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DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar
ISSN : 26205246     EISSN : 26206307     DOI : -
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DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar dikelola dengan proses peer review dan open acces. memiliki p-ISSN: 2620-5246 dan e-ISSN: 2620-6307. Terbit dua kali dalam setahun, bulan April dan September. Dipublikasikan oleh STKIP Andi Matappa Pangkep. DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar menerbitkan artikel hasil pemikiran dan hasil penelitian bidang pendidikn dasar, model-model pembelajaran, strategi pembelajar.
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Articles 721 Documents
Pengembangan Media Pembelajaran Video Animasi Berbasis Aplikasi Canva Pada Kelas V Nabila Aprilia; Iyan Irdiyansyah; Santa Santa
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2815

Abstract

This research is a Research and Development (RnD) research. This research aims to find out the development of learning media based on the Canva application. This research was conducted at SDN Layungsari 1 Kota Bogor Class V C in July odd semester. The feasibility of this learning media is proven through the results of expert validation and student responses. The validation results of this learning media expert were declared feasible for use with the results of data analysis from the material expert questionnaire obtaining a percentage result of 98%, which means it is very feasible to use. Media experts earned a percentage of 92.8%, which means that the product developed is very feasible to use. Linguists obtained a percentage result of 80%, which means that the prosuk is very feasible to use. And based on a limited trial conducted on class V students as many as 32 students received a good response with a percentage of 85.62% meaning that this product is very suitable for use. Based on the results of the research above, it can be stated that canva application-based learning media is declared suitable for use in SDN Layungsari 1 Kota Bogor.
Pengaruh Model Pembelajaran Cooperatif Integratif Reading And Composition (CIRC) Berbasis Video Animasi Mutmainnah Mutmainnah; Ince Prabu Setiawan; Rizka Indahyanti
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 1 (2023): Maret
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i1.2822

Abstract

This study aims to describe the interests and learning outcomes of Indonesian Class II students at SDN 224 INP. Lekoboddong, using the Cooperative Integrated Reading and Composition (CIRC) method. The type of research used is experimental research. The population and sample used in this study used total sampling so that 25 students were obtained from the total number of students. The instrument used is a questionnaire of interest in learning and to determine student learning outcomes is a written test in the form of multiple choice questions in the form of pretest and posttest.Based on the results of the study, it was explained that the results of learning Indonesian in the percentage of the initial test (pretest) showed that students at school still got enough categories, namely 16 students with a percentage of 64%, then in the good category, 10 people with a percentage of 40%, while only 1 person in the very good category or 4%. While the results of the post test showed an increase in the good category as many as 16 people or 64% and the very good category also increased to 9 people or 36%.
Pengaruh Penerapan Model PBL Berbantuan Media Video Subtema Keunikan Daerah Tempat Tinggalku Dewilia Nurvitar Putri; Irvan Permana; Mira Mirawati
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2842

Abstract

This study aims to determine the effect of the PBL model on learning outcomes sub-theme of the uniqueness of the area where I live. This study used a quasi-experimental two-group design approach. The population of this study was the fourth grade students of SDN Batu 08 which consisted of 54 students. The research sample was determined by simple random sampling technique. Samples by SDN Kota Batu 08 class IVA as the experimental group and class IVB as the control group. The data collection method used in this study used the test method, the type of objective in the form of multiple choice. The data collected were analyzed using quantitative descriptive statistical analysis and inferential statistics (t-test). This can be seen from the N-Gain value in the experimental class group of 76, while the control class group got an N-Gain value of 60. The completeness of learning outcomes obtained by the experimental group was 100% while in the control group it was 74%. And the results of hypothesis testing that H0 is rejected and Ha is accepted because tcount (21.2885) > (ttable 2.00665).
Pengembangan Media Video Animasi Berbasis Animaker pada Pembelajaran Tema 8 Subtema Perubahan Lingkungan Dilla Nurillah Lestari; Irvan Permana; Ratih Purnamasari
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2849

