cover
Contact Name
Made Gautama Jayadiningrat
Contact Email
jpppjournal@undiksha.ac.id
Phone
+6287762961886
Journal Mail Official
gtm_jd@yahoo.co.id
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Penelitian dan Pengembangan Pendidikan
ISSN : 19797109     EISSN : 26154498     DOI : 10.23887/jppp.v4i3
Core Subject : Education,
Jurnal Penelitian dan Pengembangan Pendidikan (JPPP) is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development. p-ISSN : 1979-7109 (Print) and e-ISSN : 2615-4498 (Online)
Articles 20 Documents
Search results for , issue "Vol. 7 No. 3 (2023): October" : 20 Documents clear
The Waste Sorting Education Media: An Innovation with Android-based Game Purnaningtyas, Afiani; Harsono; Fuadi, Djalal; Muhibbin, Ahmad
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67226

Abstract

Knowledge of waste classification and segregation is very important considering that currently Indonesia is one of the largest plastic waste contributor countries in the world. Games that can be modified for educational purposes are educational games, especially in waste sorting. This study aims to develop an android-based waste sorting educational game (with the types of waste that appear in the school environment), as well as how to sort this android-based waste. Educational games are very appropriate as educational or learning media. Researchers use a research and development design or Research and Development Design (R&D) with the Borg and Gall model. In this initial study, it was carried out up to the small-scale user trial stage. The collection of teacher response data as a media user is carried out using an application usability instrument, namely the System Usability Scale (SUS). The research was conducted in 4 elementary schools. The educational game Sorting Trash was developed using Construct 3, Canva and Pixlr. This game is operated with an Android-based smart phone so that it is easily accessible to the wider community. The results of the validity test by media experts and material experts show that the results of the Android-based Sort Waste educational game are very valid, so they are very suitable for use as educational media for elementary school students.
Kelayakan Modul Digital Berbasis Milkshake Untuk Meningkatkan Hasil Belajar Fidarti, Fahma Aulia; Nurharini, Atip
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67263

Abstract

Bahan ajar merupakan salah satu komponen yang sangat penting dalam kegiatan pembelajaran. Namun pada kenyataannya masih sedikit guru yang dapat memaksimalkan pemanfaatan bahan ajar yang ada. Oleh karena itu, penelitian ini bertujuan untuk menciptakan modul digital berbasis milkshake sebagai bahan ajar pembelajaran seni tari di Sekolah Dasar. Metode penelitian yang digunakan pada penelitian ini adalah Research and Development. Model pengembangan yang digunakan adalah ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini melibatkan guru dan 27 peserta didik di kelas III Sekolah Dasar. Modul digital berbasis milkshake dikembangkan sesuai dengan kebutuhan guru dan peserta ddik yang diperoleh dari observasi dan wawancara dan angket. Analisis data yang digunakan adalah uji n-g. Hasil penelitian ini menunjukkan tingkat presentase kelayakan modul digital berbasis milkshake dari ahli materi mendapatkan nilai sebesar 87,5% dengan kriteria sangat layak, sedangkan penilaian modul digital berbasis milkshake dari ahli media mendapatkan nilai sebesar 94,2% dengan kriteria sangat layak. Berdasarkan hasil penilaian tersebut menunjukkan bahwa modul digital berbasis milkshake sangat layak digunakan sebagai bahan ajar pada proses pembelajaran seni tari di Sekolah Dasar. Modul digital berbasis milkshake dapat membantu peserta didik dalam memahami materi seni tari dan meningkatkan hasil belajar peserta didik pada pembelajaran seni tari.
The Relationship between the Principal’s Leadership Behavior and the Intensity of Academic Supervision Implementation with Teacher Performance Marhawati, Besse; Masaong, Abd. Kadim; Lestari, Dian
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67330

Abstract

This lack of teacher competence can impact teacher performance. The possible factors can affect teacher performance, namely, the leadership behaviors of the school principal and the intensity of the implementation of academic supervision. This study aims to analyze the relationship between principal leadership behaviors and the intensity of the implementation of academic supervision with teacher performance. This study uses a quantitative with a correlational design—data collection techniques using a questionnaire (questionnaire), observation, and documentation. Data analysis used a data validity test, reliability test, data normality test, data linear test, significance test, and hypothesis test by calculating the correlation coefficient. The results show (1) the principal's leadership behaviors has a positive and significant relationship with teacher performance, namely 50.2%, (2) the intensity of the implementation of academic supervision has a positive and significant relationship with teacher performance, namely 22.2%, (3) the principal's leadership behaviors and the intensity of the implementation of academic supervision has a positive and significant relationship with teacher performance, namely 71.07%.
Relevansi Implikatur Percakapan Bermuatan Nilai Pendidikan pada Vlog Jerome Polin sebagai Bahan Ajar Teks Anekdot di Sekolah Menengah Atas Pratiwi, Intan Surya; Kuntoro
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67369

