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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 3,055 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBASIS CANVA PADA MATA PELAJARAN IPAS KELAS V SDN 02 SUNGAI RUMBAI M. Anggrayni; Wiwik Okta Susilawati; Muslimatun Hasanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4516

Abstract

This research aims to overcome several problems that occur by developing more interesting learning media, so that it can improve student learning outcomes. The media that will be developed is digital comic-based learning media which aims to attract students' interest in improving learning outcomes. This research uses the type of research and development R&D (Research and Development). The R&D (Research and Development) research method is a research method used to produce certain products and test the effectiveness of these products. Apart from that, Research and Development is also a research method for developing and testing products that will later be developed in the world of education. Based on the problems described in the background, this research uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The ADDIE model is a systematic learning design model. The ADDIE model has five development stages, namely: Analyze, Design, Development, Implementation, Evaluation. In developing ADDIE there are five procedural stages, namely Analysis, Design (rancangan), Development (pengembangan), Implementation (implementasi) and Evaluation (evaluasi). Test the effectiveness of Canva-based digital comic learning media in science subjects to support the independent curriculum for class V elementary schools, seen from student learning outcomes. Where the effectiveness sheet is in the form of a test containing questions, based on the effectiveness test that was carried out in class V of SDN 02 Sungai Rumbai, namely with an average score of 92% in the very effective category. The results of the analysis of 23 students who completed and 2 who did not complete, with a total of 25, the number of students who completed was 23 divided by the number of students 25 times 100, the result was 92% categorized as very effective.
ANALISIS PENDIDIKAN KARAKTER USIA ANAK SD PADA CERITA FIKSI “KALAH OLEH SI CERDIK” DALAM PEMBELAJARAN DI KELAS III SDN 229 PALEMBANG Dita Afrilia; Maharani Oktavia; Puji Ayu Rachmawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4518

Abstract

Penelitian ini merupakan jenis penelitian kualitatif yang bertujuan untuk mendeskripsikan bagaimana analisis kesesuaian pendidikan karakter usia anak SD pada cerita fiksi "Kalah Oleh Si Cerdik" dalam pembelajaran di Kelas III SDN 229 Palembang. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, dan dokumentasi. Sumber data meliputi guru, siswa, dan dokumen lainnya yang berkaitan dengan pendidikan karakter usia anak SD dalam cerita fiksi tersebut. Hasil penelitian menunjukkan bahwa dalam cerita fiksi tersebut terdapat pendidikan karakter disiplin, yang ditunjukkan dengan siswa menggunakan pakaian sesuai dengan aturan. Pendidikan karakter tanggung jawab terlihat dari siswa yang mengerjakan tugas kelompok secara bersama-sama. Pendidikan karakter peduli lingkungan ditunjukkan dengan adanya kotak sampah organik dan anorganik di sekolah. Pendidikan karakter bersahabat tercermin dari siswa yang senang melakukan gotong royong. Penelitian ini diharapkan dapat memberikan kontribusi bagi peningkatan pembelajaran pendidikan karakter di sekolah dasar, serta menjadi referensi bagi guru dalam menciptakan pembelajaran yang menarik dan menyenangkan dengan menggunakan media cerita fiksi.
PENGEMBANGAN MEDIA AUGMENTED REALITY (AR) DALAM PEMBELAJARAN IPAS MATERI BAGIAN TUMBUHAN DAN FUNGSINYA PADA SISWA KELAS IV SD NEGERI 2 LENEK DAYA Ratnawati; Arif Rahman Hakim; Husnul Mukti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4519

