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Contact Name
Aswadi Jaya
Contact Email
esteemjurnal@gmail.com
Phone
+6285269080098
Journal Mail Official
esteemjurnal@gmail.com
Editorial Address
Jl. A.Yani. Lr. Gotong Royong 9/10 Ulu Palembang Program Studi Pendidikan Bahasa Inggris Gedung C Lantai 4 Telp: (0711) 510043 ext.209, Fax: (0711) 514782
Location
Kota palembang,
Sumatera selatan
INDONESIA
Esteem Journal of English Study Programme
ISSN : 26229323     EISSN : 26222213     DOI : https://dx.doi.org/10.31851/esteem
Core Subject : Education, Social,
Journal Esteem publishes academic articles that recognize successful engaged learning depends on effective partnerships between students, faculty, community agencies, administrators, disciplines, and more. The journal invites submission of 1) Research that emanates from or informs campus-community partnerships; 2) Studies co-authored by faculty, students, and/or community partners; 3) Literature and Teaching English as Foreign Language; and 4) Commentary on emerging trends, developments, and/or challenges. The publication of this journal aims to spread conceptual thinking or ideas and the research findings obtained in the field of English Education and Literature.
Arjuna Subject : Umum - Umum
Articles 417 Documents
THE INFLUENCE OF AUDIO VISUAL MEDIA ON STUDENTS’ LEARNING INTEREST TO IMPROVE THEIR LEARNING OUTCOMES Dwi Agustin; Marleni; Henni Riyanti
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.14166

Abstract

This research is motivated by students' low interest in learning because in the teaching and learning process teachers tend to use tools in the form of simple media, making it less interesting for students to pay attention to. This research aims to determine the effect of audio-visual media on class IV students' interest in learning in SBdP subjects. This research was carried out at SD Negeri 166 Palembang which is located on Jl. Rimba Kemuning Lr. Buyut, Kemuning District, Palembang City, South Sumatra. This research is a type of experimental research, namely the Quasi Experimental Design type. The population and sample in this study were fourth grade students at SD Negeri 166 Palembang, totaling 29 students in the control class and 26 students in the experimental class. Data collection techniques in this research are observation, questionnaires and documentation. Data analysis techniques in this research include Normality Test, Homogeneity Test, Hypothesis Test. The results of this research are hypothesis testing showing that t count ≥ t table or 4.706 ≥ 1.674 so it can be concluded that H0 is rejected and H1 is accepted. This means that there is an influence of audio visual media on class IV students' interest in learning in SBdP subjects.
THE EFFECT OF UNDERCOVER GAME ON STUDENTS’ VOCABULARY ACHIEVEMENT Lukas Wiliam Cooper Lukas; Eusabinus Bunau; Surmiyati
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.14763

Abstract

The purpose of this study was to find out if eleventh-grade students at SMA Negeri 10 Pontianak's usage of the Undercover Game app affected their vocabulary success in the 2022–2023 academic year. In this study, a pre-experimental design was used. Thirty-two students studying social science made up the sample. Data from the pre- and post-tests were gathered, and a t-test was used for analysis. Twenty-five multiple-choice questions with four possible answers (a, b, c, and d) comprised the test. The post-test result was 2488, but the pre-test result was 2080. The data shows that the t-test result was 18.21. For thirty-one samples, the t table with 5% degree of freedom (df) is 2.039. The alternative hypothesis (Ha) is accepted based on the data analysis shown above, and the null hypothesis (H0) is rejected because the t-test result is greater than the value indicated in the t-table (18.21>2.039). Furthermore, the effect size is 3.09, falling into the high effect (>0.8) category. In summary, there was a significant impact on students' vocabulary achievement when the Undercover Game programme was implemented. For this reason, Undercover Game comes highly recommended as a useful instrument for improving vocabulary in students.
PROGRESSIVE GOVERNANCE SYSTEM AGAINST THE SHIFTING DYNAMICS OF CHILDREN'S BEHAVIOR, CHILDREN'S PSYCHOLOGY, AND CHILDREN'S LANGUAGE PHASE Nafisah; Imam Mahdi; Moch. Iqbal
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.14827

Abstract

The Teenage Curriculum should be implemented in schools as a means of helping students develop their moral and spiritual awareness as well as their ability to fulfill their social and religious obligations. This is the topic of this study. This curriculum incorporates student-centered learning and places a strong emphasis on Christian principles and character education. In order to help pupils gain a comprehensive knowledge, the teacher facilitates discussions that help them grasp moral and religious ideas. The Teenage Curriculum's implementation also takes Islamic beliefs and morals into consideration, which can help pupils navigate the problems of life.  
A CONTENT ANALYSIS OF ENGLISH LEARNING MODULE BY CUNNINGSWORTH’S THEORY Viera Safira; Yanti Wirza; Lenny Kristanti; Hana Shadrina; Surya Aulia Sukarman
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.14832