Abstract

Komunikasi dengan bahasa menjadikan setiap orang dapat menyesuaikan diri dengan lingkungannya.  Tujuan spesifik dari penelitian ini adalah menemukan fungsi implikatur percakapan pada Vlog Jerome Polin di YouTube. penelitian ini juga bertujuan untuk menganalisis relevansi implikatur percakapan Vlog Jerome Polin di YouTube terhadap pembelajaran teks anekdot di Sekolah Menengah Atas. Jenis penelitian ini adalah penelitian kualitatif deskriptif dengan dasar penelitian studi kasus. Subjek penelitiannya adalah dialog percakapan pada Vlog Jerome Polin. Langkah-langkah yang dilakukan dalam penelitian ini adalah mencari dan mengumpulkan Vlog Jerome Polin, mentranskrip Vlog Jerome Polin yang sudah dikumpulkan, melakukan pendokumentasian tuturan pada Vlog Jerome Polin yang mengandung praanggapan, menganalisis data, membuat simpulan dari seluruh analisis. Hasil penelitian alih kode dan campur kode yang terjadi dalam video Youtube Jerome Polin akan dikaitkan dalam KD 3.6 menganalisis struktur dan kebahasaan teks anekdot dan 4.6 menciptakan kembali teks anekdot dengan memerhatikan struktur teks anekdot dan struktur kebahasaan teks anekdot. Handout ini dengan menambahkan pengertian, ciri-ciri, struktur dan kebahasaan teks anekdot yang dapat membantu dalam kegiatan pembelajaran. Implikasi penelitian ini untuk menyelesaikan fungsi implikatur percakapan pada sebuah tayangan harus menganalisis tuturan terlebih dahulu dan menyelesaikannya.
Pemanfaatan Augmented Reality untuk Keterampilan Komunikasi Sosial Anak dengan Gangguan Spektrum Autisme Wagino; Sujarwanto; Niratama , Fairus
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67481

Abstract

Gangguan spektrum autisme (ASD) adalah gangguan neurologis yang menyebabkan anak yang didiagnosis mungkin menghadapi kesulitan dalam komunikasi sosial atau memiliki serangkaian perilaku yang berulang atau terbatas.  Tujuan penelitian ini untuk menganalisis pemanfaatan augmented reality untuk keterampilan komunikasi sosial anak dengan gangguan spektrum autisme. Jenis penelitian ini merupakan penelitian kualitatif. Pengumpulan data dengan menggunakan metode kualitatif maupun kuantitatif. Subjek penelitian terdiri dari berbagai kelompok usia dan tingkat keparahan dan harus mencakup kedua jenis kelamin. Hasil penelitian menunjukkan efek penggunaan AR terhadap pembelajaran individu adalah positif. Namun, mengingat beragam keterampilan yang ditargetkan dalam studi terpilih, dan heterogenitas peserta, kesimpulan sumatif mengenai keefektifan AR untuk mengajarkan keterampilan komunikasi sosial kepada individu dengan ASD berdasarkan literatur yang ada tidak mungkin dilakukan. Kefektifan relatif AR di antara lebih banyak peserta, teknologi berbeda yang mendukung AR, intervensinya, dan evaluasi di lingkungan kelas diperlukan. Penelitian ini memberikan wawasan tentang solusi berbasis augmented reality (AR) yang dikembangkan untuk gangguan spektrum autisme (ASD).  
Radar Tasikmalaya News Portal's Error Analysis in the Indonesian Language from a Linguistic Category Point of View Nurjamilah, Ai Siti; Nores K., Welly; Rosiana, Shinta; Wijayanti, Sri Hapsari; Solissa, Everhard Markiano; Saputra, Nanda
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67575