Abstract

This study aims to develop Augmented Reality (AR) media in science learning onplant parts and their functions for fourth grade students of SD Negeri 2 Lenek, andto determine the level of validity of Augmented Reality (AR) learning media. Thisstudy uses the ADDIE development model which consists of 5 stages, namelyanalyze, desigh, deployment, implementation and evaluation. This study wasconducted on fourth grade students of SD Negeri 2 Lenek with 19 students. Theinstruments used in this study were the validation sheet of display experts, materialexperts, observation sheets, and student response questionnaires. The results ofthe validation test by display experts with a total score of 57 were in the range ofscores 51 63 with the category "Good". The results of the validation test bymaterial experts with a total score of 78 were in the range of scores 63 with thecategory "Very Good". The results of the observation sheet with a total score of100% with a score range of 63 with the category "Very Good". The results of thestudent response questionnaire on the level of validity of the Augmented Reality(AR) media with a comparison of "Yes" and "No" answers received a "Very Good"response with a percentage of 81.57% of "Yes" answers overall. So, it can beconcluded that the development of Augmented Reality (AR) media is stated to bevalid and very practical to be used by teachers as a learning medium in learningscience on the material of plant parts and their functions.
MENINGKATKAN HASIL BELAJAR SISWA KELAS IV UPT SPF SD INPRES MACCINI I/1 PADA MATA PELAJARAN PPKN DENGAN MENGGUNAKAN APLIKASI QUIZIZZ: Penelitian Tindakan Kelas Sahrina Said; Tri Putri Paurru; Randy Saputra Mahmud; Wahyudi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4521

Abstract

This research aims to improve the learning outcomes of class IV UPT SPF SD Inpres Maccini I/1 students in Civics subjects by using the Quizizz application. This type of research is classroom action research. The research subjects were 34 students in class IV B at UPT SPF SD Inpres Maccini I/1. The data collection method in this research uses tests and observation. The research instrument is a quiz question test in the Quizizz application and direct observation in the learning process. The indicators for the success of actions for learning outcomes are marked by ≥70% of the total number of students who take part in the learning process having obtained a score of ≥70. The research results show an increase in student learning outcomes after using the Quizizz learning media. The average learning outcome was 65 in cycle I then became 75 in cycle II. The percentage of students who obtained a score ≥70 increased, namely 44% in cycle I and to 73% in cycle II.
IMPROVING STUDENTS SPEAKING SKILLS NY USING ENGLISH STRATEGY Fitrahli; Ali Akbarjono; Fera Zasrianita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4528

Abstract

This research aimed to improve the students’ speaking skills by using an action learning strategy. This research was applied Classroom Action Research (CAR). The subject of this research was second-grade student’s of SMAN 6 Bengkulu Tengah academic year 2023/2024 which consisted of 50 students. The objective of this research was to improve students’ speaking skills in English Lessons by using the Action Learning strategy in second-grade SMAN 6 Bengkulu Tengah. This research was conducted in two cycles each consisting of planning, acting, observing, and reflecting. The data were gathered through quantitative. The result showed an increase in students’ scores from the pre-test to post-test II. In the pre-test, there were only 0,08% (6 students) who got points>75. In the post-test, there were 0,8 % (40 students) who got points>75. It means that there was increasing 57,64 %. In the post-test cycle II, there was 1,88 % (44 students) who got points>75. The increase was about %1,86 and the total increase in students’’ scores from pre-test until post-test II was 1,88%. It can be concluded that the action learning strategy worked effectively and efficiently in helping students’ ability to speak at A Classroom Action Research at Second Grade SMAN 6 Bengkulu Tengah and this learning has been applied successfully and able to increase students’ ability in speaking.
STRATEGI PEMBERDAYAAN SUMBER DAYA MANUSIA MELALUI KEGIATAN DAKWAH DAN MEDIA DIGITAL Maqom Al Mahmudah, Sofia; Almufid Anshori, Rizky; Nurjanah; Sobirin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4532

Abstract

Da'wah, as the activity of conveying Islamic teachings, plays a crucial role in building the moral and character of society. In the digital era, the use of digital media in da'wah has become increasingly relevant to reach a broader audience and leverage technology as an effective communication tool. Human resource empowerment through da'wah and digital media not only involves the delivery of religious messages but also aims to enhance individual knowledge, skills, and ethics within social and professional environments. This study discusses strategies for human resource empowerment through da'wah and digital media activities to improve individual quality and capacity. Digital da'wah has become an effective means to disseminate religious teachings and ethics, which can support human resource character development. This article aims to analyze human resource empowerment strategies through da'wah and digital media and to identify challenges faced in its implementation. The method used is a literature review and secondary data analysis relevant to the topic. The study results indicate that the integration of da'wah and digital media can accelerate the process of empowering human resources with greater integrity, productivity, and high moral values. Keywords: Human Resource Empowerment, Da'wah, Digital Media, Strategy.
PEMANFAATAN E-MODUL DENGAN FLIP PDF PROFESSIONAL BERBASIS GAMIFIKASI DALAM MENINGKATKAN PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR Ariswan; Firman; Desyandri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4533