Abstract

The control over the materials used in the classroom rests with the schools. Because of this, some educational establishments decide to develop their own curricula. When developing the module, schools must follow educational guidelines in addition to ensuring that the learning resources align with the curriculum.  This study aims to evaluate and investigate the English curriculum used in one of the middle schools. This study will use a qualitative descriptive research method in conjunction with a qualitative research design. When evaluating an English module for third-grade junior high school students, the Cunningsworth evaluation checklist will offer a comprehensive framework for a general examination and analysis of the module. The research yielded several findings. The linguistic substance of the language style is appropriate for the pupils' grade level. This skill set does not include any writing or listening tasks. The topic analysis indicates that the programme is engaging and exciting, and that there is a significant overlap between the subject matter and the students' daily life. In theory as well as in practice, this research would be helpful. In theory, this study should enhance education, especially in the field of assessing instructional materials for the English language. Additionally, it might support or add to previous findings. It is hoped that this research's practical application will help educators evaluate instructional resources, and English language instructors will find value in the findings. This study examines and assesses English content produced by the school, filling the evaluation gap left by earlier studies that evaluated widely used or education government textbooks. It is expected to assist schools in evaluating their land as a source of instructional materials to facilitate effective instruction.
THE USE OF TECHNOLOGY IN ENGLISH CLASSESS AT SMA NEGERI 1 GIANYAR: STUDENTS’ AND TEACHER’ PERCEPTION Ida Ayu Putu Anugrah Widiantari; Luh Putu Artini; Ni Luh Putu Eka Sulistia Dewi
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.14884

Abstract

The purpose of the study was to find out how instructors and students felt about using technology in English classes. A mixed method sequential exploratory design was used in the investigation. The subjects were 228 students in the tenth grade at SMA Negeri 1 Gianyar and one English teacher. The interview guide and questionnaire were used to gather respondents' perceptions in order to meet the research goal. A combination of quantitative and qualitative analysis was used to analyze the data. The results showed that: (1) English teachers saw the use of technology in language instruction favorably because it had a number of positive effects; and (2) students believed that using technology in the language learning process could improve their knowledge and proficiency in the language. It showed that incorporating technology into the English language learning process has several positive effects on EFL students as well as English teachers.
THE ROLE OF LANGUAGE IN SHAPING TEACHERS’ IDENTITY ON TIKTOK Kadek Dwi Candra Oktariana; I Gede Budasi; Dewa Putu Ramendra
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.14987

Abstract

TikTok application is one of the most used applications recently. From 14 years old until 30 years old people spend more than 30 minutes a day opening this application. Enormous, interesting videos with varied topics make many people like TikTok. Besides that, they can create their video easily with the features which are already provided. This phenomenon affects education as well. Teachers try to utilize this application as their learning media. Not only that, but teachers also create their accounts and upload videos that are related to the learning process or education. Therefore, the researcher is interested to know how the language used by teachers in TikTok shapes their identity. The researcher analyzed two subjects, two of them teachers in different countries. This research used a qualitative method that describes the language used in three videos in teachers’ TikTok accounts and analyses it.  The findings revealed that both teachers wanted to be seen as capable and friendly teachers because they know how to build an interesting learning process and build good relationships with their students.
TECHNIQUES FOR TRANSLATING CONTENT ON THE RAMADAN EDITION OF THE IKEA INDONESIA WEBSITE Yessy Purnamasari
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.15094

Abstract

The purpose of this study is to determine the translation strategies applied on the IKEA Indonesia website for the Ramadan edition and to examine how those strategies are applied considering Molina and Albir's (2002) theory. 121 items of information were gathered from the Ramadan category on the official IKEA Indonesia website using a qualitative descriptive method. This study was conducted in four stages: collecting data from the Ramadan category on the IKEA Indonesia website, identifying words, phrases, or clauses, then categorizing data according to the translation techniques, and analyzing the use of translation techniques from the categorized data. The results show that among 18 techniques proposed by Molina and Albir, the variation translation technique takes the most frequent used translation techniques in translating the content with the total occurrence of 38 data (31,4%), followed by literal translation technique with 32 data (26,4%), as well as ‘adaptation’ technique that occur in 16 data (13,2%). The implication of his study is both theoretically and practically beneficial for the study of translation.
THE INFLUENCE OF THE TREASURE HUNT METHOD ASSISTED WITH AUDIO VISUAL MEDIA ON THE LEARNING OUTCOMES OF CLASS V SCIENCES IN SDN 13 PALEMBANG Vilda Priyanka Jelantik; Dian Nuzulia Armariena; Marleni
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.15129