Abstract

This study aims to develop animated video media based on animaker in learning the theme of 8 sub-themes of environmental change in class V SD Negeri Kota Batu 08 knowing the effectiveness of the media, as well as knowing student responses to the media. This research is a type of research and development (RnD) or research and development according to the ADDIE model covering Analysis, Design, Development, Implementation, Evaluation. The product resulting from this research is animaker-based animated video media which was developed in the form of validation tests by media expert validators, linguists and material experts, and student response questionnaires and evaluations. In feasibility, the percentage of media experts is 92.8%, material experts are 78.1% and linguists are 87.2%. The results of the practicality of learning media with the Animaker application can be observed from student response questionnaires and evaluation results. The results of the study prove that the learning media with the Animaker application is feasible to use. Student responses prove a positive impact with the percentage of scores obtained. Based on the student response questionnaire of 71.7%, it can help in the learning process that is more interesting, effective and efficient.
Penerapan Model Teams Games Tournament untuk Meningkatkan Proses dan Hasil Belajar Keterampilan Berbicara Abdul Halik; Nur Ilmi; Juli Astria Ningsih
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2863

Abstract

The problem in this study is the low learning outcomes of class V students' speaking skills so that action is needed. The approach used is a qualitative approach and the type of research used is Classroom Action Research (PTK). The subjects in this study were fifth grade students of UPT SD Negeri 9 Arawa Sidrap Regency for the 2022/2023 academic year, with a total of 15 students consisting of 7 male students and 8 female students, as well as a teacher. The focus of this research is the focus on the process and the focus on the learning outcomes of students' speaking skills about pantun by applying the cooperative learning model of the team games tournament type. Data collection techniques used in this study include the stages of observation, testing and documentation. The data analysis technique used was data reduction, data condensation, data presentation and conclusion which were processed qualitatively. The conclusions in this study are that the process and learning outcomes of students' speaking skills in class V UPT SDNegeri 9 Arawa, Sidrap Regency by applying the cooperative learning model of the team games tournament type have increased.
Pengaruh Penerapan Model Problem Based Learning Terhadap Hasil Belajar Siswa Subtema Kebersamaan dalam Keberagaman Derika Septiani Rachmat; Nedin Badruzzaman; Nurlinda Safitri
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2872

Abstract

This study used a quasi-experimental approach with a two-group design at Cileungsi 06 State School. The subjects of the study were IV A and IV B Cileungsi 06 State Elementary School which were conducted in the odd semester of the 2022/2023 academic year. The results of the study are the influence of learning outcomes on the sub-theme of togetherness in diversity in class IV at SDN Cileungsi 06, Bogor Regency using the Problem Based Learning model with an N-Gain score of 60 and an average pretest score of 56, an average posttest score of 84 and the percentage of completeness learning outcomes of 94% while the acquisition of learning outcomes using the conventional model is the N-Gain value of 55 and the pretest average value is 50, the posttest average value is 75 and the percentage of complete learning outcomes is 70%. The results of testing the hypothesis, namely the alternative hypothesis (Ha) is accepted because tcount (5.13016) is greater than ttable (2.00030). So it can be concluded that there is a significant influence on the application of the learning model in the classroom, especially the problem based learning model on the Togetherness in Diversity sub-theme.
Analisis Kesulitan Belajar Kosakata Bahasa Inggris pada Siswa Kelas II SD Negeri Duren Temanggung Anggita Lia Anggraini; Muhammad Arief Budiman; Lina Putriyanti
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2873

