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INDONESIA
Parole (Jurnal Pendidikan Bahasa dan Sastra Indonesia)
ISSN : 2614624X     EISSN : 26146231     DOI : -
Core Subject : Education,
Focus of Parole journal is a media for diseminating the result of research about language, literature, and language and literature education in Indonesia. Scope of Parole journal publishes the research article in language, literature, language and literature education in Indonesia.
Arjuna Subject : -
Articles 662 Documents
RESPONS SISWA TERHADAP MEDIA PEMBELAJARAN APLIKASI CAMTASIA DENGAN METODE KONTEKSTUAL PADA PEMBELAJARAN TEKS PROSEDUR KELAS VII SMP Hasan Zuhamad Zulfiqri; Teti Sobari; Yeni Rostikawati
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 5 (2023): VOLUME 6 NOMOR 5, SEPTEMBER 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i5.19442

Abstract

The real problems in the field found that the learning activities of this procedure text are still less effective in using learning media in general, seen from the results of observations by interviewing students that students feel bored with learning procedure text because the learning media used only use textbooks that contain text and theory only. The purpose of this study was to determine the response of students after applying video learning media and applying contextual learning methods which are learning concepts to help teachers connect material with applications in everyday life. The research method used is descriptive quantitative, based on the research that has been done, the author uses a questionnaire instrument to find out the students' response to the procedure text material using video-based learning media, the research subject is SMPN 3 BATUJAJAR students, the population in this study are class VII A students with a total of 25 students, the following student questionnaire results get a percentage of 75.2%, thus it can be concluded that the application of learning methods and camtasia application learning media gets a positive response from students.
ANALISIS RESPONS SISWA TERHADAP PENGGUNAAN METODE BRAINSTORMING DALAM PEMBELAJARAN MENULIS TEKS DRAMA Eka Mulyasari; Wikanengsih; Alfa Mitri Suhara
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 3 (2023): VOLUME 6 NOMOR 3, MEI 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i3.19491

Abstract

The background this research is based on fun learning that will be seen from students during the learning process. It is supported by the use of learning methods that can make students active in learning. This research is a descriptive study that aims to describe analyze the response of students to the use of brainstorming method in learning drama text. The method in this study uses descriptive qualitative. The instrument used is a questionnaire containing 20 statement items. There are five indicators with ten positive statements and ten negative statements. The sample in this study was obtained from class VIII students at Bhakti Mulya Junior High School totaling 30 people. The results of the research on the indicator of the ease of students in understanding the material obtained an average percentage of 72.64%, the indicator of student learning methods obtained an average percentage of 78.43%, the indicator of learning methods making students active in learning obtained an average percentage of 74.63%, the indicator of students writing skills obtained an average percentage of 73%, the indicator of the usefulness felt by students obtained an average percentage of 77.37%. Based on these five indicators, an average score of 75.2% was obtained, indicating that students responses to the use of brainstorming methods in text learning were categorized as strong in each indicator. Students feel the benefits of using the brainstorming method in learning drama texts so that it makes it easier for students to understand the material, motivates students, students are active in the learning process and skilled in writing.
HASIL BELAJAR SISWA DALAM KETERAMPILAN MENULIS TEKS CERITA FANTASI MENGGUNAKAN MODEL DISCOVERY LEARNING BERBANTUAN CANVA Siti Rofi'a Darojat; Diena San Fauziya; Mimin Sahmini
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 2 (2023): VOLUME 6 NOMOR 2, MARET 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i2.19526

Abstract

Student’s weak writing skills in writing activities became the backgroundof this study (Sahmini, etc. 2020, p. 125). One internal factor is lack of motivation for reading and heightened student laziness. The goal in this study is to see the result of students’ learning with canva using the discovery learning model in the skill of textual fantasy stories. Qualitative descriptive is the method employed in this study. Writing a fantasy text test became the key to a data gathering technique. The study was followed by 15 students VII a country junior high school teacher Cikalong 1 teacher’s grade 9’ and an average of90’s scored by three students, 83 marks made by four students, and an average of 75 students. Research revealed that the canva application for the skill of writing a fantasy text using the discovery learning model gets “very well” on the predicate.
PBL, Canva, Teks Iklan PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS CANVA PADA MATERI TEKS IKLAN KELAS VIII wapi nur fitriani; Wikanengsih; Reka Yuda Mahardika
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 3 (2023): VOLUME 6 NOMOR 3, MEI 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i3.19536

