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Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO)
ISSN : 2614607X     EISSN : 25976567     DOI : -
Core Subject : Education,
Jurnal Pendidikan Jasmani dan Olahraga (JPJO) memuat artikel hasil penelitian baik penelitian menggunakan pendekatan kuantitatif, kualitatif, dan mixed method yang terkait dengan bidang ilmu pendidikan olahraga.
Arjuna Subject : -
Articles 538 Documents
Pengembangan Model Game Based Learning Berbasis Permainan Ular Tangga dalam Penjas Fermina; Ade Rahmat; Ashadi Cahyadi
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/9gfn2281

Abstract

The aim of this study was to develop a game-based learning model for physical education based on the game of snakes and ladders. The study employed the Research and Development (R&D) method using the ADDIE model. The target clientele for the product includes: (1) elementary school Physical Education, Sports, and Health (PJOK) teachers; (2) elementary school students; and (3) the general public. Validation results from subject-matter and media experts yielded an average score of 93.6%, placing the model in the “highly feasible” category. Practicality tests involving teachers indicated that the model was easy to implement in physical education lessons, while students found the game more engaging than conventional instruction. Effectiveness testing showed an average score increase of 18.70 points following implementation of the snakes-and-ladders-based game-based learning model. Based on these findings, it can be concluded that the model meets the criteria of validity, practicality, and effectiveness, making it a suitable alternative learning model for physical education. Keywords: Games Based Learning, Physical Education, Snakes and Ladders
Pengembangan Model Pembelajaran Senam Irama untuk Siswa Sekolah Dasar Salbani; Zusyah Porja Daryanto; Suriani Sari
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/eb6rd798

Abstract

The objectives of this study were to develop a video-based rhythmic gymnastics learning model for elementary school students to enhance learning outcomes, and to determine the model's feasibility based on expert and user evaluations. The study employed a Research and Development (R&D) approach adapted from the Borg and Gall model, comprising the following stages: needs analysis, product design, design validation, small- and large-group field trials, revisions following these trials, and final productization. Participants included elementary school students involved in small-group trials (10 students) and large-group trials (20 students). Data were collected through interviews, observations, questionnaires, and expert validation sheets involving media experts, subject matter experts, and physical education (PJOK) teachers. Validation results indicated feasibility ratings of 88% from media experts, 93% from subject matter experts, and 94% from physical education teachers, all falling into the "highly feasible" category. The small-group trial (10 participants) yielded an average score of 78.65%, while the large-group trial (20 participants) yielded 82.45%; both results fall within the "highly feasible" category. Keywords: ADDIE Model, Elementary School Physical Education, Learning Media, Rhythmic Gymnastics, Video-Based Learning
Perbedaan Metode Drill dan Metode Bagian (Part-Whole) Terhadap Teknik Renang Gaya Bebas Bagi Perenang Pemula Salman Yega; Dinar Dinangsit; Entan Saptani
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/nrzjty38

Abstract

This study aimed to determine the differences in the improvement of 25-meter freestyle swimming speed between beginner swimmers trained using the drill method and those trained using the part-whole method, as well as to identify the more effective method for improving freestyle swimming performance. The method used was a quantitative study employing a quasi-experimental approach with a Two Group Pretest-Posttest Design. The participants consisted of 30 beginner swimmers who were divided into two groups, namely the drill group (n = 15) and the part-whole group (n = 15). The research instrument was a 25-meter freestyle swimming test in which swimming time was measured using a stopwatch. Data were analyzed using the Independent Sample t-test. The results showed that the drill group demonstrated an average improvement of 4.01 seconds, whereas the part-whole group showed an average improvement of 3.11 seconds. The posttest Independent Sample t-test yielded a significance value of 0.076 (p > 0.05), indicating that there was no statistically significant difference between the two groups. However, descriptively, the drill method produced greater improvements in swimming speed than the part-whole method. In conclusion, both the drill method and the part-whole method were effective in improving the 25-meter freestyle swimming speed of beginner swimmers. Nevertheless, the drill method tended to be more effective in enhancing freestyle swimming performance. Keywords: Beginner Swimmers, Drill Method, Freestyle Swimming, Part-Whole Method, Swimming Speed
Hubungan Intensitas Aktivitas Fisik dalam Pembelajaran PJOK dengan Tingkat Kebugaran Jasmani Siswa Kelas XI Heldantara Rifdian Raja; Sapto Wibowo
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/d7x0k083

