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Otto Fajarianto
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INDONESIA
JTP - Jurnal Teknologi Pendidikan
ISSN : 14112744     EISSN : 26203081     DOI : -
Core Subject : Education,
Jurnal Teknologi Pendidikan (JTP) Diterbitkan sebagai upaya untuk mempublikasikan hasil-hasil penelitian dan temuan di bidang Teknologi Pendidikan. Jurnal ini terbit 3 kali setahun pada bulan April, Agustus dan Desember. Memuat hal kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi, dan penelitian dalam bidang pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan.
Arjuna Subject : -
Articles 434 Documents
E-Modul Etnokontruktivisme: Implementasi Pada Kelas V Sekolah Dasar Ditinjau Dari Persepsi, Minat Dan Motivasi Syahrial; Asrial; Dwi Agus Kurniawan; Suci Okta Piyana
JTP - Jurnal Teknologi Pendidikan Vol 21 No 2 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (615.299 KB) | DOI: 10.21009/jtp.v21i2.11030

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa bahan ajar dalam bentuk modul elektronik dengan menggunakan aplikasi software 3D Pageflip Professional untuk siswa kelas V Sekolah Dasar. Metode dalam penelitian ini menggunakan metode Research and Development (R&D) yang mengadaptasi model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Berdasarkan hasil penilaian dalam penelitian ini pada angket Persepsi menperoleh frekuensi sebanyak 25 siswa dengan persentase 100% dalam kategori cukup. Untuk angket minat mendapatkan frekuensi sebanyak 20 siswa dengan persentase sebesar 80% dalam kategori baik. Sementara untuk angket motivasi diperoleh frekuensi sebanyak 25 siswa dengan persentase sebesar 100% dalam kategori baik. Dari data yang dihasilkan menunjukkan bahwa modul elektronik etnokontruktivisme berbasis software 3D Pageflip Professional yang dikembangkan dapat digunakan sebagai bahan ajar dalam proses pembelajaran.
Model Perancangan Pembelajaran Blended Mata Kuliah Keilmuan Akuntasi Di ITB-AD Jakarta Widyat Nurcahyo; Yumniati Agustina; Adi Rizfal Efriadi
JTP - Jurnal Teknologi Pendidikan Vol 21 No 2 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1095.538 KB) | DOI: 10.21009/jtp.v21i2.11338

Abstract

This research aims to build a blended learning design model that can be used effectively and systematically by lecturers in developing blended learning systems for accounting subjects at Institut Teknologi dan Bisnis Ahmad Dahlan Jakarta (ITB-AD). It is important because the research results model can be immediately utilized by accounting lecturers to design blended learning. This study is a design based research in the form of formative research. Data collected by qualitative means through interviews, document analysis, surveys, and observations. The contribution of this study is in the form of a model that is built based on existing learning design models, specifically adapted for learning accounting subjects in ITB-AD, according to the characteristics of students, lecturers, and institutions. The model developed is called the BLADe model.
Hubungan Kualitas Kehidupan Kerja Dengan Keterampilan Mengelola Kelas Guru Sekolah Dasar Sri Marmoah; Markus Sujarwo
JTP - Jurnal Teknologi Pendidikan Vol 21 No 2 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.173 KB) | DOI: 10.21009/jtp.v21i2.11429

Abstract

Quality of work-life is the employees’ feeling or perception of being comfortable with their work. The objective of the present study was to determine the quality of work-life, classroom management skill, and the relationship between the quality of work-life and classroom management skill to elementary school teachers. This study uses a quantitative-correlational approach. The research subjects were 29 teachers from Pambudi Luhur elementary school in Surakarta, consisting of 14 female and 15 male teachers. Data collection in this study used a rating scale. Data analysis using product moment formula with the SPSS version 12 for Windows. The resultsof the research show that there is a significant relationship (0.531) between the quality of work-life and classroom management skill of the elementary school teachers. This means that the higher the quality of work-life of the teacher's, the better skill of managing the classroom.
Pengembangan Mobile Learning IPA (MLI) Sasirangan Materi Pencemaran Lingkungan untuk Peserta Didik SMP Putri Diana Amrita; Heru Kuswanto
JTP - Jurnal Teknologi Pendidikan Vol 21 No 2 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (653.383 KB) | DOI: 10.21009/jtp.v21i2.11446