Abstract

Kurangnya motivasi belajar dan minat siswa mengenai pembelajaran bahasa Indonesia di sekolah MTs Nurul Hidayah menjadi latar belakang utama dilaksanakannya penelitian ini, hasil tersebut diketahui dari pandangan guru bahasa Indonesia dan hasil belajar siswa yang kurang memuaskan. Tujuan penelitian ini adalah untuk mengetahui seberapa efektif penerapan metode pembelajaan Problem Based Learning berbasis aplikasi Canva pada materi teks iklan di kelas VIII MTs Nurul Hidayah dan mengetahui perkembangan hasil menulis siswa pada pembelajaran bahasa Indonesia. Pada penelitian ini, peneliti memilih metode penelitian deskriptip kualitatif untuk mengetahui hasil menulis pada materi teks iklan. Penelitian ini menggunakan model pembelajaran problem based learning berbasis aplikasi canva pada materi teks iklan. Populasi dan sampel pada penelitian ini diikuti 20 siswa dari kelas VIII B MTs Nurul Hidayah, penggunaan model pembelajaran problem based learning pada materi teks iklan memperoleh hasil yang efektif, hasil menulis teks iklan peserta didik memperoleh nilai rata-rata 85,3 dengan nilai tertinggi 100, menengah 84 dan terendah 79.
RESPON PESERTA DIDIK TERHADAP PENGGUNAAN APLIKASI CANVA DALAM PEMBELAJARAN MENULIS TEKS IKLAN DI MTs MIFTAHUL HUDA KIARAPAYUNG Wiwin Winarti; Teti Sobari; Riana Dwi Lestari
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 4 (2023): VOLUME 6 NOMOR 4, JULI 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i4.19687

Abstract

This research is based on the observation that there are still many schools that ignore the use of learning media, especially when teaching students how to make advertisements. As a result, students are less enthusiastic and find it difficult to find ideas for making advertisements. Researchers suggest using the Canva application to overcome this problem. Students' responses to the use of the Canva application in making advertisements are the formulation of the problem in this study. This research uses the descriptive-qualitative method. The instrument used is a questionnaire. After the data on the results of student responses were analyzed, an average percentage of 89.5% was obtained, so it was categorized as very good. Based on this, it can be said that MTs Miftahul Huda Kiarapayung students enjoy using the Canva application program to write advertisements.
PENERAPAN MEDIA APLIKASI CANVA PADA TEKS EKSPLANASI DENGAN MENGGUNAKAN MODEL PROJECT BASED LEARNING PADA SISWA KELAS XI SMA NEGERI 4 CIMAHI Indra Permana; Octaviani Eka Saputri; Iis Siti Salamah Azzahra
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 5 (2023): VOLUME 6 NOMOR 5, SEPTEMBER 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i5.19713

Abstract

Teaching materials that are usually used only use Power Point, so there is another application that can be used to make teaching materials that are useful for educators, namely the Canva application. In the Canva application there are many templates and image supporting indicators that we will choose according to the material that will be taught to students. The Canva application can be a solution so that students don't feel bored in learning, of course, in Explanatory Text material, because this material explains natural, social, and cultural phenomena. The Canva application media can be a place for students to be creative and think critically in making examples of Explanatory Text based on the Canva application. This research was conducted face to face with a sample of students in class XI IPA 2 SMA Negeri 4 Cimahi. Learning activities are carried out using the Project Based Learning model. The research results show 1). Design of using the Canva application media on explanatory text material, 2). Student worksheet score results after using the Canva application, 3). The results of the questionnaire showing the effectiveness of using the Canva application media were in the very good category, 95% of students said that teaching materials and work on worksheets with the help of the Canva application media made it very easy, quick to understand, and creative.
PEMANFAATAN MEDIA BLOGGER DALAM PEMBELAJARAN MENULIS CERPEN MENGGUNAKAN MODEL DISCOVERY LEARNING PADA SISWA KELAS X SMKN 02 BALEENDAH Sary Sukawati; Shopia Trilaksono; Aditya Permana
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 2 (2023): VOLUME 6 NOMOR 2, MARET 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i2.20165

Abstract

One type of text that must be mastered in learning Indonesian is short stories. The problem that still often occurs in writing activities is that short stories are still considered difficult by students. This is due to several factors such as the lack of idea acquisition, and learning which is still monotonous due to the lack of use of supporting media. Media Blogger is the solution offered. The use of the internet and the practical use of media are felt to make learning to write short stories more interesting. In its implementation, researchers used the discovery learning model. The aim of this research is to find out the usefulness of using Blogger as a medium in learning to write short stories. The research method used is descriptive qualitative. The research was carried out offline with a sample of class X students at SMKN 2 Baleendah. Data collection was carried out using observation techniques and student questionnaires. The observation results show that 90% of the learning activities have been carried out properly according to the discovery learning syntax. The results of the questionnaire show that the use of Blogger media is in the very good category. 95% of students stated that Blogger media was useful in learning to write short stories, although students still experienced some obstacles, especially on gadgets or laptops
PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN MENULIS ARTIKEL OPINI SISWA KELAS XII Fitri Sopiatu Saadah; Diena San Fauziya; Dede Abdurrokhman
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 4 (2023): VOLUME 6 NOMOR 4, JULI 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i4.20185

