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Rendy Rinaldy Saputra
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+6282282977324
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Jendral Sudirman Kota Baru Wates Kec. Balik Bukit
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INDONESIA
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Published by STIT AL MULTAZAM
ISSN : 24771848     EISSN : 25801759     DOI : -
Core Subject : Education,
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) eISSN 2580-1759; pISSN2477-1848 Journal is published by Research and Community Service Institution STIT Al Multazam. JPGMI aims at becoming the publication center of education researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development.
Arjuna Subject : Umum - Umum
Articles 160 Documents
PENERAPAN MODEL PEMBELAJARAN INKUIRI PADA MATA PELAJARAN IPA DI KELAS V SD NEGERI PADANG DALOM Yunita, Irwa; Irawan, Dedi; Yulia, Liyan Desi
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 5, No 1 (2019): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v5i1.50

Abstract

Penelitian ini dilatarbelakangi oleh hasil belajar yang belum mencapai taraf maksimal pada pelajaran IPA pada siswa kelas V SD Negeri Padang Dalom. Kegiatan pembelajaran di sekolah lebih banyak menggunakan metode ceramah di setiap pokok materi, sehingga pembelajaran terkesan monoton dan kurang melibatkan siswa secara aktif. Tujuan dari penilitian ini adalah untuk untuk mengetahui penerapan Model Pembelajaran Inkuiri di SD Negeri Padang Dalom. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif deskriptif. Langkah-langkah yang dipilih peneliti dalam analisis data adalah model Miles dan Huberman. Penerapan Model Pembelajaran Inkuiri di SD Negeri Padang Dalom berjalan dengan baik. Pelaksanaan kegiatan pembelajaran berdasarkan pada model Inkuiri yang memiliki enam langkah pembelajaran yaitu: orientasi, merumuskan masalah, merumuskan hipotesis, menguji hipotesis, mengumpulkan data, dan menarik kesimpulan. Guru mampu menerapkan metode ini sesuai dengan langkahlangkah yang ada, meskipun dalam kenyataannya guru mengalami kendala dalam pengondisian kelas selama kegiatan diskusi berjalan tetapi guru mampu mengatasi permasalahan tersebut dengan baik.
UPAYA MELESTARIKAN KARAKTER RELIGIUS PESERTA DIDIKMELALUI PEMBIASAAN MEMBACA ASMAUL-HUSNA DI MI MATHALIUL ULUM MALANGAN 1 PADEMAWU KABUPATEN PAMEKASAN Sufyan, Qurrotul A'yun
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 8, No 1 (2022): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v8i1.125

Abstract

Tujuan penelitian ini ialah untuk mengetahui upaya pihak sekolah dalam melestarikan karakter religius peserta didik melalui pembiasaan membaca Asmaul- Husna di MI Mathaliul Ulum Malangan 1 Pademawu Pamekasan. Metode yang digunakan dalam penelitian ini adalah metode penelitian deskriptif kualitatif dengan teknik pengumpulan data menggunakan observasi, wawancara dan catatan lapangan. Dalam penelitian ini peneliti menyimpulkan bahwa upaya melestarikan karakter religius dengan pembiasaan membaca Asmaul-Husna sangat besar apalagi jika hal tersebut dilakukan secara rutin dan berkelanjutan tentunya akan memberikan pengaruh bagi karakter religius peserta didik. Dalam penelitian ini terdapat dua fokus penelitian, yaitu: pertama, upaya melestarikan karakter religius peserta didik melalui pembiasaan membaca asmaul husna di MI Matahliul Ulum Malangan 1 Pademawu Pamekasan, Kedua; dampak upaya melestarikan karakter religius melalui pembiasaan membaca Asmaul-Husna di MI Mathaliul Ulum Malangan 1 Pademawu Pamekasan
ANALISIS NILAI NASIONALISME DALAM NOVEL MATA DAN RAHASIA PULAU GAPI KARYA OKKY MADASARI Sriwidayati, Eka; Hidayat, Muhamad Taufik
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 9, No 2 (2023): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v9i2.181

Abstract

Nationalism is an attitude of love and pride for the motherland. The value of nationalism comes from the spirit of nationalism by the people to defend the country. Not only by trying to protect the land but also by being proud of the cultures. This study aimed to analyze and describe the content of nationalism values in the novel "Mata dan Rahasia Pulau Gapi". The method used in the study was content analysis with a descriptive design. The data in this study were in the form of verbal utterances, whether in the form of words, phrases, or sentences contained in the novel's text which describes the values of nationalism. Data were analyzed by data reduction, data presentation, and conclusion. The technique of assessing the validity of the data is the extension of observations and increased persistence
PENGARUH MEDIA PROJECTOR LIQUID CRYSTAL DISPYLAY (LCD) TERHADAP HASIL BELAJAR SISWA IPA SISWA KELAS IV SD NEGERI 03 WAY MENGAKU Yulia, Liyan Desi; Komariah, Siti; Irawan, Dedi
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 4, No 1 (2018): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v4i1.35

