cover
Contact Name
maya masyita suherman
Contact Email
mayasuherman@ikipsiliwangi.ac.id
Phone
+6285203044354
Journal Mail Official
jurnalfokus@gmail.com
Editorial Address
Jl. Terusan Jenderal Sudirman, Cimahi 40526
Location
Kota cimahi,
Jawa barat
INDONESIA
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan
Published by IKIP Siliwangi
ISSN : v2614413     EISSN : 26144123     DOI : -
Fokus publishes original research or theoretical papers about teaching and learning in Guidance and Counseling study program of IKIP Siliwangi Bandung on current science issues, namely: Guidance and Counseling educator in elementary, secondary and high school level. Guidance and Counseling observers and researchers. Educational decisions maker on regional and national level. We recommend classroom action research, qualitative, descriptive, or quantitative. We may process manuscript of didactic development research (DDR) or research and development (RnD). Our publication could be research on teaching method, an experiment of teaching aid or media, and even effectiveness of lesson study. We accepted any manuscript derived from research of Guidance and Counseling in Indonesia. We will not process manuscript from research approach of school management.
Articles 525 Documents
PENGEMBANGAN MEDIA KARTU KARIER BERBASIS WEBSITE UNTUK MENINGKATKAN PERENCANAAN KARIER PESERTA DIDIK SMA TINGKAT XI Naila Aulia; Rima Irmayanti; Dona Fitri Annisa
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 5 (2026): Vol 9, No 4 September 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v9i5.31377

Abstract

High school students often face difficulties in career planning due to limited understanding of their potential and available career options. This study aims to develop a website-based career card media and to examine its feasibility and effectiveness in improving students’ career planning. The research employed the Research and Development (R&D) method, adapted into seven stages. The sample consisted of 37 eleventh-grade students selected using purposive sampling. Data were collected through validation sheets and pre-test and post-test instruments, then analyzed using descriptive statistics, the Wilcoxon Signed Rank Test, and N-Gain Score. The results showed that the developed media was categorized as feasible by material experts (76%), very feasible by media experts (83.9%), and very feasible by practitioners (80.8%). Furthermore, there was a significant improvement in students’ career planning, indicated by an increase in the mean score from 77.32 to 82.11, a significance value of 0.000 < 0.05, and an N-Gain score of 78.37% (effective category). These findings indicate that the website-based career card media is feasible and effective to support career guidance services in schools.  
PENGEMBANGAN E-BOOK INTERAKTIF BERBANTUAN CANVA UNTUK MENGEMBANGKAN KONSEP DIRI PADA SISWA SMP TINGKAT VIII Puspa Hafizhah Andini; Rima Irmayanti; Dedi Junaedi
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 5 (2026): Vol 9, No 4 September 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v9i5.31510

Abstract

The lack of optimal self-concept development and the limitations of guidance and counseling services constituted the background of this study. Accordingly, this study aimed to develop, examine the feasibility, effectiveness, and obstacles associated with the use of a Canva-assisted interactive e-book in enhancing students’ self-concept. This study employed a Research and Development method through the ADDIE stages. A total of 33 students of class VIII-B at SMP Umi Kulsum Banjaran were selected as research subjects using a purposive sampling technique. Data were collected through questionnaires, observations, and interviews. The feasibility results indicated that the interactive e-book was categorized as highly feasible based on media expert validation (100%) and practitioner assessment (100%), while material expert validation indicated that it was fairly feasible (75%) and practitioner assessment reached 100%. The Wilcoxon test result of 0.000 < 0.05 indicated a significant difference between pre-test and post-test scores. Furthermore, the N-Gain result of 0.6385 (63.85%) indicated that the product was moderately effective. The identified obstacles included unstable internet connectivity and students’ difficulties in operating the interactive features.
PENGEMBANGAN MEDIA MONOPOLI KARIER MENGGUNAKAN GENIALLY UNTUK MENGEMBANGKAN KEMAMPUAN PERENCANAAN KARIER SISWA SMA Sindi Meisya Ayu; Wikanengsih; Tuti Alawiyah
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 5 (2026): Vol 9, No 4 September 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v9i5.31904

