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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 10,963 Documents
Efektivitas Game Edukasi “Mahameru Saga” dalam Meningkatkan Literasi Mitigasi Erupsi Gunung Semeru pada Siswa MTsN 6 Malang Hamim Thohari Mahfudhillah; Nayla Ramadhani Amanullah; Nabila Aisyah Paramitha; Neni Naqiyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18731

Abstract

Mount Semeru is an active volcano in East Java that poses eruption risks to surrounding communities. This situation necessitates strengthening disaster mitigation literacy through interactive and contextual learning. This study aimed to evaluate the effectiveness of the educational game "Mahameru Saga"—a 3D adventure game integrating the Mahameru legend with eruption mitigation content—in improving eruption mitigation literacy among 7th-grade students at MTsN 6 Malang. A quantitative approach was employed using a pre-experimental one-group pretest-posttest design. The study subjects consisted of 36 7th-grade students selected as the trial sample. Data were collected via multiple-choice tests administered before and after using the game and were analyzed using quantitative descriptive methods, specifically the Normalized Gain (N-Gain). The results showed that the average pretest score of 60 rose to 76 in the posttest, representing a 16-point increase. The N-Gain of 0.40 fell into the "medium" category. These findings indicate an improvement in eruption mitigation literacy following the use of Mahameru Saga. Thus, Mahameru Saga demonstrates potential as an effective learning medium to support the enhancement of students' eruption mitigation literacy. However, further research involving larger sample sizes and an experimental design that includes a control group is required to obtain more robust evidence of its effectiveness.
PENERAPAN METODE PERMAINAN KOCOK SUMPIT UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS VII DI SMPN 1 AIR SALEK Safitri Ani; Maryamah; Sofyan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18749

Abstract

This study was motivated by the low learning motivation of 7th-grade students in the Islamic Religious Education subject at SMPN 1 Air Salek, characterized by a lack of attention, self-confidence, and perceived material relevance, as well as low student learning satisfaction. The study aimed to determine the effect of implementing the "chopstick-shake game" method on enhancing student learning motivation. A quantitative approach was employed using a quasi-experimental design specifically, a Two-Group Pretest-Posttest Design. The sample consisted of 44 students selected via purposive sampling and divided into experimental and control groups. Data were collected using the ARCS learning motivation questionnaire (validated for validity and reliability) and analyzed using normality tests, homogeneity tests, independent t-tests, and N-Gain tests with SPSS version 27 software. The independent sample t-test results showed a significance value of 0.001 (p < 0.05), confirming a significant difference in motivation improvement between the experimental and control groups. The mean learning motivation score in the experimental class rose from 47.00 to 77.29, whereas in the control class, it increased only from 43.73 to 52.43. The N-Gain score for the experimental class was 57.09, indicating a "moderately effective" category. These findings conclude that the chopstick-shake game method is significantly effective in enhancing student learning motivation.
PENERAPAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS LUMI EDUCATION TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS VIII SMP NEGERI 2 CIBEUREUM Ahmad Siddiq Apriasandy; Ipan Ripai
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18750

Abstract

This study is motivated by the low engagement of students in the learning process and the suboptimal learning outcomes resulting from the use of conventional instructional media in Indonesian language subject at SMP Negeri 2 Cibeureum. This research aims to examine the implementation of Lumi Education-based interactive learning media, to assess student learning outcomes before and after its implementation, and to evaluate the effectiveness of this media on the Indonesian language learning outcomes of eighth-grade students. The study employed a quantitative approach with a quasi-experimental method using a Pretest-Posttest Control Group Design, involving 25 students in the experimental class and 24 students in the control class. Data were analyzed using normality tests, homogeneity tests, independent sample t-test, paired sample t-test, and N-Gain analysis. The results show that the average score of the experimental class increased from 49.20 (pretest) to 78.80 (posttest), while the control class increased from 46.25 to 76.04. The N-Gain of the experimental class (0.6034) was descriptively higher than the control class (0.5588), yet the independent sample t-test on the posttest (sig. 0.382) and on the N-Gain (sig. 0.317) did not show a statistically significant difference between the two groups.
PENGARUH MEDIA MADING INTERAKTIF TERHADAP PEMAHAMAN NILAI-NILAI KEISLAMAN SISWA MATA PELAJARAN PAI KELAS IV DI SD NEGERI 141 PALEMBANG Fina Agustin; Ahmad Syarifuddin; Agra Dwi Saputra; Aquami; Ines Tasya Jadidah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18753