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh Media Projector LCD (Liquid Crystal Display) Terhadap Hasil Belajar Siswa IPA Siswa Kelas IV SD Negeri 03 Way Mengaku. Penelitian ini merupakan penelitian penelitian kuantitatif dengan menggunakan metode penelitian Quasi Eksperimen. Desain penelitian yang digunakan adalah posttest-only control design. Dalam desain ini terdapat dua kelompok yang masing-masing dipilih secara random. Kelompok pertama diberi perlakuan (X) dan kelompok lain tidak. Kelompok eksperimen diberi perlakuan menggunakan media projector LCD, sedangkan kelompok kontrol melaksanakan pembelajaran secara langsung. Variabel penelitian ini terdiri dari variabel bebas yaitu media projector LCD, dan variabel terikat yaitu hasil belajar IPA. Teknik pengumpulan data menggunakan tes hasil belajar IPA. Teknik analisis data menggunakan uji-t untuk menguji pengaruh penggunaan media projector LCD terhadap hasil belajar IPA. Hasil penelitian ini menunjukkan bahwa perhitungan rata-rata nilai post- test kelompok eksperimen sebesar 78,75 lebih tinggi daripada rata-rata kelompok kontrol sebesar 69. Berdasarkan hasil uji hipotesis diperoleh data uji-t post-test hasil belajar IPA kelas eksperimen dan kelas kontrol dengan nilai sig. (2- tailed) 0,000 0,05. Sehingga dapat disimpulkan bahwa Ho ditolak dan H1 diterima yang artinya ada perngaruh yang signifikan antara post-test hasil belajar IPA kelas eksperimen dan kelas kontrol. Oleh karena itu, dapat disimpulkan bahwa terdapat pengaruh positif penggunaan media projector LCD terhadap hasil belajar IPA siswa kelas IV SD Negeri 03 Way Mengaku. 
ANALISIS MUATAN NILAI KARAKTER DISIPLIN PADA FILM ANIME MIMI O SUMASEBA Nabilah, Karla Zulfa; Hidayat, Muhamad Taufik
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 9, No 1 (2023): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v9i1.180

Abstract

Discipline is a character trait that must be instilled from an early age, as it can help a person achieve their goals. This study aimed to analyze and describe the character values of discipline in the anime film "Mimi o Sumaseba". The method used in the study was content analysis with a descriptive design. The data were obtained from observing and recording the dialogues and scenes in "Mimi o Sumaseba", which were then collected through documentation. Data analysis utilized data reduction, data presentation, and conclusion. The validity of the data was assessed through the extension of observations and increased persistence. The results of this study indicated that "Mimi o Sumaseba" contains discipline values, including rules, habits, punishments, rewards, and consistency. This study reveals the content of discipline values focused on an anime film.
PENGARUH METODE PERMAINAN BERBASIS ANDROID TERHADAP PENGENALAN NAMA-NAMA SURAT PENDEK DALAM AL-QURAN DI MADRASAH IBTIDAIYAH Nadlir, Nadlir; Ainaul Mardhiyah, Ainaul; Aji, Putri Cintya Melani
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 10, No 1 (2024): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v10i1.239

Abstract

In the digital era, technological transformation has occurred in various aspects, one of which is the world of education. The minimal availability of digital learning media, especially in learning the Koran and Hadith, the information in textbooks does not attract students' interest in reading. This needs to be overcome by innovating digital-based learning media to make it easier for students to receive information and knowledge. One of the innovations in digital-based learning media is MARISUQUR. The aim of this research is to create and analyze the effectiveness of the MARISUQUR game on the knowledge and skills of MI/SD level students in recognizing the names of Al-Quran letters in juz 30. This research uses quantitative methods with a pre-test and post-test design. Data collection was carried out through: observation, interviews and tests on 30 students of MI Nurul Ulum Jogodalu Benjeng Gresik. Data analysis uses paired sample t-test statistical measurements. The results of the research show that the significance value is 0.000 0.05, so it is concluded that the application of the MARISUQUR game is significantly effective in attracting students' interest and increasing their ability to compose words correctly, especially regarding recognizing the names of Al-Quran letters in juz 30. Method This also has an impact on increasing activity, interest and motivation towards learning Al-Qur'an Hadith at MI. This is because the Android-based game method can attract interest and increase student learning activities.
USE MODEL TYPE COOPERATIVE LEARNING JIGSAW TO INCREASE ACTIVITY AND RESULTS OF LEARNING PUPILS SUBJECT SOCIAL STUDIES CLASS IV SD STATE 1 SUKANEGARA Sudrajat, Mulat
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 3, No 1 (2017): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v3i1.19