Abstract

This research aims to develop and test the feasibility and effectiveness of the Genially-assisted Career Monopoly media in developing the career planning abilities of 11th-grade students at SMA Plus Merdeka Soreang. The study was conducted in response to students’ low career planning abilities and the limited availability of interactive career guidance media. The Research and Development (R&D) method was employed by adapting the seven-step Borg and Gall model, including problem identification, planning, product development, limited testing, product revision, field testing, and final revision. The media was developed using gamification principles and the interactive features of the Genially platform. Validation results indicated that the media had a very high level of feasibility, obtaining scores of 94% from material experts, 91% from media experts, and 93% from practitioner experts, all categorized as “Very Feasible.” The effectiveness test showed a significant improvement in students’ career planning abilities. The average score increased from 141.71 on the pre-test to 184.91 on the post-test. Statistical analysis confirmed a significant difference between pre-test and post-test results. In addition, the N-Gain score of 70.73% indicated that the media was moderately effective in enhancing career planning abilities. Therefore, the Genially-assisted Career Monopoly media is feasible and effective for supporting career guidance services and improving students’ career planning abilities.
PENGEMBANGAN MEDIA TRUTH OR DARE DALAM BIMBINGAN KELOMPOK UNTUK MENINGKATKAN PENYESUAIAN DIRI SISWA Putri Alyafani Agustin; Agus Hasbi Noor; Siti Fatimah
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 5 (2026): Vol 9, No 4 September 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v9i5.31958

Abstract

The research aims to develop the media of interactive guidance counseling form of the website-based truth or dare game to enhance self adjustment of students at SMAN 1 Padalarang. Research is inspired by the lowself-adjustment capabilities students such as anxiety, difficulties in social interaction and poor emotional regulation and also the lack of interesting group guidance services which are not adapted to the characteristics of digital native learners. The study employs an R&D approach with the ADDIE model covering (Analysis, Design, Development, Implementation, Evaluation). The research's participants came from a total of 13 students based on purposive sampling and the tools used was the validated and reliable instrument, self-adjustment scale. The validation results of experts and practitioners indicated the website is feasible score 89.71% (Very Feasible). Data analysis was conducted using a paired sample t-test, the normality was handled before (Shapiro-Wilk Sig. > 0.05). The data showed significant difference between before and after (t = -3.022, p = 0,011 < 0,05). Effect Size using the Cohen's d data is 0,838 the results indicate media intervention has potential to improve students' self-adjustment. The website based truth or dare media in group guidance was proven feasible and potentially effective for implementation.
PENGEMBANGAN E-MODUL BERBASIS FIPBOOK UNTUK MENINGKATKAN ACADEMIC ENGAGEMENT SISWA SMP Puput Sugiharti; Wahyu Hidayat; Riesa Rismawati Siddik
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 5 (2026): Vol 9, No 4 September 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v9i5.32124

Abstract

The aim of this research is to create and evaluate the practicality and success of a Flipbook-centered E-Module designed to enhance the Academic Engagement of students in junior high school. This research employs the Research and Developmentmethodology based on the Borg & Gall framework. The main field study included a total of 43 participants who were students. Methods for gathering data comprised surveys, observational studies, preliminary assessments, and follow-up evaluations. Findings indicated that the E-Module utilizing Flipbook design was deemed viable, achieving a feasibility score of 80% when evaluated on criteria such as content quality, presentation style, language use, visual graphics, and digital media. The findings from the statistical analyses indicated a notable rise in the Academic Engagement of students, with a significance level of 0.000 (<0.05), this growth encompasses social, emotional, and intellectual aspects. The research findings concluded that using a Flipbook-based E-Module is feasible for improving students' academic engagement

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