fkip@unib.ac.id
Editorial Address
Jalan Raden Fatah, Rt 17 Rw 03, Kota Bengkulu
Location
Kota bengkulu,
Bengkulu
INDONESIA
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani
Published by Universitas Bengkulu
ISSN : 2477331x     EISSN : 26856514     DOI : 10.33369
Kinestetik: Jurnal Ilmiah Pendidikan Jasmani by the Program Study of Physical Education FKIP University of Bengkulu. The journal of physical education, health and recreation was first printed in March 2013, this scientific journal received writings that had never been published elsewhere. and receive writings on the subject of physical education, sports, health and recreation. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani with ISSN 2477-331x (printed) and ISSN 2685-6514 (online) has been re-accredited by Indonesian Ministry of Education and Culture decision Number 30/E/KPT/2019 which is valid for five years since enacted on 11 November 2019.
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Articles 662 Documents
Interactive Multimedia Based Long Jump Athletic Learning During the Covid-19 Pandemic at FIK UNIMED Suharjo Suharjo; Imran Akhmad; Faridz Ravsamjani; Dicky Edwar Daulay
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.22084

Abstract

Jump numbers are included in the classification of skill types that are acycliccombined. This means that there is a cyclic movement which is then continued with the acyclical movement so that it can take advantage of the part method (partmethod) and the whole (whole method). It provides an understanding of audio as something related to reception through sound and hearing. Visual is something related to the eye or vision, props, can be seen and witnessed. It can be said that audio visuals are "something related to reception through hearing and sight, sound and props, audible and witnessable". In this case, audio visual media is used to record the initial ability of students by analyzing movements using kinovea applications so that specific movement hasis are obtained. The use of audio visual media to evaluate the series of long jump movements can be one alternative in determining learning variations that are in accordance with the ability of students. The methods used in this study use development research. Research in this learning model uses quantitative approaches as well as using the Research & Development (R&D) development model of Borg and Gall. The product development procedure can be described as follows: a) Determination of ideas, b) Model making, c) Evaluation.The subject used in the athletics course of the Long Jump branch in FIK UNIMED students is qualitative data, because it is expressed by sentences and not numbers, while the quantitative data is obtained by converting qualitative data by giving a score to the data that has been collected.
The Effect of Locomotor Games on Gross Motor Ability of Elementary School Students Indah Verawati; Rahma Dewi; Bessy Sitorus Pane; Nurkadri Nurkadri
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.21632

Abstract

This study aims to examine the effect of locomotor games on gross motor skills of elementary school students. The design of this study used a quantitative pre-experimental design type one-group pretest-posttest. The sample in this study amounted to 20 people with. purposive sampling technique The instrument used in this study used the TGMD-2 Test of Gross Motor Development-2. The research methodology used in this study was data analysis using paired t-test statistical techniques. In the paired t-test analysis, the pretest and posttest p value = 0.000 (p <0.05). From these results it can be concluded that there is a significant positive effect of locomotor games on the gross motor of elementary school students.
Movement Analysis of Two Hand Backhand Techniques in Unimed Tennis Field Community Athlets 2021 Mahmuddin Mahmuddin; Ade Riana Br. Ginting; Muhammad Faisal Ansari Nasution
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.21926

Abstract

The aim is to analyze the two handed backhand motion of the athletes of the Unimed Tennis Community in 2021.The research was carried out at the Medan State University Tennis Court (UNIMED) Jln. William Iskandar Pasar V Medan Estate. Data collection was carried out on October 25, 2021. The number of samples in this study amounted to 3 people. This research is a kind of quantitative approach research (non-experimental) by analyzing the motion of the two-handed backhand technique between athletes who are used as comparisons with international athletes as samples using the Dartfish teampro 5.5 software.The percentage of successful movements analyzed using darfish software Two-handed backhand technique, the position of the prefix movement is Very Good (30%), Good (26.66%), Less (40%), Very Poor (6.66%). The position of the implementation movement is Very Good (14.81%), Good (25.92%), Poor (11.11%), Very Less (48.14%). Position of follow up Very Good (12.5), Good (41.66%), Poor (16.66%), Very Less (29.16%).
Development of Sensor Based Standing Board Jump Test Equipment Parsaoran Simatupang; Sabaruddin Yunis Bangun; Nimrot Manalu
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.21853

