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as-sibyan : Jurnal Pendidikan Anak Usia Dini
ISSN : 25415549     EISSN : -     DOI : -
a?-?iby?n: Jurnal Pendidikan Anak Usia Dini, ISSN 2541-5549, diterbitkan enam bulan sekali oleh Jurusan Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah dan Keguruan UIN Sultan Maulana Hasanuddin Banten berdasarkan Surat Keputusan Rektor IAIN Sultan Maulana Hasanuddin Banten No. In.10/F.I/HK.00.5/1201/2016, tanggal 04 April 2016.
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Articles 12 Documents
Search results for , issue "Vol. 10 No. 1 (2025)" : 12 Documents clear
Pemanfaatan Media Puzzle In-Group Untuk Pembentukan Karakter Kerjasama Anak: Di RA Al-Hidayah UIN Walisongo Asfarina, Nihayatu; Filasofa, Lilif Muallifatul Khorida
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.10726

Abstract

The purpose of this study is to determine the formation of children's characters to cooperate through in-group puzzle games. This research is based on the fact that children at RA Al-Hidayah UIN Walisongo lack cooperation, especially those in class A. Early childhood has the ability to think critically and their imagination is very large, and they have strong cooperation skills. Therefore, these skills must be stimulated as early as possible so that they become assets for children when they grow up. This case study-based descriptive qualitative research describes a research project. Data were collected by observation, interviews and documentation. The results of this study show that puzzle media can shape the character of children's cooperation in RA Al-Hidayah. In this case, it can be seen from the improved communication relationships between children, the more effective division of roles, and their ability to solve puzzles faster. Collaboration skills are very important for early childhood because they can have a positive impact on their growth and development.
Poster Digital Sains dalam Pembelajaran Berbasis Proyek: Analisis Keterampilan dan Persepsi Mahasiswa PIAUD Kusayang, Titin; Pranata, Ogi Danika
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.10756

Abstract

This study examines the effectiveness of using digital science posters in project-based learning to enhance students' design and presentation skills, as well as their perceptions of this activity. A quantitative descriptive and correlational methods was applied with a total sampling of 15 students from the Introduction to Science for Early Childhood course. Data analysis showed that the average poster score was high, although the correlation between poster scores and students' perceptions of project-based learning through posters was low. This indicates that a positive perception developed regardless of variations in design and presentation skills. Findings also revealed that students tend to face challenges in self- and peer-assessment. Recommendations include improving assessment structures and introducing digital application training. The integration of interactive methods is also suggested to deepen students’ understanding of concepts and their science communication skills.
Development Of Marble Maze Media For Training Problem-Solving Skills In Early Childhood Siagian, Eka Anggraini; Sapri, Sapri
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.11214

Abstract

The Effect Of The Role play Method On The Ability To Read Poetry Of Third Grade Students Of SDN 117509. The purpose of this research is to investigate the creativity of students in grade III at SDN 117509 and Puldung. Students do not have sufficient skills in reading poetry, including difficulty in finding punctuation features, inappropriate use of punctuation features, and inappropriate intonation when reading poetry. The initial experiment, designed for one group before and after the test, was conducted on 25 grade III students. The multiple-option test method was used to collect data. The results of the study showed that rhetorical games affected students' rhetorical reading skills. The results of the hypothesis test with a t-value of (- 9.914) (1.677), which showed that there was a positive effect and significant comparison on students' poetry reading skills, strengthened our belief that this method was efficient in improving students' poetry reading skills. There was a significant comparison between the results of the pre- and post-tests. Therefore, the findings of this study indicate that positional games can be used as an effective teaching method to improve students' poetry reading skills.
Pengembangan Media Marble Maze Untuk Melatih Kemampuan Problem Solving Anak Usia Dini Rizka, Sitti Muliya; Nasir, Nasir; Arfah, Wahyuni; Nessa, Rahmatun; Suhartati, Suhartati
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.10757

Abstract

Development Of Marble Maze Media For Training Problem-Solving Skills In Early Childhood. This research aims to produce valid Marble Maze media to enhance problem-solving skills in early childhood, specifically for children aged 4-5 years. The study follows a Research and Development approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through observations, interviews, literature reviews, and questionnaires. The results indicate that the Marble Maze media, which is effective for enhancing problem-solving skills, features labyrinth games with winding paths and sticker challenges. The feasibility of the Marble Maze media, based on validation results from media experts, received a score of 90%, categorizing it as "very valid." Similarly, validation results from material experts also scored 87%, confirming its very valid status. The effectiveness of the Marble Maze media is assessed based on trial results, which indicate that it is very valid. Validation results from both experts confirm that the product is valid.
The Influence Of The Application Of The Show And Tell Learning Method On The Expressive Language Skills Of Children Aged 5-6 Years Husain, Tri Alfira; Bachtiar, Muhammad Yusri; Dzulfadhilah, Fitriani; Amriani H, Sri Rika
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.10797