Abstract

This study aimed to determine the relationship between physical activity intensity in Physical Education, Sports, and Health (PJOK) learning and the physical fitness level of eleventh-grade students at SMA Negeri 1 Gedangan. This research employed a quantitative method with a descriptive correlational design. The sample consisted of 70 students selected using purposive sampling. Physical activity intensity was measured using a questionnaire, while physical fitness was assessed using the Indonesian Student Fitness Test (Tes Kebugaran Siswa Indonesia/TKSI) Phase F, which includes the T-Test, Beep Test, Vertical Jump, Hand and Eye Coordination Test, Hand Touch Reaction Test, and Dipping Test. Data were analyzed using descriptive statistics, the Shapiro–Wilk normality test, and Pearson Product Moment correlation analysis. The results showed that physical activity intensity was significantly correlated with all components of physical fitness, namely the T-Test (r = -0.446; p < 0.001), Beep Test (r = 0.407; p < 0.001), Vertical Jump (r = 0.568; p < 0.001), Hand and Eye Coordination Test (r = 0.538; p < 0.001), Hand Touch Reaction Test (r = -0.616; p < 0.001), and Dipping Test (r = 0.533; p < 0.001). These findings indicate that higher physical activity intensity is associated with better physical fitness, reflected in improved cardiorespiratory endurance, lower-limb explosive power, coordination, muscular endurance, agility, and reaction speed. Keywords: Physical Activity Intensity, Physical Fitness, Physical Education, High School Students, TKSI
Analisis Potensi Wisata Olahraga Trail Run di Gunung Pangradinan Kabupaten Bandung Jawa Barat Muhamad Rofiq Munabil; Rizal Ahmad Fauzi; Adang Sudrazat
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/pkc3f550

Abstract

This study aims to analyze the potential and development of the Tourism Trail Run sport destination in the Mount Pangradinan area, Bandung Regency, West Java based on the MSP+DM (Marketability, Sustainability, Participatory, Disaster Mitigation) framework. Using a qualitative case study method with a purposive sampling technique, this study involved 4 main informants consisting of management, athletes/visitors, and government representatives (KONI and DISPORA). Data were collected through observation, documentation, and semi-structured interviews, which were then systematically analyzed using NVivo 12 software through open coding, axial coding, and determining the main themes. The results show that Mount Pangradinan has strong strategic potential, characterized by the unique characteristics of the natural track with a 3-in-1 model (competition, recreation, culture), environmental commitment through visitor quotas (carrying capacity), a positive multiplier effect on improving the economy of local MSMEs, and the readiness of risk mitigation management that is responsive to the threat of natural and non-natural crises in the field. Keywords: Sport Tourism, Trail Run
Pengaruh Latihan Rondo Terhadap Peningkatan Kemampuan First Touch Pemain Sepak Bola Usia Sekolah Nabila Azzahra; Carsiwan; Mudjihartono
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/15sn8s29

Abstract

First touch ability is a fundamental technical skill that determines the quality of ball control and decision-making in soccer players, yet preliminary observations of school-age players at the Trio Jatinangor Football Club revealed that this ability was still suboptimal, so this study aimed to examine the effect of rondo training on improving the first touch ability of school-age soccer players. The study employed a quantitative approach using a pre-experimental one group pretest-posttest design involving 20 players aged 14–16 years selected through purposive sampling, who underwent a rondo training program for 12 sessions, with first touch ability measured using the Bobby Charlton passing test which has been adapted by Rifan and analyzed through descriptive statistics, the Shapiro-Wilk normality test, and the paired samples t-test. The results showed an increase in the mean first touch score from 53.50 at pretest to 72.50 at posttest, with the paired samples t-test yielding a t-value of -8.025 and a significance value (Sig. 2-tailed) of <0.001 (p<0.05). Based on these results, it can be concluded that rondo training has a significant effect on improving the first touch ability of school-age soccer players, so it can be recommended as a training method in basic soccer technique development programs. Keywords: First Touch, Rondo Training, Football, School-Age
Efek Aktivitas Permainan Bola Basket 3x3Terhadap Perubahan Heart Rate pada Atlet Pelajar Bola Basket SMKN Hasna Tri Oktavia; Sri Sumartiningsih; Imam Santosa Ciptaning Wahyu W3; Dwi Gansar Santi Wijayanti; Aris Mulyono
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 1 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/sbs9xt87

Abstract

The purpose of this study was to determine the effect of 3x3 basketball game activities on changes in heart rate and the intensity zone used after the match. The method used in this study was a quasi-experimental, quantitative method using the One Group Pretest-Posttest Design. The sample in this study was male basketball athletes with an average age of 16.08 ± 0.49 years, weight of 55.9 ± 7.0 kg, height of 1.67 ± 0.05 meters, and a Body Mass Index of 20.13 ± 2.15 in basketball extracurricular SMK Negeri 1 Semarang. The results of this study showed a difference in heart rate before and after the basketball game was played. The effect of increasing significantly occurred by 29.42% of the max heart rate, and the game was in the high-intensity category in zone 4 with a percentage of 80.06%. This increase in heart rate will have an impact on aerobic ability, endurance, and performance in the match. The conclusion shows that the 3x3 basketball game can show a significant increase in heart rate and have an effect on the high-intensity training zone. Keywords: Basketball 3x3, Heart Rate, Intensity, male
Pengaruh Aktivitas Fisik terhadap Kebugaran Siswa SMP IT Almunadi Medan M Fadlin Al Farhans; Mesnan; Nurhayati Simatupang
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 1 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/31p6ay40