Abstract

The purpose of this research is to produce a standing board jump sensor -based. This research was carried out on students of the sports science faculty in April 2022. The type of research used in this study was development research with a Research & Development (R&D) research design from Borg and Gall. This research was conducted with 9 stages of research, namely, (1) Research and information collecting, (2) Planning, (3) Develop preliminary form of product, (4) Preliminary field testing, (5) Main product revision, (6) Main field testing, (7) Operational product revision, (8) Operational field testing, (9) Final product revision. The population in this study using the students of the faculty of sports science. sampling technique used was purposive sampling with a Phase I trial of 20 FIK students and a Phase II trial of 30 FIK students in the soccer course. Furthermore, from the Phase I trial, which amounted to 20 people, it showed a figure of 96% with the Very Eligible, then from the Phase II trial, which amounted to 30 students, it showed a figure of 91% in the Very Eligible. So from the results of this study it can be concluded that the development of a standing board jump can be used to measure leg muscle power through a standing board jump. Based on the data obtained, the development of a standing board jump is declared feasible to be developed as a sensor-based standing board jump test tool. 
Rethingking of Talent Identification and Development (TID) Program in Indonesia Gita Febria Friskawati
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.22080

Abstract

The last few decades have seen significant changes in trends related to athlete development, particularly in Talent Identification and Development (TID). The idea of talent continues to play an important role in most athlete development models, especially in Indonesia which aligns with the Great Design of National Sports (DBON). In this theoretical study, the authors highlight concerns with the notion of talent and how it is conceptualized in Indonesia's national sports system. First, the assumption that talent is a fixed capacity that can be identified early for children; second, the importance of ongoing research for the determination of TID; third, consideration of the multivariate TID approach. These concerns form the basis for more focused discussions on avenues and solutions for TID in Indonesia in the future.
Effect of Dribbling Training Method on Shooting Ability Football Games for Extracurricular Students at SMAN 03 Bengkulu City Defliyanto Defliyanto; Dian Pujianto; Bayu Insanistyo; Tono Sugihartono; Syafrial Syafrial; Bogy Restu Ilahi; Widi Kurniawan
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.22082

Abstract

Extracurricular students of SMAN 03 Bengkulu City. This type of research uses a pre-experimental research design which is a development method from true experimental. This design does not have a control group. This study aims to determine whether there is an influence between the independent variables on the dependent variable, the population in this study is students who take extracurricular soccer, totaling 30 students and the sample used is total sampling of the entire population of the study. The data collection technique in this study used a shooting at the ball test, namely a test of kicking the ball from a certain place and with a certain foot with a predetermined target. correlational test, the result = 0.98. Thus the contribution of Dribbling practice to shooting ability is 96.04%, after that, hypothesis testing is carried out using the t-test as follows: The hypothesis shows that t count is greater than t table. It means that there is a significant effect of Dribbling practice on Shooting ability.
Development of Preparation of Exercise Programs to Improve Physical Fitness Through Applications to Banyuasin III Men's Volleyball Club Athletes Heri Nugroho; Iyakrus Iyakrus; Wahyu Indra Bayu; Meirizal Usra; Hartati Hartati; Syafaruddin Syafaruddin
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.22107