Abstract

This research was motivated by low student learning outcomes due to students' lack of ability to understand social studies learning material. Apart from that, the learning methods and media used by teachers are less varied, and learning activities by memorizing a very wide range of social studies material make learning seem boring. This research aims to determine the effect of the treasure hunt method assisted by audio-visual media on social studies learning outcomes for class V at SD Negeri 13 Palembang. This research was carried out at SD Negeri 13 Palembang which is located at Jl. Tiger Protection, Bukit Baru, Ilir Barat I District, Palembang City, South Sumatra Province. This research is a type of experimental research, namely the True Experimental Design type. The population and sample in this study were fifth grade students at SD Negeri 13 Palembang, totaling 35 students in the control class and 35 students in the experimental class. Data collection techniques in this research are observation, tests and documentation. Data analysis techniques in this research include Normality Test, Homogeneity Test, Hypothesis Test. The results of this research were hypothesis testing using the t test (Independent Sample t-test), it was found that the sig (2-tailed) value was 0.000 because the significant value was smaller than 0.05, so Ho was rejected and Ha was accepted. It can be concluded that there is an influence of the treasure hunt method assisted by audio-visual media on the social studies learning outcomes for class V at SD Negeri 13 Palembang.
DEVELOPMENT OF COMICS BASED LEARNING MEDIA IN CLASS 2 THEME 5 MATERIAL MY EXPERIENCE AT HOME Destriana; Dian Nuzulia Armariena; Marleni
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.15130

Abstract

This research is motivated by the low interest in reading of students in learning Indonesian because in the teaching and learning process teachers tend to use tools in the form of media in the form of books only and lecture methods, making it less interesting for students to pay attention to. This research aims to determine the development of comic-based learning media that is valid, practical and effective for use in class 11 in Indonesian language subjects. This research was carried out at SD Negeri 17 Palembang which is located on Jl. Enim Lorok Pakjo, Demang Lebar Daun, Palembang City, South Sumatra. This research is a type of ADDIE research, namely analysis, design, development, implementation and evaluation. The population and sample in this research were class 2 students at SD Negeri 17 Palembang, totaling 30 students in the class. Data collection techniques in this research are observation, interviews, questionnaires and documentation. , The results of this research are the results of the assessment of all validators, the percentage is 98% with the criteria "Very Valid" while one to one gets an average percentage of 84.5%. It can be concluded very practically, based on the criteria, the average percentage value is 81%-100 % that the comic media developed is very practical, the implementation of the Small Group trial phase obtained an average percentage of 90.7% Very Practical. The results of the data analysis of the Flied test product trial carried out by 30 class 2 students at SD Negeri 17 Palembang in the table show that It can be seen that the students' response to the total score was obtained with a percentage of 92.2% with very practical criteria, the potential effect on the 2nd class students at SD Negeri 17 Palembang, totaling 30 students, through 10 multiple choice test questions with a completion percentage of 86% or 27 students achieved the KKM score and 3 students below the KKM. Based on this percentage, the potential effect and final results or post test with a percentage result of 90% (p≥80%) so that comic media is categorized as very potential.
THE INFLUENCE OF THE NUMBERED HEAD TOGETHER MODEL ON STUDENTS’ LEARNING OUTCOMES Salsabila Marretta; Hetilaniar; Marleni
Esteem Journal of English Education Study Programme Vol. 7 No. 2 (2024): Esteem Journal of English Education Study Programme
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/esteem.v7i2.15131

Abstract

This research is motivated by low student learning outcomes, because in the teaching and learning process teachers only use conventional learning models, so it is less interesting for students to pay attention to. This research aims to determine the influence of the Numbered Head Together model on English Subject learning outcomes on State Emblem material at SD Negeri 43 Palembang. This research is a type of experimental research, Quasi Experimental Design. The population and sample in this study were class III students at SD Negeri 43 Palembang, totaling 16 students in the control class and 14 students in the experimental class. Data collection techniques in this research are observation, tests, and documentation. The data analysis techniques in this research are normality test, homogeneity test and hypothesis test. From the results of calculating the hypothesis test using the independent sample t-test, the Sig.(2-tailed) value was 0.000 < 0.05 and the value of tcount > ttable was 5.145 > 1.701, which means that based on hypothesis testing Ho was rejected and Ha was accepted. This means that there is an influence of the Numbered Head Together model on learning outcomes in the State Emblem material at SD Negeri 43 Palembang.