Abstract

This study aims to determine the effect of physical activity on the fitness of students at SMP IT Almunadi Medan. The research method used is a quasi-experimental, with a "Two-Group Post-test Design" design, namely an experiment that uses post-test data from the control class and the experimental class to compare the conditions of the class given treatment and the class that was not given treatment. The reasons for consideration in determining the sample are: 1) male, 2) class VII-2. Two-Group Post-test Design is an experiment conducted on two classes, namely the control class and the Experiment class. The experiment uses fun gymnastics and the control uses SKJ gymnastics. The conclusion in this study is From the results of the calculations above, it can be seen that t count is 7.5 and t table is 2.39 at a significance level of 95% or α = 0.05. Because t count> t table (7.5> 2.39), the alternative hypothesis of the study (Ha) is accepted. That there is a significant influence of Physical Activity (Rhythmic Gymnastics) on the Physical Fitness of Students of SMP IT Almunadi. From the control class data, it was obtained that respondents with the less category numbered 16 people, the very less category 1 person and the moderate category numbered 3 people. From here it can be concluded that the TKJI category for the control class is less. Based on the results of the study, the conversion value with the category in the experimental class is that with the very good category there is 1 person, with the good category there are 4 people, with the moderate category there are 15 people. Keywords: Physical Activity, Fitness, Elementary School Students.
Pengembangan Model Pembelajaran Pendidikan Jasmani Berbasis Game-Based Learning Terintegrasi Augmented Reality untuk Meningkatkan Keterampilan Motorik Siswa Novia Rozalini; Twk Moh Iqbal; Dhanil Fitri Ama; Nugraha Pratama
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 8 No. 6 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/3j2w1d79

Abstract

This study aims to develop and evaluate the effectiveness of a game-based Physical Education (PE) learning model integrated with Augmented Reality (AR) to enhance elementary school students’ motor skills. Employing a Research & Development (R&D) approach with the ADDIE framework (Analysis, Design, Development, Implementation, and Evaluation), the research involved expert validation, limited trials, and field testing. The results demonstrate that the AR-integrated game-based PE learning model is feasible, as confirmed by material and media experts with a “Good” rating. Trial findings show significant improvements in students’ fundamental motor skills, particularly coordination, balance, agility, and accuracy. Moreover, the integration of AR in interactive games increased students’ motivation, engagement, and enthusiasm in PE classes. In conclusion, the AR-integrated game-based learning model is effective in enhancing motor skills while creating an engaging and interactive learning environment, making it highly relevant to the needs of elementary school students in the digital era. Keywords: Physical Education, Learning Model, Game-Based Learning, Augmented Reality, Motor Skills, Basic Motor Skills.
BRAND LOVE PADA SEPATU OLAHRAGA LOKAL: STUDI KASUS ORTUSEIGHT DI INDONESIA Uswatul Hasanah Umar; Lucy Pratama Putri; Devaron Suardi
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 1 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/1kq0qw70

Abstract

Industri sepatu olahraga lokal di Indonesia menunjukkan pertumbuhan yang positif meskipun masih didominasi oleh merek internasional. Salah satu merek lokal yang berhasil menarik perhatian konsumen adalah Ortuseight. Penelitian ini bertujuan untuk menganalisis faktor-faktor yang memengaruhi brand love pada merek sepatu olahraga lokal, dengan fokus pada Ortuseight. Faktor yang diteliti meliputi kualitas produk, harga, brand ambassador, serta nilai sosial budaya. Data dalam penelitian ini dikumpulkan melalui survei dengan 162 responden yang memuat kuesioner tentang kualitas produk, harga, pemilihan brand ambassador, nilai sosial budaya dan brand love. Hasil penelitian menunjukkan bahwa kualitas produk, harga, dan brand ambassador berpengaruh positif terhadap terbentuknya brand love. Namun, faktor sosial budaya terbukti menjadi faktor paling dominan dalam membangun ikatan emosional konsumen dengan merek lokal. Hasil penelitian ini menegaskan bahwa brand love pada produk lokal tidak hanya terbentuk dari aspek fungsional, tetapi juga dari aspek emosional yang berkaitan dengan kebanggaan nasional. Penelitian ini memberikan kontribusi bagi pengembangan strategi pemasaran merek lokal agar mampu bersaing dengan merek internasional.

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