Abstract

The Influence Of The Application Of The Show And Tell Learning Method On The Expressive Language Skills Of Children Aged 5-6 Years. This study examines the urgency of developing aspects of language in early childhood, especially expressive language skills through the application of the show and tell learning method in children aged 5-6 years. The purpose of this study was to examine the effect of the application of the show and tell learning method on the expressive language skills of children aged 5-6 years at Kemala Bhayangkari 07 Gowa Kindergarten. The approach used in this research is a quantitative approach with a quasi-experimental type of research. The design used is a non-equivalent control group design. The data collection techniques used are observation, documentation, and also tests. The sampling technique used was purposive sampling consisting of 14 children in the experimental group and 14 children in the experimental group. The data analysis technique used is descriptive statistical analysis and non-parametric analysis using the Wilcoxon Sign-Rank Test. Based on the results of the data analysis conducted, Asymp. (2-tailed) = 0.001 <0.05 was obtained, so H1 was accepted and H0 was rejected. there is a significant effect of the application of the show and tell learning method on the expressive language skills of children aged 5-6 years at Kemala Bhayangkari 07 Kindergarten.
Peran Pendidik Dalam Menangani Tantrum Anak Usia 4-5 Tahun Dengan Metode Time Out Sulistiawati, Siti; Putri, Ayu Aprilia Pangestu
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.10941

Abstract

The Role Of Educators In Handling Tantrum In Children Aged 4-5 Years Using The Time Out Method. This study aims to determine the efforts of educators in handling tantrum children using the time out method. The time out method is a temporary elimination method used by educators to handle tantrum children by separating children from their peers such as the corner of the class so as not to hurt people around them, children calm their emotions and reflect on the actions they do. Tantrums are emotional outbursts experienced by children, marked by changes in angry behavior, rolling around and throwing things. The method used in this study is qualitative or field studies, observation and literature studies, by analyzing the findings from observations in the field and connecting them to theories related to the research study. The problem in this study is based on RA Miftahul Huda which has problems with tantrum children in class A aged 4-5 years. The results of the study explain that the application of the time out method at RA Miftahul Huda is very effective in dealing with tantrum children, children tend to calm down and be quiet more quickly if using the time out method.
The Effect of 3D-Based Educational Games on Literacy Skills in Group B Children Intisari, Intisari; Hasmawaty, Hasmawaty; Hasbur, Heni Safitri
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i2.11228

Abstract

This study aims to determine the effect of the use of 3D-based educational games on early childhood literacy skills, especially in group B at Insan Madani Kindergarten, Ujung Bulu District, Bulukumba Regency. The method used was an experiment with a one-group pretest-posttest design and a qualitative approach. The sample consisted of 17 children aged 5-6 years who were treated using 3D-based educational games during three meetings. Literacy ability data was measured through pretest and posttest, then analyzed using the paired sample t-test. The results showed a significant increase in children's literacy skills with an average pretest score of 23.18 and posttest score of 55.24. Statistical analysis showed a significant difference (p < 0.05) between the pre- and post-treatment values. 3D-based educational games provide an interactive, engaging, and fun learning experience that can optimally improve children's interest and literacy skills. This study concludes that the use of 3D-based educational games is effective as an innovative learning method to develop early childhood literacy skills.
Peran Extended Family dalam Perkembangan Bahasa Anak Usia 7 tahun Khotijah, Siti; Maghfirah, Febry
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.11289

Abstract

The research activity was conducted with the aim of knowing the language development of early childhood, especially children aged 7 years who have an extended family background. The case study type is very appropriate to be used in this study, in addition to the data collection method with observation techniques and interviews with Mrs. S, Mrs. Q, and Mrs. J as the biological parents of the three research subjects to obtain information related to children's language development, while the data analysis technique uses the Miles and Hubberman model through several steps of research activities, namely data collection activities, data reduction, data presentation, and drawing conclusions. Based on the results of the observation and interview activities that have been carried out previously, it can be seen that the listening, speaking, writing, reading abilities of Z, A, and R are able to achieve good language development because of the help of stimulation from the family, especially both parents, Grandma, Uncle, and Aunt. Several forms of stimulation, namely through watching videos, singing, telling stories, playing flash cards, and playing kinetic sand are considered effective in stimulating children's language abilities.
Analisis Penyebab Kesulitan Berhitung Pada Anak Usia 5-6 Tahun Yuliasti, Tatia; Vitaloka, Wulansari
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.11301

Abstract

Difficulty counting in children aged 5-6 years is a challenge in cognitive development that can have an impact in their academic readiness. This research aims to analyze the factors that cause difficulties in counting among children in Pendung hilir Village, Air Hangat District, Kerinci Regency. This research uses a qualitative method with a descriptive approach. The research subjects consisted of five children who had difficulty counting, while the informats were their parents. Data Was collected through observation, interviews and documentation. The research results dhow that children’s numeracy difficulties are caused by four main factors. First, lack of practice in counting. Second, dependence on cell phones reduces children’s focus and motivation to learn. Third, children’s lack of interest in learning to count. Fourth, children’s learning styles are not given enough attention. This research confirms that to improve children’s numeracy skills, more interactive learning strategies are needed, such as educational games, visual aids, as well as active involvement of parents in guiding children. Eith a more appropriate approach, it is hoped that children will be better prepared to face the next level of education and have a better understanding of the concept of numbers.
Penerapan Kegiatan Market Day Dalam Membangun Karakter Percaya Diri Anak Di TK Insan Mulia Sungai Abu Sari, Citra Purnama; Kusayang, Titin
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 1 (2025)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v10i1.11312

Abstract

This study aims to analyze the role of Market Day activities in building self-confidence in early childhood at TK IT Insan Mulia Sungai Abu. The approach used is qualitative descriptive with observation, interviews, and documentation methods. The results of the study show that Market Day provides a fun learning experience while fostering children's self-confidence. Through this activity, children learn to communicate, interact, and develop social skills and independence. Children who were initially shy became more confident in speaking and promoting their products. Thus, Market Day serves as an effective method to enhance children's self-confidence and social skills from an early age.

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