Abstract

This study is aimed at: (1) creating Sasirangan Science Mobile (MLI Sasirangan) Learning product for junior high school students and (2) determining the feasibility level of MLI Sasirangan according to experts, practitioners, academics, and the response of students in limited trial test as users. The type of this research is research and development (R&D). Furthermore, the result of this research shows that: (1) Android-web-application-based MLI Sasirangan was created from Learning Management System (LMS) Moodle. The material was delivered by integrating the waste of typical South Kalimantan fabric making with the environmental pollution material and learned online; (2) based on the assessment result from media and material experts, this product obtained a value of 4.73 and 4.48 with a feasibility percentage of 94.6% and 89.56%. Meanwhile, the evaluation result from practitioners and peers, the values obtained were 4.45 and 4.64. Moreover, from the limited trial test, this product obtained a value of 4.47 with the percentage of feasibility is of 89.00%, 92.80% and 89.40% respectively. Therefore, it can be concluded that MLI Sasirangan which has been developed is considered feasible with very good criteria to be used as science learning media. Keywords: Mobile learning, android, sasirangan, science.
Pengembangan Media Pembelajaran Interaktif Berbasis Video Tutorial Di Sekolah Menengah Kejuruan Maenuddin Bustanil S; Asrowi; Deny Tri Adianto
JTP - Jurnal Teknologi Pendidikan Vol 21 No 2 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (812.386 KB) | DOI: 10.21009/jtp.v21i2.11568

Abstract

Abstract: The rapid exchange of information through multimedia throughout the world helps the growth of humans’ knowledge and, at the same time, requires redefinition of learning methods and media, especially in the field of vocational education. The purpose of this research was to develop an interactive learning media in the form of video tutorial in increasing the learning effectiveness in the subject of audio processing techniques at class XII in multimedia competence in one of the State Vocational Schools in Parepare. Research and Development method was used in this study. The stages of research included the planning, design and development stages. The subjects engaged in this research were two validators namely the experts of learning media and learning material, the students of class XII multimedia with the total of 18 persons, and one teacher who taught audio processing techniques. The results achieved in the development of interactive media showed that the developed video tutorial media had been valid based on the assessment of both learning media and learning material experts. The tests conducted on individuals, small group trials, and the subject teacher’s responses indicated that an interactive media in the form of video tutorial was effective and appropriate to the users’ needs. Keywords: Research and development, Video Tutorial, Interactive media, Multimedia, Camtasia Studio Abstrak: Pertukaran informasi yang cepat melalui multimedia di seluruh dunia membantu pertumbuhan pengetahuan manusia dan, pada saat yang sama, membutuhkan pendefinisian ulang metode dan media pembelajaran, terutama di bidang pendidikan kejuruan. Tujuan penelitian yaitu untuk mengembangkan media interaktif berupa video tutorial pembelajaran dalam meningkatkan efektivitas pembelajaran pada mata pelajaran teknik pengolahan audio kelas XII kompetensi keahlian multimedia di salah satu SMK Negeri di Parepare. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Tahapan penelitian meliputi tahap perencanaan, desain dan pengembangan. Subjek penelitian yang digunakan pada studi ini meliputi dua orang validator yaitu ahli media pembelajaran dan ahli materi pembelajaran, siswa kelas XII multimedia yang berjumlah 18 orang dan satu orang guru mata pelajaran teknik pengolahan audio. Hasil yang dicapai dalam pengembangan media interaktif menunjukkan media vidio tutorial yang dikembangkan telah valid berdasarkan penilaian dari ahli media pembelajaran dan ahli materi. Uji coba yang dilakukan kepada perorangan, uji coba kelompok kecil, dan tanggapan guru mata pelajaran menunjukkan bahwa media interaktif berupa video tutorial pembelajaran yang dihasilkan efektif dan sesuai kebutuhan pengguna. Keywords: Pengembangan, Video tutorial, Media Interaktif, Multimedia, Camtasia Studio
Trend Penelitian Penyelesaian Studi di Program Studi Teknologi Pendidikan Universitas Negeri Jakarta Khaerudin
JTP - Jurnal Teknologi Pendidikan Vol 21 No 2 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2075.781 KB) | DOI: 10.21009/jtp.v21i2.12978

Abstract

As an applied scientific discipline Educational Technology (ET) develops by utilizing and supported by other relevant sciences, such as psychology, communication, Information and Communication Technology (ICT), and education. Besides that as a science, Educational Technology is built on a clear foundation of ontological, epistemological, and axiological philosophy. This study aims to find empirical facts about the tendency of ET students to research their final project, viewed from three aspects, namely the paradigm and research methods used, and the ET area as the research domain. The research method used is quantitative descriptive research with a survey approach and is done through document analysis/content (content analysis). The documents analyzed were 577 scientific works, such as theses and dissertations. The results showed that research conducted by ET students of the Jakarta State University over the past 7 years tended to use qualitative research paradigms, research and development methods, and development areas.
Model Bahan Ajar Bahasa Inggris Untuk SD Berbasis Pendekatan Kontekstual Herlina Usman; Nidya Chandra Muji Utami; Otto Fajarianto
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (558.809 KB) | DOI: 10.21009/jtp.v21i3.11392