Abstract

This study has two objectives namely to identify and describe the factors that influence the difficulty of learning English vocabulary in grade II students at SD Negeri Duren Temanggung Regency and to identify and describe solutions to overcome difficulties in learning English vocabulary in grade II students. This type of research is descriptive qualitative. The research subjects were class II students. Data collection techniques using observation, interviews, questionnaires, documentation and tests. Data analysis procedures used the Miles & Huberman interactive model technique (data reduction, data presentation and conclusion). The results of the study showed that there were still many students having difficulty learning English vocabulary in writing and vocabulary mastery from 19 students as many as 12 students had difficulty especially in writing (writing) and vocabulary mastery. Two factors that cause students to have difficulty learning English vocabulary are internal factors and external factors. The conclusion of this study is that there are several factors that influence students' difficulties in learning English vocabulary material. These factors are internal factors and external factors.
Pengembangan Model Permainan Berbasis Outbound dalam Karakter Komunikatif Kelas 5 SD N 1 Klopoduwur Sukma Eka Pratiwi; Asep Ardiyanto; Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2878

Abstract

The background of this research is that the outbound-based game model has not been implemented in a maximally communicative character and the lack of communication between students and teachers, as well as students and students. This study aims to develop an outbound-based game model in terms of communicative character in the 5th grade students of SD N 1 Klopoduwur. The method used is the Research and Development method using two data analysis techniques, namely descriptive data analysis techniques and quantitative descriptive analysis. The results of the research show that the developed outbound-based game model can improve communicative character in the 5th grade students of SD N 1 Klopoduwur The outbound-based game model in communicative characters that has been developed meets valid criteria as a game model in communicative characters that have been adapted to indicators of communicative character, and has met the acceptance criteria as an outbound-based game model from teacher responses and student responses.So it can be concluded that Outbound-based game models can improve communicative character for students, are valid and appropriate for grade 5 students at SD N 1 Klopoduwur.
Pengaruh Penggunaan Media Video Sparkol Terhadap Motivasi Belajar Siswa Kelas IV SD Negeri Tidung Syamsuryani Eka Putri Atjo; Muhammad Faisal; Yulanda Jesika Putri
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2885

Abstract

This study is an experimental study that aims to determine the description  of the use of sparkol videomedia, learning motivation, and the effect of the use of sparkol  video media on learning motivation in grade IV students of SD Negeri Tidung. This type of research is quantitative research. The population amounted to 34 students. The data analysis technique used is hypothesis testing using t-test with the type of Independent Sample Test. Based on the observation sheet, it can be concluded that the learning process using sparkol  video media goes very well. Based on the questionnaire of student learning motivation in the experimental class before  being given treatment in the form of videomedia, sparkol  was in the medium category, after being given treatment was in the high category. While the learning motivation of students in the control class before being given treatment in the form of image media was in the medium category, after being given treatment was in the medium category. Based on the results of inferential statistical analysis or hypothesis testing, it can be concluded that the use of sparkol  video media has a significant effect on student learning motivation. significantly on student learning motivation.
Analisis Kesulitan Belajar Operasi Hitung Pembagian Matematika Kelas IV SD N 03 Sambung Kabupaten Grobogan Annisak Miftakhul Hidayah; Sumarno Sumarno; Ferina Agustini
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 2 (2023): Juni
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i2.2892

Abstract

What prompted this research was the discovery of difficulties experienced by students in solving math class IV questions on arithmetic operations material. The problem of this research was the difficulties experienced by students in completing arithmetic division operations and the factors that caused students to experience learning difficulties in division arithmetic operations.  The purpose of this study was to find out the difficulties experienced by class IV students at SDN 03 Sambung in Grobogan Regency in completing arithmetic division operations and to find out the factors that cause students to experience learning difficulties in arithmetic operations in grade IV at SDN 03 Sambung in Grobogan Regency.  This type of research is descriptive qualitative.  Based on the results of the research findings, fourth grade students at SDN 03 Sambung in Grobogan Regency experienced difficulties in working on math problems on arithmetic operations on division.  Using test methods, interviews, and questionnaires.  The results of this study were the fourth grade students at SDN 03 Sambung in Grobogan Regency, with a total of 19 students who experienced difficulties.  In the study, there were research questionnaire findings in the "Never" category.