Abstract

This study aimed to determine the effect of interactive wall magazine media on students’ understanding of Islamic values in the Islamic Education subject for fourth-grade students at SD Negeri 141 Palembang. This research used a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The sample consisted of class IVA as the experimental group and class IVB as the control group, with 47 students in total. Data were collected through observation, questionnaires, and documentation. The research instrument was a questionnaire measuring students’ understanding of Islamic values and had been tested for validity and reliability. The results showed that the average score of the experimental group was 74.00, while the control group was 61.04. The independent sample t-test obtained a significance value of 0.000 < 0.05, indicating that the null hypothesis was rejected and the alternative hypothesis was accepted. The coefficient of determination was 0.857, indicating a contribution of 85.7%. Therefore, interactive wall magazine media had a significant effect on students’ understanding of Islamic values in Islamic Education learning.
Pengembangan Media Patunglahan untuk Pembelajaran Matematika pada Siswa Kelas I SD Negeri Ketangi Angger Aulia Artha; Rintis Rizkia Pangestika; Titi Anjarini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18757

Abstract

Mathematics instruction in the lower grades of elementary school requires learning media capable of transforming abstract concepts into concrete learning experiences. Preliminary observations at SD Negeri Ketangi revealed that the teaching of addition was dominated by lecture methods and simple visual aids, resulting in low student engagement and limited conceptual understanding. This study aimed to develop the "Patunglahan" learning medium for teaching addition and to determine its feasibility. The study employed the ADDIE Research and Development (R&D) model, comprising the stages of Analysis, Design, Development, Implementation, and Evaluation. The results indicated that the medium achieved a validity rating of 75% from media experts and 73% from subject matter experts, both of which were deemed valid. Student response reached 100%, indicating high practicality, while the level of instructional implementation also reached 100%. Effectiveness testing yielded N-Gain scores of 0.63 in the limited trial and 0.90 in the large-scale trial, both indicating high effectiveness. Thus, the "Patunglahan" learning medium is considered valid, practical, and effective for teaching addition to first-grade elementary school students.
DAMPAK PENERAPAN MODEL COOPERATIVE LEARNING TIPE PICTURE AND PICTURE BERBANTUAN MEDIA FLASH CARD TERHADAP KETERAMPILAN MENULIS TEKS DESKRIPSI MURID SEKOLAH DASAR Jajat Sudrajat; Asep Nurhuda; Rukman Aca
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18759

Abstract

This study was motivated by the low descriptive text writing ability of elementary school students, particularly in expressing ideas into coherent and concrete sentences. The Cooperative Learning Picture and Picture model assisted by Flash Card media was applied to address this problem because it provides visual stimuli that help students develop ideas logically. This study aimed to (1) explain the impact of applying this model on the descriptive text writing ability of fourth-grade elementary school students, and (2) determine the extent of the improvement. This study used a quantitative approach with a quasi-experimental type and a Non-Equivalent Control Group Design. The sample consisted of 28 students from class IV C as the experimental group and 28 students from class IV A as the control group at SDN Cikampek Selatan 1. Data were collected through pretest and posttest, then analyzed using descriptive statistics, the N-Gain test, prerequisite tests, hypothesis testing, and simple linear regression with IBM SPSS 25. The results showed that the experimental group's average posttest score was 97.57, higher than the control group's 94.43, although the initial abilities of both groups were relatively equal. The experimental group's average N-Gain was 0.86 (high category), while the control group's was 0.68 (moderate category). The Independent Sample t-Test showed a t-value of 4.446 with a significance of 0.000 (< 0.05), so H0 was rejected. Simple linear regression showed an R Square of 0.268, meaning the model contributed 26.8% to the improvement in students' writing ability. It can be concluded that the Cooperative Learning Picture and Picture model assisted by Flash Card media has a positive and significant impact on elementary school students' descriptive text writing ability.
STRATEGI KOPING SISWA PENGHAFAL AL-QUR’AN DAN INTERVENSI GURU DALAM OPTIMALISASI WAKTU SETORAN ZIYADAH DAN MUROJA’AH DI TENGAH KETERBATASAN WAKTU SEKOLAH VOKASI SMKN 1 PURWOSARI Yusnia Ulul Azmi; Askhabul Kirom
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18762

Abstract

The integration of the Quran memorization program into Vocational High Schools (SMK) faces complex challenges due to time constraints caused by demanding academic and practical schedules. This condition triggers physical and psychological stress, leading to inconsistent memorization (ziyadah and muroja'ah) deposit frequencies. This study aims to describe the coping strategies used by tahfidz students, the forms of teacher interventions in optimizing deposit time, and the inhibiting factors at SMKN 1 Purwosari. This study applied a qualitative approach with a case study design. Data were collected through direct observation, in-depth interviews with 1 tahfidz teacher and 5 student trainees, and documentation review. Data analysis followed the interactive model of Miles and Huberman (data reduction, data display, and conclusion drawing). Findings revealed that: (1) Students' coping strategies included problem-focused coping (utilizing micro-times during school breaks/free periods) and emotion-focused/religious coping (calming stress through prayer, dhikr, and spiritual mindset); (2) Teacher interventions were implemented through a flexible "Memorization Credit System," after-school express mentoring, and motivational counseling; (3) Inhibiting factors included internal factors (physical exhaustion, cognitive overload) and external factors (rigid vocational curriculum, machinery noise pollution, and heavy practical assignments).
METODE QUANTUM TEACHING BERBASIS QUIZIZZ DALAM MENINGKATKAN MOTIVASI SISWA PADA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM KELAS X SMK DEWANTORO PURWOSARI PASURUAN Khamilatus Sholikha M; Anang sholikhudin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18773

