cover
Contact Name
Agariadne Dwinggo Samala
Contact Email
agariadne@ft.unp.ac.id
Phone
+6281352281993
Journal Mail Official
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Editorial Address
Faculty of Engineering, Universitas Negeri Padang Jl. Prof. Dr. Hamka Air Tawar Padang, 25132
Location
Kota padang,
Sumatera barat
INDONESIA
Jurnal Teknologi Informasi dan Pendidikan
ISSN : 20864981     EISSN : 26206390     DOI : https://doi.org/10.24036/jtip
Jurnal Teknologi Informasi dan Pendidikan (JTIP) is a scientific journal managed by Universitas Negeri Padang and in collaboration with APTEKINDO, born from 2008. JTIP publishes scientific research articles that discuss all fields of computer science and all related to computers. JTIP is published twice a year. The editorial board comes from the lecturer board in the Department of Electronics.
Articles 340 Documents
Analysis of Cyberbullying on Social Media Using A Comparison of Naïve Bayes, Random Forest, and SVM Algorithms Ahmad, Sulistiawati Rahayu; Insani, Nur; Salim, M
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.807

Abstract

Social media allows the public, especially the younger generation, to access information and knowledge or communicate with others online. Unfortunately, the phenomenon of bullying has evolved into cyberbullying, encompassing various forms of violence such as taunting, insults, intimidation, or harassment carried out by young individuals through digital technology or social media platforms. Therefore, considering the available data, there is a need for a method to classify text comments on social media, whether they fall into the category of cyberbullying or not. One of the methods used is the creation of a cyberbullying classification model using a Support Vector Machine (SVM), Random Forest (RF), and Naive Bayes algorithms. This research aims to analyze cyberbullying in social media by comparing three different algorithms, namely Naïve Bayes, Random Forest, and SVM. The research results show that in the classification analysis, the Support Vector Machine (SVM) model performed the best, with an accuracy of 85%, precision of 79.93%, and recall of 94.29%. The Naive Bayes model also provided satisfactory results, with an accuracy of around 82.19%, precision of 81.29%, and recall of 85.10%. Meanwhile, the Random Forest (RF) model had a lower accuracy of approximately 73.15%, with a precision of 74.05% and a recall of 77.79%.
Utilization of Outseal PLC Microcontroller Trainer Learning Media Assisted by Mobile Applications Satrinawati, Satrinawati; Irfan, Dedy; Mubai, Akrimullah
Jurnal Teknologi Informasi dan Pendidikan Vol. 16 No. 2 (2023): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v16i2.808

Abstract

The use of trainer media requires a fairly high cost. this gives a burden to students if it is required to be owned. We propose a solution by using mobile learning media as a place for students to learn the outseal Programmable Logic Controller (PLC) microcontroller trainer. Therefore, the purpose of this study is to examine the practicality, and effectiveness of the learning media for the PLC outseal microcontroller trainer assisted by mobile applications. This research was conducted on Microprocessor Microcontroller learning in Industrial Electronics Engineering department of SMK Negeri 3 Batam, Indonesia. This research was conducted using a one group pretest posttest design with quantitative and primary data types. Data was obtained using questionnaires and test instruments which were then calculated using percentages for the practicality test and Gain Score for the effectiveness test. The results of this study obtained the results that the Outseal PLC Microcontroller Trainer media is very practical with a percentage of 92.27% by teachers and 90.35% by students. The effectiveness of using this media has an impact on increasing 71% for cognitive, 72% for affective, and 78% for psychomotor students. This concludes that the learning media developed is ready to be used on a wider scale. In addition, the use of this media provides effectiveness in learning at a low cost and easily.
E-Leadership: Concept and Influence of Digital Leadership Sukmawati, Murni; Giatman, M.; Maksum, Hasan
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.811

Abstract

Information and communication technology has brought significant changes in the world of education, including at Universitas Negeri Padang. The concept of E-Leadership, or leadership in a digital context, is a major highlight in dealing with this transformation. This article explains the concept of E-Leadership and its impact on the leadership context at Universitas Negeri Padang. The concept of E-Leadership involves applying technology to lead, manage and communicate effectively. The influence of digital leadership in universities includes increased accessibility and flexibility, learning transformation, effective collaboration, university management innovation, and new leadership challenges and skills. This article discusses how leaders at Universitas Negeri Padang can adopt E-Leadership to optimize the use of technology to achieve more responsive and innovative educational goals.
Awareness on the Energy Saving Behaviour Among Students: Gamification Approach Saari, Erni Marlina; Ibrahim, Norshahila; Azmi, Noor Hidayah; Isa, Nor Kalsum Mad
Jurnal Teknologi Informasi dan Pendidikan Vol. 16 No. 2 (2023): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v16i2.813