Abstract

To develop a model of English language teaching materials based on a contextual approach. English learning in elementary school is the mastery and increase in the number and enrichment of vocabulary to support the mastery of the four English language skills, namely speaking, listening, reading and writing. This study uses mixed methods, research and development of teaching materials in research, adapted from the models of Borg and Gall and models of Dick, Carey and Carey. The four stages in this research are (1) the stage of research and information gathering, (2) the stage of draft development, (3) the stage of testing and product revision, (4) the stage of finalization and dissemination. The results of the research and development were obtained in the fifth grade English language teaching material model. Through a series of stages of developing instructional materials, a product of English language teaching materials for the fifth-grade elementary school was obtained based on a contextual approach that fulfills the characteristics of good teaching materials that can be used by fifth grade students throughout Indonesia.
Pengembangan Media Flash Berbasis Komik Dalam Pembelajaran Menyimak Cerita Rakyat Ariesty Fujiastuti; Yosi Wulandari; Iis Suwartini
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (880.054 KB) | DOI: 10.21009/jtp.v21i3.12914

Abstract

Dalam pembelajaran di sekolah, menyimak masih belum direalisasikan dengan baik. Pelajaran menyimak kurang mendapat perhatian dan sering diremehkan oleh siswa dan guru terutama pada sekolah yang belum maju seperti di wilayah pedesaan. Oleh karena itu, dibutuhkan media pembelajaran yang dapat menarik perhatian siswa seperti media pembelajaran dengan menggunakan flash berbasis komik. Tujuan penelitian ini yaitu untuk mengembangkan dan mengetahui kelayakan media flash berbasis komik dalam pembelajaran Cerita Rakyat. Penelitian ini merupakan penelitian R&D dengan menggunakan model 4D. Uji coba produk yaitu ahli media dan materi, dan uji coba pengguna yaitu siswa. Teknik pengumpulan data menggunakan angket Instrumen penelitian yang digunakan yaitu angket. Validasi instrumen menggunakan construct validity. Reliabilitas instrumen menggunakan reliabilitas internal. Teknik analisis data yaitu analisis deskriptif. Tahap akhir dari penelitian dan pengembangan ini adalah uji kelayakan dan efektifitas. Berdasarkan hasil penelitian, dapat diketahui bahwa penilaian tingkat kelayakan media pembelajaran secara keseluruhan diperoleh hasil yang valid dan sangat layak. Kelayakan media pembelajaran ditinjau dari aspek media dan materi termasuk dalam kategori sangat layak sebesar 100,00 %. Penilaian peserta didik didapatkan penilaian yang sangat layak dengan persentase skor setiap aspek antara lain a) aspek materi termasuk dalam kategori sangat layak sebesar 39 atau 97,5% dan kategori layak sebesar 1 atau 2,5% b) aspek media termasuk dalam kategori sangat layak sebesar 27 atau 67,5% dan kategori layak sebesar 13 atau 32,5% serta c) aspek penilaian media pembelajaran secara keseluruhan sebesar 37 atau 92,5%, dan kategori layak sebesar 3 atau 7,5%. Oleh karena itu, media ini dapat digunakan sebagai media pembelajaran yang digunakan oleh guru sebagai pegangan dalam mengajar maupun bagi siswa dalam belajar.
Pengembangan Media Virtual Reality Pada Muatan Pelajaran IPA Kelas VI Sekolah Dasar Mardiki Supriadi; L. Virginayoga Hignasari
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (722.596 KB) | DOI: 10.21009/jtp.v21i3.13025

Abstract

The media is based on Virtual Reality, which can help educators as a learning medium to explain the material content of science lessons in learning activities. The purpose of this study is to produce a virtual reality-based learning media on the content of elementary school science classes IV. This research is a development study with a 4D development model from Thiagarajan that has been modified. This development model consists of the stages define (definition), design (design), develop (development). The research and development stage is carried out until the develop stage. The results showed that the virtual reality media is very feasible to be used in grade VI elementary school on the subject of natural science by referring to the results of the validation of the experts. The results of validation by media experts are 85% or Very Valid. Material expert validation on the media consisted of 5 aspects. The results of validation by material experts are 82% or Very Valid. The validation of the field application experts to the developed media consisted of 3 aspects. The results of validation by the field application experts are 89% or Very Valid.
A Game PEKA untuk Trauma Healing Pada Anak Pasca Bencana di Kabupaten Banyumas Rafika Bayu Kusumandari; Suripto Suripto; Sony Zulfikasari
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.984 KB) | DOI: 10.21009/jtp.v21i3.13043

Abstract

The research objective is the use of PEKA games for healing trauma in disaster areas. This research uses discuss "Qualitative Research". Research results: this research was conducted in the village of Klahang, Sokaraja District, Banyumas Regency. Where there was a fire accident at the Bakso stall next to the TPQ during the learning process. This makes children overcome trauma. Of the 34 children there were 14 children who were used as research respondents. For the data collection process carried out for 7 days. There are 4 children who suffered severe trauma, 5 moderate trauma and 5 minor trauma. Children who were severely traumatized when it happened were near a meatball stall that exploded and then caught fire. Conclusion: this learning game is effective for overcoming learning in disaster areas and for reducing trauma in post-disaster children.

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