Abstract

This research is motivated by the low learning motivation of students in Islamic Religious Education (PAI) subjects, which is frequently triggered by the use of monotonous learning methods that are less adaptive to technological advancements. To address this dynamic, the Quantum Teaching method—which focuses on creating a comfortable and enjoyable learning environment—was implemented and combined with the Quizizz application as an educational gamification medium. The purpose of this study is to determine how the Quizizz-assisted Quantum Teaching method is applied and its impact on increasing student learning motivation at SMK Dewantoro Purwosari. This study employs a qualitative approach with a case study design. Data were collected through participant observation, in-depth interviews with PAI teachers and students, and documentation studies. The data analysis process includes data reduction, data display, and drawing conclusions. The results of the study indicate that the implementation of the Quantum Teaching method through the TANDUR framework (Tumbuhkan/Enroll, Alami/Experience, Namai/Label, Demonstrasikan/Demonstrate, Ulangi/Review, and Rayakan/Celebrate), integrated with the interactive features of Quizizz, successfully transformed the classroom atmosphere into a more lively one. The use of interactive quizzes, leaderboards, and reflective memes on Quizizz effectively triggered healthy competition and student enthusiasm. The increase in learning motivation is evident from aspects such as students' active engagement in discussions, punctuality in submitting assignments, and positive responses during the learning process. It can be concluded that the combination of the Quantum Teaching method and the Quizizz application is effective in increasing students' learning motivation in PAI at SMK Dewantoro Purwosari.
ANALISIS PERILAKU KREDIT BERISIKO PADA MAHASISWA DENGAN MENGGUNAKAN TEORI PERILAKU TERENCANA YANG DIMODERASI OLEH LITERASI KEUANGAN Artamefia Amy Herlintang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18777

Abstract

This study aims to determine: (1) whether attitudes toward credit usage influence students' intention to use credit; (2) whether peers influence students' intention to use credit; (3) whether financial self-efficacy influences students' intention to use credit; (4) whether financial stress influences students' intention to use credit; (5) whether the intention to use credit mediates the relationship between the independent variables and students' risky credit behavior; and (6) whether financial literacy moderates the relationship between the intention to use credit and students' risky credit behavior. This is a quantitative study employing descriptive analysis. The population consists of students from the 2022–2025 cohorts who use credit services. The sample comprises 280 students selected using purposive sampling. Data were collected via a questionnaire using a 1–4 Likert scale. Data analysis utilized the Partial Least Squares (PLS) method within a Structural Equation Modeling (SEM) framework, involving outer and inner model analyses and hypothesis testing via bootstrapping. The results indicate that: (1) attitudes toward credit usage have a positive and significant effect on students' intention to use credit; (2) peers have a positive and significant effect on students' intention to use credit; (3) financial self-efficacy has a negative and significant effect on students' intention to use credit; (4) financial stress has a positive and significant effect on students' intention to use credit; (5) the intention to use credit mediates the effect of the independent variables on risky credit behavior; and (6) financial literacy does not moderate the relationship between the intention to use credit and students' risky credit behavior.
Upaya Meningkatkan Keterampilan Membaca Dengan Menggunakan Metode Reading Aloud Di Kelas III SDN Karangjengkol 01 Mahdalena; Aris Naeni Dwiyanti; Inayatul Lathifah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18778

Abstract

Reading skills are one of the fundamental language competencies that elementary school students must master because they support learning across various subjects. However, the reading skills of third-grade students at SDN Karangjengkol 01 were still relatively low, as reflected in students' difficulties with reading fluency, pronunciation, intonation, and confidence when reading aloud. This study aimed to improve students' reading skills through the implementation of the Reading Aloud method. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which consisted of planning, action, observation, and reflection conducted in two cycles. The participants were 20 third-grade students of SDN Karangjengkol 01. Data were collected through observation, reading performance assessments, documentation, and field notes, and were analyzed using descriptive qualitative and quantitative techniques. The findings revealed that the implementation of the Reading Aloud method successfully improved students' reading skills. Students demonstrated better reading fluency, more accurate pronunciation, appropriate intonation, and greater confidence in reading aloud. In addition, student participation during the learning process increased significantly. Therefore, the Reading Aloud method can be considered an effective instructional strategy for improving reading skills in elementary school students.

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