Abstract

This research is motivated by the activity and student learning outcomes are still low in the fourth grade of SD Negeri 1 Sukanegara particularly in social studies. Therefore, the purpose of this study to increase the activity and results of social studies using a model of the type cooperative learning jigsaw. The research methodology using Classroom Action Research (PTK) with three cycles and each cycle through the four stages, namely planning (planning), action (acting), observations (observating) and reflection (reflecting). Data collection techniques in this study is the observation of activity and achievement test, the data collection instrument uses observation sheets and test questions. The results using this jigsaw type of cooperative learning, showed an increase in activity and student learning outcomes. increased in each cycle, namely 63.47 in the first cycle, increasing to 66.21 in the second cycle. Thus, the use of cooperative learning model of jigsaw type can increase the activity and learning outcomes in social studies fourth grade students of SD Negeri 1 Sukanegara. 
UPAYA MENUMBUHKAN MINAT BACA ANAK MELALUI PERMAINAN ABACA FLASH CARD DI RA AISYIAH KECAMATAN KRUI SELATAN KABUPATEN PESISIR BARAT Nuryanti, Eva; Mazdayani, Mazdayani
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 6, No 2 (2020): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v6i2.74

Abstract

This study aims to increase children's reading interest through abaca flashcard games for students at the Raudhatul Athfal (RA) level. The subjects in this study were students of group B with a total of 20 students, consisting of 6 female students and 14 male students. The research was carried out in March-April 2020 at RA Aisyiah Pekon Letakan in group B students. The object of this study is a beginner's reading interest which includes pleasure, interest, initiative, and attention to the abaca flashcard game. The research instrument used observation sheets and documentation. The data analysis technique used quantitative descriptive with percentage technique. The results showed that the beginner reading interest in group B children at RA Aisyiah Letakan could be increased through playing abaca flash cards.
DESAIN TATAKELOLA SISTEM INFORMASI MANAJEMEN BERBASIS WEBSITE PADA MADRASAH ALIYAN NURUL ULUM MENGGUNAKAN ENTEPRISE ARCHITECTURE PLANNING (EAP) Saputra, Andika; Warisno, Andi; Murtafiah, Nurul Hidayati
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 8, No 2 (2022): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v8i2.156

Abstract

The design of this academic information system aims to make it easier for students, teachers and schools who previously knew quite a long time of information, here I make it easier for students, teachers and schools with an academic information system (online), so that it can be efficient and effective. This journal aims to build an online academic information system. The design system for creating an academic website at MA Nurul Ulum was developed using some Apache Web Server software, PHP and MySQL. The tables used in making the academic web at this school are student tables, teacher tables, grades tables, schedule tables, login tables, attendance tables. All of these tables will later be used to accommodate the data needed in the development of an academic website at MA Nurul Ulum. In this study, the Enterprise Architecture Planning methodology is used, which is the process of defining the architecture in the use of information to support the business and plans to implement the architecture. The architecture itself consists of data architecture, application architecture and technology architecture. Architecture here is like a blueprint and a drawing or model. The blueprint resulting from the Enterprise Architecture Planning process will be used as a guide for making blueprints in strategic planning for Management Information Systems and information technology as a whole at MA Nurul Ulum. The use of SWOT analysis to create a system according to the needs for administrative management of Nulul Ulum MA, a school information system that can be used as a means of promotion as well as an academic information system.
MODEL IDENTIFIKASI GAYA BELAJAR SISWA BERKEBUTUHAN KHUSUS PADA SISWA SEKOLAH ALAM PRINGSEWU DENGAN KONSEP SMART LEARNING Anggraeni, Leni; Aprianto, Rudi; Muslihudin, Muhamad
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 9, No 2 (2023): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v9i2.235

Abstract

Special Elementary Schools (SDLB), and Integrated Education, specifically for higher education levels, are not yet available. PP No. 17 of 2010 Article 129 paragraph (3) stipulates that students with disabilities consist of students who are: visually impaired; deaf; speech impaired; mentally disabled; quadriplegic; tunable; learning difficulties; slow to learn; Autistic. This research will focus on developing a learning identification model for SLB students with the development of Android-based information technology. To achieve an optimal student learning process, an expert system identification application for learning styles for students with disabilities was designed using an Android-based Expert System with a combination of the Forward Chaining method. The development of learning style identification was carried out at the Pringsewu Natural School using a software prototyping design model with desktop and online concepts. It is hoped that the combination of applications and tools will provide convenience for users, namely schools and teachers. Implementation of an Android-based digital system with a combination of an Expert System with the Forward Chaining Method with software design using Use Case Diagrams. This application will be a medium for measuring learning styles that is more effective and efficient and has high accuracy by testing results using black box testing. The system used to describe the model and flow of this application is Use Case Diagrams, Activity Diagrams, and Class Diagrams and uses a combination of decision trees with the Expert Forward Chaining concept with the Smart Learning concept. From the test results of the application used, the system was declared feasible and good with an accuracy of 97% using it.

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