Abstract

Various ways or strategies to give awareness to the people of Malaysia about energy savings. However, the strategy used by researchers is the use of gamification to provide awareness for energy saving. Therefore, observations based on previous studies should be made based on gamification and energy saving. Results from previous studies show that gamification can motivate and change a person's behavior. In this study, researchers focus on obtaining information based on game design elements based on the researcher's objective which is What are the game design elements that are needed to improve learners' understanding of the content of energy-saving behavior. To qualify, researchers use quantitative methods. As a result of the study conducted, researchers present the findings of a pilot study on Bachelor of Design students. the reliability coefficients obtained for all five constructs in the assessment instrument for Bachelor of Design students. It is found that Cronbach Alpha values range from 0.955 to 0.984. This concludes the value that can be a guideline to develop gamification based on the design elements and can make users aware of energy saving.
Designing Web-Based Mess and Dormitory Booking Applications Darwin, Widya; Zulfadli, Zulfadli; Yuliady, Ilham; Jusmardi, Jusmardi; Deswina, Melri
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.817

Abstract

Designing a web-based mess and dormitory booking application is an innovative step in increasing the efficiency and comfort of housing services for students. This application aims to replace the manual ordering system with a web technology-based solution that makes it easier for students to access information and make reservations practically. The method used is waterfall, where the software design process is sequential which develops downwards like a waterfall and is a method suitable for use in designing systems whose specifications do not change and are systematic and sequential, so that each stage in the design process will begin when the previous stage has been completed. There are 5 stages in the waterfall method, namely analysis, design, implementation, testing, and maintenance. Allows users to easily check real-time availability, facilities and rates of mess and hostels. Through an integrated online booking system, students can make room reservations quickly, efficiently and hassle-free. The application of web technology is expected to reduce complexity in managing student housing, save time, and increase information transparency. The use of web-based Mess and Dormitory Booking Applications not only optimizes housing management, but also improves the student experience in finding housing that suits their preferences and needs. Thus, it is hoped that this application can make a positive contribution to the advancement of information technology in the academic environment and provide a modern solution for student housing needs.
Turnitin Use and Analysis: Software to Reduce Plagiarism at Medan State University Vebibina, Almaida; Rambe, Nana Ronawan; Asrul, Asrul
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 2 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i2.650

Abstract

Plagiarism is taking the idea of someone else's essay or writing then as if making the work as his own work. Seeing the many cases of plagiarism committed against scientific papers, it is necessary to analyze the use of turnitin software in examining quotations taken from other people's written works. The purpose of this study was to analyze the use of Turnitin software in reducing plagiarism at Medan State University. This type of research is qualitative research with descriptive methods. Data collection conducted in this study was through interviews and documentation studies. The results of software usage data showed a significant decrease in the similarity index of student writing. In the similiarities index percentage of 1% - 24%, data entered in the Turnitin software shows the number of scientific papers is increasing compared to the similarties index of 50% - 74%. The same thing happens with the similiraties index of 25% - 49%, the number of scientific papers entered in the software is greater than 50% - 74%. The use of Turnitin software is also effective in reducing plagiarism of scientific papers because the achievement indicators consist of clarity on the goals achieved and strategies in achieving the goals in their implementation are clearly visible; facilities and infrastructure already have standards in services carried out for plagiarism tests; The implementation of plagiarism test services that have been carried out has effectiveness and efficiency in its implementation; surveillance system and Controls that have been implemented well, as well as human resources, namely librarian staff and plagiarism detection teams, understand the use of the Turnitin device application in serving plagiarism tests.
Computer-based Learning Model in Early Schools During the Covid-19 Pandemic in Rural Areas Kmurawak, Remuz MB; Setyaningsih, Diana; Tokoro, Yokelin; Inggaber, Mamberuman; Sampebua, Mingsep Rante
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.652