Abstract

This study aims to determine the development of the preparation of the right exercise program to improve the physical fitness of athletes through the application at the Banyuasin III Men's Volleyball Club. The research and development method used is the Borg and Gall model, with data collection techniques in the form of observation, tests, and questionnaires. The data obtained from the results of this study will be analyzed to determine the quality of developing an exercise program in improving physical fitness using an analysis of validity, practicality, and effectiveness. The results of the study concluded that the resulting product was an exercise program to improve the physical fitness of athletes consisting of 6 posts at each meeting and compiled based on input and advice from coaching experts, exercise program experts, and fitness experts. The product that has been created has been tested on a small scale with 10 volleyball athletes, on a large scale with 25 volleyball athletes, and has met the validity, practicality, and effectiveness tests. The implications of developing this training program are very good so that it can be used by athletes, especially volleyball and generally other sports athletes as needed.
Development of Volleyball Game Model Using Learning Media Asep Suharta; Dewi Endriani; Rahma Dewi; Amir Supriadi
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 2 (2022): JUNI (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i2.21636

Abstract

The purpose of this study was to develop a volleyball game model using instructional media for junior high school students. The method used in this research is to use the R & D research method which is used to develop a product in the form of a volleyball game model and test the effectiveness of the product. The type of research used in this research is to use mixed methods (qualitative and quantitative) by using the t test on the effectiveness test. The data collection technique in this study was using a questionnaire questionnaire. The subjects used in this study were class VII students of SMP Gajah Madah Medan, totaling 40 students. The results of the small group trial were carried out on 15 junior high school students in class VII-1 with a very good category. The large group trial was conducted on 25 students of SMP Gajah Madah Medan class VII-2 with a very good category. The product effectiveness test was carried out by conducting pre-test and post-test with the results of the t-test p<0.005, this result showed that there was a significant difference. The average pretest score before students use the game model using learning media is 5.42. And after the students were given treatment, namely the volleyball game model using learning media, the average post-test score was 7.71.
The Development of V2 Playmat Game to Increase Movement Skill Children with Intellectual Disability (ID) Selvi Atesya Kesumawati Selvi Atesya Kesumawati; Bayu Hardiyono Bayu Hardiyono; Vinny Marselly; Husni Fahritsani Husni Fahritsani
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 1 (2022): MARET (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i1.18185

Abstract

Children with mild ID are also referred to as debilitating or able to educate. Children with a mild ID can receive education like other normal children. Most of the Children with mild ID experience delays in physical development that have an impact on basic movement skills problems such as locomotor movements of running, jumping and jumping, as well as manipulative throwing and catching an object. The purpose of this study is to develop a learning model through V2 playmat games which are designed and developed to stimulate basic movement skills in children with mild ID in the Adaptive Physical Education learning process. The subjects of this study were children with mild ID aged 8-12 years totaling 10 people in the narrow-scale trial and 25 people in the wide-scale trial. Involving 3 experts consisting of learning media experts, learning material experts and Physical Education practitioners. The method used in this research is the Lee and Owens Analysis, Design, Development Implementation, and Evaluation (ADDIE) research and development method. The results of the validation test by experts using the Content Validity Index (CVI) and Content Validity Ratio (CVR) tests which show an average CVR value of 0.27 in other words the Playmatt game model developed is appropriate or relevant, or good and also has high content validity. in improving basic movement skills, cognitive, and mild ATG pleasure.
The Effect of Ladder Drill Exercise on Increasing Extracurricular Student Agility at SMKN 1 Bengkulu City Defliyanto; Panji Pangestu
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 6 No 1 (2022): MARET (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v6i1.19377

Abstract

This study aims to determine the effect of Ladder drill training on increasing the agility of extracurricular students at SMK Negeri 1 Bengkulu City. This study used a quasi-experimental method with a One group pretest-posttest design where in this study there was no comparison group. The population of this study were all students who took part in extracurricular volleyball and futsal, totaling 32 students. The instrument used is a test and measurement using the Illinois run agility test. The test results show that there is an effect of the Ladder drill training method on increasing agility. Hypothesis test shows the value of t count 22.4 > t table 1.694.