Abstract

There are still many online news portals that make writing errors, not only in terms of spelling, but also in terms of morphology, syntax and semantics. The goal of this language mistake analysis is to analyze and repair phonological, morphological, syntactic, and semantic faults found on instructional pages of the Radar Tasikmalaya news site. The researcher employed a descriptive analytic method. The research methods employed in this study were observation, interviews, and literature studies, which involved reviewing all of the books, articles, notes, and reports that had anything to do with the issue being addressed. By performing numerous steps in the study process, including: (1) gathering data, (2) describing the data, (3) evaluating the data, and (4) drawing conclusions. The findings of a language mistake study for the Radar Tasikmalaya news portal's edition can be concluded that there are forms of language errors in the fields of phonology, morphology, syntax, and semantics. In linguistic-morphological category errors there are errors in affixation. Syntactic errors consist of errors in sentence construction. There are also semantic errors consisting of errors in the meaning of sentences that can make the reader misinterpret the sentence. Then there are errors in the use of spelling or phonology, these spelling errors consist of writing errors in the use of punctuation marks, especially in writing academic degrees, using standard words, writing foreign terms, and writing capital letters.
Need Assessment for the Development of e-Rapor Sehatku as an Adolescents Health Screening Application Sitoayu, Laras; Dewanti, Lintang Purwara; Melani, Vitira; Agustina, Noni; Fanani, Lutfi
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67831

Abstract

Adolescents are one of the strategic targets for the implementation of health programs. Networking health in adolescents must be fulfilled as the right same health for all Indonesian children. One tool used for screening health is the book Rapor Kesehatanku. This book must own and filled by all students at school. This research aims to analyze the extent to which it is necessary to digitize my health reports to make them more effective and efficient. This research type is a descriptive qualitative study. Study this involving two informants selected key purposively, five informants main and two informants selected supporters with technique snow-ball. Research data was taken with the method of interview depth and FGD. Data analysis was carried out using the content analysis method. From the results, the study can conclude that there must be an E-Rapor Kesehatanku with features including nutritional status checks, growth charts, compliance with TTD consumption, mental health, PTM risk detection, discussion forums, my health e-report reporting, notifications, multiple users (TPG, teachers, students, parents and Health Office) and many educational features contains a short video about adolescent health.
Effectiveness of using Canva Application to Improve Learning Outcomes of Tenth Grades Students Friska, Junita; Pramuaniati, Isda; Mahriyuni
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.67879

Abstract

The influence of the use of supportive learning media in today's modern times is linked to low student achievement on French language learning, especially on French language learning material. The purpose of this research was to determine the effectiveness of using the Canva application on improving the French language learning outcomes of students at tenth grade. This research is quasi-experimental research. This study is used sampling technique which is simple random. The selection of sample members from the population is done randomly without considering the existing strata in the population. This research used two classes, namely X IPA class 1 as an experimental class (Implementation of Canva app) and X IPA class 4 as a control class using only Whatsapp. The data collection technique in this research was in the form of a test consisting of a pre-test and a post-test. Based on the t-test calculations that were performed in the experimental class and the control class, the sig. 000 then if the probability value is sig (two-sided) or (sig 0.05) then Ho is accepted. So, there is the effectiveness of using Canva app to increase the French language learning outcomes of tenth grade students.
Banyumasan Context-based Modul Improves Mathematical Literacy in Data Content of Junior High School Students Nada, Yusrina Qotrun; Isnandar; Usodo, Budi
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.68233

Abstract

Learning mathematics is a type of learning that is quite difficult. However, learning will be easier for students to understand if the material presented uses the students' daily context. Learning modules will help students to understand learning in depth. This research aims to develop a mathematics module based on the Banyumasan context. This development research was adapted from the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Data collection methods were carried out through questionnaires and mathematical literacy tests. Data were analyzed using descriptive analysis and quantitative analysis. The research results concluded that: validation results show that the Banyumasan context-based module meets the feasibility standards and is included in the very good category. The results of developing the Banyumasan context-based module were declared practical to use, with a practicality score included in the good category. The results of the development of the Banyumasan context-based module were declared effective in use with the result t-obs = 8.2140 with a critical area of t > 2.030, which means that the mathematical literacy of students who used the Banyumasan context. The context-based module was better than the mathematical literacy of students before using the Banyumasan context-based module. Banyumasan context.
Kesenjangan Kemampuan Literasi Siswa Sekolah Dasar di Daerah Perkotaan, Pinggiran Kota, dan Pedesaan Yudiana, Kadek; Putri, Ni Nyoman Chintya Ari; Antara, I Gede Wahyu Suwela
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 3 (2023): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i3.69790