Abstract

In today's digital era, digital learning resources have become an important tool in education, especially in mathematics learning in elementary schools. With the use of technology, students can access a variety of interactive and engaging materials, which can increase their motivation to learn (Melati et al., 2023). To help focus more, you can use a gamification-based E-module that contains material until evaluation that is adjusted to the curriculum using gamification stages used by researchers using animated images that have never been researched before. The research method used in this study uses a descriptive-qualitative research method with an approach, namely literature study. Data is obtained through the analysis of various sources, such as journals and books related to the research objectives. E-modules can accompany the learning process because of the quality of use. The purpose of this study is to determine the development and effectiveness of learning to E-modules with Flip PDF Professional-based gamification.
EFEKTIVITAS MEDIA PEMBELAJARAN PUZZLE HURUF TERHADAP KEMAMPUAN MEMBACA SISWA KELAS II SD INPRES LEMOA KAB. GOWA Salmawati; Cayati; Baharuddin Hafid; Jusmawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4535

Abstract

This research was conducted to determine the effectiveness of letter puzzle learning media on the reading ability of class II students at SD Inpres Lemoa district. Gowa. This research uses a quantitative approach with a pre-experimental design research type and a One Group Pretest-posttest design research design. The sampling technique in this research was total sampling. The sample in this research was class II consisting of 11 students consisting of 7 boys and 4 girls. The research instruments used were teacher and student activity observation sheets, reading ability assessment sheets, teacher and student questionnaires, reading tests and documentation as well as data collection techniques consisting of observations, questionnaires, tests and documentation which were reviewed based on students' reading abilities. After analyzing the data, the researcher found the effectiveness of the letter puzzle learning media through three indicators of effective learning, namely for student activity in the letter puzzle learning media 2.5 (Good), student responses with a value of 3.4 (Good) and learning outcomes for the puzzle learning media letter 3.6 (Very Good). So, through the results of the data analysis that has been carried out, it can be concluded that the letter puzzle learning media has proven to be quite effective in the reading ability of students at SD Inpres Lemoa district. Gowa with a score of 3.2 (Quite Effective).
PERAN HUKUM EKONOMI SYARIAH DALAM MENDORONG PERDAMAIAN, KEADILAN EKONOMI SERTA TOLERANSI Arip, Samsul; Jumiati; Aflah, Raihan; Maulana, Rizal
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4536

Abstract

Sharia economic law, as an integral part of Islamic teachings, plays a significant role in shaping a just and peaceful social order. Sharia principles, which include justice, transparency, and social responsibility, have great potential in promoting peace, economic justice, and interfaith tolerance. This study aims to examine the role of Sharia economic law in this context through literature analysis and case studies. The findings show that the implementation of Sharia economic principles can reduce economic and social disparities, promote a fairer distribution of wealth, and enhance harmonious relationships between communities. These findings are expected to provide insights for the development of more inclusive and equitable economic policies in various countries Keywords: Sharia Economic Law, Peace, Economic Justice, Tolerance, Wealth Distribution.
PENINGKATAN HASIL BELAJAR PKN MELALUI MODEL BASED LEARNING BERBANTUAN MEDIA WORDWALL KELAS IV SD INPRES JONGAYA KOTA MAKASSAR Aulia Eka Putri; Amelia; Anisa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4546

Abstract

This study aims to improve the learning outcomes of Civics by implementing a based learning model assisted by wordwall media for fourth grade students of SD Inpres Jongaya. This study uses the PTK (Classroom Action Research) method which consists of 2 cycles. Each cycle has 4 stages, consisting of: planning, implementing actions, observation and reflection. The research instrument uses observation sheets and learning outcome tests. Observation, learning outcome tests and documentation are used as data collection techniques. The data analysis techniques used are quantitative and qualitative analysis. The results of the study showed that in cycle I the average score was 69.4, in cycle II the student learning outcome score was higher, namely the average score reached 87.2. In cycle I only 10 students (37%) achieved completion. In contrast to cycle II, which achieved completion as many as 26 students (96%). This shows that classical learning completion was achieved in cycle II, because the number of students was more than 80%. Thus it can be concluded that the application of the based learning model assisted by wordwall media in Civics subjects can improve student learning outcomes.

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