Abstract

The COVID-19 pandemic has affected many aspects of life. In education, the conventional learning process has drastically changed to online. Schools with good resources and infrastructure, of course, can quickly adapt. However, schools with limited infrastructure, as well as low teacher skills, are a challenge. This research is to study the implementation of e-learning in online kindergarten classes from the existing conditions, challenges, and learning strategies that will be applied in PAUD schools in Jayapura City. The results of this study can be used as a reference in making decisions for implementing more effective online learning at the PAUD level. To gather data, a survey was conducted among 20 kindergarten and early childhood teaching staff in Jayapura City using a combination of methods, including contacting the schools, WhatsApp, and Google Forms. The findings reveal that the kindergarten-level teaching staff are predominantly women, aged between 24 and 54 years, with the majority falling within the age range of 35-53 years. The study also highlights the importance of e-learning in the current pandemic, as it enables teachers to document the educational process, remain organized, and provide more effective support to students amid distance restrictions and other challenges. The study results show that e-learning is essential to be prepared, especially during a pandemic. The willingness to engage in e-learning can help teachers document the educational process, be more organized, and be more helpful to students amid distance restrictions and other effects. However, teachers still need training to improve skills related to digital literacy. The training is more on multimedia to support learning and create exciting learning content with Multimedia.
Pembuatan dan Implementasi Visual Effect untuk Video Podcast dengan Menggunakan VMix Murdaningtyas, Citra Devi; Astin, Novita; Fachri, M Julias
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.659

Abstract

Visual effects commonly referred to as VFX, is a computerized process in which images or object models are created and manipulated, involving integrating digital effects recordings and special effects from a computer to create a virtual environment. In this modern era, the digital industry is growing more rapidly because the increasingly diverse visual effects technology mainly influences it. Applying VFX to audio-video formatted podcasts can solve the podcast visual display problem. The visuals presented in the video podcast content are mostly monotonous (repeated displays), so they look dull. Besides that, the appearance of the video shown is less informative because it only observes the podcaster and the speaker who is talking without any visual aids. This study discusses the creation and implementation of VFX on podcasts. The VFX produced in this study includes one virtual set background and six visual effect templates. Based on the results of expert reviews, VFX is suitable to be implemented in podcasts and can add to the aesthetic value of a video podcast. In addition, although VFX cannot produce additional information value, VFX can make the delivery of information more comfortable for the audience.
Decision Support System for KIP Universitas Global Jakarta Scholarship Recipients Using the Simple Additive Weighting (SAW) Method Harjiyanto, Kun; Ekawati, Risma; Anjara, Febria; Jaenul, Ariep
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.663

Abstract

In accordance with the explanation of article 76 UU No.12 Tahun 2012 about Higher Education. In article 76 Paragraph 1 Explained that, "The Government, Local Government, and/or Universities are obliged to fulfill the rights of economically disadvantaged students to be able to complete their studies by academic regulations". As for those who were accepted, only 61,067 participants were. They are scattered in various colleges. Based on the technical guidelines for the implementation of the KIP Kuliah 2021 selection for the Education Financing Service Center of the Direktorat Jenderal Pendidikan Tinggi Kementerian Pendidikan dan Kebudayaan Republik Indonesia, several criteria must be met by prospective students. The results of the absolute requirements are then re-selected in the form of academic ability tests and interviews conducted to capture assistance so that they are right on target. Based on the number of prospective enthusiasts who register, the registration process takes a lot of time, starting from the selection process for completeness of documents, and academic potential tests, to interviews. In its implementation, choosing prospective students who are by the criteria requires more time and allocation of human resources, so this research is expected to make it easier for universities to monitor the activities of KIP Kuliah recipient students and make it easier to evaluate students on the results of the scores that have been obtained
Information Technology-Based Medical Record Governance For Cancer Classification With The Waterfall Method Rahmawati, Risa Luthfiani; Abdussalaam, Falaah; Sari, Irda
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.712

Abstract

Information technology can help improve the quality of medical record management. Information technology-based medical record management can help improve the efficiency, accuracy and accessibility of medical records. The aim of this research is to build an information technology-based medical record management system for cancer classification using the waterfall method. This research uses a system development research method using the waterfall method. The data collection techniques used were observation, interviews and literature study. The data that has been collected is then analyzed qualitatively. The research results show that an information system designed specifically for patients who register directly makes it easier for officers to separate patients who register online from those who register in person. This system allows officers to report information quickly and accurately, and to be better integrated in quality improvement and hospital accreditation.

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