Abstract

Literasi merupakan paradigma baru dalam dunia pendidikan khususnya dalam pembelajaran literasi. Penelitian ini bertujuan untuk menganalisis persepsi kemampuan Literasi siswa sekolah dasar. Penelitian ini merupakan penelitian deskriptif. Populasi dalam penelitian ini adalah siswa sekolah dasar. Penentuan jumlah sampel dalam penelitian ini dilakukan dengan menggunakan rumus slovin dengan batas toleransi kesalahan sebesar 3%. Hal ini dikarenakan jumlah populasi penelitian cukup banyak dan beragam. Selanjutnya, penarikan sampel dalam penelitian ini dilakukan dengan menggunakan teknik cluster random sampling. Metode pengumpulan data yang dilakukan adalah angket. Angket yang digunakan terdiri atas 30 pernyataan yang sudah diuji validitas dan reliabilitasnya. Analisis data dalam penelitian dilakukan secara deskriptif. Hasil penelitian dianalisis berdasarkan dimensi setiap kuisioner. Pada kuisioner siswa terkait dengan persepsi kepemilikan Literasi memberikan hasil berupa kondisi terkini pembelajaran berbasis Literasi. Hasil penelitian ini memberikan gambaran secara deskriptif mengenai kondisi kemampuan Literasi siswa sekolah dasar. Kemampuan Literasi siswa masih belum merata, baik dilihat dari jenis kemampuan literasinya maupun lokasi sekolah siswa (perkotaan, pinggiran kota, dan pedesaan). Selain itu, hasil penelitian juga menunjukkan adanya kesenjangan yang cukup besar terhadap kemampuan literasi siswa di perkotaan dibandingkan di pinggiran kota dan pedesaan. Gambaran mengenai kondisi tersebut dapat dijadikan acuan dan landasan dalam menentukan upaya yang tepat untuk mengembangkan kemampuan Literasi siswa sekolah dasar.

Page 2 of 2 | Total Record : 20


Filter by Year

2023 2023


Filter By Issues
All Issue Vol. 9 No. 2 (2025): July Vol. 9 No. 1 (2025): April Vol. 8 No. 3 (2024): October Vol. 8 No. 2 (2024): Juli Vol. 8 No. 1 (2024): April Vol. 7 No. 3 (2023): October Vol. 7 No. 2 (2023): Juli Vol. 7 No. 1 (2023): April Vol. 6 No. 3 (2022): Oktober Vol. 6 No. 2 (2022): Juli Vol. 6 No. 1 (2022): April Vol 5, No 3 (2021): Oktober Vol. 5 No. 3 (2021): Oktober Vol. 5 No. 2 (2021): Juli Vol 5, No 2 (2021): Juli Vol. 5 No. 1 (2021): April Vol 5, No 1 (2021): April Vol 4, No 2 (2020): Juli 2020 Vol 4, No 1 (2020): April 2020 Vol. 4 No. 3 (2020): Oktober Vol 4, No 3 (2020): Oktober Vol 4, No 3 (2020) Vol 4, No 2 (2020): Juli Vol. 4 No. 2 (2020): Juli Vol 4, No 1 (2020): April Vol. 4 No. 1 (2020): April Vol 3, No 3 (2019): Oktober 2019 Vol 3, No 2 (2019): Juli 2019 Vol 3, No 1 (2019): April 2019 Vol. 3 No. 3 (2019): Oktober Vol 3, No 3 (2019): Oktober Vol 3, No 2 (2019): Juli Vol. 3 No. 2 (2019): Juli Vol 3, No 1 (2019): April Vol. 3 No. 1 (2019): April Vol 2, No 3 (2018): Oktober 2018 Vol 2, No 2 (2018): Juli 2018 Vol 2, No 1 (2018): April 2018 Vol 2, No 3 (2018): Oktober Vol. 2 No. 3 (2018): Oktober Vol. 2 No. 2 (2018): Juli Vol 2, No 2 (2018): Juli Vol. 2 No. 1 (2018): April Vol 2, No 1 (2018): April Vol 1, No 3 (2017): Oktober 2017 Vol 1, No 2 (2017): Juli 2017 Vol 1, No 1 (2017): April 2017 Vol. 1 No. 3 (2017): Oktober Vol 1, No 3 (2017): Oktober Vol 1, No 2 (2017): Juli Vol. 1 No. 2 (2017): Juli Vol. 1 No. 1 (2017): April Vol 1, No 1 (2017): April More Issue