Abstract

The lack of use of learning media, especially in Indonesian language subjects, causes students to easily get bored in the learning process which results in low student learning outcomes. This study aims to describe the changes obtained from the use of project-based interactive learning media that are effective for use. So that the type of approach used is descriptive quantitative. Data collection in this study was carried out by conducting a pre-test and post-test, with data analysis techniques using N-Gain to measure the increase in process skills during learning. Based on the results of data analysis, the results of the criteria for the N-Gain score obtained from the pre-test and post-test Gain scores obtained on average 0.7 in the first interval G≥0.7 = High. So it can be concluded that there is a high increase in skills between the pre-test and post-test. This shows that the use of project-based interactive learning media is successful in maximizing students' ability to develop ideas and compose good and correct opinion articles. So it can be concluded that Project Based Learning-based interactive learning media is in good qualification and is suitable for use as a learning resource for class XII Indonesian subjects.
PENERAPAN MODEL PEMBELAJARAN THINK TALK WRITE BERBANTUAN APLIKASI KINEMASTER DALAM PEMBELAJARAN TEKS PROSEDUR PERSUASIF Fanisa Tri Kamilah; Via Nugraha; Tamtam Kamaluddin
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 4 (2023): VOLUME 6 NOMOR 4, JULI 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i4.20232

Abstract

Abstract In the 2013 curriculum students are required to master higher order thinking skills (HOTS), this makes students expected to be able to produce what they have learned. One of the abilities students must have is writing persuasive texts, namely texts that are written so that the reader can do something according to what the author wants. This research was conducted to find out how the results of writing persuasive texts of students before and after the application of learning models think talk write with the help of the kinemaster application. In this study, the research method used is descriptive qualitative method. The results of this study show the results of writing students' persuasive texts before applying the model think talk write assisted kinemaster gets an average value of 73.8 while after being applied gets an average value of 80.8. Keywords: think talk write, kinemaster, persuasive text.. Abstrak Pada kurikulum 2013 siswa dituntut untuk menguasai higher order thinking skills (HOTS) atau kemampuan berpikir tingkat tinggi, hal ini membuat siswa diharapkan dapat memproduksi apa yang sudah dipelajarinya. Salah satu keterampilan yang harus dimiliki siswa antara lain adalah kemampuan menulis teks persuasif, yaitu teks yang di tulis agar pembaca dapat melakukan sesuatu sesuai yang diinginkan penulis. Penelitian ini dilakukan untuk mengetahui bagaimana hasil menulis teks persuasif siswa sebelum dan setelah penerapan model pembelajaran think talk write berbantuan aplikasi kinemaster. Dalam penelitian ini metode penelitian yang digunakan adalah metode kualitatif yang bersifat deskriptif. Hasil penelitian ini menunjukkan hasil menulis teks persuasif siswa sebelum penerapan model think talk write berbantuan kinemaster mendapatkan nilai rata-rata 73,8 sedangkan setelah diterapkan mendapat nilai rata-rata 80,8. Kata Kunci: think talk write, kinemaster, teks persuasif.
DESAIN BAHAN AJAR E-MODUL MENULIS TEKS DEBAT BERBASIS MODEL PEMBELAJARAN SSCS BERBANTUAN APLIKASI CANVA DAN HEYZINE Vinna Rumayara; Diena San Fauziya; Yusep Ahmadi F
Parole : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 4 (2023): VOLUME 6 NOMOR 4, JULI 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/parole.v6i4.20422

Abstract

This research is motivated by the need for innovative teaching materials for learning to write debate texts. The purpose of this study is to describe the results of the SSCS-based (Search. Solve, Create, Share) e-module design with the help of the Canva and Heyzine applications for learning to write debate  texts,  as  well  as  knowing  the feasibility of teaching materials according to the needs of students in the field. SSCS is a problem-solving-oriented learning model. Data was obtained from expert validation sheets, teacher assessment questionnaires, and student response questionnaires. The subjects of this study were two expert lecturers, one Indonesian language subject teacher, and 100 class X students as respondents. The result of the acquisition of scores in this study indicates that the e-module for writing debate texts based on SSCS with the help of the Canva and Heyzine applications received a "Very Good" assessment response with a percentage of student responses of 81.34%, expert validation of 91.77%. The product is categorized as better and suitable for use in schools if the percentage score obtained is higher, the better the level of eligibility of teaching materials.

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